// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include <map>
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <math.h>
-#include <errno.h>
+#include <typeinfo>
+#include <cstdio>
+#include <cstdlib>
+#include <cstring>
+#include <cmath>
+#include <cerrno>
+#include <algorithm>
+#include <iostream>
#include <unistd.h>
-#include <SDL.h>
-#include <SDL_image.h>
-#include "leveleditor.h"
-#include "screen.h"
+#include "SDL.h"
+#include "SDL_image.h"
+
+#include "leveleditor.h"
+#include "video/screen.h"
#include "defines.h"
-#include "globals.h"
-#include "setup.h"
-#include "menu.h"
-#include "level.h"
+#include "app/globals.h"
+#include "app/setup.h"
+#include "sector.h"
+#include "tilemap.h"
#include "gameloop.h"
#include "badguy.h"
+#include "player.h"
#include "scene.h"
-#include "button.h"
#include "tile.h"
+#include "tile_manager.h"
#include "resources.h"
-#include "music_manager.h"
+#include "background.h"
+#include "camera.h"
/* definitions to aid development */
#define MOUSE_LEFT_MARGIN 80
#define MOUSE_RIGHT_MARGIN (560-32)
-/* right_margin should noticed that the cursor is 32 pixels,
- so it should subtract that value */
-#define MOUSE_POS_SPEED 20
+
+/* scolling speed */
+#define KEYBOARD_SPEED 140
+#define MOUSE_SPEED 40
/* look */
#define SELECT_W 2 // size of the selections lines
#define SELECT_CLR 0, 255, 0, 255 // lines color (R, G, B, A)
-/* own declerations */
-/* crutial ones (main loop) */
-int le_init();
-void le_quit();
-void le_drawlevel();
-void le_drawinterface();
-void le_checkevents();
-void le_change(float x, float y, int tm, unsigned int c);
-void le_testlevel();
-void le_showhelp();
-void le_set_defaults(void);
-void le_activate_bad_guys(void);
+/* Frames per second: */
+
+#define FPS (1000 / 25)
+
+enum { TM_IA, TM_BG, TM_FG };
+
+LevelEditor::LevelEditor()
+{
+ level_subsets = FileSystem::dsubdirs("/levels", "level1.stl");
+ le_level_subset = new LevelSubset;
+
+ le_level = NULL;
+ le_levelnb = 1;
+ selected_game_object = NULL;
+
+ active_tm = TM_IA;
+ le_show_grid = true;
+ show_selections = true;
+
+ pos_x = pos_y = 0;
-void le_highlight_selection();
+ done = 0;
+ le_frame = 0; /* support for frames in some tiles, like waves and bad guys */
+ le_level_changed = false;
+ le_help_shown = false;
+
+ le_mouse_pressed[LEFT] = false;
+ le_mouse_pressed[RIGHT] = false;
+
+ le_mouse_clicked[LEFT] = false;
+ le_mouse_clicked[RIGHT] = false;
-void apply_level_settings_menu();
-void update_subset_settings_menu();
-void save_subset_settings_menu();
+ le_selection = new Surface(datadir + "/images/leveleditor/select.png", true);
-static Level* le_current_level;
+ select_tilegroup_menu_effect.init(false);
+ select_objects_menu_effect.init(false);
+ display_level_info.init(false);
-struct LevelEditorWorld
+ /* Load buttons */
+ le_save_level_bt = new Button("/images/icons/save.png","Save level", SDLK_F6,screen->w-64,32);
+ le_exit_bt = new Button("/images/icons/exit.png","Exit", SDLK_F10,screen->w-32,32);
+ le_next_level_bt = new Button("/images/icons/next.png","Next level", SDLK_PAGEUP,screen->w-64,0);
+ le_previous_level_bt = new Button("/images/icons/previous.png","Previous level",SDLK_PAGEDOWN,screen->w-32,0);
+ le_rubber_bt = new Button("/images/icons/rubber.png","Rubber",SDLK_DELETE,screen->w-32,48);
+ le_select_mode_one_bt = new Button ("/images/icons/select-mode1.png","Select single tile",SDLK_F3,screen->w-64,48);
+ le_select_mode_two_bt = new Button("/images/icons/select-mode2.png","Select multiple tiles",SDLK_F3,screen->w-64,48);
+ le_test_level_bt = new Button("/images/icons/test-level.png","Test level",SDLK_F4,screen->w-64,screen->h - 64);
+ le_settings_bt = new Button("/images/icons/settings.png","Level settings",SDLK_F5,screen->w-32,screen->h - 64);
+ le_move_left_bt = new Button("/images/icons/left.png","Move left",SDLK_LEFT,screen->w-80-16,0);
+ le_move_right_bt = new Button("/images/icons/right.png","Move right",SDLK_RIGHT,screen->w-80,0);
+ le_move_up_bt = new Button("/images/icons/up.png","Move up",SDLK_UP,screen->w-80,16);
+ le_move_down_bt = new Button("/images/icons/down.png","Move down",SDLK_DOWN,screen->w-80,32);
+ le_tilegroup_bt = new Button("/images/icons/tilegroup.png","Select Tilegroup", SDLK_F7,screen->w-64,64);
+ le_objects_bt = new Button("/images/icons/objects.png","Select Objects", SDLK_F8,screen->w-64,80);
+ le_object_select_bt = new Button("/images/icons/select-one.png","Select an Object", SDLK_s, screen->w - 64, screen->h-98);
+ le_object_properties_bt = new Button("/images/icons/properties.png","Edit object properties", SDLK_p, screen->w - 32, screen->h-98);
+ le_object_properties_bt->set_active(false);
+
+ mouse_select_object = new MouseCursor(datadir + "/images/status/select-cursor.png",1);
+ mouse_select_object->set_mid(16,16);
+
+ le_tilemap_panel = new ButtonPanel(screen->w-64,screen->h-32,32,32);
+ le_tilemap_panel->set_button_size(32,10);
+ le_tilemap_panel->additem(new Button("/images/icons/bkgrd.png","Background",SDLK_b,0,0),TM_BG);
+ le_tilemap_panel->additem(new Button("/images/icons/intact.png","Interactive",SDLK_i,0,0), TM_IA);
+ le_tilemap_panel->additem(new Button("/images/icons/frgrd.png","Foreground",SDLK_f,0,0),TM_FG);
+ le_tilemap_panel->highlight_last(true);
+ le_tilemap_panel->set_last_clicked(TM_IA);
+
+ le_current.Init();
+
+ init_menus();
+
+ SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
+}
+
+LevelEditor::~LevelEditor()
{
- std::vector<BadGuy> bad_guys;
- void arrays_free(void)
- {
- bad_guys.clear();
- }
+ SDL_EnableKeyRepeat(0, 0); // disables key repeating
- void add_bad_guy(float x, float y, BadGuyKind kind)
- {
- bad_guys.push_back(BadGuy(x,y,kind, false /* stay_on_platform */));
- }
+ unload_level();
+ delete le_selection;
+ delete leveleditor_menu;
+ delete subset_load_menu;
+ delete subset_new_menu;
+ delete subset_settings_menu;
+ delete level_settings_menu;
+ delete select_tilegroup_menu;
+ delete select_objects_menu;
+ delete le_save_level_bt;
+ delete le_exit_bt;
+ delete le_test_level_bt;
+ delete le_next_level_bt;
+ delete le_previous_level_bt;
+ delete le_move_right_bt;
+ delete le_move_left_bt;
+ delete le_move_up_bt;
+ delete le_move_down_bt;
+ delete le_rubber_bt;
+ delete le_select_mode_one_bt;
+ delete le_select_mode_two_bt;
+ delete le_settings_bt;
+ delete le_tilegroup_bt;
+ delete le_objects_bt;
+ delete le_tilemap_panel;
+ delete le_object_select_bt;
+ delete le_object_properties_bt;
+ delete mouse_select_object;
- void activate_bad_guys()
+ delete le_level_subset;
+ le_level_subset = 0;
+
+ for(ButtonPanelMap::iterator i = tilegroups_map.begin();
+ i != tilegroups_map.end(); ++i)
{
- for (std::vector<BadGuyData>::iterator i = le_current_level->badguy_data.begin();
- i != le_current_level->badguy_data.end();
- ++i)
- {
- add_bad_guy(i->x, i->y, i->kind);
- }
+ delete i->second;
}
-};
-
-struct TileOrObject
-{
- TileOrObject() : tile(0), obj(NULL) { is_tile = true; };
-
- void Tile(unsigned int set_to) { tile = set_to; is_tile = true; }
- void Object(GameObject* pobj) { obj = pobj; is_tile = false; }
- //Returns true for a tile
- bool IsTile() { return is_tile; };
- //Returns true for a GameObject
- bool IsObject() { return !is_tile; };
-
- bool is_tile; //true for tile (false for object)
- unsigned int tile;
- GameObject* obj;
-};
-
-/* leveleditor internals */
-static string_list_type level_subsets;
-static bool le_level_changed; /* if changes, ask for saving, when quiting*/
-static int pos_x, cursor_x, cursor_y, fire;
-static int le_level;
-static LevelEditorWorld le_world;
-static LevelSubset* le_level_subset;
-static int le_show_grid;
-static int le_frame;
-static Surface* le_selection;
-static int done;
-static TileOrObject le_current;
-static bool le_mouse_pressed[2];
-static Button* le_save_level_bt;
-static Button* le_exit_bt;
-static Button* le_test_level_bt;
-static Button* le_next_level_bt;
-static Button* le_previous_level_bt;
-static Button* le_move_right_bt;
-static Button* le_move_left_bt;
-static Button* le_rubber_bt;
-static Button* le_select_mode_one_bt;
-static Button* le_select_mode_two_bt;
-static Button* le_settings_bt;
-static Button* le_tilegroup_bt;
-static Button* le_objects_bt;
-static ButtonPanel* le_tilemap_panel;
-static Menu* leveleditor_menu;
-static Menu* subset_load_menu;
-static Menu* subset_new_menu;
-static Menu* subset_settings_menu;
-static Menu* level_settings_menu;
-static Menu* select_tilegroup_menu;
-static Menu* select_objects_menu;
-static Timer select_tilegroup_menu_effect;
-static Timer select_objects_menu_effect;
-typedef std::map<std::string, ButtonPanel*> ButtonPanelMap;
-static ButtonPanelMap tilegroups_map;
-static ButtonPanelMap objects_map;
-static std::string cur_tilegroup;
-static std::string cur_objects;
-
-static square selection;
-static int le_selection_mode;
-static SDL_Event event;
-TileMapType active_tm;
-
-// menu items for subset creation menu
-enum {
- MNID_CREATESUBSET
-};
-
-void le_set_defaults()
-{
- if(le_current_level != NULL)
+ for(ButtonPanelMap::iterator i = objects_map.begin();
+ i != objects_map.end(); ++i)
{
- /* Set defaults: */
-
- if(le_current_level->time_left == 0)
- le_current_level->time_left = 255;
+ delete i->second;
}
}
-int leveleditor(int levelnb)
+int LevelEditor::run(char* filename)
{
int last_time, now_time, i;
+ DrawingContext context;
- le_level = levelnb;
- if(le_init() != 0)
- return 1;
-
- /* Clear screen: */
+ le_level = NULL;
+ le_levelnb = 1;
- clearscreen(0, 0, 0);
- updatescreen();
-
- music_manager->halt_music();
+ SoundManager::get()->halt_music();
while (SDL_PollEvent(&event))
{}
+ if(filename != NULL)
+ if(load_level_subset(filename))
+ return 1;
+
while(true)
{
last_time = SDL_GetTicks();
le_frame++;
- le_checkevents();
+ checkevents();
if(Menu::current() == select_tilegroup_menu)
{
select_objects_menu->set_pos(screen->w - 64,82,-0.5,0.5);
}
- if(le_current_level != NULL)
+ if(le_level != NULL)
{
/* making events results to be in order */
- if(pos_x < 0)
- pos_x = 0;
- if(pos_x > (le_current_level->width * 32) - screen->w)
- pos_x = (le_current_level->width * 32) - screen->w;
/* draw the level */
- le_drawlevel();
+ context.set_translation(Vector(pos_x, pos_y));
+ drawlevel(context);
}
else
- clearscreen(0, 0, 0);
+ fillrect(0, 0, screen->w, screen->h, 0, 0, 0);
/* draw editor interface */
- le_drawinterface();
+ context.set_translation(Vector(0, 0));
+ drawinterface(context);
Menu* menu = Menu::current();
if(menu)
{
- menu->draw();
+ menu->draw(context);
menu->action();
if(menu == leveleditor_menu)
switch (leveleditor_menu->check())
{
case MNID_RETURNLEVELEDITOR:
- Menu::set_current(0);
+ if(le_level != NULL)
+ Menu::set_current(0);
+ else
+ Menu::set_current(leveleditor_menu);
break;
case MNID_SUBSETSETTINGS:
update_subset_settings_menu();
{
switch (level_settings_menu->check())
{
- case MNID_SUBSETSETTINGS:
+ case MNID_APPLY:
apply_level_settings_menu();
- Menu::set_current(leveleditor_menu);
+ Menu::set_current(NULL);
break;
default:
- //show_menu = true;
break;
}
}
default:
if(it >= 0)
{
- cur_tilegroup
- = select_tilegroup_menu->get_item_by_id(it).text;
+ cur_tilegroup = select_tilegroup_menu->get_item_by_id(it).text;
Menu::set_current(0);
- cur_objects.clear();
+ cur_objects = "";
}
break;
if(it >= 0)
{
cur_objects = select_objects_menu->get_item_by_id(it).text;
- cur_tilegroup.clear();
+ cur_tilegroup = "";
Menu::set_current(0);
}
default:
if(i >= 1)
{
- le_level_subset->load(level_subsets.item[i-1]);
- leveleditor_menu->item[3].kind = MN_GOTO;
- le_level = 1;
- le_world.arrays_free();
- delete le_current_level;
- le_current_level = new Level;
- if(le_current_level->load(le_level_subset->name, le_level) != 0)
- {
- le_quit();
+ if(load_level_subset(subset_load_menu->item[i+1].text.c_str()))
return 1;
- }
- le_set_defaults();
- le_current_level->load_gfx();
- le_world.activate_bad_guys();
-
- // FIXME:?
