#include <SDL_image.h>
#include "leveleditor.h"
+#include "world.h"
#include "screen.h"
#include "defines.h"
#include "globals.h"
#include "setup.h"
#include "menu.h"
#include "level.h"
+#include "gameloop.h"
#include "badguy.h"
#include "scene.h"
#include "button.h"
#include "tile.h"
+#include "resources.h"
/* definitions to aid development */
#define DONE_LEVELEDITOR 1
#define SELECT_W 2 // size of the selections lines
#define SELECT_CLR 0, 255, 0, 255 // lines color (R, G, B, A)
-/* gameloop funcs declerations */
-
-void loadshared(void);
-void unloadshared(void);
-
/* own declerations */
/* crutial ones (main loop) */
int le_init();
void apply_level_settings_menu();
void update_subset_settings_menu();
void save_subset_settings_menu();
-void le_update_buttons(const char*);
/* leveleditor internals */
static string_list_type level_subsets;
static bool le_level_changed; /* if changes, ask for saving, when quiting*/
static int pos_x, cursor_x, cursor_y, fire;
static int le_level;
-static st_level* le_current_level;
+static Level* le_current_level;
+static World le_world;
static st_subset le_level_subset;
static int le_show_grid;
static int le_frame;
static int done;
static unsigned int le_current_tile;
static bool le_mouse_pressed[2];
-static button_type le_save_level_bt;
-static button_type le_test_level_bt;
-static button_type le_next_level_bt;
-static button_type le_previous_level_bt;
-static button_type le_move_right_bt;
-static button_type le_move_left_bt;
-static button_type le_rubber_bt;
-static button_type le_select_mode_one_bt;
-static button_type le_select_mode_two_bt;
-static button_type le_settings_bt;
-static button_type le_tilegroup_bt;
+static Button* le_save_level_bt;
+static Button* le_exit_bt;
+static Button* le_test_level_bt;
+static Button* le_next_level_bt;
+static Button* le_previous_level_bt;
+static Button* le_move_right_bt;
+static Button* le_move_left_bt;
+static Button* le_rubber_bt;
+static Button* le_select_mode_one_bt;
+static Button* le_select_mode_two_bt;
+static Button* le_settings_bt;
+static Button* le_tilegroup_bt;
+static ButtonPanel* le_tilemap_panel;
static Menu* leveleditor_menu;
static Menu* subset_load_menu;
static Menu* subset_new_menu;
static Menu* subset_settings_menu;
static Menu* level_settings_menu;
static Menu* select_tilegroup_menu;
-static timer_type select_tilegroup_menu_effect;
-static std::map<std::string, button_panel_type > tilegroups_map;
+static Timer select_tilegroup_menu_effect;
+static std::map<std::string, ButtonPanel* > tilegroups_map;
static std::string cur_tilegroup;
static square selection;
static int le_selection_mode;
static SDL_Event event;
+TileMapType active_tm;
void le_set_defaults()
{
if(current_menu == select_tilegroup_menu)
{
- if(timer_check(&select_tilegroup_menu_effect))
+ if(select_tilegroup_menu_effect.check())
{
- select_tilegroup_menu->set_pos(screen->w - 64 + timer_get_left(&select_tilegroup_menu_effect),82,-0.5,0.5);
+ select_tilegroup_menu->set_pos(screen->w - 64 + select_tilegroup_menu_effect.get_left(),
+ 82,-0.5,0.5);
}
else
select_tilegroup_menu->set_pos(screen->w - 64,82,-0.5,0.5);
le_level_subset.load(level_subsets.item[i-2]);
leveleditor_menu->item[3].kind = MN_GOTO;
le_level = 1;
- arrays_free();
- loadshared();
- le_current_level = new st_level;
- if(level_load(le_current_level, le_level_subset.name.c_str(), le_level) != 0)
+ le_world.arrays_free();
+ le_current_level = new Level;
+ if(le_current_level->load(le_level_subset.name.c_str(), le_level) != 0)
{
le_quit();
return 1;
}
