/* crutial ones (main loop) */
int le_init();
void le_quit();
+int le_load_level_subset(char *filename);
void le_drawlevel();
void le_drawinterface();
void le_checkevents();
void le_showhelp();
void le_set_defaults(void);
void le_activate_bad_guys(void);
-
+void le_goto_level(int levelnb);
void le_highlight_selection();
void apply_level_settings_menu();
void update_subset_settings_menu();
void save_subset_settings_menu();
-static Level* le_current_level;
-
-struct LevelEditorWorld
-{
- std::vector<BadGuy> bad_guys;
- void arrays_free(void)
- {
- bad_guys.clear();
- }
-
- void add_bad_guy(float x, float y, BadGuyKind kind)
- {
- bad_guys.push_back(BadGuy(x,y,kind, false /* stay_on_platform */));
- }
-
- void activate_bad_guys()
- {
- for (std::vector<BadGuyData>::iterator i = le_current_level->badguy_data.begin();
- i != le_current_level->badguy_data.end();
- ++i)
- {
- add_bad_guy(i->x, i->y, i->kind);
- }
- }
-};
-
struct TileOrObject
{
TileOrObject() : tile(0), obj(NULL) { is_tile = true; };
//Returns true for a GameObject
bool IsObject() { return !is_tile; };
+
+ void Init() { tile = 0; obj = NULL; is_tile = true; };
+
bool is_tile; //true for tile (false for object)
unsigned int tile;
GameObject* obj;
/* leveleditor internals */
static string_list_type level_subsets;
static bool le_level_changed; /* if changes, ask for saving, when quiting*/
-static int pos_x, cursor_x, cursor_y, fire;
+static bool show_minimap;
+static bool show_selections;
+static bool le_help_shown;
+static int pos_x, pos_y, cursor_x, cursor_y;
static int le_level;
-static LevelEditorWorld le_world;
+static World* le_world;
static LevelSubset* le_level_subset;
static int le_show_grid;
static int le_frame;
static int done;
static TileOrObject le_current;
static bool le_mouse_pressed[2];
+static bool le_mouse_clicked[2];
static Button* le_save_level_bt;
static Button* le_exit_bt;
static Button* le_test_level_bt;
static Button* le_previous_level_bt;
static Button* le_move_right_bt;
static Button* le_move_left_bt;
+static Button* le_move_up_bt;
+static Button* le_move_down_bt;
static Button* le_rubber_bt;
static Button* le_select_mode_one_bt;
static Button* le_select_mode_two_bt;
static Button* le_settings_bt;
static Button* le_tilegroup_bt;
static Button* le_objects_bt;
+static Button* le_object_select_bt;
+static Button* le_object_properties_bt;
static ButtonPanel* le_tilemap_panel;
static Menu* leveleditor_menu;
static Menu* subset_load_menu;
static Menu* select_objects_menu;
static Timer select_tilegroup_menu_effect;
static Timer select_objects_menu_effect;
+static Timer display_level_info;
typedef std::map<std::string, ButtonPanel*> ButtonPanelMap;
static ButtonPanelMap tilegroups_map;
static ButtonPanelMap objects_map;
static std::string cur_tilegroup;
static std::string cur_objects;
+static MouseCursor* mouse_select_object;
+static GameObject* selected_game_object;
static square selection;
-static int le_selection_mode;
+static SelectionMode le_selection_mode;
static SDL_Event event;
TileMapType active_tm;
-void le_set_defaults()
-{
- if(le_current_level != NULL)
- {
- /* Set defaults: */
-
- if(le_current_level->time_left == 0)
- le_current_level->time_left = 255;
- }
-}
-
-int leveleditor(int levelnb)
+int leveleditor(char* filename)
{
int last_time, now_time, i;
- le_level = levelnb;
+ le_level = 1;
+
if(le_init() != 0)
return 1;
while (SDL_PollEvent(&event))
{}
+ if(filename != NULL)
+ if(le_load_level_subset(filename))
+ return 1;
+
while(true)
{
last_time = SDL_GetTicks();
select_objects_menu->set_pos(screen->w - 64,82,-0.5,0.5);
}
- if(le_current_level != NULL)
+ if(le_world != NULL)
{
/* making events results to be in order */
- if(pos_x < 0)
- pos_x = 0;
- if(pos_x > (le_current_level->width * 32) - screen->w)
- pos_x = (le_current_level->width * 32) - screen->w;
/* draw the level */
le_drawlevel();
switch (leveleditor_menu->check())
{
case MNID_RETURNLEVELEDITOR:
- Menu::set_current(0);
+ if(le_world != NULL)
+ Menu::set_current(0);
+ else
+ Menu::set_current(leveleditor_menu);
break;
case MNID_SUBSETSETTINGS:
update_subset_settings_menu();
break;
default:
- //show_menu = true;
break;
}
}
default:
if(it >= 0)
{
- cur_tilegroup
- = select_tilegroup_menu->get_item_by_id(it).text;
+ cur_tilegroup = select_tilegroup_menu->get_item_by_id(it).text;
Menu::set_current(0);
- cur_objects.clear();
+ cur_objects = "";
}
break;
if(it >= 0)
{
cur_objects = select_objects_menu->get_item_by_id(it).text;
- cur_tilegroup.clear();
+ cur_tilegroup = "";
Menu::set_current(0);
}
default:
if(i >= 1)
{
- le_level_subset->load(level_subsets.item[i-1]);
- leveleditor_menu->get_item_by_id(MNID_SUBSETSETTINGS).kind = MN_GOTO;
- le_level = 1;
- le_world.arrays_free();
- delete le_current_level;
- le_current_level = new Level;
- if(le_current_level->load(le_level_subset->name, le_level) != 0)
- {
- le_quit();
+ if(le_load_level_subset(level_subsets.item[i-1]))
return 1;
- }
- le_set_defaults();
- le_current_level->load_gfx();
- le_world.activate_bad_guys();
-
- Menu::set_current(NULL);
}
break;
}
LevelSubset::create(subset_new_menu->get_item_by_id(MNID_SUBSETNAME).input);
le_level_subset->load(subset_new_menu->get_item_by_id(MNID_SUBSETNAME).input);
leveleditor_menu->get_item_by_id(MNID_SUBSETSETTINGS).kind = MN_GOTO;
- le_level = 1;
- le_world.arrays_free();
- delete le_current_level;
- le_current_level = new Level;
- if(le_current_level->load(le_level_subset->name, le_level) != 0)
- {
- le_quit();
- return 1;
- }
- le_set_defaults();
- le_current_level->load_gfx();
- le_world.activate_bad_guys();
+ le_goto_level(1);
subset_new_menu->get_item_by_id(MNID_SUBSETNAME).change_input("");
-
+
Menu::set_current(subset_settings_menu);
break;
}
}
else if(menu == subset_settings_menu)
{
- if(le_level_subset->title.compare(subset_settings_menu->get_item_by_id(MNID_TITLE).input) == 0 && le_level_subset->description.compare(subset_settings_menu->get_item_by_id(MNID_DESCRIPTION).input) == 0 )
- subset_settings_menu->get_item_by_id(MNID_SAVE_CHANGES).kind = MN_DEACTIVE;
+ if(le_level_subset->title.compare(subset_settings_menu->get_item_by_id(MNID_SUBSETTITLE).input) == 0 && le_level_subset->description.compare(subset_settings_menu->get_item_by_id(MNID_SUBSETDESCRIPTION).input) == 0 )
+ subset_settings_menu->get_item_by_id(MNID_SUBSETSAVECHANGES).kind = MN_DEACTIVE;
else
- subset_settings_menu->get_item_by_id(MNID_SAVE_CHANGES).kind = MN_ACTION;
+ subset_settings_menu->get_item_by_id(MNID_SUBSETSAVECHANGES).kind = MN_ACTION;
switch (i = subset_settings_menu->check())
{
- case MNID_SAVE_CHANGES:
+ case MNID_SUBSETSAVECHANGES:
save_subset_settings_menu();
- //FIXME:show_menu = true;
Menu::set_current(leveleditor_menu);
break;
}
}
}
- mouse_cursor->draw();
+ MouseCursor::current()->draw();
if(done)
{
return done;
}
+int le_load_level_subset(char *filename)
+{
+ le_level_subset->load(filename);
+ leveleditor_menu->get_item_by_id(MNID_SUBSETSETTINGS).kind = MN_GOTO;
+ le_level = 1;
+ le_goto_level(1);
+
