#include "SDL_image.h"
#include "leveleditor.h"
-#include "screen/screen.h"
+#include "video/screen.h"
#include "defines.h"
-#include "globals.h"
-#include "setup.h"
+#include "app/globals.h"
+#include "app/setup.h"
#include "sector.h"
#include "tilemap.h"
#include "gameloop.h"
#include "player.h"
#include "scene.h"
#include "tile.h"
+#include "tile_manager.h"
#include "resources.h"
#include "background.h"
#include "camera.h"
#define SELECT_W 2 // size of the selections lines
#define SELECT_CLR 0, 255, 0, 255 // lines color (R, G, B, A)
+/* Frames per second: */
+
+#define FPS (1000 / 25)
+
enum { TM_IA, TM_BG, TM_FG };
LevelEditor::LevelEditor()
{
- level_subsets = dsubdirs("/levels", "level1.stl");
+ level_subsets = FileSystem::dsubdirs("/levels", "level1.stl");
le_level_subset = new LevelSubset;
le_level = NULL;
le_mouse_clicked[LEFT] = false;
le_mouse_clicked[RIGHT] = false;
- le_selection = new Surface(datadir + "/images/leveleditor/select.png", USE_ALPHA);
+ le_selection = new Surface(datadir + "/images/leveleditor/select.png", true);
select_tilegroup_menu_effect.init(false);
select_objects_menu_effect.init(false);
le_level = NULL;
le_levelnb = 1;
- sound_manager->halt_music();
+ SoundManager::get()->halt_music();
while (SDL_PollEvent(&event))
{}
default:
if(i >= 1)
{
- if(load_level_subset(level_subsets.item[i-1]))
+ if(load_level_subset(subset_load_menu->item[i+1].text.c_str()))
return 1;
}
break;
{
case MNID_CREATESUBSET:
LevelSubset::create(subset_new_menu->get_item_by_id(MNID_SUBSETNAME).input);
- le_level_subset->load(subset_new_menu->get_item_by_id(MNID_SUBSETNAME).input);
+ le_level_subset->load(subset_new_menu->get_item_by_id(MNID_SUBSETNAME).input.c_str());
leveleditor_menu->get_item_by_id(MNID_SUBSETSETTINGS).kind = MN_GOTO;
goto_level(1);
subset_new_menu->get_item_by_id(MNID_SUBSETNAME).change_input("");
return done;
}
-int LevelEditor::load_level_subset(char *filename)
+int LevelEditor::load_level_subset(const char *filename)
{
le_level_subset->load(filename);
leveleditor_menu->get_item_by_id(MNID_SUBSETSETTINGS).kind = MN_GOTO;
void LevelEditor::init_menus()
{
- int i;
+ int i = 0;
leveleditor_menu = new Menu();
subset_load_menu = new Menu();
subset_load_menu->additem(MN_LABEL, "Load Level Subset", 0, 0);
subset_load_menu->additem(MN_HL, "", 0, 0);
- for(i = 0; i < level_subsets.num_items; ++i)
+ for(std::set<std::string>::iterator it = level_subsets.begin(); it != level_subsets.end(); ++it)
{
- subset_load_menu->additem(MN_ACTION,level_subsets.item[i],0,0, i+1);
+ subset_load_menu->additem(MN_ACTION,(*it),0,0, i+1);
}
subset_load_menu->additem(MN_HL,"",0,0);
subset_load_menu->additem(MN_BACK,"Back",0,0);
for(std::vector<int>::const_iterator sit = (*it).tiles.begin();
sit != (*it).tiles.end(); ++sit, ++i)
{
- Tile& tile = *(TileManager::instance()->get(*sit));
+/* Tile& tile = TileManager::instance()->get(*sit);
Surface* image;
if(tile.editor_images.size() > 0)
image = tile.editor_images[0];
Button* button = new Button(image, it->name, SDLKey(SDLK_a + i),
0, 0, 32, 32);
- tilegroups_map[it->name]->additem(button, *sit);
+ tilegroups_map[it->name]->additem(button, *sit);*/
}
}
select_tilegroup_menu->additem(MN_HL,"",0,0);
void LevelEditor::update_level_settings_menu()
{
char str[80];
- int i;
+ std::set<std::string>::iterator it;
level_settings_menu->get_item_by_id(MNID_NAME).change_input(le_level->name.c_str());
level_settings_menu->get_item_by_id(MNID_AUTHOR).change_input(le_level->author.c_str());
- string_list_copy(level_settings_menu->get_item_by_id(MNID_SONG).list, dfiles("music/",NULL, "-fast"));