- le_update_buttons(le_current_level->theme.c_str());
le_set_defaults();
- level_load_gfx(le_current_level);
+ le_current_level->load_gfx();
+ le_world.activate_bad_guys();
show_menu = true;
}
break;
le_level_subset.load(subset_new_menu->item[2].input);
leveleditor_menu->item[3].kind = MN_GOTO;
le_level = 1;
- arrays_free();
- loadshared();
- le_current_level = new st_level;
- if(level_load(le_current_level, le_level_subset.name.c_str(), le_level) != 0)
+ le_world.arrays_free();
+ le_current_level = new Level;
+ if(le_current_level->load(le_level_subset.name.c_str(), le_level) != 0)
{
le_quit();
return 1;
}
- le_update_buttons(le_current_level->theme.c_str());
le_set_defaults();
- level_load_gfx(le_current_level);
- menu_item_change_input(&subset_new_menu->item[2],"");
+ le_current_level->load_gfx();
+ le_world.activate_bad_guys();
+ subset_new_menu->item[2].change_input("");
show_menu = true;
break;
}
return 1;
}
+ ++global_frame_counter;
+
SDL_Delay(25);
now_time = SDL_GetTicks();
if (now_time < last_time + FPS)
return done;
}
-
-void le_update_buttons(const char *theme)
-{
- /*int i;
- char filename[1024];
- char pathname[1024];
- SDLKey key;
- string_list_type bkgd_files;
- string_list_type fgd_files;
-
- sprintf(pathname,"images/themes/%s",theme);
- bkgd_files = dfiles(pathname,"bkgd-", NULL);
- string_list_sort(&bkgd_files);
-
- le_bkgd_panel.hidden = true;
- key = SDLK_a;
- for(i = 0; i < bkgd_files.num_items; ++i)
- {
- sprintf(filename,"%s/%s",pathname,bkgd_files.item[i]);
- button_change_icon(&le_bkgd_panel.item[i],filename);
- }
-
- sprintf(pathname,"images/themes/%s",theme);
- fgd_files = dfiles(pathname,"solid", NULL);
- string_list_sort(&fgd_files);
- key = SDLK_a;
- for(i = 0; i < fgd_files.num_items; ++i)
- {
- sprintf(filename,"%s/%s",pathname,fgd_files.item[i]);
- button_change_icon(&le_fgd_panel.item[i],filename);
- }
-
- string_list_free(&fgd_files);
- fgd_files = dfiles(pathname,"brick", NULL);
- string_list_sort(&fgd_files);
-
- for(i = 0; i < fgd_files.num_items; ++i)
- {
- sprintf(filename,"%s/%s",pathname,fgd_files.item[i]);
- button_change_icon(&le_fgd_panel.item[i+14],filename);
- }*/
-}
-
int le_init()
{
int i;
- char filename[1024];
- SDLKey key;
- string_list_type fgd_files;
- string_list_type bkgd_files;
- string_list_type bad_files;
level_subsets = dsubdirs("/levels", "info");
+ active_tm = TM_IA;
+
le_show_grid = true;
/* level_changed = NO;*/
texture_load(&le_selection, datadir + "/images/leveleditor/select.png", USE_ALPHA);
- timer_init(&select_tilegroup_menu_effect,false);
+ select_tilegroup_menu_effect.init(false);
/* Load buttons */
- button_load(&le_save_level_bt,"/images/icons/save.png","Save level", SDLK_F6,screen->w-64,32);
- button_load(&le_next_level_bt,"/images/icons/up.png","Next level", SDLK_PAGEUP,screen->w-64,0);
- button_load(&le_previous_level_bt,"/images/icons/down.png","Previous level",SDLK_PAGEDOWN,screen->w-32,0);
- button_load(&le_rubber_bt,"/images/icons/rubber.png","Rubber",SDLK_DELETE,screen->w-32,48);
- button_load(&le_select_mode_one_bt,"/images/icons/select-mode1.png","Select single tile",SDLK_F3,screen->w-64,48);
- button_load(&le_select_mode_two_bt,"/images/icons/select-mode2.png","Select multiple tiles",SDLK_F3,screen->w-64,64);
- button_load(&le_test_level_bt,"/images/icons/test-level.png","Test level",SDLK_F4,screen->w-64,screen->h - 64);
- button_load(&le_settings_bt,"/images/icons/settings.png","Level settings",SDLK_F5,screen->w-32,screen->h - 64);
- button_load(&le_move_left_bt,"/images/icons/left.png","Move left",SDLK_LEFT,0,0);
