for(std::vector<int>::const_iterator sit = (*it).tiles.begin();
sit != (*it).tiles.end(); ++sit, ++i)
{
- Tile& tile = TileManager::instance()->get(*sit);
+/* Tile& tile = TileManager::instance()->get(*sit);
Surface* image;
if(tile.editor_images.size() > 0)
image = tile.editor_images[0];
Button* button = new Button(image, it->name, SDLKey(SDLK_a + i),
0, 0, 32, 32);
- tilegroups_map[it->name]->additem(button, *sit);
+ tilegroups_map[it->name]->additem(button, *sit);*/
}
}
select_tilegroup_menu->additem(MN_HL,"",0,0);
level_settings_menu->get_item_by_id(MNID_NAME).change_input(le_level->name.c_str());
level_settings_menu->get_item_by_id(MNID_AUTHOR).change_input(le_level->author.c_str());
- level_settings_menu->get_item_by_id(MNID_SONG).list.first = FileSystem::dfiles("music/",NULL, "-fast");
- level_settings_menu->get_item_by_id(MNID_BGIMG).list.first = FileSystem::dfiles("images/background",NULL, NULL);
+ level_settings_menu->get_item_by_id(MNID_SONG).list.first = FileSystem::dfiles("music/","", "-fast");
+ level_settings_menu->get_item_by_id(MNID_BGIMG).list.first = FileSystem::dfiles("images/background","", "");
level_settings_menu->get_item_by_id(MNID_BGIMG).list.first.insert("");
level_settings_menu->get_item_by_id(MNID_PARTICLE).list.first.insert("");
level_settings_menu->get_item_by_id(MNID_PARTICLE).list.first.insert("snow");
/* Draw the player: */
/* for now, the position is fixed at (100, 240) */
- largetux.walk_right->draw(context, Vector(100 - pos_x, 240 - pos_y), LAYER_OBJECTS-1);
+// largetux.walk_right->draw(context, Vector(100 - pos_x, 240 - pos_y), LAYER_OBJECTS-1);
}
void LevelEditor::change_object_properties(GameObject *pobj)