+ //GameSession* session = new GameSession(datadir + "/levels/" + le_level_subset->name + "/level1.stl", 0, ST_GL_DEMO_GAME);
+
+ Menu::set_current(NULL);
+
+ return 0;
+}
void le_init_menus()
{
subset_new_menu->additem(MN_LABEL,"New Level Subset",0,0);
subset_new_menu->additem(MN_HL,"",0,0);
- subset_new_menu->additem(MN_TEXTFIELD,"Enter Name",0,0);
+ subset_new_menu->additem(MN_TEXTFIELD,"Enter Name",0,0,MNID_SUBSETNAME);
subset_new_menu->additem(MN_ACTION,"Create",0,0, MNID_CREATESUBSET);
subset_new_menu->additem(MN_HL,"",0,0);
subset_new_menu->additem(MN_BACK,"Back",0,0);
subset_settings_menu->additem(MN_LABEL,"Level Subset Settings",0,0);
subset_settings_menu->additem(MN_HL,"",0,0);
- subset_settings_menu->additem(MN_TEXTFIELD,"Title",0,0);
- subset_settings_menu->additem(MN_TEXTFIELD,"Description",0,0);
+ subset_settings_menu->additem(MN_TEXTFIELD,"Title",0,0,MNID_SUBSETTITLE);
+ subset_settings_menu->additem(MN_TEXTFIELD,"Description",0,0,MNID_SUBSETDESCRIPTION);
subset_settings_menu->additem(MN_HL,"",0,0);
- subset_settings_menu->additem(MN_ACTION,"Save Changes",0,0);
+ subset_settings_menu->additem(MN_ACTION,"Save Changes",0,0,MNID_SUBSETSAVECHANGES);
subset_settings_menu->additem(MN_HL,"",0,0);
subset_settings_menu->additem(MN_BACK,"Back",0,0);
level_settings_menu->arrange_left = true;
level_settings_menu->additem(MN_LABEL,"Level Settings",0,0);
level_settings_menu->additem(MN_HL,"",0,0);
- level_settings_menu->additem(MN_TEXTFIELD,"Name ",0,0,MNID_NAME);
- level_settings_menu->additem(MN_TEXTFIELD,"Author ",0,0,MNID_AUTHOR);
+ level_settings_menu->additem(MN_TEXTFIELD, "Name ",0,0,MNID_NAME);
+ level_settings_menu->additem(MN_TEXTFIELD, "Author ",0,0,MNID_AUTHOR);
level_settings_menu->additem(MN_STRINGSELECT,"Song ",0,0,MNID_SONG);
level_settings_menu->additem(MN_STRINGSELECT,"Bg-Image",0,0,MNID_BGIMG);
- level_settings_menu->additem(MN_NUMFIELD,"Length ",0,0,MNID_LENGTH);
- level_settings_menu->additem(MN_NUMFIELD,"Time ",0,0,MNID_TIME);
- level_settings_menu->additem(MN_NUMFIELD,"Gravity",0,0,MNID_GRAVITY);
- level_settings_menu->additem(MN_NUMFIELD,"Top Red ",0,0,MNID_TopRed);
- level_settings_menu->additem(MN_NUMFIELD,"Top Green ",0,0,MNID_TopGreen);
- level_settings_menu->additem(MN_NUMFIELD,"Top Blue ",0,0,MNID_TopBlue);
- level_settings_menu->additem(MN_NUMFIELD,"Bottom Red ",0,0,MNID_BottomRed);
- level_settings_menu->additem(MN_NUMFIELD,"Bottom Green",0,0,MNID_BottomGreen);
- level_settings_menu->additem(MN_NUMFIELD,"Bottom Blue",0,0,MNID_BottomBlue);
+ level_settings_menu->additem(MN_STRINGSELECT,"Particle",0,0,MNID_PARTICLE);
+ level_settings_menu->additem(MN_NUMFIELD, "Length ",0,0,MNID_LENGTH);
+ level_settings_menu->additem(MN_NUMFIELD, "Height ",0,0,MNID_HEIGHT);
+ level_settings_menu->additem(MN_NUMFIELD, "Time ",0,0,MNID_TIME);
+ level_settings_menu->additem(MN_NUMFIELD, "Gravity ",0,0,MNID_GRAVITY);
+ level_settings_menu->additem(MN_NUMFIELD, "Bg-Img-Speed",0,0,MNID_BGSPEED);
+ level_settings_menu->additem(MN_NUMFIELD, "Top Red ",0,0,MNID_TopRed);
+ level_settings_menu->additem(MN_NUMFIELD, "Top Green ",0,0,MNID_TopGreen);
+ level_settings_menu->additem(MN_NUMFIELD, "Top Blue ",0,0,MNID_TopBlue);
+ level_settings_menu->additem(MN_NUMFIELD, "Bottom Red ",0,0,MNID_BottomRed);
+ level_settings_menu->additem(MN_NUMFIELD, "Bottom Green",0,0,MNID_BottomGreen);
+ level_settings_menu->additem(MN_NUMFIELD, "Bottom Blue ",0,0,MNID_BottomBlue);
level_settings_menu->additem(MN_HL,"",0,0);
level_settings_menu->additem(MN_ACTION,"Apply Changes",0,0,MNID_APPLY);
select_tilegroup_menu->arrange_left = true;
- select_tilegroup_menu->additem(MN_LABEL,"Select Tilegroup",0,0);
+ select_tilegroup_menu->additem(MN_LABEL,"Tilegroup",0,0);
select_tilegroup_menu->additem(MN_HL,"",0,0);
- std::vector<TileGroup>* tilegroups = TileManager::tilegroups();
+ std::set<TileGroup>* tilegroups = TileManager::tilegroups();
int tileid = 1;
- for(std::vector<TileGroup>::iterator it = tilegroups->begin();
- it != tilegroups->end(); ++it )
- {
- select_tilegroup_menu->additem(MN_ACTION, it->name, 0, 0, tileid);
- tileid++;
- tilegroups_map[(*it).name] = new ButtonPanel(screen->w - 64,96, 64, 318);
- i = 0;
-
- for(std::vector<int>::iterator sit = (*it).tiles.begin();
- sit != (*it).tiles.end(); ++sit, ++i)
+ for(std::set<TileGroup>::iterator it = tilegroups->begin();
+ it != tilegroups->end(); ++it )
{
- std::string imagefile = "/images/tilesets/" ;
- imagefile += TileManager::instance()->get(*sit)->filenames[0];
- Button* button = new Button(imagefile, it->name, SDLKey(SDLK_a + i),
- 0, 0, 32, 32);
- tilegroups_map[it->name]->additem(button, *sit);
+ select_tilegroup_menu->additem(MN_ACTION, it->name, 0, 0, tileid);
+ tileid++;
+ tilegroups_map[(*it).name] = new ButtonPanel(screen->w - 64,96, 64, 318);
+ i = 0;
+
+ for(std::vector<int>::const_iterator sit = (*it).tiles.begin();
+ sit != (*it).tiles.end(); ++sit, ++i)
+ {
+ std::string imagefile = "/images/tilesets/" ;
+ bool only_editor_image = false;
+ if(!TileManager::instance()->get(*sit)->filenames.empty())
+ {
+ imagefile += TileManager::instance()->get(*sit)->filenames[0];
+ }
+ else if(!TileManager::instance()->get(*sit)->editor_filenames.empty())
+ {
+ imagefile += TileManager::instance()->get(*sit)->editor_filenames[0];
+ only_editor_image = true;
+ }
+ else
+ {
+ imagefile += "notile.png";
+ }
+ Button* button = new Button(imagefile, it->name, SDLKey(SDLK_a + i),
+ 0, 0, 32, 32);
+ if(!only_editor_image)
+ if(!TileManager::instance()->get(*sit)->editor_filenames.empty())
+ {
+ imagefile = "/images/tilesets/" + TileManager::instance()->get(*sit)->editor_filenames[0];
+ button->add_icon(imagefile,32,32);
+ }
+ tilegroups_map[it->name]->additem(button, *sit);
+ }
}
- }
select_tilegroup_menu->additem(MN_HL,"",0,0);
select_objects_menu->arrange_left = true;
- select_objects_menu->additem(MN_LABEL,"Select Objects",0,0);
+ select_objects_menu->additem(MN_LABEL,"Objects",0,0);
select_objects_menu->additem(MN_HL,"",0,0);
select_objects_menu->additem(MN_ACTION,"BadGuys",0,0,1);
objects_map["BadGuys"] = new ButtonPanel(screen->w - 64,96, 64, 318);
int le_init()
{
- level_subsets = dsubdirs("/levels", "info");
+
+ level_subsets = dsubdirs("/levels", "level1.stl");
le_level_subset = new LevelSubset;
- active_tm = TM_IA;
+ le_world = NULL;
+ selected_game_object = NULL;
+ active_tm = TM_IA;
le_show_grid = true;
+ show_selections = true;
+ scroll_x = 0;
- /* level_changed = NO;*/
- fire = DOWN;
done = 0;
le_frame = 0; /* support for frames in some tiles, like waves and bad guys */
le_level_changed = false;
- le_current_level = NULL;
+ le_help_shown = false;
le_mouse_pressed[LEFT] = false;
le_mouse_pressed[RIGHT] = false;
+ le_mouse_clicked[LEFT] = false;
+ le_mouse_clicked[RIGHT] = false;
+
le_selection = new Surface(datadir + "/images/leveleditor/select.png", USE_ALPHA);
select_tilegroup_menu_effect.init(false);
select_objects_menu_effect.init(false);
+ display_level_info.init(false);
/* Load buttons */
