Included supertux.h stuff into it.
[supertux.git] / src / leveleditor.cpp
index 9fd68a0..d7dbdb8 100644 (file)
@@ -85,6 +85,7 @@ static bool le_level_changed;  /* if changes, ask for saving, when quiting*/
 static int pos_x, cursor_x, cursor_y, fire;
 static int le_level;
 static Level* le_current_level;
+static World le_world;
 static st_subset le_level_subset;
 static int le_show_grid;
 static int le_frame;
@@ -111,7 +112,7 @@ static Menu* subset_new_menu;
 static Menu* subset_settings_menu;
 static Menu* level_settings_menu;
 static Menu* select_tilegroup_menu;
-static timer_type select_tilegroup_menu_effect;
+static Timer select_tilegroup_menu_effect;
 static std::map<std::string, ButtonPanel* > tilegroups_map;
 static std::string cur_tilegroup;
 
@@ -241,8 +242,7 @@ int leveleditor(int levelnb)
                       le_level_subset.load(level_subsets.item[i-2]);
                       leveleditor_menu->item[3].kind = MN_GOTO;
                       le_level = 1;
-                      global_world.arrays_free();
-                      loadshared();
+                      le_world.arrays_free();
                       le_current_level = new Level;
                       if(le_current_level->load(le_level_subset.name.c_str(), le_level) != 0)
                         {
@@ -251,7 +251,7 @@ int leveleditor(int levelnb)
                         }
                       le_set_defaults();
                       le_current_level->load_gfx();
-                     global_world.activate_bad_guys();
+                     le_world.activate_bad_guys();
                       show_menu = true;
                     }
                   break;
@@ -272,8 +272,7 @@ int leveleditor(int levelnb)
                       le_level_subset.load(subset_new_menu->item[2].input);
                       leveleditor_menu->item[3].kind = MN_GOTO;
                       le_level = 1;
-                      global_world.arrays_free();
-                      loadshared();
+                      le_world.arrays_free();
                       le_current_level = new Level;
                       if(le_current_level->load(le_level_subset.name.c_str(), le_level) != 0)
                         {
@@ -282,8 +281,8 @@ int leveleditor(int levelnb)
                         }
                       le_set_defaults();
                       le_current_level->load_gfx();
-                     global_world.activate_bad_guys();
-                      menu_item_change_input(&subset_new_menu->item[2],"");
+                     le_world.activate_bad_guys();
+                      subset_new_menu->item[2].change_input("");
                       show_menu = true;
                       break;
                     }
@@ -464,7 +463,7 @@ void update_level_settings_menu()
   char str[80];
   int i;
 
-  menu_item_change_input(&level_settings_menu->item[2], le_current_level->name.c_str());
+  level_settings_menu->item[2].change_input(le_current_level->name.c_str());
   sprintf(str,"%d",le_current_level->width);
 
   string_list_copy(level_settings_menu->item[3].list, dsubdirs("images/themes", "solid0.png"));
@@ -478,23 +477,23 @@ void update_level_settings_menu()
   if((i = string_list_find(level_settings_menu->item[5].list,le_current_level->bkgd_image.c_str())) != -1)
     level_settings_menu->item[5].list->active_item = i;
 
-  menu_item_change_input(&level_settings_menu->item[6], str);
+  level_settings_menu->item[6].change_input(str);
   sprintf(str,"%d",le_current_level->time_left);
-  menu_item_change_input(&level_settings_menu->item[7], str);
+  level_settings_menu->item[7].change_input(str);
   sprintf(str,"%2.0f",le_current_level->gravity);
-  menu_item_change_input(&level_settings_menu->item[8], str);
+  level_settings_menu->item[8].change_input(str);
   sprintf(str,"%d",le_current_level->bkgd_red);
-  menu_item_change_input(&level_settings_menu->item[9], str);
+  level_settings_menu->item[9].change_input(str);
   sprintf(str,"%d",le_current_level->bkgd_green);
-  menu_item_change_input(&level_settings_menu->item[10], str);
+                         level_settings_menu->item[10].change_input(str);
   sprintf(str,"%d",le_current_level->bkgd_blue);
-  menu_item_change_input(&level_settings_menu->item[11], str);
+                         level_settings_menu->item[11].change_input(str);
 }
 
 void update_subset_settings_menu()
 {
-  menu_item_change_input(&subset_settings_menu->item[2], le_level_subset.title.c_str());
-  menu_item_change_input(&subset_settings_menu->item[3], le_level_subset.description.c_str());
+  subset_settings_menu->item[2].change_input(le_level_subset.title.c_str());
+  subset_settings_menu->item[3].change_input(le_level_subset.description.c_str());
 }
 
 void apply_level_settings_menu()
@@ -541,7 +540,7 @@ void save_subset_settings_menu()
 
 void le_goto_level(int levelnb)
 {
-  global_world.arrays_free();
+  le_world.arrays_free();
 
   le_current_level->cleanup();
   if(le_current_level->load(le_level_subset.name.c_str(), levelnb) != 0)
@@ -558,7 +557,7 @@ void le_goto_level(int levelnb)
   le_current_level->free_gfx();
   le_current_level->load_gfx();
 