- Menu::set_current(leveleditor_menu);
}
break;
}
switch (i = subset_new_menu->check())
{
case MNID_CREATESUBSET:
- LevelSubset::create(subset_new_menu->item[2].input);
- le_level_subset->load(subset_new_menu->item[2].input);
- leveleditor_menu->item[3].kind = MN_GOTO;
- le_level = 1;
- le_world.arrays_free();
- delete le_current_level;
- le_current_level = new Level;
- if(le_current_level->load(le_level_subset->name, le_level) != 0)
- {
- le_quit();
- return 1;
- }
- le_set_defaults();
- le_current_level->load_gfx();
- le_world.activate_bad_guys();
- subset_new_menu->item[2].change_input("");
- // FIXME:? show_menu = true;
- Menu::set_current(leveleditor_menu);
+ LevelSubset::create(subset_new_menu->get_item_by_id(MNID_SUBSETNAME).input);
+ le_level_subset->load(subset_new_menu->get_item_by_id(MNID_SUBSETNAME).input.c_str());
+ leveleditor_menu->get_item_by_id(MNID_SUBSETSETTINGS).kind = MN_GOTO;
+ goto_level(1);
+ subset_new_menu->get_item_by_id(MNID_SUBSETNAME).change_input("");
+
+ Menu::set_current(subset_settings_menu);
break;
}
}
}
else if(menu == subset_settings_menu)
{
- if(le_level_subset->title.compare(subset_settings_menu->item[2].input) == 0 && le_level_subset->description.compare(subset_settings_menu->item[3].input) == 0 )
- subset_settings_menu->item[5].kind = MN_DEACTIVE;
+ if(le_level_subset->title.compare(subset_settings_menu->get_item_by_id(MNID_SUBSETTITLE).input) == 0 && le_level_subset->description.compare(subset_settings_menu->get_item_by_id(MNID_SUBSETDESCRIPTION).input) == 0 )
+ subset_settings_menu->get_item_by_id(MNID_SUBSETSAVECHANGES).kind = MN_DEACTIVE;
else
- subset_settings_menu->item[5].kind = MN_ACTION;
+ subset_settings_menu->get_item_by_id(MNID_SUBSETSAVECHANGES).kind = MN_ACTION;
switch (i = subset_settings_menu->check())
{
- case 5:
+ case MNID_SUBSETSAVECHANGES:
save_subset_settings_menu();
- //FIXME:show_menu = true;
Menu::set_current(leveleditor_menu);
break;
}
}
}
- mouse_cursor->draw();
+ MouseCursor::current()->draw(context);
if(done)
{
- le_quit();
return 0;
}
if (now_time < last_time + FPS)
SDL_Delay(last_time + FPS - now_time); /* delay some time */
- flipscreen();
+ context.do_drawing();
}
return done;
}
+int LevelEditor::load_level_subset(const char *filename)
+{
+ le_level_subset->load(filename);
+ leveleditor_menu->get_item_by_id(MNID_SUBSETSETTINGS).kind = MN_GOTO;
+ le_levelnb = 1;
+ goto_level(le_levelnb);
+
+ //GameSession* session = new GameSession(datadir + "/levels/" + le_level_subset->name + "/level1.stl", 0, ST_GL_DEMO_GAME);
+
+ Menu::set_current(NULL);
-void le_init_menus()
+ return 0;
+}
+
+void LevelEditor::init_menus()
{
- int i;
+ int i = 0;
leveleditor_menu = new Menu();
subset_load_menu = new Menu();
subset_load_menu->additem(MN_LABEL, "Load Level Subset", 0, 0);
subset_load_menu->additem(MN_HL, "", 0, 0);
- for(i = 0; i < level_subsets.num_items; ++i)
+ for(std::set<std::string>::iterator it = level_subsets.begin(); it != level_subsets.end(); ++it)
{
- subset_load_menu->additem(MN_ACTION,level_subsets.item[i],0,0, i+1);
+ subset_load_menu->additem(MN_ACTION,(*it),0,0, i+1);
}
subset_load_menu->additem(MN_HL,"",0,0);
subset_load_menu->additem(MN_BACK,"Back",0,0);
subset_new_menu->additem(MN_LABEL,"New Level Subset",0,0);
subset_new_menu->additem(MN_HL,"",0,0);
- subset_new_menu->additem(MN_TEXTFIELD,"Enter Name",0,0);
+ subset_new_menu->additem(MN_TEXTFIELD,"Enter Name",0,0,MNID_SUBSETNAME);
subset_new_menu->additem(MN_ACTION,"Create",0,0, MNID_CREATESUBSET);
subset_new_menu->additem(MN_HL,"",0,0);
subset_new_menu->additem(MN_BACK,"Back",0,0);
subset_settings_menu->additem(MN_LABEL,"Level Subset Settings",0,0);
subset_settings_menu->additem(MN_HL,"",0,0);
- subset_settings_menu->additem(MN_TEXTFIELD,"Title",0,0);
- subset_settings_menu->additem(MN_TEXTFIELD,"Description",0,0);
+ subset_settings_menu->additem(MN_TEXTFIELD,"Title",0,0,MNID_SUBSETTITLE);
+ subset_settings_menu->additem(MN_TEXTFIELD,"Description",0,0,MNID_SUBSETDESCRIPTION);
subset_settings_menu->additem(MN_HL,"",0,0);
- subset_settings_menu->additem(MN_ACTION,"Save Changes",0,0);
+ subset_settings_menu->additem(MN_ACTION,"Save Changes",0,0,MNID_SUBSETSAVECHANGES);
subset_settings_menu->additem(MN_HL,"",0,0);
subset_settings_menu->additem(MN_BACK,"Back",0,0);
level_settings_menu->arrange_left = true;
level_settings_menu->additem(MN_LABEL,"Level Settings",0,0);
level_settings_menu->additem(MN_HL,"",0,0);
- level_settings_menu->additem(MN_TEXTFIELD,"Name ",0,0);
- level_settings_menu->additem(MN_TEXTFIELD,"Author ",0,0);
- level_settings_menu->additem(MN_STRINGSELECT,"Theme ",0,0);
- level_settings_menu->additem(MN_STRINGSELECT,"Song ",0,0);
- level_settings_menu->additem(MN_STRINGSELECT,"Bg-Image",0,0);
- level_settings_menu->additem(MN_NUMFIELD,"Length ",0,0);
- level_settings_menu->additem(MN_NUMFIELD,"Time ",0,0);
- level_settings_menu->additem(MN_NUMFIELD,"Gravity",0,0);
- level_settings_menu->additem(MN_NUMFIELD,"Top Red ",0,0);
- level_settings_menu->additem(MN_NUMFIELD,"Top Green ",0,0);
- level_settings_menu->additem(MN_NUMFIELD,"Top Blue ",0,0);
- level_settings_menu->additem(MN_NUMFIELD,"Bottom Red ",0,0);
- level_settings_menu->additem(MN_NUMFIELD,"Bottom Green",0,0);
- level_settings_menu->additem(MN_NUMFIELD,"Bottom Blue",0,0);
+ level_settings_menu->additem(MN_TEXTFIELD, "Name ",0,0,MNID_NAME);
+ level_settings_menu->additem(MN_TEXTFIELD, "Author ",0,0,MNID_AUTHOR);
+ level_settings_menu->additem(MN_STRINGSELECT,"Song ",0,0,MNID_SONG);
+ level_settings_menu->additem(MN_STRINGSELECT,"Bg-Image",0,0,MNID_BGIMG);
+ level_settings_menu->additem(MN_STRINGSELECT,"Particle",0,0,MNID_PARTICLE);
+ level_settings_menu->additem(MN_NUMFIELD, "Length ",0,0,MNID_LENGTH);
+ level_settings_menu->additem(MN_NUMFIELD, "Height ",0,0,MNID_HEIGHT);
+ level_settings_menu->additem(MN_NUMFIELD, "Time ",0,0,MNID_TIME);
+ level_settings_menu->additem(MN_NUMFIELD, "Gravity ",0,0,MNID_GRAVITY);
+ level_settings_menu->additem(MN_NUMFIELD, "Bg-Img-Speed",0,0,MNID_BGSPEED);
+ level_settings_menu->additem(MN_NUMFIELD, "Top Red ",0,0,MNID_TopRed);
+ level_settings_menu->additem(MN_NUMFIELD, "Top Green ",0,0,MNID_TopGreen);
+ level_settings_menu->additem(MN_NUMFIELD, "Top Blue ",0,0,MNID_TopBlue);
+ level_settings_menu->additem(MN_NUMFIELD, "Bottom Red ",0,0,MNID_BottomRed);
+ level_settings_menu->additem(MN_NUMFIELD, "Bottom Green",0,0,MNID_BottomGreen);
+ level_settings_menu->additem(MN_NUMFIELD, "Bottom Blue ",0,0,MNID_BottomBlue);
level_settings_menu->additem(MN_HL,"",0,0);
level_settings_menu->additem(MN_ACTION,"Apply Changes",0,0,MNID_APPLY);
select_tilegroup_menu->arrange_left = true;
- select_tilegroup_menu->additem(MN_LABEL,"Select Tilegroup",0,0);
+ select_tilegroup_menu->additem(MN_LABEL,"Tilegroup",0,0);
select_tilegroup_menu->additem(MN_HL,"",0,0);
- std::vector<TileGroup>* tilegroups = TileManager::tilegroups();
+ std::set<TileGroup>* tilegroups = TileManager::tilegroups();
int tileid = 1;
- for(std::vector<TileGroup>::iterator it = tilegroups->begin();
- it != tilegroups->end(); ++it )
- {
- select_tilegroup_menu->additem(MN_ACTION, it->name, 0, 0, tileid);
- tileid++;
- tilegroups_map[(*it).name] = new ButtonPanel(screen->w - 64,96, 64, 318);
- i = 0;
-
- for(std::vector<int>::iterator sit = (*it).tiles.begin();
- sit != (*it).tiles.end(); ++sit, ++i)
+ for(std::set<TileGroup>::iterator it = tilegroups->begin();
+ it != tilegroups->end(); ++it )
{
- std::string imagefile = "/images/tilesets/" ;
- imagefile += TileManager::instance()->get(*sit)->filenames[0];
- Button* button = new Button(imagefile, it->name, SDLKey(SDLK_a + i),
- 0, 0, 32, 32);
- tilegroups_map[it->name]->additem(button, *sit);
+ select_tilegroup_menu->additem(MN_ACTION, it->name, 0, 0, tileid);
+ tileid++;
+ tilegroups_map[(*it).name] = new ButtonPanel(screen->w - 64,96, 64, 318);
+ i = 0;
+
+ for(std::vector<int>::const_iterator sit = (*it).tiles.begin();
+ sit != (*it).tiles.end(); ++sit, ++i)
+ {
+/* Tile& tile = TileManager::instance()->get(*sit);
+ Surface* image;
+ if(tile.editor_images.size() > 0)
+ image = tile.editor_images[0];
+ else if(tile.images.size() > 0)
+ image = tile.images[0];
+ else
+ // TODO use some notile image...