le_save_level_bt = new Button("/images/icons/save.png","Save level", SDLK_F6,screen->w-64,32);
- le_exit_bt = new Button("/images/icons/exit.png","Exit", SDLK_F6,screen->w-32,32);
- le_next_level_bt = new Button("/images/icons/up.png","Next level", SDLK_PAGEUP,screen->w-64,0);
- le_previous_level_bt = new Button("/images/icons/down.png","Previous level",SDLK_PAGEDOWN,screen->w-32,0);
+ le_exit_bt = new Button("/images/icons/exit.png","Exit", SDLK_F10,screen->w-32,32);
+ le_next_level_bt = new Button("/images/icons/next.png","Next level", SDLK_PAGEUP,screen->w-64,0);
+ le_previous_level_bt = new Button("/images/icons/previous.png","Previous level",SDLK_PAGEDOWN,screen->w-32,0);
le_rubber_bt = new Button("/images/icons/rubber.png","Rubber",SDLK_DELETE,screen->w-32,48);
le_select_mode_one_bt = new Button ("/images/icons/select-mode1.png","Select single tile",SDLK_F3,screen->w-64,48);
le_select_mode_two_bt = new Button("/images/icons/select-mode2.png","Select multiple tiles",SDLK_F3,screen->w-64,48);
le_test_level_bt = new Button("/images/icons/test-level.png","Test level",SDLK_F4,screen->w-64,screen->h - 64);
le_settings_bt = new Button("/images/icons/settings.png","Level settings",SDLK_F5,screen->w-32,screen->h - 64);
- le_move_left_bt = new Button("/images/icons/left.png","Move left",SDLK_LEFT,0,0);
+ le_move_left_bt = new Button("/images/icons/left.png","Move left",SDLK_LEFT,screen->w-80-16,0);
le_move_right_bt = new Button("/images/icons/right.png","Move right",SDLK_RIGHT,screen->w-80,0);
+ le_move_up_bt = new Button("/images/icons/up.png","Move up",SDLK_UP,screen->w-80,16);
+ le_move_down_bt = new Button("/images/icons/down.png","Move down",SDLK_DOWN,screen->w-80,32);
le_tilegroup_bt = new Button("/images/icons/tilegroup.png","Select Tilegroup", SDLK_F7,screen->w-64,64);
- le_objects_bt = new Button("/images/icons/objects.png","Select Objects", SDLK_F7,screen->w-64,80);
+ le_objects_bt = new Button("/images/icons/objects.png","Select Objects", SDLK_F8,screen->w-64,80);
+ le_object_select_bt = new Button("/images/icons/select-one.png","Select an Object", SDLK_s, screen->w - 64, screen->h-98);
+ le_object_properties_bt = new Button("/images/icons/properties.png","Edit object properties", SDLK_p, screen->w - 32, screen->h-98);
+ le_object_properties_bt->set_active(false);
+
+ mouse_select_object = new MouseCursor(datadir + "/images/status/select-cursor.png",1);
+ mouse_select_object->set_mid(16,16);
le_tilemap_panel = new ButtonPanel(screen->w-64,screen->h-32,32,32);
le_tilemap_panel->set_button_size(32,10);
- le_tilemap_panel->additem(new Button("/images/icons/bkgrd.png","Background",SDLK_F4,0,0),TM_BG);
- le_tilemap_panel->additem(new Button("/images/icons/intact.png","Interactive",SDLK_F4,0,0),TM_IA);
- le_tilemap_panel->additem(new Button("/images/icons/frgrd.png","Foreground",SDLK_F4,0,0),TM_FG);
+ le_tilemap_panel->additem(new Button("/images/icons/bkgrd.png","Background",SDLK_b,0,0),TM_BG);
+ le_tilemap_panel->additem(new Button("/images/icons/intact.png","Interactive",SDLK_i,0,0),TM_IA);
+ le_tilemap_panel->additem(new Button("/images/icons/frgrd.png","Foreground",SDLK_f,0,0),TM_FG);
+ le_tilemap_panel->highlight_last(true);
+ le_tilemap_panel->set_last_clicked(TM_IA);
+
+ le_current.Init();
le_init_menus();
SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
+
return 0;
}
{
char str[80];
int i;
-
- level_settings_menu->get_item_by_id(MNID_NAME).change_input(le_current_level->name.c_str());
- level_settings_menu->get_item_by_id(MNID_AUTHOR).change_input(le_current_level->author.c_str());
-
+
+ level_settings_menu->get_item_by_id(MNID_NAME).change_input(le_world->get_level()->name.c_str());
+ level_settings_menu->get_item_by_id(MNID_AUTHOR).change_input(le_world->get_level()->author.c_str());
+
string_list_copy(level_settings_menu->get_item_by_id(MNID_SONG).list, dfiles("music/",NULL, "-fast"));
string_list_copy(level_settings_menu->get_item_by_id(MNID_BGIMG).list, dfiles("images/background",NULL, NULL));
string_list_add_item(level_settings_menu->get_item_by_id(MNID_BGIMG).list,"");
-
- if((i = string_list_find(level_settings_menu->get_item_by_id(MNID_SONG).list,le_current_level->song_title.c_str())) != -1)
+ string_list_add_item(level_settings_menu->get_item_by_id(MNID_PARTICLE).list,"");
+ string_list_add_item(level_settings_menu->get_item_by_id(MNID_PARTICLE).list,"snow");
+ string_list_add_item(level_settings_menu->get_item_by_id(MNID_PARTICLE).list,"clouds");
+
+ if((i = string_list_find(level_settings_menu->get_item_by_id(MNID_SONG).list,le_world->get_level()->song_title.c_str())) != -1)
level_settings_menu->get_item_by_id(MNID_SONG).list->active_item = i;
- if((i = string_list_find(level_settings_menu->get_item_by_id(MNID_BGIMG).list,le_current_level->bkgd_image.c_str())) != -1)
+ if((i = string_list_find(level_settings_menu->get_item_by_id(MNID_BGIMG).list,le_world->get_level()->bkgd_image.c_str())) != -1)
level_settings_menu->get_item_by_id(MNID_BGIMG).list->active_item = i;
-
- sprintf(str,"%d",le_current_level->width);
+ if((i = string_list_find(level_settings_menu->get_item_by_id(MNID_PARTICLE).list,le_world->get_level()->particle_system.c_str())) != -1)
+ level_settings_menu->get_item_by_id(MNID_PARTICLE).list->active_item = i;
+
+ sprintf(str,"%d",le_world->get_level()->width);
level_settings_menu->get_item_by_id(MNID_LENGTH).change_input(str);
- sprintf(str,"%d",le_current_level->time_left);
+ sprintf(str,"%d",le_world->get_level()->height);
+ level_settings_menu->get_item_by_id(MNID_HEIGHT).change_input(str);
+ sprintf(str,"%d",le_world->get_level()->time_left);
level_settings_menu->get_item_by_id(MNID_TIME).change_input(str);
- sprintf(str,"%2.0f",le_current_level->gravity);
+ sprintf(str,"%2.0f",le_world->get_level()->gravity);
level_settings_menu->get_item_by_id(MNID_GRAVITY).change_input(str);
- sprintf(str,"%d",le_current_level->bkgd_top.red);
+ sprintf(str,"%d",le_world->get_level()->bkgd_speed);
+ level_settings_menu->get_item_by_id(MNID_BGSPEED).change_input(str);
+ sprintf(str,"%d",le_world->get_level()->bkgd_top.red);
level_settings_menu->get_item_by_id(MNID_TopRed).change_input(str);
- sprintf(str,"%d",le_current_level->bkgd_top.green);
+ sprintf(str,"%d",le_world->get_level()->bkgd_top.green);
level_settings_menu->get_item_by_id(MNID_TopGreen).change_input(str);
- sprintf(str,"%d",le_current_level->bkgd_top.blue);
+ sprintf(str,"%d",le_world->get_level()->bkgd_top.blue);
level_settings_menu->get_item_by_id(MNID_TopBlue).change_input(str);
- sprintf(str,"%d",le_current_level->bkgd_bottom.red);
+ sprintf(str,"%d",le_world->get_level()->bkgd_bottom.red);
level_settings_menu->get_item_by_id(MNID_BottomRed).change_input(str);
- sprintf(str,"%d",le_current_level->bkgd_bottom.green);
+ sprintf(str,"%d",le_world->get_level()->bkgd_bottom.green);
level_settings_menu->get_item_by_id(MNID_BottomGreen).change_input(str);
- sprintf(str,"%d",le_current_level->bkgd_bottom.blue);
+ sprintf(str,"%d",le_world->get_level()->bkgd_bottom.blue);
level_settings_menu->get_item_by_id(MNID_BottomBlue).change_input(str);
