disabled hovering by default (needs tweaking!)
[supertux.git] / src / leveleditor.cpp
index 790aa0f..ddc0e08 100644 (file)
@@ -496,7 +496,7 @@ void LevelEditor::init_menus()
       for(std::vector<int>::const_iterator sit = (*it).tiles.begin();
           sit != (*it).tiles.end(); ++sit, ++i)
       {
-        Tile& tile = TileManager::instance()->get(*sit);
+/*        Tile& tile = TileManager::instance()->get(*sit);
         Surface* image;
         if(tile.editor_images.size() > 0)
           image = tile.editor_images[0];
@@ -508,7 +508,7 @@ void LevelEditor::init_menus()
 
         Button* button = new Button(image, it->name, SDLKey(SDLK_a + i),
                                     0, 0, 32, 32);
-        tilegroups_map[it->name]->additem(button, *sit);
+        tilegroups_map[it->name]->additem(button, *sit);*/
       }
     }
   select_tilegroup_menu->additem(MN_HL,"",0,0);
@@ -544,8 +544,8 @@ void LevelEditor::update_level_settings_menu()
   level_settings_menu->get_item_by_id(MNID_NAME).change_input(le_level->name.c_str());
   level_settings_menu->get_item_by_id(MNID_AUTHOR).change_input(le_level->author.c_str());
 
-  level_settings_menu->get_item_by_id(MNID_SONG).list.first = FileSystem::dfiles("music/",NULL, "-fast");
-  level_settings_menu->get_item_by_id(MNID_BGIMG).list.first = FileSystem::dfiles("images/background",NULL, NULL);
+  level_settings_menu->get_item_by_id(MNID_SONG).list.first = FileSystem::dfiles("music/","", "-fast");
+  level_settings_menu->get_item_by_id(MNID_BGIMG).list.first = FileSystem::dfiles("images/background","", "");
   level_settings_menu->get_item_by_id(MNID_BGIMG).list.first.insert("");
   level_settings_menu->get_item_by_id(MNID_PARTICLE).list.first.insert("");
   level_settings_menu->get_item_by_id(MNID_PARTICLE).list.first.insert("snow");
@@ -930,7 +930,7 @@ le_level->get_sector("main")->solids->draw(context);
 
   /* Draw the player: */
   /* for now, the position is fixed at (100, 240) */
-  largetux.walk_right->draw(context, Vector(100 - pos_x, 240 - pos_y), LAYER_OBJECTS-1);
+//  largetux.walk_right->draw(context, Vector(100 - pos_x, 240 - pos_y), LAYER_OBJECTS-1);
 }
 
 void LevelEditor::change_object_properties(GameObject *pobj)