+ image = 0;
+
+ Button* button = new Button(image, it->name, SDLKey(SDLK_a + i),
+ 0, 0, 32, 32);
+ tilegroups_map[it->name]->additem(button, *sit);*/
+ }
}
- }
select_tilegroup_menu->additem(MN_HL,"",0,0);
select_objects_menu->arrange_left = true;
- select_objects_menu->additem(MN_LABEL,"Select Objects",0,0);
+ select_objects_menu->additem(MN_LABEL,"Objects",0,0);
select_objects_menu->additem(MN_HL,"",0,0);
+ // TODO fix this
select_objects_menu->additem(MN_ACTION,"BadGuys",0,0,1);
objects_map["BadGuys"] = new ButtonPanel(screen->w - 64,96, 64, 318);
for(int i = 0; i < NUM_BadGuyKinds; ++i)
{
- BadGuy bad_tmp(0,0,BadGuyKind(i),false);
- objects_map["BadGuys"]->additem(new Button("", "BadGuy",(SDLKey)(i+'a'),0,0,32,32),1000000+i);
- objects_map["BadGuys"]->manipulate_button(i)->set_game_object(new BadGuy(objects_map["BadGuys"]->manipulate_button(i)->get_pos().x,objects_map["BadGuys"]->manipulate_button(i)->get_pos().y,BadGuyKind(i),false));
+// BadGuy bad_tmp(BadGuyKind(i), 0, 0);
+// objects_map["BadGuys"]->additem(new Button(0, "BadGuy",(SDLKey)(i+'a'),0,0,32,32),1000000+i);
+/* FIXME: maybe addbutton should already have a parameter for the surface
+ objects_map["BadGuys"]->manipulate_button(i)->set_drawable(new
+ BadGuy(BadGuyKind(i),
+ objects_map["BadGuys"]->manipulate_button(i)->get_pos().x,
+ objects_map["BadGuys"]->manipulate_button(i)->get_pos().y
+ ));*/
}
select_objects_menu->additem(MN_HL,"",0,0);
}
-int le_init()
-{
- level_subsets = dsubdirs("/levels", "info");
-
- le_level_subset = new LevelSubset;
-
- active_tm = TM_IA;
-
- le_show_grid = true;
-
- /* level_changed = NO;*/
- fire = DOWN;
- done = 0;
- le_frame = 0; /* support for frames in some tiles, like waves and bad guys */
- le_level_changed = false;
- le_current_level = NULL;
-
- le_mouse_pressed[LEFT] = false;
- le_mouse_pressed[RIGHT] = false;
-
- le_selection = new Surface(datadir + "/images/leveleditor/select.png", USE_ALPHA);
-
- select_tilegroup_menu_effect.init(false);
- select_objects_menu_effect.init(false);
-
- /* Load buttons */
- le_save_level_bt = new Button("/images/icons/save.png","Save level", SDLK_F6,screen->w-64,32);
- le_exit_bt = new Button("/images/icons/exit.png","Exit", SDLK_F6,screen->w-32,32);
- le_next_level_bt = new Button("/images/icons/up.png","Next level", SDLK_PAGEUP,screen->w-64,0);
- le_previous_level_bt = new Button("/images/icons/down.png","Previous level",SDLK_PAGEDOWN,screen->w-32,0);
- le_rubber_bt = new Button("/images/icons/rubber.png","Rubber",SDLK_DELETE,screen->w-32,48);
- le_select_mode_one_bt = new Button ("/images/icons/select-mode1.png","Select single tile",SDLK_F3,screen->w-64,48);
- le_select_mode_two_bt = new Button("/images/icons/select-mode2.png","Select multiple tiles",SDLK_F3,screen->w-64,48);
- le_test_level_bt = new Button("/images/icons/test-level.png","Test level",SDLK_F4,screen->w-64,screen->h - 64);
- le_settings_bt = new Button("/images/icons/settings.png","Level settings",SDLK_F5,screen->w-32,screen->h - 64);
- le_move_left_bt = new Button("/images/icons/left.png","Move left",SDLK_LEFT,0,0);
- le_move_right_bt = new Button("/images/icons/right.png","Move right",SDLK_RIGHT,screen->w-80,0);
- le_tilegroup_bt = new Button("/images/icons/tilegroup.png","Select Tilegroup", SDLK_F7,screen->w-64,64);
- le_objects_bt = new Button("/images/icons/objects.png","Select Objects", SDLK_F7,screen->w-64,80);
-
- le_tilemap_panel = new ButtonPanel(screen->w-64,screen->h-32,32,32);
- le_tilemap_panel->set_button_size(32,10);
- le_tilemap_panel->additem(new Button("/images/icons/bkgrd.png","Background",SDLK_F4,0,0),TM_BG);
- le_tilemap_panel->additem(new Button("/images/icons/intact.png","Interactive",SDLK_F4,0,0),TM_IA);
- le_tilemap_panel->additem(new Button("/images/icons/frgrd.png","Foreground",SDLK_F4,0,0),TM_FG);
-
- le_init_menus();
-
- SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
-
- return 0;
-}
-
-void update_level_settings_menu()
+void LevelEditor::update_level_settings_menu()
{
char str[80];
- int i;
-
- level_settings_menu->item[2].change_input(le_current_level->name.c_str());
- level_settings_menu->item[3].change_input(le_current_level->author.c_str());
- sprintf(str,"%d",le_current_level->width);
-
- string_list_copy(level_settings_menu->item[4].list, dsubdirs("images/themes", "solid0.png"));
- string_list_copy(level_settings_menu->item[5].list, dfiles("music/",NULL, "-fast"));
- string_list_copy(level_settings_menu->item[6].list, dfiles("images/background",NULL, NULL));
- string_list_add_item(level_settings_menu->item[6].list,"");
- if((i = string_list_find(level_settings_menu->item[4].list,le_current_level->theme.c_str())) != -1)
- level_settings_menu->item[3].list->active_item = i;
- if((i = string_list_find(level_settings_menu->item[5].list,le_current_level->song_title.c_str())) != -1)
- level_settings_menu->item[4].list->active_item = i;
- if((i = string_list_find(level_settings_menu->item[6].list,le_current_level->bkgd_image.c_str())) != -1)
- level_settings_menu->item[5].list->active_item = i;
-
- level_settings_menu->item[7].change_input(str);
- sprintf(str,"%d",le_current_level->time_left);
- level_settings_menu->item[8].change_input(str);
- sprintf(str,"%2.0f",le_current_level->gravity);
- level_settings_menu->item[9].change_input(str);
- sprintf(str,"%d",le_current_level->bkgd_top.red);
- level_settings_menu->item[10].change_input(str);
- sprintf(str,"%d",le_current_level->bkgd_top.green);
- level_settings_menu->item[11].change_input(str);
- sprintf(str,"%d",le_current_level->bkgd_top.blue);
- level_settings_menu->item[12].change_input(str);
- sprintf(str,"%d",le_current_level->bkgd_bottom.red);
- level_settings_menu->item[13].change_input(str);
- sprintf(str,"%d",le_current_level->bkgd_bottom.green);
- level_settings_menu->item[14].change_input(str);
- sprintf(str,"%d",le_current_level->bkgd_bottom.blue);
- level_settings_menu->item[15].change_input(str);
+ std::set<std::string>::iterator it;
+
+ level_settings_menu->get_item_by_id(MNID_NAME).change_input(le_level->name.c_str());
+ level_settings_menu->get_item_by_id(MNID_AUTHOR).change_input(le_level->author.c_str());
+
+ level_settings_menu->get_item_by_id(MNID_SONG).list.first = FileSystem::dfiles("music/","", "-fast");
+ level_settings_menu->get_item_by_id(MNID_BGIMG).list.first = FileSystem::dfiles("images/background","", "");
+ level_settings_menu->get_item_by_id(MNID_BGIMG).list.first.insert("");
+ level_settings_menu->get_item_by_id(MNID_PARTICLE).list.first.insert("");
+ level_settings_menu->get_item_by_id(MNID_PARTICLE).list.first.insert("snow");
+ level_settings_menu->get_item_by_id(MNID_PARTICLE).list.first.insert("clouds");
+
+ if((it = level_settings_menu->get_item_by_id(MNID_SONG).list.first.find(le_level->get_sector("main")->song_title)) != level_settings_menu->get_item_by_id(MNID_SONG).list.first.end())
+ level_settings_menu->get_item_by_id(MNID_SONG).list.second = it;
+ if((it = level_settings_menu->get_item_by_id(MNID_BGIMG).list.first.find(le_level->get_sector("main")->background->get_image())) != level_settings_menu->get_item_by_id(MNID_BGIMG).list.first.end())
+ level_settings_menu->get_item_by_id(MNID_BGIMG).list.second = it;
+/* if((i = string_list_find(level_settings_menu->get_item_by_id(MNID_PARTICLE).list,le_level->get_sector("main")->particlesystem.c_str())) != -1)
+ level_settings_menu->get_item_by_id(MNID_PARTICLE).list->active_item = i;*/
+
+ sprintf(str,"%d",static_cast<int>(le_level->get_sector("main")->solids->get_width()));
+ level_settings_menu->get_item_by_id(MNID_LENGTH).change_input(str);
+ sprintf(str,"%d", static_cast<int>(le_level->get_sector("main")->solids->get_height()));
+ level_settings_menu->get_item_by_id(MNID_HEIGHT).change_input(str);
+ sprintf(str,"%d",le_level->time_left);
+ level_settings_menu->get_item_by_id(MNID_TIME).change_input(str);
+ sprintf(str,"%2.0f",le_level->get_sector("main")->gravity);
+ level_settings_menu->get_item_by_id(MNID_GRAVITY).change_input(str);
+ sprintf(str,"%2.2f", le_level->get_sector("main")->background->get_speed());
+ level_settings_menu->get_item_by_id(MNID_BGSPEED).change_input(str);
+ sprintf(str,"%d",le_level->get_sector("main")->background->get_gradient_top().red);
+ level_settings_menu->get_item_by_id(MNID_TopRed).change_input(str);