}
int i;
i = false;
- le_current_level->name = level_settings_menu->get_item_by_id(MNID_NAME).input;
- le_current_level->author = level_settings_menu->get_item_by_id(MNID_AUTHOR).input;
+ le_world->get_level()->name = level_settings_menu->get_item_by_id(MNID_NAME).input;
+ le_world->get_level()->author = level_settings_menu->get_item_by_id(MNID_AUTHOR).input;
- if(le_current_level->bkgd_image.compare(string_list_active(level_settings_menu->get_item_by_id(MNID_BGIMG).list)) != 0)
+ if(le_world->get_level()->bkgd_image.compare(string_list_active(level_settings_menu->get_item_by_id(MNID_BGIMG).list)) != 0)
{
- le_current_level->bkgd_image = string_list_active(level_settings_menu->get_item_by_id(MNID_BGIMG).list);
+ le_world->get_level()->bkgd_image = string_list_active(level_settings_menu->get_item_by_id(MNID_BGIMG).list);
i = true;
}
+ if(le_world->get_level()->particle_system.compare(string_list_active(level_settings_menu->get_item_by_id(MNID_PARTICLE).list)) != 0)
+ {
+ le_world->get_level()->particle_system = string_list_active(level_settings_menu->get_item_by_id(MNID_PARTICLE).list);
+ }
+
if(i)
{
- le_current_level->load_gfx();
+ le_world->get_level()->load_gfx();
}
- le_current_level->song_title = string_list_active(level_settings_menu->get_item_by_id(MNID_SONG).list);
-
- le_current_level->change_size(atoi(level_settings_menu->get_item_by_id(MNID_LENGTH).input));
- le_current_level->time_left = atoi(level_settings_menu->get_item_by_id(MNID_BGIMG).input);
- le_current_level->gravity = atof(level_settings_menu->get_item_by_id(MNID_GRAVITY).input);
- le_current_level->bkgd_top.red = atoi(level_settings_menu->get_item_by_id(MNID_TopRed).input);
- le_current_level->bkgd_top.green = atoi(level_settings_menu->get_item_by_id(MNID_TopGreen).input);
- le_current_level->bkgd_top.blue = atoi(level_settings_menu->get_item_by_id(MNID_TopBlue).input);
- le_current_level->bkgd_bottom.red = atoi(level_settings_menu->get_item_by_id(MNID_BottomRed).input);
- le_current_level->bkgd_bottom.green = atoi(level_settings_menu->get_item_by_id(MNID_BottomGreen).input);
- le_current_level->bkgd_bottom.blue = atoi(level_settings_menu->get_item_by_id(MNID_BottomBlue).input);
+ le_world->get_level()->song_title = string_list_active(level_settings_menu->get_item_by_id(MNID_SONG).list);
+
+ le_world->get_level()->change_width(atoi(level_settings_menu->get_item_by_id(MNID_LENGTH).input));
+ le_world->get_level()->change_height(atoi(level_settings_menu->get_item_by_id(MNID_HEIGHT).input));
+ le_world->get_level()->time_left = atoi(level_settings_menu->get_item_by_id(MNID_TIME).input);
+ le_world->get_level()->gravity = atof(level_settings_menu->get_item_by_id(MNID_GRAVITY).input);
+ le_world->get_level()->bkgd_speed = atoi(level_settings_menu->get_item_by_id(MNID_BGSPEED).input);
+ le_world->get_level()->bkgd_top.red = atoi(level_settings_menu->get_item_by_id(MNID_TopRed).input);
+ le_world->get_level()->bkgd_top.green = atoi(level_settings_menu->get_item_by_id(MNID_TopGreen).input);
+ le_world->get_level()->bkgd_top.blue = atoi(level_settings_menu->get_item_by_id(MNID_TopBlue).input);
+ le_world->get_level()->bkgd_bottom.red = atoi(level_settings_menu->get_item_by_id(MNID_BottomRed).input);
+ le_world->get_level()->bkgd_bottom.green = atoi(level_settings_menu->get_item_by_id(MNID_BottomGreen).input);
+ le_world->get_level()->bkgd_bottom.blue = atoi(level_settings_menu->get_item_by_id(MNID_BottomBlue).input);
}
void save_subset_settings_menu()
le_level_subset->title = subset_settings_menu->item[2].input;
le_level_subset->description = subset_settings_menu->item[3].input;
le_level_subset->save();
+ le_level_changed = false;
}
-void le_goto_level(int levelnb)
+void le_unload_level()
{
- le_world.arrays_free();
-
- le_current_level->cleanup();
- if(le_current_level->load(le_level_subset->name.c_str(), levelnb) != 0)
+ if(le_level_changed)
{
- le_current_level->load(le_level_subset->name.c_str(), le_level);
- }
- else
- {
- le_level = levelnb;
+ le_drawlevel();
+ le_drawinterface();
+ char str[1024];
+ sprintf(str,"Save changes to level %d of %s?",le_level,le_level_subset->name.c_str());
+ if(confirm_dialog(str))
+ {
+ le_world->get_level()->save(le_level_subset->name.c_str(),le_level);
+ }
}
- le_set_defaults();
-
- le_current_level->load_gfx();
+ delete le_world;
+ le_level_changed = false;
+}
- le_world.activate_bad_guys();
+void le_goto_level(int levelnb)
+{
+ le_unload_level();
+ le_world = new World(le_level_subset->name, levelnb);
+ display_level_info.start(2500);
+ le_level = levelnb;
}
void le_quit(void)
{
- /*if(level_changed == true)
- if(askforsaving() == CANCEL)
- return;*/ //FIXME
-
SDL_EnableKeyRepeat(0, 0); // disables key repeating
+ le_unload_level();
delete le_selection;
delete leveleditor_menu;
delete subset_load_menu;
delete le_previous_level_bt;
delete le_move_right_bt;
delete le_move_left_bt;
+ delete le_move_up_bt;
+ delete le_move_down_bt;
delete le_rubber_bt;
delete le_select_mode_one_bt;
delete le_select_mode_two_bt;
delete le_tilegroup_bt;
delete le_objects_bt;
delete le_tilemap_panel;
+ delete le_object_select_bt;
+ delete le_object_properties_bt;
+ delete mouse_select_object;
- delete le_current_level;
- le_current_level = 0;
delete le_level_subset;
le_level_subset = 0;
}
}
+void le_drawminimap()
+{
+ if(le_world == NULL)
+ return;
+
+ int mini_tile_width;
+ if(screen->w - 64 > le_world->get_level()->width * 4)
+ mini_tile_width = 4;
+ else if(screen->w - 64 > le_world->get_level()->width * 2)
+ mini_tile_width = 2;
+ else
+ mini_tile_width = 1;
+ int left_offset = (screen->w - 64 - le_world->get_level()->width*mini_tile_width) / 2;
+
+ for (int y = 0; y < 15; ++y)
+ for (int x = 0; x < le_world->get_level()->width; ++x)
+ {
+
+ Tile::draw_stretched(left_offset + mini_tile_width*x, y * 4, mini_tile_width , 4, le_world->get_level()->bg_tiles[y][x]);
+
+ Tile::draw_stretched(left_offset + mini_tile_width*x, y * 4, mini_tile_width , 4, le_world->get_level()->ia_tiles[y][x]);
+
+ Tile::draw_stretched(left_offset + mini_tile_width*x, y * 4, mini_tile_width , 4, le_world->get_level()->fg_tiles[y][x]);
+
+ }
+
+ fillrect(left_offset, 0, le_world->get_level()->width*mini_tile_width, 15*4, 200, 200, 200, 128);
+
+ fillrect(left_offset + (pos_x/32)*mini_tile_width, 0, 19*mini_tile_width, 2, 200, 200, 200, 200);
+ fillrect(left_offset + (pos_x/32)*mini_tile_width, 0, 2, 15*4, 200, 200, 200, 200);
+ fillrect(left_offset + (pos_x/32)*mini_tile_width + 19*mini_tile_width - 2, 0, 2, 15*4, 200, 200, 200, 200);
+ fillrect(left_offset + (pos_x/32)*mini_tile_width, 15*4-2, 19*mini_tile_width, 2, 200, 200, 200, 200);
+
+}
+
void le_drawinterface()
{
int x,y;
char str[80];
- if(le_current_level != NULL)
+ if(le_world != NULL)
{
/* draw a grid (if selected) */
if(le_show_grid)
for(x = 0; x < 19; x++)
fillrect(x*32 - ((int)pos_x % 32), 0, 1, screen->h, 225, 225, 225,255);
for(y = 0; y < 15; y++)
- fillrect(0, y*32, screen->w - 32, 1, 225, 225, 225,255);
