BadGuyKind kind = BadGuyKind(i);
BadGuy badguy(kind, 0,0);
-// badguy.activate(LEFT);
+ badguy.activate(LEFT);
Surface *img = badguy.get_image();
tiles_board->add_button(Button(img, "", SDLKey(SDLK_1+i)), -(i+1));
}
else if(menu == create_subset_menu)
{
+ // activate or deactivate Create button if any filename as been specified
if(create_subset_menu->get_item_by_id(MN_ID_FILENAME_SUBSET).input[0] == '\0')
create_subset_menu->get_item_by_id(MN_ID_CREATE_SUBSET).kind = MN_DEACTIVE;
- else if(create_subset_menu->check() == MN_ID_CREATE_SUBSET)
+ else
+ create_subset_menu->get_item_by_id(MN_ID_CREATE_SUBSET).kind = MN_ACTION;
+
+ if(create_subset_menu->check() == MN_ID_CREATE_SUBSET)
{ // applying settings:
LevelSubset::create(create_subset_menu->get_item_by_id(MN_ID_FILENAME_SUBSET).input);
{
BadGuyKind kind = BadGuyKind((-id)-1);
BadGuy badguy(kind, 0,0);
-// badguy.activate(LEFT);
+ badguy.activate(LEFT);
Surface *img = badguy.get_image();
context.draw_surface(img, Vector(event.button.x - 8,
(*i)->draw(context);
context.pop_transform();
+ continue;
}
Background* background = dynamic_cast<Background*> (*i);
if(background)
{ // don't resize background
context.push_transform();
- context.set_translation(scroll);
context.set_zooming(1.0);
(*i)->draw(context);
context.pop_transform();
for(Sector::GameObjects::iterator i = sector->gameobjects.begin(); i != sector->gameobjects.end(); i++)
{
BadGuy* badguy = dynamic_cast<BadGuy*> (*i);
-// if(badguy)
-// badguy->activate(LEFT);
+ if(badguy)
+ badguy->activate(LEFT);
TileMap* tilemap = dynamic_cast<TileMap*> (*i);
if(tilemap)
GameSession session(level_filename, ST_GL_TEST);
session.run();
// player_status.reset();
-sound_manager->halt_music();
+if(sound_manager)
+ sound_manager->halt_music();
}
void LevelEditor::change(int x, int y, int newtile, int layer)
else if(newtile == OBJ_DOOR)
sector->add_object(new Door(x, y));
else
- sector->add_object(new BadGuy(BadGuyKind((-newtile)-1), x, y));
+ sector->add_bad_guy(x, y, BadGuyKind((-newtile)-1), true);
sector->update_game_objects();
}