+ sprintf(str,"%d",le_level->get_sector("main")->background->get_gradient_top().green);
+ level_settings_menu->get_item_by_id(MNID_TopGreen).change_input(str);
+ sprintf(str,"%d",le_level->get_sector("main")->background->get_gradient_top().blue);
+ level_settings_menu->get_item_by_id(MNID_TopBlue).change_input(str);
+ sprintf(str,"%d",le_level->get_sector("main")->background->get_gradient_bottom().red);
+ level_settings_menu->get_item_by_id(MNID_BottomRed).change_input(str);
+ sprintf(str,"%d",le_level->get_sector("main")->background->get_gradient_bottom().green);
+ level_settings_menu->get_item_by_id(MNID_BottomGreen).change_input(str);
+ sprintf(str,"%d",le_level->get_sector("main")->background->get_gradient_bottom().blue);
+ level_settings_menu->get_item_by_id(MNID_BottomBlue).change_input(str);
}
-void update_subset_settings_menu()
+void LevelEditor::update_subset_settings_menu()
{
subset_settings_menu->item[2].change_input(le_level_subset->title.c_str());
subset_settings_menu->item[3].change_input(le_level_subset->description.c_str());
}
-void apply_level_settings_menu()
+void LevelEditor::apply_level_settings_menu()
{
int i;
i = false;
+ le_level_changed = true;
- le_current_level->name = level_settings_menu->item[2].input;
- le_current_level->author = level_settings_menu->item[3].input;
+ le_level->name = level_settings_menu->get_item_by_id(MNID_NAME).input;
+ le_level->author = level_settings_menu->get_item_by_id(MNID_AUTHOR).input;
- if(le_current_level->bkgd_image.compare(string_list_active(level_settings_menu->item[6].list)) != 0)
+ if(le_level->get_sector("main")->background->get_image().compare((*level_settings_menu->get_item_by_id(MNID_BGIMG).list.second)) != 0)
{
- le_current_level->bkgd_image = string_list_active(level_settings_menu->item[6].list);
+ le_level->get_sector("main")->background->set_image((*level_settings_menu->get_item_by_id(MNID_BGIMG).list.second), atoi(level_settings_menu->get_item_by_id(MNID_BGSPEED).input.c_str()));
i = true;
}
- if(le_current_level->theme.compare(string_list_active(level_settings_menu->item[4].list)) != 0)
+/* if(le_level->get_sector("main")->particlesystem.compare(string_list_active(level_settings_menu->get_item_by_id(MNID_PARTICLE).list)) != 0)
{
- le_current_level->theme = string_list_active(level_settings_menu->item[4].list);
- i = true;
- }
+ le_level->->get_sector("main")->particlesystem = string_list_active(level_settings_menu->get_item_by_id(MNID_PARTICLE).list);
+ }*/
- if(i)
+/* if(i)
{
- le_current_level->load_gfx();
- }
-
- le_current_level->song_title = string_list_active(level_settings_menu->item[5].list);
-
- le_current_level->change_size(atoi(level_settings_menu->item[7].input));
- le_current_level->time_left = atoi(level_settings_menu->item[8].input);
- le_current_level->gravity = atof(level_settings_menu->item[9].input);
- le_current_level->bkgd_top.red = atoi(level_settings_menu->item[10].input);
- le_current_level->bkgd_top.green = atoi(level_settings_menu->item[11].input);
- le_current_level->bkgd_top.blue = atoi(level_settings_menu->item[12].input);
- le_current_level->bkgd_bottom.red = atoi(level_settings_menu->item[13].input);
- le_current_level->bkgd_bottom.green = atoi(level_settings_menu->item[14].input);
- le_current_level->bkgd_bottom.blue = atoi(level_settings_menu->item[15].input);
+ le_level->load_gfx();
+ }*/
+
+ le_level->get_sector("main")->song_title = (*level_settings_menu->get_item_by_id(MNID_SONG).list.second);
+
+ le_level->get_sector("main")->solids->resize(
+ atoi(level_settings_menu->get_item_by_id(MNID_LENGTH).input.c_str()),
+ atoi(level_settings_menu->get_item_by_id(MNID_HEIGHT).input.c_str()));
+ le_level->time_left = atoi(level_settings_menu->get_item_by_id(MNID_TIME).input.c_str());
+ le_level->get_sector("main")->gravity = atof(level_settings_menu->get_item_by_id(MNID_GRAVITY).input.c_str());
+ le_level->get_sector("main")->background->set_gradient(Color(
+ atoi(level_settings_menu->get_item_by_id(MNID_TopRed).input.c_str()),
+ atoi(level_settings_menu->get_item_by_id(MNID_TopGreen).input.c_str()),
+ atoi(level_settings_menu->get_item_by_id(MNID_TopBlue).input.c_str())), Color(
+ atoi(level_settings_menu->get_item_by_id(MNID_BottomRed).input.c_str()),
+ atoi(level_settings_menu->get_item_by_id(MNID_BottomGreen).input.c_str()),
+ atoi(level_settings_menu->get_item_by_id(MNID_BottomBlue).input.c_str())));
}
-void save_subset_settings_menu()
+void LevelEditor::save_subset_settings_menu()
{
le_level_subset->title = subset_settings_menu->item[2].input;
le_level_subset->description = subset_settings_menu->item[3].input;
le_level_subset->save();
+ le_level_changed = false;
}
-void le_goto_level(int levelnb)
+void LevelEditor::unload_level()
{
- le_world.arrays_free();
-
- le_current_level->cleanup();
- if(le_current_level->load(le_level_subset->name.c_str(), levelnb) != 0)
- {
- le_current_level->load(le_level_subset->name.c_str(), le_level);
- }
- else
+ if(le_level_changed)
{
- le_level = levelnb;
+ char str[1024];
+ // TODO get level number
+ sprintf(str,"Save changes to level %d of %s?", 0/*le_level*/,le_level_subset->name.c_str());
+ Surface* surf = new Surface(le_level->get_sector("main")->background->get_image(), false);
+ if(confirm_dialog(surf, str))
+ {
+ le_level->save(le_level_subset->get_level_filename(le_levelnb));
+ }
+ if(surf != NULL)
+ delete surf;
}
- le_set_defaults();
-
- le_current_level->load_gfx();
+ delete le_level;
+ le_level_changed = false;
+}
- le_world.activate_bad_guys();
+void LevelEditor::goto_level(int levelnb)
+{
+ unload_level();
+ le_level = new Level();
+ le_level->load(le_level_subset->get_level_filename(levelnb));
+ display_level_info.start(2500);
+ le_levelnb = levelnb;
}
-void le_quit(void)
+void LevelEditor::drawminimap()
{
- /*if(level_changed == true)
- if(askforsaving() == CANCEL)
- return;*/ //FIXME
+#if 0
+// if(le_level == NULL)
+// return;
+
+ int mini_tile_width;
+ if((unsigned)screen->w - 64 > le_level->get_sector("main")->solids->get_width() * 4)
+ mini_tile_width = 4;
+ else if((unsigned)screen->w - 64 > le_level->get_sector("main")->solids->get_width() * 2)
+ mini_tile_width = 2;
+ else
+ mini_tile_width = 1;
+ int left_offset = (screen->w - 64 - le_level->get_sector("main")->solids->get_width()*mini_tile_width) / 2;
+
+ int mini_tile_height;
+ if((unsigned)screen->h > le_level->get_sector("main")->solids->get_height() * 4)
+ mini_tile_height = 4;
+ else if((unsigned)screen->h > le_level->get_sector("main")->solids->get_height() * 2)
+ mini_tile_height = 2;
+ else
+ mini_tile_height = 1;
- SDL_EnableKeyRepeat(0, 0); // disables key repeating
+ for (unsigned int y = 0; y < le_level->get_sector("main")->solids->get_height(); ++y)
+ for (unsigned int x = 0; x < le_level->get_sector("main")->solids->get_width(); ++x)
+ {
- delete le_selection;
- delete leveleditor_menu;
- delete subset_load_menu;
- delete subset_new_menu;
- delete subset_settings_menu;
- delete level_settings_menu;
- delete select_tilegroup_menu;
- delete select_objects_menu;
- delete le_save_level_bt;
- delete le_exit_bt;
- delete le_test_level_bt;
- delete le_next_level_bt;
- delete le_previous_level_bt;
- delete le_move_right_bt;
- delete le_move_left_bt;
- delete le_rubber_bt;
- delete le_select_mode_one_bt;
- delete le_select_mode_two_bt;
- delete le_settings_bt;
- delete le_tilegroup_bt;
- delete le_objects_bt;
- delete le_tilemap_panel;
+ Tile::draw_stretched(left_offset + mini_tile_width*x, y * mini_tile_height,
+ mini_tile_width , mini_tile_height, le_level->bg_tiles[y * le_level->get_sector("main")->solids->get_width() + x]);
- delete le_current_level;
- le_current_level = 0;
- delete le_level_subset;
- le_level_subset = 0;
+ Tile::draw_stretched(left_offset + mini_tile_width*x, y * mini_tile_height,
+ mini_tile_width , mini_tile_height, le_level->ia_tiles[y * le_level->get_sector("main")->solids->get_width() + x]);
- for(ButtonPanelMap::iterator i = tilegroups_map.begin();
- i != tilegroups_map.end(); ++i)
- {
- delete i->second;
- }
- for(ButtonPanelMap::iterator i = objects_map.begin();
- i != objects_map.end(); ++i)
- {
- delete i->second;
- }
+ Tile::draw_stretched(left_offset + mini_tile_width*x, y * mini_tile_height,
+ mini_tile_width , mini_tile_height, le_level->fg_tiles[y + le_level->get_sector("main")->solids->get_width() + x]);
+
+ }
+
+ fillrect(left_offset, 0,