+ fillrect(0, y*32 - ((int)pos_y % 32), screen->w - 32, 1, 225, 225, 225,255);
}
}
- if(le_selection_mode == CURSOR)
- le_selection->draw( cursor_x - pos_x, cursor_y);
- else if(le_selection_mode == SQUARE)
+ if(show_minimap) // use_gl because the minimap isn't shown correctly in software mode. Any idea? FIXME Possible reasons: SDL_SoftStretch is a hack itsself || an alpha blitting issue SDL can't handle in software mode
+ le_drawminimap();
+
+ if(show_selections && MouseCursor::current() != mouse_select_object)
{
- int w, h;
- le_highlight_selection();
- /* draw current selection */
- w = selection.x2 - selection.x1;
- h = selection.y2 - selection.y1;
- fillrect(selection.x1 - pos_x, selection.y1, w, SELECT_W, SELECT_CLR);
- fillrect(selection.x1 - pos_x + w, selection.y1, SELECT_W, h, SELECT_CLR);
- fillrect(selection.x1 - pos_x, selection.y1 + h, w, SELECT_W, SELECT_CLR);
- fillrect(selection.x1 - pos_x, selection.y1, SELECT_W, h, SELECT_CLR);
+ if(le_selection_mode == CURSOR)
+ {
+ if(le_current.IsTile())
+ le_selection->draw(cursor_x - pos_x, cursor_y - pos_y);
+ }
+ else if(le_selection_mode == SQUARE)
+ {
+ int w, h;
+ le_highlight_selection();
+ /* draw current selection */
+ w = selection.x2 - selection.x1;
+ h = selection.y2 - selection.y1;
+ fillrect(selection.x1 - pos_x, selection.y1 - pos_y, w, SELECT_W, SELECT_CLR);
+ fillrect(selection.x1 - pos_x + w, selection.y1 - pos_y, SELECT_W, h, SELECT_CLR);
+ fillrect(selection.x1 - pos_x, selection.y1 - pos_y + h, w, SELECT_W, SELECT_CLR);
+ fillrect(selection.x1 - pos_x, selection.y1 - pos_y, SELECT_W, h, SELECT_CLR);
+ }
}
if(TileManager::instance()->get(le_current.tile)->editor_images.size() > 0)
TileManager::instance()->get(le_current.tile)->editor_images[0]->draw( 19 * 32, 14 * 32);
}
-
- //if(le_current.IsObject())
- //printf("");
+ if(le_current.IsObject() && MouseCursor::current() != mouse_select_object)
+ {
+ le_current.obj->draw_on_screen(19 * 32, 14 * 32);
+ le_current.obj->draw_on_screen(cursor_x,cursor_y);
+ }
+
+ if(mouse_select_object && selected_game_object != NULL)
+ {
+ fillrect(selected_game_object->base.x-pos_x,selected_game_object->base.y-pos_y,selected_game_object->base.width,3,255,0,0,255);
+ fillrect(selected_game_object->base.x-pos_x,selected_game_object->base.y-pos_y,3,selected_game_object->base.height,255,0,0,255);
+ fillrect(selected_game_object->base.x-pos_x,selected_game_object->base.y-pos_y+selected_game_object->base.height,selected_game_object->base.width,3,255,0,0,255);
+ fillrect(selected_game_object->base.x-pos_x+selected_game_object->base.width,selected_game_object->base.y-pos_y,3,selected_game_object->base.height,255,0,0,255);
+ }
- if(le_current_level != NULL)
+ if(le_world != NULL)
{
le_save_level_bt->draw();
le_exit_bt->draw();
le_settings_bt->draw();
le_move_right_bt->draw();
le_move_left_bt->draw();
+ le_move_up_bt->draw();
+ le_move_down_bt->draw();
le_tilegroup_bt->draw();
le_objects_bt->draw();
if(!cur_tilegroup.empty())
le_tilemap_panel->draw();
+ if(!cur_objects.empty())
+ {
+ le_object_select_bt->draw();
+ le_object_properties_bt->draw();
+ }
+
sprintf(str, "%d/%d", le_level,le_level_subset->levels);
- white_text->drawf(str, -10, 16, A_RIGHT, A_TOP, 0);
+ white_text->drawf(str, (le_level_subset->levels < 10) ? -10 : 0, 16, A_RIGHT, A_TOP, 0);
- white_small_text->draw("F1 for Help", 10, 430, 1);
+ if(!le_help_shown)
+ white_small_text->draw("F1 for Help", 10, 430, 1);
+
+ if(display_level_info.check())
+ white_text->drawf(le_world->get_level()->name.c_str(), 0, 0, A_HMIDDLE, A_TOP, 0);
}
else
{
void le_drawlevel()
{
- unsigned int y,x,i,s;
+ unsigned int y,x,s;
Uint8 a;
/* Draw the real background */
- if(le_current_level->bkgd_image[0] != '\0')
+ if(le_world->get_level()->bkgd_image[0] != '\0')
{
- s = pos_x / 30;
- le_current_level->img_bkgd->draw_part(s,0,0,0,
- le_current_level->img_bkgd->w - s - 32, le_current_level->img_bkgd->h);
- le_current_level->img_bkgd->draw_part(0,0,screen->w - s - 32 ,0,s,
- le_current_level->img_bkgd->h);
+ s = (int)((float)pos_x * ((float)le_world->get_level()->bkgd_speed/100.0f)) % screen->w;
+ le_world->get_level()->img_bkgd->draw_part(s,0,0,0,
+ le_world->get_level()->img_bkgd->w - s - 32, le_world->get_level()->img_bkgd->h);
+ le_world->get_level()->img_bkgd->draw_part(0,0,screen->w - s - 32 ,0,s,
+ le_world->get_level()->img_bkgd->h);
}
else
{
- drawgradient(le_current_level->bkgd_top, le_current_level->bkgd_bottom);
+ drawgradient(le_world->get_level()->bkgd_top, le_world->get_level()->bkgd_bottom);
+ }
+
+ if(le_current.IsTile())
+ {
+ Tile::draw(cursor_x-pos_x, cursor_y-pos_y,le_current.tile,128);
+ if(!TileManager::instance()->get(le_current.tile)->images.empty())
+ fillrect(cursor_x-pos_x,cursor_y-pos_y,TileManager::instance()->get(le_current.tile)->images[0]->w,TileManager::instance()->get(le_current.tile)->images[0]->h,50,50,50,50);
+ }
+ if(le_current.IsObject())
+ {
+ le_current.obj->move_to(cursor_x, cursor_y);
}
/* clearscreen(current_level.bkgd_red, current_level.bkgd_green, current_level.bkgd_blue); */
else
a = 128;
- Tile::draw(32*x - fmodf(pos_x, 32), y * 32, le_current_level->bg_tiles[y][x + (int)(pos_x / 32)],a);
+ Tile::draw(32*x - fmodf(pos_x, 32), y*32 - fmodf(pos_y, 32), le_world->get_level()->bg_tiles[y + (int)(pos_y / 32)][x + (int)(pos_x / 32)],a);
if(active_tm == TM_IA)
a = 255;
else
a = 128;
- Tile::draw(32*x - fmodf(pos_x, 32), y * 32, le_current_level->ia_tiles[y][x + (int)(pos_x / 32)],a);
+ Tile::draw(32*x - fmodf(pos_x, 32), y*32 - fmodf(pos_y, 32), le_world->get_level()->ia_tiles[y + (int)(pos_y / 32)][x + (int)(pos_x / 32)],a);
if(active_tm == TM_FG)
a = 255;
else
a = 128;
- Tile::draw(32*x - fmodf(pos_x, 32), y * 32, le_current_level->fg_tiles[y][x + (int)(pos_x / 32)],a);
+ Tile::draw(32*x - fmodf(pos_x, 32), y*32 - fmodf(pos_y, 32), le_world->get_level()->fg_tiles[y + (int)(pos_y / 32)][x + (int)(pos_x / 32)],a);
/* draw whats inside stuff when cursor is selecting those */
/* (draw them all the time - is this the right behaviour?) */
- if(TileManager::instance()->get(le_current_level->ia_tiles[y][x + (int)(pos_x / 32)])->editor_images.size() > 0)
- TileManager::instance()->get(le_current_level->ia_tiles[y][x + (int)(pos_x / 32)])->editor_images[0]->draw( x * 32 - ((int)pos_x % 32), y*32);
+ Tile* edit_image = TileManager::instance()->get(le_world->get_level()->ia_tiles[y + (int)(pos_x / 32)][x + (int)(pos_x / 32)]);
+ if(edit_image && !edit_image->editor_images.empty())
+ edit_image->editor_images[0]->draw( x * 32 - ((int)pos_x % 32), y*32 - ((int)pos_y % 32));
}
/* Draw the Bad guys: */
- for (i = 0; i < le_world.bad_guys.size(); ++i)
+ for (std::list<BadGuy*>::iterator it = le_world->bad_guys.begin(); it != le_world->bad_guys.end(); ++it)
{
/* to support frames: img_bsod_left[(frame / 5) % 4] */
scroll_x = pos_x;
- le_world.bad_guys[i].draw();
+ scroll_y = pos_y;
+ (*it)->draw();
}
/* Draw the player: */
/* for now, the position is fixed at (100, 240) */
- largetux.walk_right->draw( 100 - pos_x, 240);
