// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include <map>
+#include <typeinfo>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <SDL.h>
#include <SDL_image.h>
+#include <algorithm>
#include "leveleditor.h"
-#include "screen.h"
+#include "screen/screen.h"
#include "defines.h"
#include "globals.h"
#include "setup.h"
#include "resources.h"
#include "music_manager.h"
#include "background.h"
-#include "display_manager.h"
+
+// TODO
+#if 0
/* definitions to aid development */
for(std::vector<int>::const_iterator sit = (*it).tiles.begin();
sit != (*it).tiles.end(); ++sit, ++i)
{
- std::string imagefile = "/images/tilesets/" ;
- bool only_editor_image = false;
- if(!TileManager::instance()->get(*sit)->filenames.empty())
- {
- imagefile += TileManager::instance()->get(*sit)->filenames[0];
- }
- else if(!TileManager::instance()->get(*sit)->editor_filenames.empty())
- {
- imagefile += TileManager::instance()->get(*sit)->editor_filenames[0];
- only_editor_image = true;
- }
+ Tile& tile = *(TileManager::instance()->get(*sit));
+ Surface* image;
+ if(tile.editor_images.size() > 0)
+ image = tile.editor_images[0];
+ else if(tile.images.size() > 0)
+ image = tile.images[0];
else
- {
- imagefile += "notile.png";
- }
- Button* button = new Button(imagefile, it->name, SDLKey(SDLK_a + i),
+ // TODO use some notile image...
+ image = 0;
+
+ Button* button = new Button(image, it->name, SDLKey(SDLK_a + i),
0, 0, 32, 32);
- if(!only_editor_image)
- if(!TileManager::instance()->get(*sit)->editor_filenames.empty())
- {
- imagefile = "/images/tilesets/" + TileManager::instance()->get(*sit)->editor_filenames[0];
- button->add_icon(imagefile,32,32);
- }
tilegroups_map[it->name]->additem(button, *sit);
}
}
select_objects_menu->additem(MN_LABEL,"Objects",0,0);
select_objects_menu->additem(MN_HL,"",0,0);
// TODO fix this
-#if 0
select_objects_menu->additem(MN_ACTION,"BadGuys",0,0,1);
objects_map["BadGuys"] = new ButtonPanel(screen->w - 64,96, 64, 318);
DisplayManager dummy;
for(int i = 0; i < NUM_BadGuyKinds; ++i)
{
- BadGuy bad_tmp(dummy, 0,0,BadGuyKind(i),false);
- objects_map["BadGuys"]->additem(new Button("", "BadGuy",(SDLKey)(i+'a'),0,0,32,32),1000000+i);
+ BadGuy bad_tmp(dummy, BadGuyKind(i), 0, 0);
+ objects_map["BadGuys"]->additem(new Button(0, "BadGuy",(SDLKey)(i+'a'),0,0,32,32),1000000+i);
objects_map["BadGuys"]->manipulate_button(i)->set_drawable(new
BadGuy(dummy,
+ BadGuyKind(i),
objects_map["BadGuys"]->manipulate_button(i)->get_pos().x,
- objects_map["BadGuys"]->manipulate_button(i)->get_pos().y,
- BadGuyKind(i), false));
+ objects_map["BadGuys"]->manipulate_button(i)->get_pos().y
+ ));
}
-#endif
select_objects_menu->additem(MN_HL,"",0,0);
int left_offset = (screen->w - 64 - le_world->get_level()->width*mini_tile_width) / 2;
int mini_tile_height;
- if(screen->h - 64 > le_world->get_level()->height * 4)
+ if(screen->h > le_world->get_level()->height * 4)
mini_tile_height = 4;
- else if(screen->h - 64 > le_world->get_level()->height * 2)
+ else if(screen->h > le_world->get_level()->height * 2)
mini_tile_height = 2;
else
mini_tile_height = 1;
for (int x = 0; x < le_world->get_level()->width; ++x)
{
- Tile::draw_stretched(left_offset + mini_tile_width*x, y * 4,
- mini_tile_width , 4, level->bg_tiles[y * level->width + x]);
+ Tile::draw_stretched(left_offset + mini_tile_width*x, y * mini_tile_height,
+ mini_tile_width , mini_tile_height, level->bg_tiles[y * level->width + x]);
- Tile::draw_stretched(left_offset + mini_tile_width*x, y * 4,
- mini_tile_width , 4, level->ia_tiles[y * level->width + x]);
+ Tile::draw_stretched(left_offset + mini_tile_width*x, y * mini_tile_height,
+ mini_tile_width , mini_tile_height, level->ia_tiles[y * level->width + x]);
- Tile::draw_stretched(left_offset + mini_tile_width*x, y * 4,