- string_list_copy(level_settings_menu->get_item_by_id(MNID_BGIMG).list, dfiles("images/background",NULL, NULL));
- string_list_add_item(level_settings_menu->get_item_by_id(MNID_BGIMG).list,"");
- string_list_add_item(level_settings_menu->get_item_by_id(MNID_PARTICLE).list,"");
- string_list_add_item(level_settings_menu->get_item_by_id(MNID_PARTICLE).list,"snow");
- string_list_add_item(level_settings_menu->get_item_by_id(MNID_PARTICLE).list,"clouds");
-
- if((i = string_list_find(level_settings_menu->get_item_by_id(MNID_SONG).list,le_level->get_sector("main")->song_title.c_str())) != -1)
- level_settings_menu->get_item_by_id(MNID_SONG).list->active_item = i;
- if((i = string_list_find(level_settings_menu->get_item_by_id(MNID_BGIMG).list,le_level->get_sector("main")->background->get_image().c_str())) != -1)
- level_settings_menu->get_item_by_id(MNID_BGIMG).list->active_item = i;
+ level_settings_menu->get_item_by_id(MNID_SONG).list.first = FileSystem::dfiles("music/","", "-fast");
+ level_settings_menu->get_item_by_id(MNID_BGIMG).list.first = FileSystem::dfiles("images/background","", "");
+ level_settings_menu->get_item_by_id(MNID_BGIMG).list.first.insert("");
+ level_settings_menu->get_item_by_id(MNID_PARTICLE).list.first.insert("");
+ level_settings_menu->get_item_by_id(MNID_PARTICLE).list.first.insert("snow");
+ level_settings_menu->get_item_by_id(MNID_PARTICLE).list.first.insert("clouds");
+
+ if((it = level_settings_menu->get_item_by_id(MNID_SONG).list.first.find(le_level->get_sector("main")->song_title)) != level_settings_menu->get_item_by_id(MNID_SONG).list.first.end())
+ level_settings_menu->get_item_by_id(MNID_SONG).list.second = it;
+ if((it = level_settings_menu->get_item_by_id(MNID_BGIMG).list.first.find(le_level->get_sector("main")->background->get_image())) != level_settings_menu->get_item_by_id(MNID_BGIMG).list.first.end())
+ level_settings_menu->get_item_by_id(MNID_BGIMG).list.second = it;
/* if((i = string_list_find(level_settings_menu->get_item_by_id(MNID_PARTICLE).list,le_level->get_sector("main")->particlesystem.c_str())) != -1)
level_settings_menu->get_item_by_id(MNID_PARTICLE).list->active_item = i;*/
le_level->name = level_settings_menu->get_item_by_id(MNID_NAME).input;
le_level->author = level_settings_menu->get_item_by_id(MNID_AUTHOR).input;
- if(le_level->get_sector("main")->background->get_image().compare(string_list_active(level_settings_menu->get_item_by_id(MNID_BGIMG).list)) != 0)
+ if(le_level->get_sector("main")->background->get_image().compare((*level_settings_menu->get_item_by_id(MNID_BGIMG).list.second)) != 0)
{
- le_level->get_sector("main")->background->set_image(string_list_active(level_settings_menu->get_item_by_id(MNID_BGIMG).list), atoi(level_settings_menu->get_item_by_id(MNID_BGSPEED).input));
+ le_level->get_sector("main")->background->set_image((*level_settings_menu->get_item_by_id(MNID_BGIMG).list.second), atoi(level_settings_menu->get_item_by_id(MNID_BGSPEED).input.c_str()));
i = true;
}
le_level->load_gfx();
}*/
- le_level->get_sector("main")->song_title = string_list_active(level_settings_menu->get_item_by_id(MNID_SONG).list);
+ le_level->get_sector("main")->song_title = (*level_settings_menu->get_item_by_id(MNID_SONG).list.second);
le_level->get_sector("main")->solids->resize(
- atoi(level_settings_menu->get_item_by_id(MNID_LENGTH).input),
- atoi(level_settings_menu->get_item_by_id(MNID_HEIGHT).input));
- le_level->time_left = atoi(level_settings_menu->get_item_by_id(MNID_TIME).input);