+ le_level->get_sector("main")->solids->get_width()*mini_tile_width, le_level->get_sector("main")->solids->get_height()*mini_tile_height,
+ 200, 200, 200, 96);
+
+ fillrect(left_offset + (pos_x/32)*mini_tile_width, (pos_y/32)*mini_tile_height,
+ (VISIBLE_TILES_X-3)*mini_tile_width, 2,
+ 200, 200, 200, 200);
+ fillrect(left_offset + (pos_x/32)*mini_tile_width, (pos_y/32)*mini_tile_height,
+ 2, (VISIBLE_TILES_Y-1)*mini_tile_height,
+ 200, 200, 200, 200);
+ fillrect(left_offset + (pos_x/32)*mini_tile_width + (VISIBLE_TILES_X-3)*mini_tile_width - 2, (pos_y/32)*mini_tile_height,
+ 2, (VISIBLE_TILES_Y-1)*mini_tile_height,
+ 200, 200, 200, 200);
+ fillrect(left_offset + (pos_x/32)*mini_tile_width, (pos_y/32)*mini_tile_height + (VISIBLE_TILES_Y-1)*mini_tile_height - 2,
+ (VISIBLE_TILES_X-3)*mini_tile_width, 2,
+ 200, 200, 200, 200);
+#endif
}
-void le_drawinterface()
+void LevelEditor::drawinterface(DrawingContext &context)
{
int x,y;
char str[80];
- if(le_current_level != NULL)
+ if(le_level != NULL)
{
/* draw a grid (if selected) */
if(le_show_grid)
{
- for(x = 0; x < 19; x++)
+ for(x = 0; x < VISIBLE_TILES_X; x++)
fillrect(x*32 - ((int)pos_x % 32), 0, 1, screen->h, 225, 225, 225,255);
- for(y = 0; y < 15; y++)
- fillrect(0, y*32, screen->w - 32, 1, 225, 225, 225,255);
+ for(y = 0; y < VISIBLE_TILES_Y; y++)
+ fillrect(0, y*32 - ((int)pos_y % 32), screen->w, 1, 225, 225, 225,255);
}
}
- if(le_selection_mode == CURSOR)
- le_selection->draw( cursor_x - pos_x, cursor_y);
- else if(le_selection_mode == SQUARE)
+ if(show_minimap) // use_gl because the minimap isn't shown correctly in software mode. Any idea? FIXME Possible reasons: SDL_SoftStretch is a hack itsself || an alpha blitting issue SDL can't handle in software mode
+ drawminimap();
+
+ if(show_selections && MouseCursor::current() != mouse_select_object)
{
- int w, h;
- le_highlight_selection();
- /* draw current selection */
- w = selection.x2 - selection.x1;
- h = selection.y2 - selection.y1;
- fillrect(selection.x1 - pos_x, selection.y1, w, SELECT_W, SELECT_CLR);
- fillrect(selection.x1 - pos_x + w, selection.y1, SELECT_W, h, SELECT_CLR);
- fillrect(selection.x1 - pos_x, selection.y1 + h, w, SELECT_W, SELECT_CLR);
- fillrect(selection.x1 - pos_x, selection.y1, SELECT_W, h, SELECT_CLR);
+ if(le_selection_mode == CURSOR)
+ {
+ if(le_current.IsTile())
+ context.draw_surface(le_selection, Vector(cursor_x - pos_x, cursor_y - pos_y), LAYER_GUI);
+ }
+ else if(le_selection_mode == SQUARE)
+ {
+ int w, h;
+ highlight_selection();
+ /* draw current selection */
+ w = selection.x2 - selection.x1;
+ h = selection.y2 - selection.y1;
+ context.draw_filled_rect(Vector(selection.x1 - pos_x, selection.y1 - pos_y), Vector(w, SELECT_W), Color(SELECT_CLR), LAYER_GUI);
+ context.draw_filled_rect(Vector(selection.x1 - pos_x + w, selection.y1 - pos_y), Vector(SELECT_W, h), Color(SELECT_CLR), LAYER_GUI);
+ context.draw_filled_rect(Vector(selection.x1 - pos_x, selection.y1 - pos_y + h), Vector(w, SELECT_W), Color(SELECT_CLR), LAYER_GUI);
+ context.draw_filled_rect(Vector(selection.x1 - pos_x, selection.y1 - pos_y), Vector(SELECT_W, h), Color(SELECT_CLR), LAYER_GUI);
+ }
}
/* draw button bar */
- fillrect(screen->w - 64, 0, 64, screen->h, 50, 50, 50,255);
+ context.draw_filled_rect(Vector(screen->w - 64, 0), Vector(64, screen->h), Color(50, 50, 50,255), LAYER_GUI);
if(le_current.IsTile())
{
- Tile::draw(19 * 32, 14 * 32, le_current.tile);
+// le_level->get_sector("main")->solids->draw(context);
+
+/*screen->w - 32, screen->h - 32, le_current.tile);
if(TileManager::instance()->get(le_current.tile)->editor_images.size() > 0)
- TileManager::instance()->get(le_current.tile)->editor_images[0]->draw( 19 * 32, 14 * 32);
+ TileManager::instance()->get(le_current.tile)->editor_images[0]->draw( screen->w - 32, screen->h - 32);*/
+ }
+#if 0 // XXX FIXME TODO: Do we have a new solution for draw_on_screen()?
+ if(le_current.IsObject() && MouseCursor::current() != mouse_select_object)
+ {
+ le_current.obj->draw_on_screen(screen->w - 32, screen->h - 32);
+ le_current.obj->draw_on_screen(cursor_x,cursor_y);
}
-
- //if(le_current.IsObject())
- //printf("");
+#endif
- if(le_current_level != NULL)
+ if(mouse_select_object && selected_game_object != NULL)
{
- le_save_level_bt->draw();
- le_exit_bt->draw();
- le_test_level_bt->draw();
- le_next_level_bt->draw();
- le_previous_level_bt->draw();
- le_rubber_bt->draw();
+ fillrect(selected_game_object->base.x-pos_x,selected_game_object->base.y-pos_y,selected_game_object->base.width,3,255,0,0,255);
+ fillrect(selected_game_object->base.x-pos_x,selected_game_object->base.y-pos_y,3,selected_game_object->base.height,255,0,0,255);
+ fillrect(selected_game_object->base.x-pos_x,selected_game_object->base.y-pos_y+selected_game_object->base.height,selected_game_object->base.width,3,255,0,0,255);
+ fillrect(selected_game_object->base.x-pos_x+selected_game_object->base.width,selected_game_object->base.y-pos_y,3,selected_game_object->base.height,255,0,0,255);
+ }
+
+ if(le_level != NULL)
+ {
+ le_save_level_bt->draw(context);
+ le_exit_bt->draw(context);
+ le_test_level_bt->draw(context);
+ le_next_level_bt->draw(context);
+ le_previous_level_bt->draw(context);
+ le_rubber_bt->draw(context);
if(le_selection_mode == SQUARE)
- le_select_mode_one_bt->draw();
+ le_select_mode_one_bt->draw(context);
else if(le_selection_mode == CURSOR)
- le_select_mode_two_bt->draw();
- le_settings_bt->draw();
- le_move_right_bt->draw();
- le_move_left_bt->draw();
- le_tilegroup_bt->draw();
- le_objects_bt->draw();
+ le_select_mode_two_bt->draw(context);
+ le_settings_bt->draw(context);
+ le_move_right_bt->draw(context);
+ le_move_left_bt->draw(context);
+ le_move_up_bt->draw(context);
+ le_move_down_bt->draw(context);
+ le_tilegroup_bt->draw(context);
+ le_objects_bt->draw(context);
if(!cur_tilegroup.empty())
- tilegroups_map[cur_tilegroup]->draw();
+ tilegroups_map[cur_tilegroup]->draw(context);
else if(!cur_objects.empty())
{
- objects_map[cur_objects]->draw();
+ objects_map[cur_objects]->draw(context);
+ }
+
+ le_tilemap_panel->draw(context);
+
+ if(!cur_objects.empty())
+ {
+ le_object_select_bt->draw(context);
+ le_object_properties_bt->draw(context);
}
- le_tilemap_panel->draw();
+ sprintf(str, "%d/%d", le_levelnb, le_level_subset->get_num_levels());
+ context.draw_text(white_text, str, Vector((le_level_subset->get_num_levels() < 10) ? -10 : 0, 16), LEFT_ALLIGN, LAYER_GUI);
- sprintf(str, "%d/%d", le_level,le_level_subset->levels);
- white_text->drawf(str, -10, 16, A_RIGHT, A_TOP, 0);
+ if(!le_help_shown)
+ context.draw_text(white_small_text, "F1 for Help", Vector(10, 430), LEFT_ALLIGN, LAYER_GUI);
- white_small_text->draw("F1 for Help", 10, 430, 1);
+ if(display_level_info.check())
+ context.draw_text(white_text, le_level->name.c_str(), Vector(screen->w/2, 0), CENTER_ALLIGN, LAYER_GUI);
}
else
{
if(!Menu::current())
- white_small_text->draw("No Level Subset loaded - Press ESC and choose one in the menu", 10, 430, 1);
+ context.draw_text(white_small_text, "No Level Subset loaded - Press ESC and choose one in the menu", Vector(10, 430), LEFT_ALLIGN, LAYER_GUI);
else
- white_small_text->draw("No Level Subset loaded", 10, 430, 1);
+ context.draw_text(white_small_text, "No Level Subset loaded", Vector(10, 430), LEFT_ALLIGN, LAYER_GUI);
}
}
-void le_drawlevel()
+void LevelEditor::drawlevel(DrawingContext& context)
{
- unsigned int y,x,i,s;
- Uint8 a;
+// unsigned int y,x;
+// Uint8 a;
/* Draw the real background */
- if(le_current_level->bkgd_image[0] != '\0')
+ le_level->get_sector("main")->background->draw(context);
+
+ if(le_current.IsTile())
{
- s = pos_x / 30;
- le_current_level->img_bkgd->draw_part(s,0,0,0,
- le_current_level->img_bkgd->w - s - 32, le_current_level->img_bkgd->h);
- le_current_level->img_bkgd->draw_part(0,0,screen->w - s - 32 ,0,s,
- le_current_level->img_bkgd->h);
+//le_level->get_sector("main")->solids->draw(context);
+/*
+ Tile::draw(cursor_x-pos_x, cursor_y-pos_y,le_current.tile,128);
+ if(!TileManager::instance()->get(le_current.tile)->images.empty())
+ fillrect(cursor_x-pos_x,cursor_y-pos_y,TileManager::instance()->get(le_current.tile)->images[0]->w,TileManager::instance()->get(le_current.tile)->images[0]->h,50,50,50,50);*/
}
- else
+#if 0 // XXX FIXME TODO: Do we have a new solution for move_to()?
