level_settings_menu->get_item_by_id(MNID_NAME).change_input(le_level->name.c_str());
level_settings_menu->get_item_by_id(MNID_AUTHOR).change_input(le_level->author.c_str());
- level_settings_menu->get_item_by_id(MNID_SONG).list.first = FileSystem::dfiles("music/",NULL, "-fast");
- level_settings_menu->get_item_by_id(MNID_BGIMG).list.first = FileSystem::dfiles("images/background",NULL, NULL);
+ level_settings_menu->get_item_by_id(MNID_SONG).list.first = FileSystem::dfiles("music/","", "-fast");
+ level_settings_menu->get_item_by_id(MNID_BGIMG).list.first = FileSystem::dfiles("images/background","", "");
level_settings_menu->get_item_by_id(MNID_BGIMG).list.first.insert("");
level_settings_menu->get_item_by_id(MNID_PARTICLE).list.first.insert("");
level_settings_menu->get_item_by_id(MNID_PARTICLE).list.first.insert("snow");
/* Draw the player: */
/* for now, the position is fixed at (100, 240) */
- largetux.walk_right->draw(context, Vector(100 - pos_x, 240 - pos_y), LAYER_OBJECTS-1);
+// largetux.walk_right->draw(context, Vector(100 - pos_x, 240 - pos_y), LAYER_OBJECTS-1);
}
void LevelEditor::change_object_properties(GameObject *pobj)