- button_load(&le_move_right_bt,"/images/icons/right.png","Move right",SDLK_RIGHT,screen->w-80,0);
- button_load(&le_tilegroup_bt,"/images/icons/tilegroup.png","Select Tilegroup", SDLK_F7,screen->w-64,82);
-
+ le_save_level_bt = new Button("/images/icons/save.png","Save level", SDLK_F6,screen->w-64,32);
+ le_exit_bt = new Button("/images/icons/exit.png","Exit", SDLK_F6,screen->w-32,32);
+ le_next_level_bt = new Button("/images/icons/up.png","Next level", SDLK_PAGEUP,screen->w-64,0);
+ le_previous_level_bt = new Button("/images/icons/down.png","Previous level",SDLK_PAGEDOWN,screen->w-32,0);
+ le_rubber_bt = new Button("/images/icons/rubber.png","Rubber",SDLK_DELETE,screen->w-32,48);
+ le_select_mode_one_bt = new Button ("/images/icons/select-mode1.png","Select single tile",SDLK_F3,screen->w-64,48);
+ le_select_mode_two_bt = new Button("/images/icons/select-mode2.png","Select multiple tiles",SDLK_F3,screen->w-64,64);
+ le_test_level_bt = new Button("/images/icons/test-level.png","Test level",SDLK_F4,screen->w-64,screen->h - 64);
+ le_settings_bt = new Button("/images/icons/settings.png","Level settings",SDLK_F5,screen->w-32,screen->h - 64);
+ le_move_left_bt = new Button("/images/icons/left.png","Move left",SDLK_LEFT,0,0);
+ le_move_right_bt = new Button("/images/icons/right.png","Move right",SDLK_RIGHT,screen->w-80,0);
+ le_tilegroup_bt = new Button("/images/icons/tilegroup.png","Select Tilegroup", SDLK_F7,screen->w-64,80);
+
+ le_tilemap_panel = new ButtonPanel(screen->w-64,screen->h-32,32,32);
+ le_tilemap_panel->set_button_size(32,10);
+ le_tilemap_panel->additem(new Button("/images/icons/bkgrd.png","Background",SDLK_F4,0,0),TM_BG);
+ le_tilemap_panel->additem(new Button("/images/icons/intact.png","Interactive",SDLK_F4,0,0),TM_IA);
+ le_tilemap_panel->additem(new Button("/images/icons/frgrd.png","Foreground",SDLK_F4,0,0),TM_FG);
+
leveleditor_menu = new Menu();
subset_load_menu = new Menu();
subset_new_menu = new Menu();
{
select_tilegroup_menu->additem(MN_ACTION,const_cast<char*>((*it).name.c_str()),0,0);
- button_panel_init(&tilegroups_map[(*it).name], screen->w - 64,98, 64, 318);
- for(std::vector<int>::iterator sit = (*it).tiles.begin(); sit != (*it).tiles.end(); ++sit)
- button_panel_additem(&tilegroups_map[(*it).name],button_create(const_cast<char*>(("images/tilesets/" + TileManager::instance()->get(*sit)->filenames[0]).c_str()), const_cast<char*>((*it).name.c_str()),(SDLKey)((int)key),0,0),(*sit));
+ tilegroups_map[(*it).name] = new ButtonPanel(screen->w - 64,96, 64, 318);
+ i = 0;
+ for(std::vector<int>::iterator sit = (*it).tiles.begin(); sit != (*it).tiles.end(); ++sit, ++i)
+ tilegroups_map[(*it).name]->additem(new Button(const_cast<char*>(("images/tilesets/" + TileManager::instance()->get(*sit)->filenames[0]).c_str()), const_cast<char*>((*it).name.c_str()),(SDLKey)(i+'a'),0,0,32,32),(*sit));
}
select_tilegroup_menu->additem(MN_HL,"",0,0);
char str[80];
int i;
- menu_item_change_input(&level_settings_menu->item[2], le_current_level->name.c_str());
+ level_settings_menu->item[2].change_input(le_current_level->name.c_str());
sprintf(str,"%d",le_current_level->width);
string_list_copy(level_settings_menu->item[3].list, dsubdirs("images/themes", "solid0.png"));
if((i = string_list_find(level_settings_menu->item[5].list,le_current_level->bkgd_image.c_str())) != -1)
level_settings_menu->item[5].list->active_item = i;
- menu_item_change_input(&level_settings_menu->item[6], str);
+ level_settings_menu->item[6].change_input(str);
sprintf(str,"%d",le_current_level->time_left);