+ if(le_current.IsObject())
{
- drawgradient(le_current_level->bkgd_top, le_current_level->bkgd_bottom);
+ le_current.obj->move_to(cursor_x, cursor_y);
}
+#endif
/* clearscreen(current_level.bkgd_red, current_level.bkgd_green, current_level.bkgd_blue); */
- for (y = 0; y < 15; ++y)
- for (x = 0; x < 20; ++x)
+le_level->get_sector("main")->solids->draw(context);
+
+// FIXME: make tiles to be drawn semi-transparent when not selected
+#if 0
+ for (y = 0; y < VISIBLE_TILES_Y && y < (unsigned)le_level->get_section("main")->height; ++y)
+ for (x = 0; x < (unsigned)VISIBLE_TILES_X - 2; ++x)
{
if(active_tm == TM_BG)
else
a = 128;
- Tile::draw(32*x - fmodf(pos_x, 32), y * 32, le_current_level->bg_tiles[y][x + (int)(pos_x / 32)],a);
+ Tile::draw(32*x - fmodf(pos_x, 32), y*32 - fmodf(pos_y, 32),
+ le_level->bg_tiles[ (y + (int)(pos_y / 32)) * le_level->get_sector("main")->solids->get_width() +
+ (x + (int)(pos_x / 32))],a);
if(active_tm == TM_IA)
a = 255;
else
a = 128;
- Tile::draw(32*x - fmodf(pos_x, 32), y * 32, le_current_level->ia_tiles[y][x + (int)(pos_x / 32)],a);
+ Tile::draw(32*x - fmodf(pos_x, 32), y*32 - fmodf(pos_y, 32),
+ le_level->ia_tiles[ (y + (int)(pos_y / 32)) * le_level->get_section("main")->width +
+ (x + (int)(pos_x / 32))],a);
+
if(active_tm == TM_FG)
a = 255;
else
a = 128;
- Tile::draw(32*x - fmodf(pos_x, 32), y * 32, le_current_level->fg_tiles[y][x + (int)(pos_x / 32)],a);
+ Tile::draw(32*x - fmodf(pos_x, 32), y*32 - fmodf(pos_y, 32),
+ le_level->fg_tiles[ (y + (int)(pos_y / 32)) * le_level->get_sector("main")->solids->get_width() +
+ (x + (int)(pos_x / 32))],a);
/* draw whats inside stuff when cursor is selecting those */
/* (draw them all the time - is this the right behaviour?) */
- if(TileManager::instance()->get(le_current_level->ia_tiles[y][x + (int)(pos_x / 32)])->editor_images.size() > 0)
- TileManager::instance()->get(le_current_level->ia_tiles[y][x + (int)(pos_x / 32)])->editor_images[0]->draw( x * 32 - ((int)pos_x % 32), y*32);
+ Tile* edit_image = TileManager::instance()->get(
+ le_level->ia_tiles
+ [ (y + (int)(pos_y / 32)) * le_level->get_section("main")->width + (x + (int)(pos_x / 32))]);
+ if(edit_image && !edit_image->editor_images.empty())
+ edit_image->editor_images[0]->draw( x * 32 - ((int)pos_x % 32), y*32 - ((int)pos_y % 32));
}
-
+#endif
/* Draw the Bad guys: */
- for (i = 0; i < le_world.bad_guys.size(); ++i)
+ for (std::vector<GameObject*>::iterator it = le_level->get_sector("main")->gameobjects.begin();
+ it != le_level->get_sector("main")->gameobjects.end(); ++it)
{
+ BadGuy* badguy = dynamic_cast<BadGuy*> (*it);
+ if(badguy == 0)
+ continue;
+
/* to support frames: img_bsod_left[(frame / 5) % 4] */
-
- scroll_x = pos_x;
- le_world.bad_guys[i].draw();
+ badguy->draw(context);
}
-
/* Draw the player: */
/* for now, the position is fixed at (100, 240) */
- largetux.walk_right->draw( 100 - pos_x, 240);
+// largetux.walk_right->draw(context, Vector(100 - pos_x, 240 - pos_y), LAYER_OBJECTS-1);
}
-void le_checkevents()
+void LevelEditor::change_object_properties(GameObject *pobj)
+{
+ DrawingContext context;
+
+ Menu* object_properties_menu = new Menu();
+ bool loop = true;
+
+ std::string type = typeid(pobj).name();
+ object_properties_menu->additem(MN_LABEL, type + " Properties",0,0);
+ object_properties_menu->additem(MN_HL,"",0,0);
+
+ BadGuy* pbad = dynamic_cast<BadGuy*>(pobj);
+ if(pobj != 0)
+ {
+ object_properties_menu->additem(MN_STRINGSELECT,"Kind",0,0,1);
+ for(int i = 0; i < NUM_BadGuyKinds; ++i)
+ {
+ object_properties_menu->get_item_by_id(1).list.first.insert(
+ badguykind_to_string(static_cast<BadGuyKind>(i)));
+ if(pbad->kind == i)
+ object_properties_menu->get_item_by_id(1).list.second = object_properties_menu->get_item_by_id(1).list.first.find(badguykind_to_string(static_cast<BadGuyKind>(i)));
+ }
+ object_properties_menu->additem(MN_TOGGLE,"StayOnPlatform",pbad->stay_on_platform,0,2);
+ }
+
+ object_properties_menu->additem(MN_HL,"",0,0);
+ object_properties_menu->additem(MN_ACTION,"Ok",0,0,3);
+
+ Menu::set_current(object_properties_menu);
+
+ while(loop)
+ {
+ SDL_Event event;
+
+ while (SDL_PollEvent(&event))
+ {
+ object_properties_menu->event(event);
+ }
+
+ //cap_screen->draw(0,0);
+
+ object_properties_menu->draw(context);
+ object_properties_menu->action();
+
+ switch (object_properties_menu->check())
+ {
+ case 3:
+ {
+ BadGuy* pbad = dynamic_cast<BadGuy*>(pobj);
+ if(pbad != 0) {
+ BadGuy* pbad = dynamic_cast<BadGuy*>(pobj);
+ pbad->kind = badguykind_from_string((*object_properties_menu->get_item_by_id(1).list.second));
+ pbad->stay_on_platform = object_properties_menu->get_item_by_id(2).toggled;
+ }
+ loop = false;
+ break;
+ }
+ default:
+ break;
+ }
+
+ if(Menu::current() == NULL)
+ loop = false;
+
+ mouse_cursor->draw(context);
+// context.draw_filled_rect();
+ SDL_Delay(25);
+ }
+
+ //delete cap_screen;
+ Menu::set_current(0);
+ delete object_properties_menu;
+}
+
+
+void LevelEditor::checkevents()
{
SDLKey key;
SDLMod keymod;
if (Menu::current())
{
Menu::current()->event(event);
+ if(!le_level && !Menu::current())
+ Menu::set_current(leveleditor_menu);
}
else
{
{
case SDLK_ESCAPE:
Menu::set_current(leveleditor_menu);
- case SDLK_LEFT:
- if(fire == DOWN)
- cursor_x -= KEY_CURSOR_SPEED;
- else
- cursor_x -= KEY_CURSOR_FASTSPEED;
-
- if(cursor_x < pos_x + MOUSE_LEFT_MARGIN)
- pos_x = cursor_x - MOUSE_LEFT_MARGIN;
-
- break;
- case SDLK_RIGHT:
- if(fire == DOWN)
- cursor_x += KEY_CURSOR_SPEED;
- else
- cursor_x += KEY_CURSOR_FASTSPEED;
-
- if(cursor_x > pos_x + MOUSE_RIGHT_MARGIN-32)
- pos_x = cursor_x - MOUSE_RIGHT_MARGIN+32;
-
- break;
- case SDLK_UP:
- if(fire == DOWN)
- cursor_y -= KEY_CURSOR_SPEED;
- else
- cursor_y -= KEY_CURSOR_FASTSPEED;
-
- if(cursor_y < 0)
- cursor_y = 0;
- break;
- case SDLK_DOWN:
- if(fire == DOWN)
- cursor_y += KEY_CURSOR_SPEED;
- else
- cursor_y += KEY_CURSOR_FASTSPEED;
-
- if(cursor_y > screen->h-32)
- cursor_y = screen->h-32;
- break;
- case SDLK_LCTRL:
- fire =UP;
break;
case SDLK_F1:
- le_showhelp();
+ if(le_level != NULL)
+ showhelp();
break;
case SDLK_HOME:
cursor_x = 0;
pos_x = cursor_x;
break;
case SDLK_END:
- cursor_x = (le_current_level->width * 32) - 32;
+ cursor_x = (le_level->get_sector("main")->solids->get_width() * 32) - 32;
pos_x = cursor_x;
break;
case SDLK_F9:
break;
}
break;
- case SDL_KEYUP: /* key released */
- switch(event.key.keysym.sym)
- {
- case SDLK_LCTRL:
- fire = DOWN;
- break;
- default:
- break;
- }
- break;
case SDL_MOUSEBUTTONDOWN:
if(event.button.button == SDL_BUTTON_LEFT)
{
le_mouse_pressed[LEFT] = true;
selection.x1 = event.motion.x + pos_x;
- selection.y1 = event.motion.y;
+ selection.y1 = event.motion.y + pos_y;
selection.x2 = event.motion.x + pos_x;
- selection.y2 = event.motion.y;
+ selection.y2 = event.motion.y + pos_y;
}
else if(event.button.button == SDL_BUTTON_RIGHT)
{
break;
case SDL_MOUSEBUTTONUP:
if(event.button.button == SDL_BUTTON_LEFT)
+ {
le_mouse_pressed[LEFT] = false;
+ le_mouse_clicked[LEFT] = true;
+ }
else if(event.button.button == SDL_BUTTON_RIGHT)
+ {
le_mouse_pressed[RIGHT] = false;
+ le_mouse_clicked[RIGHT] = true;
+ }
break;
case SDL_MOUSEMOTION:
x = event.motion.x;
y = event.motion.y;
- if(le_current.IsTile())
- {
- cursor_x = ((int)(pos_x + x) / 32) * 32;
- cursor_y = ((int) y / 32) * 32;
- }
- else
- {
- cursor_x = x;
- cursor_y = y;
- }
+ if(le_current.IsTile())
+ {
+ cursor_x = ((int)(pos_x + x) / 32) * 32;
+ cursor_y = ((int)(pos_y + y) / 32) * 32;
+ }
+ else
+ {
+ cursor_x = x;
+ cursor_y = y;
+ }
if(le_mouse_pressed[LEFT])
{
selection.x2 = x + pos_x;
- selection.y2 = y;
+ selection.y2 = y + pos_y;
}
if(le_mouse_pressed[RIGHT])
{
pos_x += -1 * event.motion.xrel;
+ pos_y += -1 * event.motion.yrel;
}
}
break;
- case SDL_QUIT: // window closed
- done = 1;
- break;
default:
break;
}
}
+ else if(event.type == SDL_QUIT) /* window closing */
+ {
+ done = 1;
+ }
}
- if(le_current_level != NULL)
+ if(le_level != NULL)
{
if(event.type == SDL_KEYDOWN || event.type == SDL_KEYUP || ((event.type == SDL_MOUSEBUTTONDOWN || SDL_MOUSEMOTION) && (event.motion.x > screen->w-64 && event.motion.x < screen->w &&
event.motion.y > 0 && event.motion.y < screen->h)))
/* Check for button events */
le_test_level_bt->event(event);
if(le_test_level_bt->get_state() == BUTTON_CLICKED)
- le_testlevel();
+ testlevel();
le_save_level_bt->event(event);
if(le_save_level_bt->get_state() == BUTTON_CLICKED)
- le_current_level->save(le_level_subset->name.c_str(),le_level);
+ le_level->save(le_level_subset->name.c_str());
le_exit_bt->event(event);
if(le_exit_bt->get_state() == BUTTON_CLICKED)
{