- mini_tile_width , 4, level->fg_tiles[y + level->width + x]);
+ Tile::draw_stretched(left_offset + mini_tile_width*x, y * mini_tile_height,
+ mini_tile_width , mini_tile_height, level->fg_tiles[y + level->width + x]);
}
- fillrect(left_offset, 0, le_world->get_level()->width*mini_tile_width, le_world->get_level()->height*mini_tile_height, 200, 200, 200, 128);
-
- fillrect(left_offset + (pos_x/32)*mini_tile_width, 0, 19*mini_tile_width, 2, 200, 200, 200, 200);
- fillrect(left_offset + (pos_x/32)*mini_tile_width, 0, 2, le_world->get_level()->height*mini_tile_height, 200, 200, 200, 200);
- fillrect(left_offset + (pos_x/32)*mini_tile_width + 19*mini_tile_width - 2, 0, 2, le_world->get_level()->height*mini_tile_height, 200, 200, 200, 200);
- fillrect(left_offset + (pos_x/32)*mini_tile_width, le_world->get_level()->height*mini_tile_height-2, 19*mini_tile_width, 2, 200, 200, 200, 200);
-
+ fillrect(left_offset, 0,
+ le_world->get_level()->width*mini_tile_width, le_world->get_level()->height*mini_tile_height,
+ 200, 200, 200, 96);
+
+ fillrect(left_offset + (pos_x/32)*mini_tile_width, (pos_y/32)*mini_tile_height,
+ (VISIBLE_TILES_X-3)*mini_tile_width, 2,
+ 200, 200, 200, 200);
+ fillrect(left_offset + (pos_x/32)*mini_tile_width, (pos_y/32)*mini_tile_height,
+ 2, (VISIBLE_TILES_Y-1)*mini_tile_height,
+ 200, 200, 200, 200);
+ fillrect(left_offset + (pos_x/32)*mini_tile_width + (VISIBLE_TILES_X-3)*mini_tile_width - 2, (pos_y/32)*mini_tile_height,
+ 2, (VISIBLE_TILES_Y-1)*mini_tile_height,
+ 200, 200, 200, 200);
+ fillrect(left_offset + (pos_x/32)*mini_tile_width, (pos_y/32)*mini_tile_height + (VISIBLE_TILES_Y-1)*mini_tile_height - 2,
+ (VISIBLE_TILES_X-3)*mini_tile_width, 2,
+ 200, 200, 200, 200);
}
void le_drawinterface()
if(TileManager::instance()->get(le_current.tile)->editor_images.size() > 0)
TileManager::instance()->get(le_current.tile)->editor_images[0]->draw( screen->w - 32, screen->h - 32);
}
-#if 0 // XXX FIXME TODO
+#if 0 // XXX FIXME TODO: Do we have a new solution for draw_on_screen()?
if(le_current.IsObject() && MouseCursor::current() != mouse_select_object)
{
le_current.obj->draw_on_screen(screen->w - 32, screen->h - 32);
Uint8 a;
/* Draw the real background */
- le_world->background->draw(le_world->displaymanager.get_viewport(),
- LAYER_BACKGROUND0);
+ le_world->background->draw(*le_world->camera, LAYER_BACKGROUND0);
if(le_current.IsTile())
{
if(!TileManager::instance()->get(le_current.tile)->images.empty())
fillrect(cursor_x-pos_x,cursor_y-pos_y,TileManager::instance()->get(le_current.tile)->images[0]->w,TileManager::instance()->get(le_current.tile)->images[0]->h,50,50,50,50);
}
-#if 0 // XXX FIXME TODO
+#if 0 // XXX FIXME TODO: Do we have a new solution for move_to()?
if(le_current.IsObject())
{
le_current.obj->move_to(cursor_x, cursor_y);
continue;
/* to support frames: img_bsod_left[(frame / 5) % 4] */
- ViewPort viewport;
+ Camera viewport;
viewport.set_translation(Vector(pos_x, pos_y));
badguy->draw(viewport, 0);
}
void le_change_object_properties(GameObject *pobj)
{
- Surface* cap_screen = Surface::CaptureScreen();
+ //Surface* cap_screen = Surface::CaptureScreen();
+
Menu* object_properties_menu = new Menu();
bool loop = true;
- object_properties_menu->additem(MN_LABEL,pobj->type() + " Properties",0,0);
+ std::string type = typeid(pobj).name();
+ object_properties_menu->additem(MN_LABEL, type + " Properties",0,0);
object_properties_menu->additem(MN_HL,"",0,0);
BadGuy* pbad = dynamic_cast<BadGuy*>(pobj);
object_properties_menu->event(event);
}
- cap_screen->draw(0,0);
+ //cap_screen->draw(0,0);
object_properties_menu->draw();
object_properties_menu->action();
SDL_Delay(25);
}
- delete cap_screen;
+ //delete cap_screen;
Menu::set_current(0);
delete object_properties_menu;
}
{
if(pbutton->get_state() == BUTTON_CLICKED)
{
-#if 0 // TODO fixme!!