- menu_item_change_input(&level_settings_menu->item[7], str);
+ level_settings_menu->item[7].change_input(str);
sprintf(str,"%2.0f",le_current_level->gravity);
- menu_item_change_input(&level_settings_menu->item[8], str);
+ level_settings_menu->item[8].change_input(str);
sprintf(str,"%d",le_current_level->bkgd_red);
- menu_item_change_input(&level_settings_menu->item[9], str);
+ level_settings_menu->item[9].change_input(str);
sprintf(str,"%d",le_current_level->bkgd_green);
- menu_item_change_input(&level_settings_menu->item[10], str);
+ level_settings_menu->item[10].change_input(str);
sprintf(str,"%d",le_current_level->bkgd_blue);
- menu_item_change_input(&level_settings_menu->item[11], str);
+ level_settings_menu->item[11].change_input(str);
}
void update_subset_settings_menu()
{
- menu_item_change_input(&subset_settings_menu->item[2], le_level_subset.title.c_str());
- menu_item_change_input(&subset_settings_menu->item[3], le_level_subset.description.c_str());
+ subset_settings_menu->item[2].change_input(le_level_subset.title.c_str());
+ subset_settings_menu->item[3].change_input(le_level_subset.description.c_str());
}
void apply_level_settings_menu()
if(le_current_level->theme.compare(string_list_active(level_settings_menu->item[3].list)) != 0)
{
le_current_level->theme = string_list_active(level_settings_menu->item[3].list);
- le_update_buttons(le_current_level->theme.c_str());
i = true;
}
if(i)
{
- level_free_gfx();
- level_load_gfx(le_current_level);
+ le_current_level->free_gfx();
+ le_current_level->load_gfx();
}
le_current_level->song_title = string_list_active(level_settings_menu->item[4].list);
- level_change_size(le_current_level, atoi(level_settings_menu->item[6].input));
+ le_current_level->change_size(atoi(level_settings_menu->item[6].input));
le_current_level->time_left = atoi(level_settings_menu->item[7].input);
le_current_level->gravity = atof(level_settings_menu->item[8].input);
le_current_level->bkgd_red = atoi(level_settings_menu->item[9].input);
void le_goto_level(int levelnb)
{
- arrays_free();
+ le_world.arrays_free();
- level_free(le_current_level);
- if(level_load(le_current_level, le_level_subset.name.c_str(), levelnb) != 0)
+ le_current_level->cleanup();
+ if(le_current_level->load(le_level_subset.name.c_str(), levelnb) != 0)
{
- level_load(le_current_level, le_level_subset.name.c_str(), le_level);
+ le_current_level->load(le_level_subset.name.c_str(), le_level);
}
else
{
le_set_defaults();
- le_update_buttons(le_current_level->theme.c_str());
+ le_current_level->free_gfx();
+ le_current_level->load_gfx();
- level_free_gfx();
- level_load_gfx(le_current_level);
+ le_world.activate_bad_guys();
}
void le_quit(void)
delete subset_settings_menu;
delete level_settings_menu;
delete select_tilegroup_menu;
- button_free(&le_save_level_bt);
- button_free(&le_test_level_bt);
- button_free(&le_next_level_bt);
- button_free(&le_previous_level_bt);
- button_free(&le_move_right_bt);
- button_free(&le_move_left_bt);
- button_free(&le_rubber_bt);
- button_free(&le_select_mode_one_bt);
- button_free(&le_select_mode_two_bt);
- button_free(&le_settings_bt);
- button_free(&le_tilegroup_bt);
+ delete le_save_level_bt;
+ delete le_exit_bt;
+ delete le_test_level_bt;
+ delete le_next_level_bt;
+ delete le_previous_level_bt;
+ delete le_move_right_bt;
+ delete le_move_left_bt;
+ delete le_rubber_bt;
+ delete le_select_mode_one_bt;
+ delete le_select_mode_two_bt;
+ delete le_settings_bt;
+ delete le_tilegroup_bt;
+ delete le_tilemap_panel;
if(le_current_level != NULL)