le_next_level_bt->event(event);
if(le_next_level_bt->get_state() == BUTTON_CLICKED)
{
- if(le_level < le_level_subset->levels)
+ if(le_levelnb < le_level_subset->get_num_levels())
{
- le_goto_level(++le_level);
+ goto_level(le_levelnb+1);
}
else
{
Level new_lev;
char str[1024];
- sprintf(str,"Level %d doesn't exist. Create it?",le_level+1);
- if(confirm_dialog(str))
+ sprintf(str,"Level %d doesn't exist. Create it?",le_levelnb+1);
+ Surface* surf = new Surface(le_level->get_sector("main")->background->get_image(), false);
+ if(confirm_dialog(surf, str))
{
- new_lev.init_defaults();
- new_lev.save(le_level_subset->name.c_str(),++le_level);
- le_level_subset->levels = le_level;
- le_goto_level(le_level);
+ le_level_subset->add_level("newlevel.stl");
+ new_lev.save(le_level_subset->get_level_filename(le_levelnb+1));
+ goto_level(le_levelnb);
}
+ if(surf != NULL)
+ delete surf;
}
}
le_previous_level_bt->event(event);
if(le_previous_level_bt->get_state() == BUTTON_CLICKED)
{
- if(le_level > 1)
- le_goto_level(--le_level);
+ if(le_levelnb > 1)
+ goto_level(le_levelnb -1);
}
le_rubber_bt->event(event);
if(le_rubber_bt->get_state() == BUTTON_CLICKED)
le_current.Tile(0);
+ if(!cur_objects.empty())
+ {
+ le_object_select_bt->event(event);
+ if(le_object_select_bt->get_state() == BUTTON_CLICKED)
+ {
+ MouseCursor::set_current(mouse_select_object);
+ }
+
+ le_object_properties_bt->event(event);
+ if(le_object_properties_bt->get_state() == BUTTON_CLICKED)
+ {
+ change_object_properties(selected_game_object);
+ }
+ }
+
+
if(le_selection_mode == SQUARE)
{
le_select_mode_one_bt->event(event);
if(le_select_mode_two_bt->get_state() == BUTTON_CLICKED)
le_selection_mode = SQUARE;
}
-
+ ButtonPanelMap::iterator it;
le_tilegroup_bt->event(event);
- if(le_tilegroup_bt->get_state() == BUTTON_CLICKED)
+ switch (le_tilegroup_bt->get_state())
{
+ case BUTTON_CLICKED:
Menu::set_current(select_tilegroup_menu);
select_tilegroup_menu_effect.start(200);
select_tilegroup_menu->set_pos(screen->w - 64,100,-0.5,0.5);
+ break;
+ case BUTTON_WHEELUP:
+ if(cur_tilegroup.empty())
+ {
+ cur_tilegroup = tilegroups_map.begin()->first;
+ }
+ else
+ {
+ it = tilegroups_map.find(cur_tilegroup);
+ if((++it) == tilegroups_map.end())
+ {
+ cur_tilegroup = tilegroups_map.begin()->first;
+ }
+ else
+ {
+ cur_tilegroup = (*it).first;
+ }
+ }
+
+ cur_objects = "";
+ break;
+ case BUTTON_WHEELDOWN:
+ it = tilegroups_map.find(cur_tilegroup);
+ if(it == tilegroups_map.begin())
+ {
+ cur_tilegroup = tilegroups_map.rbegin()->first;
+ cur_objects = "";
+ break;
+ }
+ if(--it != --tilegroups_map.begin())
+ cur_tilegroup = (*it).first;
+ else
+ cur_tilegroup = tilegroups_map.rbegin()->first;
+
+ cur_objects = "";
+ break;
+ default:
+ break;
}
le_objects_bt->event(event);
- if(le_objects_bt->get_state() == BUTTON_CLICKED)
+ switch (le_objects_bt->get_state())
{
+ case BUTTON_CLICKED:
Menu::set_current(select_objects_menu);
select_objects_menu_effect.start(200);
select_objects_menu->set_pos(screen->w - 64,100,-0.5,0.5);
+ break;
+ case BUTTON_WHEELUP:
+ it = objects_map.find(cur_objects);
+ if(it == objects_map.end())
+ {
+ cur_objects = objects_map.begin()->first;
+ cur_tilegroup = "";
+ break;
+ }
+ if(++it != objects_map.end())
+ cur_objects = (*it).first;
+ else
+ cur_objects = objects_map.begin()->first;
+
+ cur_tilegroup = "";
+ break;
+ case BUTTON_WHEELDOWN:
+ it = objects_map.find(cur_objects);
+ if(it == objects_map.begin())
+ {
+ cur_objects = objects_map.rbegin()->first;
+ cur_tilegroup = "";
+ break;
+ }
+ if(--it != --objects_map.begin())
+ cur_objects = (*it).first;
+ else
+ cur_objects = objects_map.rbegin()->first;
+
+ cur_tilegroup = "";
+ break;
+ break;
+ default:
+ break;
}
le_settings_bt->event(event);
{
if(pbutton->get_state() == BUTTON_CLICKED)
{
- le_current.Object(pbutton->get_game_object());
+#if 0 // TODO FIXME XXX: New solution for this?
+ le_current.Object(pbutton->get_drawable());
+#endif
}
}
}
{
if(pbutton->get_state() == BUTTON_CLICKED)
{
- active_tm = static_cast<TileMapType>(pbutton->get_tag());
+ active_tm = pbutton->get_tag();
}
}
}
{
Menu::set_current(0);
}
+ le_objects_bt->event(event);
+ if(le_objects_bt->get_state() == BUTTON_CLICKED)
+ {
+ Menu::set_current(0);
+ }
}
}
- if(!Menu::current())
+ if(!Menu::current() && !show_minimap)
{
- le_move_left_bt->event(event);
- le_move_right_bt->event(event);
-
if(le_mouse_pressed[LEFT])
{
- if(le_current.IsTile())
- le_change(cursor_x, cursor_y, active_tm, le_current.tile);
- else if(le_current.IsObject())
+ if(MouseCursor::current() != mouse_select_object)
{
- std::string type = le_current.obj->type();
- if(type == "BadGuy")
+ if(le_current.IsTile())
+ change(cursor_x, cursor_y, active_tm, le_current.tile);
+ }
+ }
+ else if(le_mouse_clicked[LEFT])
+ {
+ if(MouseCursor::current() == mouse_select_object)
+ {
+ bool object_got_hit = false;
+ base_type cursor_base;
+ if(le_current.IsTile())
+ {
+ cursor_base.x = cursor_x;
+ cursor_base.y = cursor_y;
+ }
+ else if(le_current.IsObject())
+ {
+ cursor_base.x = cursor_x + pos_x;
+ cursor_base.y = cursor_y + pos_y;
+ }
+ cursor_base.width = 32;
+ cursor_base.height = 32;
+
+ for(std::vector<GameObject*>::iterator it =
+ le_level->get_sector("main")->gameobjects.begin();
+ it != le_level->get_sector("main")->gameobjects.end(); ++it) {
+ MovingObject* mobj = dynamic_cast<MovingObject*> (*it);
+ if(!mobj)
+ continue;
+
+ if(rectcollision(cursor_base, mobj->base))
+ {
+ selected_game_object = mobj;
+ object_got_hit = true;
+ break;
+ }
+ }
+
+ if(!object_got_hit)
{
+ selected_game_object = NULL;
+ le_object_properties_bt->set_active(false);
+ }
+ else
+ le_object_properties_bt->set_active(true);
+
+ MouseCursor::set_current(mouse_cursor);
+
+ }
+ else
+ {
+ // FIXME TODO
+#if 0
+//FIXME: objects interactions with the level editor should have a major improvement
+ if(le_current.IsObject())
+ {
+ le_level_changed = true;
BadGuy* pbadguy = dynamic_cast<BadGuy*>(le_current.obj);
-
- le_world.bad_guys.push_back(BadGuy(cursor_x, cursor_y,pbadguy->kind,false));
- le_current_level->badguy_data.push_back(&le_world.bad_guys.back());
+
+ if(pbadguy)
+ {
+ Camera& camera = *le_level->get_sector("main")->camera;
+
+ le_level->get_sector("main")->bad_guys.push_back(
+ new BadGuy(pbadguy->kind,
+ cursor_x + camera.get_translation().x,
+ cursor_y + camera.get_translation().y));
+ le_level->get_sector("main")->gameobjects.push_back(le_level->get_sector("main")->bad_guys.back());
+ }
}
+#endif
+
}
+
+ le_mouse_clicked[LEFT] = false;
+
}
}
}
}
if(!Menu::current())
{
- if(le_move_left_bt->get_state() == BUTTON_PRESSED)
+ show_minimap = false;
+
+ if (event.type == SDL_KEYDOWN && event.key.keysym.sym == SDLK_TAB)
+ show_minimap = true;
+
+ le_move_left_bt->event(event);
+ le_move_right_bt->event(event);
+ le_move_up_bt->event(event);
+ le_move_down_bt->event(event);
+ switch(le_move_left_bt->get_state())
{
- pos_x -= 192;
+ case BUTTON_PRESSED:
+ pos_x -= KEYBOARD_SPEED;
+ show_minimap = true;
+ break;
+ case BUTTON_HOVER:
+ pos_x -= MOUSE_SPEED;
+ show_minimap = true;
+ break;
+ case BUTTON_CLICKED:
+ show_minimap = true;
+ break;
+ default:
+ break;
}
- else if(le_move_left_bt->get_state() == BUTTON_HOVER)
+
+ switch(le_move_right_bt->get_state())
{
- pos_x -= 64;
+ case BUTTON_PRESSED:
+ pos_x += KEYBOARD_SPEED;
+ show_minimap = true;
+ break;
+ case BUTTON_HOVER:
+ pos_x += MOUSE_SPEED;
+ show_minimap = true;
+ break;
+ case BUTTON_CLICKED:
+ show_minimap = true;
+ break;
+ default:
+ break;
}
- if(le_move_right_bt->get_state() == BUTTON_PRESSED)
+ switch(le_move_up_bt->get_state())
{
- pos_x += 192;
+ case BUTTON_PRESSED:
+ pos_y -= KEYBOARD_SPEED;
+ show_minimap = true;
+ break;
+ case BUTTON_HOVER:
+ pos_y -= MOUSE_SPEED;
+ show_minimap = true;
+ break;
+ case BUTTON_CLICKED:
+ show_minimap = true;
+ break;
+ default:
+ break;
}
- else if(le_move_right_bt->get_state() == BUTTON_HOVER)
+
+ switch(le_move_down_bt->get_state())
{
- pos_x += 64;
+ case BUTTON_PRESSED:
+ pos_y += KEYBOARD_SPEED;
+ show_minimap = true;
+ break;
+ case BUTTON_HOVER:
+ pos_y += MOUSE_SPEED;
+ show_minimap = true;
+ break;
+ case BUTTON_CLICKED:
+ show_minimap = true;
+ break;
+ default:
+ break;
}
- }
+ /* checking if pos_x and pos_y is within the limits... */
+ if((unsigned)pos_x > (le_level->get_sector("main")->solids->get_width() * 32 + 32*2) - screen->w)
+ pos_x = (le_level->get_sector("main")->solids->get_width() * 32 + 32*2) - screen->w;
+ if(pos_x < 0)
+ pos_x = 0;
+
+ if((unsigned)pos_y > (le_level->get_sector("main")->solids->get_height() * 32) - screen->h)
+ pos_y = (le_level->get_sector("main")->solids->get_height() * 32) - screen->h;