+#if 0 // TODO FIXME XXX: New solution for this?
le_current.Object(pbutton->get_drawable());
#endif
}
}
else
{
-#if 0 // FIXME TODO
+ // FIXME TODO
if(le_current.IsObject())
{
le_level_changed = true;
- std::string type = le_current.obj->type();
- if(type == "BadGuy")
- {
- BadGuy* pbadguy = dynamic_cast<BadGuy*>(le_current.obj);
+ BadGuy* pbadguy = dynamic_cast<BadGuy*>(le_current.obj);
- le_world->bad_guys.push_back(new BadGuy(cursor_x+scroll_x, cursor_y,pbadguy->kind,false));
- le_world->get_level()->badguy_data.push_back(le_world->bad_guys.back());
+ if(pbadguy)
+ {
+ Camera& camera = *le_world->camera;
+ DisplayManager dummy;
+
+ le_world->bad_guys.push_back(
+ new BadGuy(dummy, pbadguy->kind,
+ cursor_x + camera.get_translation().x,
+ cursor_y + camera.get_translation().y));
+ le_world->gameobjects.push_back(le_world->bad_guys.back());
}
}
-#endif
+
}
le_mouse_clicked[LEFT] = false;
{
show_minimap = false;
+ if (event.type == SDL_KEYDOWN && event.key.keysym.sym == SDLK_TAB)
+ show_minimap = true;
+
le_move_left_bt->event(event);
le_move_right_bt->event(event);
le_move_up_bt->event(event);
break;
}
- /* checking if pos_x and pos_y is within the limits... */
- if(pos_x > (le_world->get_level()->width * 32 + 32*2) - screen->w)
- pos_x = (le_world->get_level()->width * 32 + 32*2) - screen->w;
- if(pos_x < 0)
- pos_x = 0;
-
- if(pos_y > (le_world->get_level()->height * 32) - screen->h)
- pos_y = (le_world->get_level()->height * 32) - screen->h;
- if(pos_y < 0)
- pos_y = 0;
+ /* checking if pos_x and pos_y is within the limits... */
+ if(pos_x > (le_world->get_level()->width * 32 + 32*2) - screen->w)
+ pos_x = (le_world->get_level()->width * 32 + 32*2) - screen->w;
+ if(pos_x < 0)
+ pos_x = 0;
+ if(pos_y > (le_world->get_level()->height * 32) - screen->h)
+ pos_y = (le_world->get_level()->height * 32) - screen->h;
+ if(pos_y < 0)
+ pos_y = 0;
}
-
}
void le_highlight_selection()
/* if there is a bad guy over there, remove it */
// XXX TODO
-#if 0
- for(std::list<BadGuy*>::iterator it = le_world->bad_guys.begin(); it != le_world->bad_guys.end(); ++it, ++i)
- if(rectcollision(cursor_base,(*it)->base))
+ for(std::vector<GameObject*>::iterator it = le_world->gameobjects.begin();
+ it != le_world->gameobjects.end(); ++it) {
+ BadGuy* badguy = dynamic_cast<BadGuy*>((*it));
+ if (badguy)
{
- delete (*it);
- le_world->bad_guys.erase(it);
- le_world->get_level()->badguy_data.erase(le_world->get_level()->badguy_data.begin() + i);
- break;
+ if(rectcollision(cursor_base, badguy->base))
+ {
+ delete (*it);
+ //le_world->bad_guys.erase(it);
+ le_world->gameobjects.erase(std::remove(le_world->gameobjects.begin(), le_world->gameobjects.end(), *it), le_world->gameobjects.end());
+ break;
+ }
}
-#endif
+ }
break;
case SQUARE:
/* if there is a bad guy over there, remove it */
// TODO FIXME
-#if 0
- for(std::list<BadGuy*>::iterator it = le_world->bad_guys.begin();
- it != le_world->bad_guys.end(); /* will be at end of loop */)
+ for(std::vector<GameObject*>::iterator it = le_world->gameobjects.begin();
+ it != le_world->gameobjects.end(); ++it /* will be at end of loop */)
{
- if((*it)->base.x/32 >= x1 && (*it)->base.x/32 <= x2
- && (*it)->base.y/32 >= y1 && (*it)->base.y/32 <= y2)
+ MovingObject* pmobject = dynamic_cast<MovingObject*> (*it);
+ if (pmobject)
{
- delete (*it);
- it = le_world->bad_guys.erase(it);
- le_world->get_level()->badguy_data.erase(le_world->get_level()->badguy_data.begin() + i);
- continue;
- }
- else
- {
- ++i;
- ++it;
+ if(pmobject->base.x/32 >= x1 && pmobject->base.x/32 <= x2
+ && pmobject->base.y/32 >= y1 && pmobject->base.y/32 <= y2)
+ {
+ delete (*it);
+ //it = le_world->gameobjects.erase(it);
+ le_world->gameobjects.erase(std::remove(le_world->gameobjects.begin(), le_world->gameobjects.end(), *it), le_world->gameobjects.end());
+ continue;
+ }
+ else
+ {
+ ++it;
+ }
}
}
-#endif
for(xx = x1; xx <= x2; xx++)
for(yy = y1; yy <= y2; yy++)
le_selection_mode = temp_le_selection_mode;
le_help_shown = false;
}
+
+#endif