{
- level_free_gfx();
- level_free(le_current_level);
- unloadshared();
- arrays_free();
+ le_current_level->free_gfx();
+ le_current_level->cleanup();
+ le_world.arrays_free();
}
}
/* draw button bar */
fillrect(screen->w - 64, 0, 64, screen->h, 50, 50, 50,255);
- drawshape(19 * 32, 14 * 32, le_current_tile);
- switch(le_current_tile)
- {
- case 'B':
- texture_draw(&img_mints, 19 * 32, 14 * 32);
- break;
- case '!':
- texture_draw(&img_golden_herring,19 * 32, 14 * 32);
- break;
- case 'x':
- case 'y':
- case 'A':
- texture_draw(&img_distro[(le_frame / 5) % 4], 19 * 32, 14 * 32);
- break;
- case '0':
- texture_draw(&img_bsod_left[(le_frame / 5) % 4],19 * 32, 14 * 32);
- break;
- case '1':
- texture_draw(&img_laptop_left[(le_frame / 5) % 3],19 * 32, 14 * 32);
- break;
- case '2':
- texture_draw(&img_money_left[0],19 * 32, 14 * 32);
- break;
- default:
- break;
- }
+ Tile::draw(19 * 32, 14 * 32, le_current_tile);
+
+ if(TileManager::instance()->get(le_current_tile)->editor_images.size() > 0)
+ texture_draw(&TileManager::instance()->get(le_current_tile)->editor_images[0], 19 * 32, 14 * 32);
if(le_current_level != NULL)
{
- button_draw(&le_save_level_bt);
- button_draw(&le_test_level_bt);
- button_draw(&le_next_level_bt);
- button_draw(&le_previous_level_bt);
- button_draw(&le_rubber_bt);
- button_draw(&le_select_mode_one_bt);
- button_draw(&le_select_mode_two_bt);
- button_draw(&le_settings_bt);
- button_draw(&le_move_right_bt);
- button_draw(&le_move_left_bt);
- button_draw(&le_tilegroup_bt);
- button_panel_draw(&tilegroups_map[cur_tilegroup]);
+ le_save_level_bt->draw();
+ le_exit_bt->draw();
+ le_test_level_bt->draw();
+ le_next_level_bt->draw();
+ le_previous_level_bt->draw();
+ le_rubber_bt->draw();
+ le_select_mode_one_bt->draw();
+ le_select_mode_two_bt->draw();
+ le_settings_bt->draw();
+ le_move_right_bt->draw();
+ le_move_left_bt->draw();
+ le_tilegroup_bt->draw();
+ if(!cur_tilegroup.empty())
+ tilegroups_map[cur_tilegroup]->draw();
+ le_tilemap_panel->draw();
sprintf(str, "%d/%d", le_level,le_level_subset.levels);
- text_drawf(&white_text, str, -8, 16, A_RIGHT, A_TOP, 1);
+ text_drawf(&white_text, str, -10, 16, A_RIGHT, A_TOP, 0);
text_draw(&white_small_text, "F1 for Help", 10, 430, 1);
}
void le_drawlevel()
{
unsigned int y,x,i,s;
+ Uint8 a;
/* Draw the real background */
if(le_current_level->bkgd_image[0] != '\0')
{
s = pos_x / 30;
- texture_draw_part(&img_bkgd,s,0,0,0,img_bkgd.w - s - 32, img_bkgd.h);
- texture_draw_part(&img_bkgd,0,0,screen->w - s - 32 ,0,s,img_bkgd.h);
+ texture_draw_part(&le_current_level->img_bkgd,s,0,0,0,
+ le_current_level->img_bkgd.w - s - 32, le_current_level->img_bkgd.h);
+ texture_draw_part(&le_current_level->img_bkgd,0,0,screen->w - s - 32 ,0,s,
+ le_current_level->img_bkgd.h);
}
else
{
for (y = 0; y < 15; ++y)
for (x = 0; x < 20; ++x)
{
- drawshape(32*x - fmodf(pos_x, 32), y * 32, le_current_level->ia_tiles[y][x + (int)(pos_x / 32)]);
-
+
+ if(active_tm == TM_BG)
+ a = 255;
+ else
+ a = 128;
+
+ Tile::draw(32*x - fmodf(pos_x, 32), y * 32, le_current_level->bg_tiles[y][x + (int)(pos_x / 32)],a);
+
+ if(active_tm == TM_IA)
+ a = 255;
+ else
+ a = 128;
+
+ Tile::draw(32*x - fmodf(pos_x, 32), y * 32, le_current_level->ia_tiles[y][x + (int)(pos_x / 32)],a);
+
+ if(active_tm == TM_FG)
+ a = 255;
+ else
+ a = 128;
+
+ Tile::draw(32*x - fmodf(pos_x, 32), y * 32, le_current_level->fg_tiles[y][x + (int)(pos_x / 32)],a);
+
/* draw whats inside stuff when cursor is selecting those */
/* (draw them all the time - is this the right behaviour?) */