+ largetux.walk_right->draw( 100 - pos_x, 240 - pos_y);
}
+void le_change_object_properties(GameObject *pobj)
+{
+ Surface* cap_screen = Surface::CaptureScreen();
+ Menu* object_properties_menu = new Menu();
+ bool loop = true;
+
+ object_properties_menu->additem(MN_LABEL,pobj->type() + " Properties",0,0);
+ object_properties_menu->additem(MN_HL,"",0,0);
+
+ if(pobj->type() == "BadGuy")
+ {
+ BadGuy* pbad = dynamic_cast<BadGuy*>(pobj);
+ object_properties_menu->additem(MN_STRINGSELECT,"Kind",0,0,1);
+ for(int i = 0; i < NUM_BadGuyKinds; ++i)
+ {
+ string_list_add_item(object_properties_menu->get_item_by_id(1).list,badguykind_to_string(static_cast<BadGuyKind>(i)).c_str());
+ if(pbad->kind == i)
+ object_properties_menu->get_item_by_id(1).list->active_item = i;
+ }
+ object_properties_menu->additem(MN_TOGGLE,"StayOnPlatform",pbad->stay_on_platform,0,2);
+ }
+
+ object_properties_menu->additem(MN_HL,"",0,0);
+ object_properties_menu->additem(MN_ACTION,"Ok",0,0,3);
+
+ Menu::set_current(object_properties_menu);
+
+ while(loop)
+ {
+ SDL_Event event;
+
+ while (SDL_PollEvent(&event))
+ {
+ object_properties_menu->event(event);
+ }
+
+ cap_screen->draw(0,0);
+
+ object_properties_menu->draw();
+ object_properties_menu->action();
+
+ switch (object_properties_menu->check())
+ {
+ case 3:
+ if(pobj->type() == "BadGuy")
+ {
+ BadGuy* pbad = dynamic_cast<BadGuy*>(pobj);
+ pbad->kind = badguykind_from_string(string_list_active(object_properties_menu->get_item_by_id(1).list));
+ pbad->stay_on_platform = object_properties_menu->get_item_by_id(2).toggled;
+ int i = 0;
+ std::list<BadGuy*>::iterator it;
+ for(it = le_world->bad_guys.begin(); it != le_world->bad_guys.end(); ++it, ++i)
+ if((*it) == pbad)
+ break;
+ le_world->get_level()->badguy_data[i].kind = pbad->kind;
+ le_world->get_level()->badguy_data[i].stay_on_platform = pbad->stay_on_platform;
+ delete (*it);
+ (*it) = new BadGuy(le_world->get_level()->badguy_data[i].x,le_world->get_level()->badguy_data[i].y,le_world->get_level()->badguy_data[i].kind,le_world->get_level()->badguy_data[i].stay_on_platform);
+ }
+ loop = false;
+ break;
+ default:
+ break;
+ }
+
+ if(Menu::current() == NULL)
+ loop = false;
+
+ mouse_cursor->draw();
+ flipscreen();
+ SDL_Delay(25);
+ }
+
+ delete cap_screen;
+ Menu::set_current(0);
+ delete object_properties_menu;
+}
+
+
void le_checkevents()
{
SDLKey key;
if (Menu::current())
{
Menu::current()->event(event);
+ if(!le_world && !Menu::current())
+ Menu::set_current(leveleditor_menu);
}
else
{
{
case SDLK_ESCAPE:
Menu::set_current(leveleditor_menu);
- case SDLK_LEFT:
- if(fire == DOWN)
- cursor_x -= KEY_CURSOR_SPEED;
- else
- cursor_x -= KEY_CURSOR_FASTSPEED;
-
- if(cursor_x < pos_x + MOUSE_LEFT_MARGIN)
- pos_x = cursor_x - MOUSE_LEFT_MARGIN;
-
- break;
- case SDLK_RIGHT:
- if(fire == DOWN)
- cursor_x += KEY_CURSOR_SPEED;
- else
- cursor_x += KEY_CURSOR_FASTSPEED;
-
- if(cursor_x > pos_x + MOUSE_RIGHT_MARGIN-32)
- pos_x = cursor_x - MOUSE_RIGHT_MARGIN+32;
-
- break;
- case SDLK_UP:
- if(fire == DOWN)
- cursor_y -= KEY_CURSOR_SPEED;
- else
- cursor_y -= KEY_CURSOR_FASTSPEED;
-
- if(cursor_y < 0)
- cursor_y = 0;
- break;
- case SDLK_DOWN:
- if(fire == DOWN)
- cursor_y += KEY_CURSOR_SPEED;
- else
- cursor_y += KEY_CURSOR_FASTSPEED;
-
- if(cursor_y > screen->h-32)
- cursor_y = screen->h-32;
- break;
- case SDLK_LCTRL:
- fire =UP;
break;
case SDLK_F1:
- le_showhelp();
+ if(le_world != NULL)
+ le_showhelp();
break;
case SDLK_HOME:
cursor_x = 0;
pos_x = cursor_x;
break;
case SDLK_END:
- cursor_x = (le_current_level->width * 32) - 32;
+ cursor_x = (le_world->get_level()->width * 32) - 32;
pos_x = cursor_x;
break;
case SDLK_F9:
break;
}
break;
- case SDL_KEYUP: /* key released */
- switch(event.key.keysym.sym)
- {
- case SDLK_LCTRL:
- fire = DOWN;
- break;
- default:
- break;
- }
- break;
case SDL_MOUSEBUTTONDOWN:
if(event.button.button == SDL_BUTTON_LEFT)
{
le_mouse_pressed[LEFT] = true;
selection.x1 = event.motion.x + pos_x;
- selection.y1 = event.motion.y;
+ selection.y1 = event.motion.y + pos_y;
selection.x2 = event.motion.x + pos_x;
- selection.y2 = event.motion.y;
+ selection.y2 = event.motion.y + pos_y;
}
else if(event.button.button == SDL_BUTTON_RIGHT)
{
break;
case SDL_MOUSEBUTTONUP:
if(event.button.button == SDL_BUTTON_LEFT)
+ {
le_mouse_pressed[LEFT] = false;
+ le_mouse_clicked[LEFT] = true;
+ }
else if(event.button.button == SDL_BUTTON_RIGHT)
+ {
le_mouse_pressed[RIGHT] = false;
+ le_mouse_clicked[RIGHT] = true;
+ }
break;
case SDL_MOUSEMOTION:
x = event.motion.x;
y = event.motion.y;
- if(le_current.IsTile())
- {
- cursor_x = ((int)(pos_x + x) / 32) * 32;
- cursor_y = ((int) y / 32) * 32;
- }
- else
- {
- cursor_x = x;
- cursor_y = y;
- }
+ if(le_current.IsTile())
+ {
+ cursor_x = ((int)(pos_x + x) / 32) * 32;
+ cursor_y = ((int)(pos_y + y) / 32) * 32;
+ }
+ else
+ {
+ cursor_x = x;
+ cursor_y = y;
+ }
if(le_mouse_pressed[LEFT])
{
selection.x2 = x + pos_x;
- selection.y2 = y;
+ selection.y2 = y + pos_y;
}
if(le_mouse_pressed[RIGHT])
{
pos_x += -1 * event.motion.xrel;
+ pos_y += -1 * event.motion.yrel;
}
}
break;
- case SDL_QUIT: // window closed
- done = 1;
- break;
default:
break;
}
}
+ else if(event.type == SDL_QUIT) /* window closing */
+ {
+ done = 1;
+ }
}
- if(le_current_level != NULL)
+ if(le_world != NULL)
{
if(event.type == SDL_KEYDOWN || event.type == SDL_KEYUP || ((event.type == SDL_MOUSEBUTTONDOWN || SDL_MOUSEMOTION) && (event.motion.x > screen->w-64 && event.motion.x < screen->w &&
event.motion.y > 0 && event.motion.y < screen->h)))
le_testlevel();
le_save_level_bt->event(event);
if(le_save_level_bt->get_state() == BUTTON_CLICKED)
- le_current_level->save(le_level_subset->name.c_str(),le_level);
+ le_world->get_level()->save(le_level_subset->name.c_str(),le_level);
le_exit_bt->event(event);
if(le_exit_bt->get_state() == BUTTON_CLICKED)
{
{
if(le_level < le_level_subset->levels)
{
- le_goto_level(++le_level);
+ le_goto_level(le_level+1);
}
else
{
if(confirm_dialog(str))
{
new_lev.init_defaults();
- new_lev.save(le_level_subset->name.c_str(),++le_level);
+ new_lev.save(le_level_subset->name.c_str(),le_level+1);
le_level_subset->levels = le_level;
le_goto_level(le_level);
}
if(le_previous_level_bt->get_state() == BUTTON_CLICKED)
{
if(le_level > 1)
- le_goto_level(--le_level);
+ le_goto_level(le_level -1);
}
le_rubber_bt->event(event);
if(le_rubber_bt->get_state() == BUTTON_CLICKED)
le_current.Tile(0);
+ if(!cur_objects.empty())
+ {
+ le_object_select_bt->event(event);
+ if(le_object_select_bt->get_state() == BUTTON_CLICKED)
+ {
+ MouseCursor::set_current(mouse_select_object);
+ }
+
+ le_object_properties_bt->event(event);
+ if(le_object_properties_bt->get_state() == BUTTON_CLICKED)
+ {
+ le_change_object_properties(selected_game_object);
+ }
+ }
+
+
if(le_selection_mode == SQUARE)
{
le_select_mode_one_bt->event(event);
if(le_select_mode_two_bt->get_state() == BUTTON_CLICKED)
le_selection_mode = SQUARE;
}
-
+ ButtonPanelMap::iterator it;
le_tilegroup_bt->event(event);