-  global_world.activate_bad_guys();
+  le_world.activate_bad_guys();
 }
 
 void le_quit(void)
@@ -594,8 +593,7 @@ void le_quit(void)
     {
       le_current_level->free_gfx();
       le_current_level->cleanup();
-      global_world.arrays_free();
-      unloadshared();
+      le_world.arrays_free();
     }
 }
 
@@ -726,12 +724,12 @@ void le_drawlevel()
       }
 
   /* Draw the Bad guys: */
-  for (i = 0; i < global_world.bad_guys.size(); ++i)
+  for (i = 0; i < le_world.bad_guys.size(); ++i)
     {
       /* to support frames: img_bsod_left[(frame / 5) % 4] */
       
       scroll_x = pos_x;
-      global_world.bad_guys[i].draw();
+      le_world.bad_guys[i].draw();
     }
 
 
@@ -752,7 +750,7 @@ void le_checkevents()
   while(SDL_PollEvent(&event))
     {
       if(show_menu)
-        menu_event(event);
+        current_menu->event(event);
       else
         mouse_cursor->set_state(MC_NORMAL);
 
@@ -1120,16 +1118,16 @@ void le_change(float x, float y, int tm, unsigned int c)
           xx = ((int)x / 32);
 
           /* if there is a bad guy over there, remove it */
-          for(i = 0; i < global_world.bad_guys.size(); ++i)
-            if(xx == global_world.bad_guys[i].base.x/32 && yy == global_world.bad_guys[i].base.y/32)
-              global_world.bad_guys.erase(static_cast<std::vector<BadGuy>::iterator>(&global_world.bad_guys[i]));
+          for(i = 0; i < le_world.bad_guys.size(); ++i)
+            if(xx == le_world.bad_guys[i].base.x/32 && yy == le_world.bad_guys[i].base.y/32)
+              le_world.bad_guys.erase(static_cast<std::vector<BadGuy>::iterator>(&le_world.bad_guys[i]));
 
           if(c == '0')  /* if it's a bad guy */
-            global_world.add_bad_guy(xx*32, yy*32, BAD_BSOD);
+            le_world.add_bad_guy(xx*32, yy*32, BAD_BSOD);
           else if(c == '1')
-            global_world.add_bad_guy(xx*32, yy*32, BAD_LAPTOP);
+            le_world.add_bad_guy(xx*32, yy*32, BAD_LAPTOP);
           else if(c == '2')
-            global_world.add_bad_guy(xx*32, yy*32, BAD_MONEY);
+            le_world.add_bad_guy(xx*32, yy*32, BAD_MONEY);
 
           break;
         case SQUARE:
@@ -1160,10 +1158,10 @@ void le_change(float x, float y, int tm, unsigned int c)
           y2 /= 32;
 
           /* if there is a bad guy over there, remove it */
-          for(i = 0; i < global_world.bad_guys.size(); ++i)
-            if(global_world.bad_guys[i].base.x/32 >= x1 && global_world.bad_guys[i].base.x/32 <= x2
-               && global_world.bad_guys[i].base.y/32 >= y1 && global_world.bad_guys[i].base.y/32 <= y2)
-              global_world.bad_guys.erase(static_cast<std::vector<BadGuy>::iterator>(&global_world.bad_guys[i]));
+          for(i = 0; i < le_world.bad_guys.size(); ++i)
+            if(le_world.bad_guys[i].base.x/32 >= x1 && le_world.bad_guys[i].base.x/32 <= x2
+               && le_world.bad_guys[i].base.y/32 >= y1 && le_world.bad_guys[i].base.y/32 <= y2)
+              le_world.bad_guys.erase(static_cast<std::vector<BadGuy>::iterator>(&le_world.bad_guys[i]));
 
           for(xx = x1; xx <= x2; xx++)
             for(yy = y1; yy <= y2; yy++)
@@ -1171,11 +1169,11 @@ void le_change(float x, float y, int tm, unsigned int c)
                 le_current_level->change(xx*32, yy*32, tm, c);
 
                 if(c == '0')  // if it's a bad guy
-                  global_world.add_bad_guy(xx*32, yy*32, BAD_BSOD);
+                  le_world.add_bad_guy(xx*32, yy*32, BAD_BSOD);
                 else if(c == '1')
-                  global_world.add_bad_guy(xx*32, yy*32, BAD_LAPTOP);
+                  le_world.add_bad_guy(xx*32, yy*32, BAD_LAPTOP);
                 else if(c == '2')
-                  global_world.add_bad_guy(xx*32, yy*32, BAD_MONEY);
+                  le_world.add_bad_guy(xx*32, yy*32, BAD_MONEY);
               }
           break;
         default:
@@ -1192,10 +1190,9 @@ void le_testlevel()
   session.run();
 
   Menu::set_current(leveleditor_menu);
-  global_world.arrays_free();
+  le_world.arrays_free();
   le_current_level->load_gfx();
-  loadshared();
-  global_world.activate_bad_guys();
+  le_world.activate_bad_guys();
 }
 
 void le_showhelp()