- switch(le_current_level->ia_tiles[y][x + (int)(pos_x/32)])
- {
- case 'B':
- texture_draw(&img_mints, x * 32 - ((int)pos_x % 32), y*32);
- break;
- case '!':
- texture_draw(&img_golden_herring, x * 32 - ((int)pos_x % 32), y*32);
- break;
- case 'x':
- case 'y':
- case 'A':
- texture_draw(&img_distro[(global_frame_counter / 5) % 4], x * 32 - ((int)pos_x % 32), y*32);
- break;
- default:
- break;
- }
+ if(TileManager::instance()->get(le_current_level->ia_tiles[y][x + (int)(pos_x / 32)])->editor_images.size() > 0)
+ texture_draw(&TileManager::instance()->get(le_current_level->ia_tiles[y][x + (int)(pos_x / 32)])->editor_images[0], x * 32 - ((int)pos_x % 32), y*32);
+
}
/* Draw the Bad guys: */
- for (i = 0; i < bad_guys.size(); ++i)
+ for (i = 0; i < le_world.bad_guys.size(); ++i)
{
/* to support frames: img_bsod_left[(frame / 5) % 4] */
- if(bad_guys[i].kind == BAD_BSOD)
- texture_draw(&img_bsod_left[(le_frame / 5) % 4], bad_guys[i].base.x - pos_x, bad_guys[i].base.y);
- else if(bad_guys[i].kind == BAD_LAPTOP)
- texture_draw(&img_laptop_left[(le_frame / 5) % 3], bad_guys[i].base.x - pos_x, bad_guys[i].base.y);
- else if (bad_guys[i].kind == BAD_MONEY)
- texture_draw(&img_money_left[(le_frame / 5) % 2], bad_guys[i].base.x - pos_x, bad_guys[i].base.y);
+
+ scroll_x = pos_x;
+ le_world.bad_guys[i].draw();
}
/* Draw the player: */
- /* for now, the position is fixed at (0, 240) */
- texture_draw(&tux_right[(global_frame_counter / 5) % 3], 0 - pos_x, 240);
+ /* for now, the position is fixed at (100, 240) */
+ texture_draw(&tux_right[(global_frame_counter / 5) % 3], 100 - pos_x, 240);
}
void le_checkevents()
{
SDLKey key;
SDLMod keymod;
- button_type* pbutton;
+ Button* pbutton;
int x,y;
keymod = SDL_GetModState();
while(SDL_PollEvent(&event))
{
if(show_menu)
- menu_event(event);
+ current_menu->event(event);
else
mouse_cursor->set_state(MC_NORMAL);
selection.y2 = event.motion.y;
}
else if(event.button.button == SDL_BUTTON_RIGHT)
+ {
le_mouse_pressed[RIGHT] = true;
+ }
break;
case SDL_MOUSEBUTTONUP:
if(event.button.button == SDL_BUTTON_LEFT)
if(show_menu == false)
{
/* Check for button events */
- button_event(&le_test_level_bt,&event);
- if(button_get_state(&le_test_level_bt) == BUTTON_CLICKED)
+ le_test_level_bt->event(event);
+ if(le_test_level_bt->get_state() == BUTTON_CLICKED)
le_testlevel();
- button_event(&le_save_level_bt,&event);
- if(button_get_state(&le_save_level_bt) == BUTTON_CLICKED)
- level_save(le_current_level,le_level_subset.name.c_str(),le_level);
- button_event(&le_next_level_bt,&event);
- if(button_get_state(&le_next_level_bt) == BUTTON_CLICKED)
+ le_save_level_bt->event(event);
+ if(le_save_level_bt->get_state() == BUTTON_CLICKED)
+ le_current_level->save(le_level_subset.name.c_str(),le_level);
+ le_exit_bt->event(event);
+ if(le_exit_bt->get_state() == BUTTON_CLICKED)
+ {
+ Menu::set_current(leveleditor_menu);
+ show_menu = true;
+ }
+ le_next_level_bt->event(event);
+ if(le_next_level_bt->get_state() == BUTTON_CLICKED)
{
if(le_level < le_level_subset.levels)
{
}
else
{
- st_level new_lev;
+ Level new_lev;
char str[1024];
int d = 0;
sprintf(str,"Level %d doesn't exist.",le_level+1);
switch(event.key.keysym.sym)
{
case SDLK_y:
- level_default(&new_lev);
- level_save(&new_lev,le_level_subset.name.c_str(),++le_level);
+ new_lev.init_defaults();
+ new_lev.save(le_level_subset.name.c_str(),++le_level);
le_level_subset.levels = le_level;
le_goto_level(le_level);
d = 1;
}
}
}
- button_event(&le_previous_level_bt,&event);
- if(button_get_state(&le_previous_level_bt) == BUTTON_CLICKED)