- if(le_tilegroup_bt->get_state() == BUTTON_CLICKED)
+ switch (le_tilegroup_bt->get_state())
{
+ case BUTTON_CLICKED:
Menu::set_current(select_tilegroup_menu);
select_tilegroup_menu_effect.start(200);
select_tilegroup_menu->set_pos(screen->w - 64,100,-0.5,0.5);
+ break;
+ case BUTTON_WHEELUP:
+ if(cur_tilegroup.empty())
+ {
+ cur_tilegroup = tilegroups_map.begin()->first;
+ }
+ else
+ {
+ it = tilegroups_map.find(cur_tilegroup);
+ if((++it) == tilegroups_map.end())
+ {
+ cur_tilegroup = tilegroups_map.begin()->first;
+ }
+ else
+ {
+ cur_tilegroup = (*it).first;
+ }
+ }
+
+ cur_objects = "";
+ break;
+ case BUTTON_WHEELDOWN:
+ it = tilegroups_map.find(cur_tilegroup);
+ if(it == tilegroups_map.begin())
+ {
+ cur_tilegroup = tilegroups_map.rbegin()->first;
+ cur_objects = "";
+ break;
+ }
+ if(--it != --tilegroups_map.begin())
+ cur_tilegroup = (*it).first;
+ else
+ cur_tilegroup = tilegroups_map.rbegin()->first;
+
+ cur_objects = "";
+ break;
+ default:
+ break;
}
le_objects_bt->event(event);
- if(le_objects_bt->get_state() == BUTTON_CLICKED)
+ switch (le_objects_bt->get_state())
{
+ case BUTTON_CLICKED:
Menu::set_current(select_objects_menu);
select_objects_menu_effect.start(200);
select_objects_menu->set_pos(screen->w - 64,100,-0.5,0.5);
+ break;
+ case BUTTON_WHEELUP:
+ it = objects_map.find(cur_objects);
+ if(it == objects_map.end())
+ {
+ cur_objects = objects_map.begin()->first;
+ cur_tilegroup = "";
+ break;
+ }
+ if(++it != objects_map.end())
+ cur_objects = (*it).first;
+ else
+ cur_objects = objects_map.begin()->first;
+
+ cur_tilegroup = "";
+ break;
+ case BUTTON_WHEELDOWN:
+ it = objects_map.find(cur_objects);
+ if(it == objects_map.begin())
+ {
+ cur_objects = objects_map.rbegin()->first;
+ cur_tilegroup = "";
+ break;
+ }
+ if(--it != --objects_map.begin())
+ cur_objects = (*it).first;
+ else
+ cur_objects = objects_map.rbegin()->first;
+
+ cur_tilegroup = "";
+ break;
+ break;
+ default:
+ break;
}
le_settings_bt->event(event);
{
Menu::set_current(0);
}
+ le_objects_bt->event(event);
+ if(le_objects_bt->get_state() == BUTTON_CLICKED)
+ {
+ Menu::set_current(0);
+ }
}
}
- if(!Menu::current())
+ if(!Menu::current() && !show_minimap)
{
- le_move_left_bt->event(event);
- le_move_right_bt->event(event);
-
if(le_mouse_pressed[LEFT])
{
- if(le_current.IsTile())
- le_change(cursor_x, cursor_y, active_tm, le_current.tile);
- else if(le_current.IsObject())
+ if(MouseCursor::current() != mouse_select_object)
+ {
+ if(le_current.IsTile())
+ le_change(cursor_x, cursor_y, active_tm, le_current.tile);
+ }
+ }
+ else if(le_mouse_clicked[LEFT])
+ {
+ if(MouseCursor::current() == mouse_select_object)
+ {
+ int i = 0;
+ bool object_got_hit = false;
+ base_type cursor_base;
+ if(le_current.IsTile())
+ {
+ cursor_base.x = cursor_x;
+ cursor_base.y = cursor_y;
+ }
+ else if(le_current.IsObject())
+ {
+ cursor_base.x = cursor_x + pos_x;
+ cursor_base.y = cursor_y + pos_y;
+ }
+ cursor_base.width = 32;
+ cursor_base.height = 32;
+
+ for(std::list<BadGuy*>::iterator it = le_world->bad_guys.begin(); it != le_world->bad_guys.end(); ++it, ++i)
+ if(rectcollision(cursor_base,(*it)->base))
+ {
+ selected_game_object = (*it);
+ object_got_hit = true;
+ break;
+ }
+
+ if(!object_got_hit)
+ {
+ selected_game_object = NULL;
+ le_object_properties_bt->set_active(false);
+ }
+ else
+ le_object_properties_bt->set_active(true);
+
+ MouseCursor::set_current(mouse_cursor);
+
+ }
+ else
{
- std::string type = le_current.obj->type();
- if(type == "BadGuy")
+ if(le_current.IsObject())
{
- BadGuy* pbadguy = dynamic_cast<BadGuy*>(le_current.obj);
-
- le_world.bad_guys.push_back(BadGuy(cursor_x, cursor_y,pbadguy->kind,false));
- le_current_level->badguy_data.push_back(&le_world.bad_guys.back());
+ le_level_changed = true;
+ std::string type = le_current.obj->type();
+ if(type == "BadGuy")
+ {
+ BadGuy* pbadguy = dynamic_cast<BadGuy*>(le_current.obj);
+
+ le_world->bad_guys.push_back(new BadGuy(cursor_x+scroll_x, cursor_y,pbadguy->kind,false));
+ le_world->get_level()->badguy_data.push_back(le_world->bad_guys.back());
+ }
}
}
+
+ le_mouse_clicked[LEFT] = false;
+
}
}
}
}
if(!Menu::current())
{
- if(le_move_left_bt->get_state() == BUTTON_PRESSED)
+ show_minimap = false;
+
+ le_move_left_bt->event(event);
+ le_move_right_bt->event(event);
+ le_move_up_bt->event(event);
+ le_move_down_bt->event(event);
+ switch(le_move_left_bt->get_state())
{
+ case BUTTON_PRESSED:
pos_x -= 192;
+ show_minimap = true;
+ break;
+ case BUTTON_HOVER:
+ pos_x -= 32;
+ show_minimap = true;
+ break;
+ case BUTTON_CLICKED:
+ show_minimap = true;
+ break;
+ default:
+ break;
}
- else if(le_move_left_bt->get_state() == BUTTON_HOVER)
+
+ switch(le_move_right_bt->get_state())
{
- pos_x -= 64;
+ case BUTTON_PRESSED:
+ pos_x += 192;
+ show_minimap = true;
+ break;
+ case BUTTON_HOVER:
+ pos_x += 32;
+ show_minimap = true;
+ break;
+ case BUTTON_CLICKED:
+ show_minimap = true;
+ break;
+ default:
+ break;
}
- if(le_move_right_bt->get_state() == BUTTON_PRESSED)
+ switch(le_move_up_bt->get_state())
{
- pos_x += 192;
+ case BUTTON_PRESSED:
+ pos_y += 192;
+ show_minimap = true;
+ break;
+ case BUTTON_HOVER:
+ pos_y += 32;
+ show_minimap = true;
+ break;
+ case BUTTON_CLICKED:
+ show_minimap = true;
+ break;
+ default:
+ break;
}
- else if(le_move_right_bt->get_state() == BUTTON_HOVER)
+
+ switch(le_move_down_bt->get_state())
{
- pos_x += 64;
+ case BUTTON_PRESSED:
+ pos_y -= 192;
+ show_minimap = true;
+ break;
+ case BUTTON_HOVER:
+ pos_y -= 32;
+ show_minimap = true;
+ break;
+ case BUTTON_CLICKED:
+ show_minimap = true;
+ break;
+ default:
+ break;
}
+
+ /* checking if pos_x and pos_y is within the limits... */
+ if(pos_x < 0)
+ pos_x = 0;
+ if(pos_x > (le_world->get_level()->width * 32) - screen->w)
+ pos_x = (le_world->get_level()->width * 32) - screen->w;
+
+ if(pos_y < 0)
+ pos_y = 0;
+ if(pos_y > (le_world->get_level()->height * 32) - screen->h)
+ pos_y = (le_world->get_level()->height * 32) - screen->h;
+
}
}
y1 /= 32;
y2 /= 32;
- fillrect(x1*32-pos_x, y1*32,32* (x2 - x1 + 1),32 * (y2 - y1 + 1),173,234,177,103);
+ fillrect(x1*32-pos_x, y1*32-pos_y,32* (x2 - x1 + 1),32 * (y2 - y1 + 1),173,234,177,103);
}
void le_change(float x, float y, int tm, unsigned int c)
{
- if(le_current_level != NULL)
+ if(le_world != NULL)
{
int xx,yy;
int x1, x2, y1, y2;
- unsigned int i;
+ unsigned int i = 0;
- /* level_changed = true; */
+ le_level_changed = true;
switch(le_selection_mode)
{
case CURSOR:
- le_current_level->change(x,y,tm,c);
+ le_world->get_level()->change(x,y,tm,c);
base_type cursor_base;
cursor_base.x = x;
cursor_base.height = 32;
/* if there is a bad guy over there, remove it */
- for(i = 0; i < le_world.bad_guys.size(); ++i)
- if(rectcollision(cursor_base,le_world.bad_guys[i].base))
- {
- le_world.bad_guys.erase(le_world.bad_guys.begin() + i);
- le_current_level->badguy_data.erase(le_current_level->badguy_data.begin() + i);
- }
+ for(std::list<BadGuy*>::iterator it = le_world->bad_guys.begin(); it != le_world->bad_guys.end(); ++it, ++i)