+ if(pos_y < 0)
+ pos_y = 0;
+ }
}
-void le_highlight_selection()
+void LevelEditor::highlight_selection()
{
int x1, x2, y1, y2;
y1 /= 32;
y2 /= 32;
- fillrect(x1*32-pos_x, y1*32,32* (x2 - x1 + 1),32 * (y2 - y1 + 1),173,234,177,103);
+ fillrect(x1*32-pos_x, y1*32-pos_y,32* (x2 - x1 + 1),32 * (y2 - y1 + 1),173,234,177,103);
}
-void le_change(float x, float y, int tm, unsigned int c)
+void LevelEditor::change(float x, float y, int tm, unsigned int c)
{
- if(le_current_level != NULL)
+ if(le_level != NULL)
{
int xx,yy;
int x1, x2, y1, y2;
- unsigned int i;
- /* level_changed = true; */
+ le_level_changed = true;
switch(le_selection_mode)
{
case CURSOR:
- le_current_level->change(x,y,tm,c);
+ change(x,y,tm,c);
base_type cursor_base;
cursor_base.x = x;
cursor_base.height = 32;
/* if there is a bad guy over there, remove it */
- for(i = 0; i < le_world.bad_guys.size(); ++i)
- if(rectcollision(cursor_base,le_world.bad_guys[i].base))
- {
- le_world.bad_guys.erase(le_world.bad_guys.begin() + i);
- le_current_level->badguy_data.erase(le_current_level->badguy_data.begin() + i);
- }
+ // XXX TODO
+ for(std::vector<GameObject*>::iterator it = le_level->get_sector("main")->gameobjects.begin();
+ it != le_level->get_sector("main")->gameobjects.end(); ++it) {
+ BadGuy* badguy = dynamic_cast<BadGuy*>((*it));
+ if (badguy)
+ {
+ if(rectcollision(cursor_base, badguy->base))
+ {
+ delete (*it);
+ le_level->get_sector("main")->gameobjects.erase(std::remove(le_level->get_sector("main")->gameobjects.begin(),
+ le_level->get_sector("main")->gameobjects.end(), *it),
+ le_level->get_sector("main")->gameobjects.end());
+ break;
+ }
+ }
+ }
break;
case SQUARE:
y2 /= 32;
/* if there is a bad guy over there, remove it */
- for(std::vector<BadGuy>::iterator i = le_world.bad_guys.begin();
- i != le_world.bad_guys.end(); /* will be at end of loop */)
+ // TODO FIXME
+ for(std::vector<GameObject*>::iterator it = le_level->get_sector("main")->gameobjects.begin();
+ it != le_level->get_sector("main")->gameobjects.end(); ++it /* will be at end of loop */)
{
- if(i->base.x/32 >= x1 && i->base.x/32 <= x2
- && i->base.y/32 >= y1 && i->base.y/32 <= y2)
- {
- i = le_world.bad_guys.erase(i);
- continue;
- }
- else
+ MovingObject* pmobject = dynamic_cast<MovingObject*> (*it);
+ if (pmobject)
{
- ++i;
+ if(pmobject->base.x/32 >= x1 && pmobject->base.x/32 <= x2
+ && pmobject->base.y/32 >= y1 && pmobject->base.y/32 <= y2)
+ {
+ delete (*it);
+ le_level->get_sector("main")->gameobjects.erase(std::remove(le_level->get_sector("main")->gameobjects.begin(), le_level->get_sector("main")->gameobjects.end(), *it), le_level->get_sector("main")->gameobjects.end());
+ continue;
+ }
+ else
+ {
+ ++it;
+ }
}
}
for(xx = x1; xx <= x2; xx++)
for(yy = y1; yy <= y2; yy++)
{
- le_current_level->change(xx*32, yy*32, tm, c);
+ change(xx*32, yy*32, tm, c);
}
break;
}
}
-void le_testlevel()
+void LevelEditor::testlevel()
{
- le_current_level->save("test", le_level);
+ //Make sure a time value is set when testing the level
+ if(le_level->time_left == 0)
+ le_level->time_left = 250;
- GameSession session("test",le_level, ST_GL_TEST);
+ le_level->save("test.stl");
+
+ GameSession session("test.stl", ST_GL_TEST);
session.run();
player_status.reset();
- music_manager->halt_music();
+ SoundManager::get()->halt_music();
- Menu::set_current(leveleditor_menu);
- le_world.arrays_free();
- le_current_level->load_gfx();
- le_world.activate_bad_guys();
+ Menu::set_current(NULL);
}
-void le_showhelp()
+void LevelEditor::showhelp()
{
+ DrawingContext context;
+
+ bool tmp_show_grid = le_show_grid;
+ SelectionMode temp_le_selection_mode = le_selection_mode;
+ le_selection_mode = NONE;
+ show_selections = true;
+ le_show_grid = false;
+ le_help_shown = true;
+
SDL_Event event;
- unsigned int i, done_;
- char *text[] = {
- " - This is SuperTux's built-in level editor -",
- "It has been designed to be light and easy to use from the start.",
- "",
- "When you first load the level editor you are given a menu where you",
- "can load level subsets, create a new level subset, edit the current",
- "subset's settings, or simply quit the editor. You can access this menu",
- "from the level editor at any time by pressing the escape key.",
+ unsigned int done_;
+ char str[1024];
+ char *text1[] = {
+
+ " - Supertux level editor tutorial - ",
"",
- "To your right is your button bar. The center of this contains many",
- "tiles you can use to make your level. To select a tile, click on it",
- "with your left mouse button; your selection will be shown in the",
- "bottom right corner of the button box. Click anywhere on your level",
- "with the left mouse button to place that tile down. If you right click",
- "a tile in the button bar, you can find out what its keyboard shortcut",
- "is. The three buttons FGD, BGD and EMY let you pick from foreground,",
- "background, and enemy tiles. The eraser lets you remove tiles.",
- "The left and right arrow keys scroll back and forth through your level.",
- "The button with the wrench and screwdriver, lets you change the",
- "settings of your level, including how long it is or what music it will",
- "play. When you are ready to give your level a test, click on the little",
- "running Tux. If you like the changes you have made to your level,",
- "press the red save key to keep them.",
- "To change which level in your subset you are editing, press the white",
- "up and down arrow keys at the top of the button box.",
+ "To make your map, click the ",
+ "tilegroup button and choose a ",
+ "tilegroup.",
+ "Pick a tile and simply hold down ",
+ "the left mouse button over the map",
+ "to \"paint\" your selection over",
+ "the screen.",
"",
- "Have fun making levels! If you make some good ones, send them to us on",
- "the SuperTux mailing list!",
- "- SuperTux team"
+ "There are three layers for painting",
+ "tiles upon, Background layer,",
+ "the Interactive layer, and the",
+ "Foreground layer, which can be",
+ "toggled by the BkGrd, IntAct and",
+ "FrGrd buttons. The Foreground and",
+ "Background layers do not effect",
+ "Tux in the gameplay, but lie in",
+ "front of him or lie behind him in",
+ "his adventures.",
};
+ char *text2[] = {
+
+ " - Supertux level editor tutorial - ",
+ "",
+ "The tiles placed on",
+ "the Interactive layer are those",
+ "which actually effect Tux in the",
+ "game.",
+ "",
+ "Click the objects menu to put ",
+ "bad guys and other objects in the",
+ "game. Unlike placing tiles, you",
+ "cannot \"paint\" enemies. Click",
+ "them onto the screen one at a time.",
+ "",
+ "To change the settings of your",
+ "level, click the button with the",
+ "screwdriver and wrench. From here",
+ "you can change the background,",
+ "music, length of the level,",
+ "and more."
+ };
+
+ char *text3[] = {
+
+ " - Supertux level editor tutorial - ",
+ "",
+ "You may have more than one level.",
+ "Pressing the up and down buttons",
+ "above the button bar lets you",
+ "choose which one you are working on.",
+ "",
+ "If you would like to speed up your",
+ "level editing, a useful trick is",
+ "to learn the keyboard shortcuts.",
+ "They are easy to learn, just right-",
+ "click on the buttons.",
+ "",
+ "Have fun making levels! If you make",
+ "some good ones, send them to us on",
+ "the SuperTux mailing list!",
+ "- SuperTux team"
+ };
+
+ char **text[] = { text1, text2, text3 };
+
+
+ for(int i = 0; i < 3; i++)
+ {
+ context.draw_gradient(Color(0,0,0), Color(255,255,255), LAYER_BACKGROUND0);
+ drawinterface(context);
- blue_text->drawf("- Help -", 0, 30, A_HMIDDLE, A_TOP, 2);
+ context.draw_text(blue_text, "- Help -", Vector(screen->w/2, 30), CENTER_ALLIGN, LAYER_GUI);
- for(i = 0; i < sizeof(text)/sizeof(char *); i++)
- white_small_text->draw(text[i], 5, 80+(i*white_small_text->h), 1);
+ for(unsigned int t = 0; t < sizeof(text[i])/sizeof(char *); t++)
+ context.draw_text(white_text, text[i][t], Vector(5, 80+(t*white_text->get_height())), LEFT_ALLIGN, LAYER_GUI);
- gold_text->drawf("Press Any Key to Continue", 0, 440, A_HMIDDLE, A_TOP, 1);
+ sprintf(str,"Press any key to continue - Page %d/%d?", i, static_cast<int>(sizeof(text)));
+ context.draw_text(gold_text, str, Vector(0, 0), LEFT_ALLIGN, LAYER_GUI);
- flipscreen();
+ context.do_drawing();
- done_ = 0;
+ done_ = 0;
- while(done_ == 0)
- {
- done_ = wait_for_event(event);
- SDL_Delay(50);
- }
+ while(done_ == 0)
+ {
+ done_ = wait_for_event(event);
+ SDL_Delay(50);
+ }
+ }
+
+ show_selections = true;
+ le_show_grid = tmp_show_grid;
+ le_selection_mode = temp_le_selection_mode;
+ le_help_shown = false;
}