+ le_previous_level_bt->event(event);
+ if(le_previous_level_bt->get_state() == BUTTON_CLICKED)
{
if(le_level > 1)
le_goto_level(--le_level);
}
- button_event(&le_rubber_bt,&event);
- if(button_get_state(&le_rubber_bt) == BUTTON_CLICKED)
+ le_rubber_bt->event(event);
+ if(le_rubber_bt->get_state() == BUTTON_CLICKED)
le_current_tile = 0;
- button_event(&le_select_mode_one_bt,&event);
- if(button_get_state(&le_select_mode_one_bt) == BUTTON_CLICKED)
+ le_select_mode_one_bt->event(event);
+ if(le_select_mode_one_bt->get_state() == BUTTON_CLICKED)
le_selection_mode = CURSOR;
- button_event(&le_select_mode_two_bt,&event);
- if(button_get_state(&le_select_mode_two_bt) == BUTTON_CLICKED)
+ le_select_mode_two_bt->event(event);
+ if(le_select_mode_two_bt->get_state() == BUTTON_CLICKED)
le_selection_mode = SQUARE;
- button_event(&le_tilegroup_bt,&event);
- if(button_get_state(&le_tilegroup_bt) == BUTTON_CLICKED)
+ le_tilegroup_bt->event(event);
+ if(le_tilegroup_bt->get_state() == BUTTON_CLICKED)
{
Menu::set_current(select_tilegroup_menu);
- timer_start(&select_tilegroup_menu_effect,200);
+ select_tilegroup_menu_effect.start(200);
select_tilegroup_menu->set_pos(screen->w - 64,100,-0.5,0.5);
show_menu = true;
}
- button_event(&le_settings_bt,&event);
- if(button_get_state(&le_settings_bt) == BUTTON_CLICKED)
+ le_settings_bt->event(event);
+ if(le_settings_bt->get_state() == BUTTON_CLICKED)
{
update_level_settings_menu();
Menu::set_current(level_settings_menu);
show_menu = true;
}
- if((pbutton = button_panel_event(&tilegroups_map[cur_tilegroup],&event)) != NULL)
+ if(!cur_tilegroup.empty())
+ if((pbutton = tilegroups_map[cur_tilegroup]->event(event)) != NULL)
{
- if(button_get_state(pbutton) == BUTTON_CLICKED)
+ if(pbutton->get_state() == BUTTON_CLICKED)
{
- le_current_tile = pbutton->tag;
+ le_current_tile = pbutton->get_tag();
+ }
+ }
+ if((pbutton = le_tilemap_panel->event(event)) != NULL)
+ {
+ if(pbutton->get_state() == BUTTON_CLICKED)
+ {
+ active_tm = static_cast<TileMapType>(pbutton->get_tag());
}
}
- /*if((pbutton = button_panel_event(&le_bkgd_panel,&event)) != NULL)
- {
- if(button_get_state(pbutton) == BUTTON_CLICKED)
- {
- char c = '\0';
- if(pbutton->tag >= 0 && pbutton->tag <= 3)
- c = 'G' + pbutton->tag;
- else if(pbutton->tag >= 4 && pbutton->tag <= 7)
- c = 'g' + pbutton->tag - 4;
- else if(pbutton->tag >= 8 && pbutton->tag <= 11)
- c = 'C' + pbutton->tag - 8;
- else if(pbutton->tag >= 12 && pbutton->tag <= 15)
- c = 'c' + pbutton->tag - 12;
- if(c != '\0')
- le_current_tile = c;
- }
- }*/
}
else
{
- button_event(&le_settings_bt,&event);
- if(button_get_state(&le_settings_bt) == BUTTON_CLICKED)
+ le_settings_bt->event(event);
+ if(le_settings_bt->get_state() == BUTTON_CLICKED)
{
Menu::set_current(leveleditor_menu);
show_menu = false;
}
- button_event(&le_tilegroup_bt,&event);
- if(button_get_state(&le_tilegroup_bt) == BUTTON_CLICKED)
+ le_tilegroup_bt->event(event);
+ if(le_tilegroup_bt->get_state() == BUTTON_CLICKED)
{
Menu::set_current(leveleditor_menu);
show_menu = false;
}
if(show_menu == false)
{
- button_event(&le_move_left_bt,&event);
- button_event(&le_move_right_bt,&event);
+ le_move_left_bt->event(event);
+ le_move_right_bt->event(event);
if(le_mouse_pressed[LEFT])
{
- le_change(cursor_x, cursor_y, TM_IA, le_current_tile);
+ le_change(cursor_x, cursor_y, active_tm, le_current_tile);
}
}
}
}
if(show_menu == false)
{
- if(button_get_state(&le_move_left_bt) == BUTTON_PRESSED)
+ if(le_move_left_bt->get_state() == BUTTON_PRESSED)
{
pos_x -= 192;
}