+ if(rectcollision(cursor_base,(*it)->base))
+ {
+ delete (*it);
+ le_world->bad_guys.erase(it);
+ le_world->get_level()->badguy_data.erase(le_world->get_level()->badguy_data.begin() + i);
+ break;
+ }
break;
case SQUARE:
y2 /= 32;
/* if there is a bad guy over there, remove it */
- for(std::vector<BadGuy>::iterator i = le_world.bad_guys.begin();
- i != le_world.bad_guys.end(); /* will be at end of loop */)
+ for(std::list<BadGuy*>::iterator it = le_world->bad_guys.begin();
+ it != le_world->bad_guys.end(); /* will be at end of loop */)
{
- if(i->base.x/32 >= x1 && i->base.x/32 <= x2
- && i->base.y/32 >= y1 && i->base.y/32 <= y2)
+ if((*it)->base.x/32 >= x1 && (*it)->base.x/32 <= x2
+ && (*it)->base.y/32 >= y1 && (*it)->base.y/32 <= y2)
{
- i = le_world.bad_guys.erase(i);
+ delete (*it);
+ it = le_world->bad_guys.erase(it);
+ le_world->get_level()->badguy_data.erase(le_world->get_level()->badguy_data.begin() + i);
continue;
}
else
{
++i;
+ ++it;
}
}
for(xx = x1; xx <= x2; xx++)
for(yy = y1; yy <= y2; yy++)
{
- le_current_level->change(xx*32, yy*32, tm, c);
+ le_world->get_level()->change(xx*32, yy*32, tm, c);
}
break;
void le_testlevel()
{
- le_current_level->save("test", le_level);
+ //Make sure a time value is set when testing the level
+ if(le_world->get_level()->time_left == 0)
+ le_world->get_level()->time_left = 250;
+
+ le_world->get_level()->save("test", le_level);
GameSession session("test",le_level, ST_GL_TEST);
session.run();
music_manager->halt_music();
- Menu::set_current(leveleditor_menu);
- le_world.arrays_free();
- le_current_level->load_gfx();
- le_world.activate_bad_guys();
+ Menu::set_current(NULL);
+ World::set_current(le_world);
}
void le_showhelp()
{
+ bool tmp_show_grid = le_show_grid;
+ SelectionMode temp_le_selection_mode = le_selection_mode;
+ le_selection_mode = NONE;
+ show_selections = true;
+ le_show_grid = false;
+ le_help_shown = true;
+
+ drawgradient(Color(0,0,0), Color(255,255,255));
+ le_drawinterface();
+
SDL_Event event;
unsigned int i, done_;
char *text[] = {
- " - This is SuperTux's built-in level editor -",
- "It has been designed to be light and easy to use from the start.",
- "",
- "When you first load the level editor you are given a menu where you",
- "can load level subsets, create a new level subset, edit the current",
- "subset's settings, or simply quit the editor. You can access this menu",
- "from the level editor at any time by pressing the escape key.",
+
+ " - Supertux level editor tutorial - ",
"",
- "To your right is your button bar. The center of this contains many",
- "tiles you can use to make your level. To select a tile, click on it",
- "with your left mouse button; your selection will be shown in the",
- "bottom right corner of the button box. Click anywhere on your level",
- "with the left mouse button to place that tile down. If you right click",
- "a tile in the button bar, you can find out what its keyboard shortcut",
- "is. The three buttons FGD, BGD and EMY let you pick from foreground,",
- "background, and enemy tiles. The eraser lets you remove tiles.",
- "The left and right arrow keys scroll back and forth through your level.",
- "The button with the wrench and screwdriver, lets you change the",
- "settings of your level, including how long it is or what music it will",
- "play. When you are ready to give your level a test, click on the little",
- "running Tux. If you like the changes you have made to your level,",
- "press the red save key to keep them.",
- "To change which level in your subset you are editing, press the white",
- "up and down arrow keys at the top of the button box.",
+ "To make your map, click the ",
+ "tilegroup button and choose a ",
+ "tilegroup.",
+ "Pick a tile and simply hold down ",
+ "the left mouse button over the map",
+ "to \"paint\" your selection over",
+ "the screen.",
"",
- "Have fun making levels! If you make some good ones, send them to us on",
- "the SuperTux mailing list!",
- "- SuperTux team"
+ "There are three layers for painting",
+ "tiles upon, Background layer,",
+ "the Interactive layer, and the",
+ "Foreground layer, which can be",
+ "toggled by the BkGrd, IntAct and",
+ "FrGrd buttons. The Foreground and",
+ "Background layers do not effect",
+ "Tux in the gameplay, but lie in",
+ "front of him or lie behind him in",
+ "his adventures.",
};
+ char *text2[] = {
+
+ " - Supertux level editor tutorial - ",
+ "",
+ "The tiles placed on",
+ "the Interactive layer are those",
+ "which actually effect Tux in the",
+ "game.",
+ "",
+ "Click the objects menu to put ",
+ "bad guys and other objects in the",
+ "game. Unlike placing tiles, you",
+ "cannot \"paint\" enemies. Click",
+ "them onto the screen one at a time.",
+ "",
+ "To change the settings of your",
+ "level, click the button with the",
+ "screwdriver and wrench. From here",
+ "you can change the background,",
+ "music, length of the level,",
+ "and more."
+ };
+
+ char *text3[] = {
+
+ " - Supertux level editor tutorial - ",
+ "",
+ "You may have more than one level.",
+ "Pressing the up and down buttons",
+ "above the button bar lets you",
+ "choose which one you are working on.",
+ "",
+ "If you would like to speed up your",
+ "level editing, a useful trick is",
+ "to learn the keyboard shortcuts.",
+ "They are easy to learn, just right-",
+ "click on the buttons.",
+ "",
+ "Have fun making levels! If you make",
+ "some good ones, send them to us on",
+ "the SuperTux mailing list!",
+ "- SuperTux team"
+ };
+
+
blue_text->drawf("- Help -", 0, 30, A_HMIDDLE, A_TOP, 2);
for(i = 0; i < sizeof(text)/sizeof(char *); i++)
- white_small_text->draw(text[i], 5, 80+(i*white_small_text->h), 1);
+ white_text->draw(text[i], 5, 80+(i*white_text->h), 1);
- gold_text->drawf("Press Any Key to Continue", 0, 440, A_HMIDDLE, A_TOP, 1);
+ gold_text->drawf("Press Anything to Continue - Page 1/3", 0, 0, A_LEFT, A_BOTTOM, 1);
flipscreen();
done_ = wait_for_event(event);
SDL_Delay(50);
}
+
+ drawgradient(Color(0,0,0), Color(255,255,255));
+ le_drawinterface();
+
+
+ blue_text->drawf("- Help -", 0, 30, A_HMIDDLE, A_TOP, 2);
+
+ for(i = 0; i < sizeof(text2)/sizeof(char *); i++)
+ white_text->draw(text2[i], 5, 80+(i*white_text->h), 1);
+
+ gold_text->drawf("Press Anything to Continue - Page 2/3", 0, 0, A_LEFT, A_BOTTOM, 1);
+
+ flipscreen();
+
+ done_ = 0;
+
+ while(done_ == 0)
+ {
+ done_ = wait_for_event(event);
+ SDL_Delay(50);
+ }
+
+ drawgradient(Color(0,0,0), Color(255,255,255));
+ le_drawinterface();
+
+
+ blue_text->drawf("- Help -", 0, 30, A_HMIDDLE, A_TOP, 2);
+
+ for(i = 0; i < sizeof(text3)/sizeof(char *); i++)
+ white_text->draw(text3[i], 5, 80+(i*white_text->h), 1);
+
+ gold_text->drawf("Press Anything to Continue - Page 3/3", 0, 0, A_LEFT, A_BOTTOM, 1);
+
+ flipscreen();
+
+ done_ = 0;
+
+ while(done_ == 0)
+ {
+ done_ = wait_for_event(event);
+ SDL_Delay(50);
+ }
+
+ show_selections = true;
+ le_show_grid = tmp_show_grid;
+ le_selection_mode = temp_le_selection_mode;
+ le_help_shown = false;
}