- else if(button_get_state(&le_move_left_bt) == BUTTON_HOVER)
+ else if(le_move_left_bt->get_state() == BUTTON_HOVER)
{
- pos_x -= 96;
+ pos_x -= 64;
}
- if(button_get_state(&le_move_right_bt) == BUTTON_PRESSED)
+ if(le_move_right_bt->get_state() == BUTTON_PRESSED)
{
pos_x += 192;
}
- else if(button_get_state(&le_move_right_bt) == BUTTON_HOVER)
+ else if(le_move_right_bt->get_state() == BUTTON_HOVER)
{
- pos_x += 96;
+ pos_x += 64;
}
}
switch(le_selection_mode)
{
case CURSOR:
- level_change(le_current_level,x,y,tm,c);
+ le_current_level->change(x,y,tm,c);
yy = ((int)y / 32);
xx = ((int)x / 32);
/* if there is a bad guy over there, remove it */
- for(i = 0; i < bad_guys.size(); ++i)
- if(xx == bad_guys[i].base.x/32 && yy == bad_guys[i].base.y/32)
- bad_guys.erase(static_cast<std::vector<BadGuy>::iterator>(&bad_guys[i]));
+ for(i = 0; i < le_world.bad_guys.size(); ++i)
+ if(xx == le_world.bad_guys[i].base.x/32 && yy == le_world.bad_guys[i].base.y/32)
+ le_world.bad_guys.erase(static_cast<std::vector<BadGuy>::iterator>(&le_world.bad_guys[i]));
if(c == '0') /* if it's a bad guy */
- add_bad_guy(xx*32, yy*32, BAD_BSOD);
+ le_world.add_bad_guy(xx*32, yy*32, BAD_BSOD);
else if(c == '1')
- add_bad_guy(xx*32, yy*32, BAD_LAPTOP);
+ le_world.add_bad_guy(xx*32, yy*32, BAD_LAPTOP);
else if(c == '2')
- add_bad_guy(xx*32, yy*32, BAD_MONEY);
+ le_world.add_bad_guy(xx*32, yy*32, BAD_MONEY);
break;
case SQUARE:
y2 /= 32;
/* if there is a bad guy over there, remove it */
- for(i = 0; i < bad_guys.size(); ++i)
- if(bad_guys[i].base.x/32 >= x1 && bad_guys[i].base.x/32 <= x2
- && bad_guys[i].base.y/32 >= y1 && bad_guys[i].base.y/32 <= y2)
- bad_guys.erase(static_cast<std::vector<BadGuy>::iterator>(&bad_guys[i]));
+ for(i = 0; i < le_world.bad_guys.size(); ++i)
+ if(le_world.bad_guys[i].base.x/32 >= x1 && le_world.bad_guys[i].base.x/32 <= x2
+ && le_world.bad_guys[i].base.y/32 >= y1 && le_world.bad_guys[i].base.y/32 <= y2)
+ le_world.bad_guys.erase(static_cast<std::vector<BadGuy>::iterator>(&le_world.bad_guys[i]));
for(xx = x1; xx <= x2; xx++)
for(yy = y1; yy <= y2; yy++)
{
- level_change(le_current_level, xx*32, yy*32, tm, c);
+ le_current_level->change(xx*32, yy*32, tm, c);
if(c == '0') // if it's a bad guy
- add_bad_guy(xx*32, yy*32, BAD_BSOD);
+ le_world.add_bad_guy(xx*32, yy*32, BAD_BSOD);
else if(c == '1')
- add_bad_guy(xx*32, yy*32, BAD_LAPTOP);
+ le_world.add_bad_guy(xx*32, yy*32, BAD_LAPTOP);
else if(c == '2')
- add_bad_guy(xx*32, yy*32, BAD_MONEY);
+ le_world.add_bad_guy(xx*32, yy*32, BAD_MONEY);
}
break;
default:
void le_testlevel()
{
- level_save(le_current_level,"test",le_level);
- gameloop("test",le_level, ST_GL_TEST);
+ le_current_level->save("test", le_level);
+
+ GameSession session("test",le_level, ST_GL_TEST);
+ session.run();
+
Menu::set_current(leveleditor_menu);
- arrays_free();
- level_load_gfx(le_current_level);
- loadshared();
+ le_world.arrays_free();
+ le_current_level->load_gfx();
+ le_world.activate_bad_guys();
}
void le_showhelp()
text_drawf(&blue_text, "- Help -", 0, 30, A_HMIDDLE, A_TOP, 2);
for(i = 0; i < sizeof(text)/sizeof(char *); i++)
- text_draw(&white_small_text, text[i], 5, 80+(i*12), 1);
+ text_draw(&white_text, text[i], 5, 80+(i*18), 1);
text_drawf(&gold_text, "Press Any Key to Continue", 0, 440, A_HMIDDLE, A_TOP, 1);
while(done == 0)
{
- while(SDL_PollEvent(&event))
- switch(event.type)
- {
- case SDL_MOUSEBUTTONDOWN: // mouse pressed
- case SDL_KEYDOWN: // key pressed
- done = 1;
- break;
- default:
- break;
- }
+ done = wait_for_event(event);
SDL_Delay(50);
}
}