- le_level->get_sector("main")->gravity = atof(level_settings_menu->get_item_by_id(MNID_GRAVITY).input);
+ atoi(level_settings_menu->get_item_by_id(MNID_LENGTH).input.c_str()),
+ atoi(level_settings_menu->get_item_by_id(MNID_HEIGHT).input.c_str()));
+ le_level->time_left = atoi(level_settings_menu->get_item_by_id(MNID_TIME).input.c_str());
+ le_level->get_sector("main")->gravity = atof(level_settings_menu->get_item_by_id(MNID_GRAVITY).input.c_str());
le_level->get_sector("main")->background->set_gradient(Color(
- atoi(level_settings_menu->get_item_by_id(MNID_TopRed).input),
- atoi(level_settings_menu->get_item_by_id(MNID_TopGreen).input),
- atoi(level_settings_menu->get_item_by_id(MNID_TopBlue).input)), Color(
- atoi(level_settings_menu->get_item_by_id(MNID_BottomRed).input),
- atoi(level_settings_menu->get_item_by_id(MNID_BottomGreen).input),
- atoi(level_settings_menu->get_item_by_id(MNID_BottomBlue).input)));
+ atoi(level_settings_menu->get_item_by_id(MNID_TopRed).input.c_str()),
+ atoi(level_settings_menu->get_item_by_id(MNID_TopGreen).input.c_str()),
+ atoi(level_settings_menu->get_item_by_id(MNID_TopBlue).input.c_str())), Color(
+ atoi(level_settings_menu->get_item_by_id(MNID_BottomRed).input.c_str()),
+ atoi(level_settings_menu->get_item_by_id(MNID_BottomGreen).input.c_str()),
+ atoi(level_settings_menu->get_item_by_id(MNID_BottomBlue).input.c_str())));
}
void LevelEditor::save_subset_settings_menu()
le_object_properties_bt->draw(context);
}
- sprintf(str, "%d/%d", le_levelnb,le_level_subset->levels);
- context.draw_text(white_text, str, Vector((le_level_subset->levels < 10) ? -10 : 0, 16), LAYER_GUI);
+ sprintf(str, "%d/%d", le_levelnb, le_level_subset->get_num_levels());
+ context.draw_text(white_text, str, Vector((le_level_subset->get_num_levels() < 10) ? -10 : 0, 16), LEFT_ALLIGN, LAYER_GUI);
if(!le_help_shown)
- context.draw_text(white_small_text, "F1 for Help", Vector(10, 430), LAYER_GUI);
+ context.draw_text(white_small_text, "F1 for Help", Vector(10, 430), LEFT_ALLIGN, LAYER_GUI);
if(display_level_info.check())
- context.draw_text_center(white_text, le_level->name.c_str(), Vector(0, 0), LAYER_GUI);
+ context.draw_text(white_text, le_level->name.c_str(), Vector(screen->w/2, 0), CENTER_ALLIGN, LAYER_GUI);
}
else
{
if(!Menu::current())
- context.draw_text(white_small_text, "No Level Subset loaded - Press ESC and choose one in the menu", Vector(10, 430), LAYER_GUI);
+ context.draw_text(white_small_text, "No Level Subset loaded - Press ESC and choose one in the menu", Vector(10, 430), LEFT_ALLIGN, LAYER_GUI);
else
- context.draw_text(white_small_text, "No Level Subset loaded", Vector(10, 430), LAYER_GUI);
+ context.draw_text(white_small_text, "No Level Subset loaded", Vector(10, 430), LEFT_ALLIGN, LAYER_GUI);
}
}
/* Draw the player: */
/* for now, the position is fixed at (100, 240) */
- largetux.walk_right->draw(context, Vector(100 - pos_x, 240 - pos_y), LAYER_OBJECTS-1);
+// largetux.walk_right->draw(context, Vector(100 - pos_x, 240 - pos_y), LAYER_OBJECTS-1);
}
void LevelEditor::change_object_properties(GameObject *pobj)
object_properties_menu->additem(MN_STRINGSELECT,"Kind",0,0,1);
for(int i = 0; i < NUM_BadGuyKinds; ++i)
{
- string_list_add_item(object_properties_menu->get_item_by_id(1).list,
- badguykind_to_string(static_cast<BadGuyKind>(i)).c_str());
+ object_properties_menu->get_item_by_id(1).list.first.insert(
+ badguykind_to_string(static_cast<BadGuyKind>(i)));
if(pbad->kind == i)
- object_properties_menu->get_item_by_id(1).list->active_item = i;
+ object_properties_menu->get_item_by_id(1).list.second = object_properties_menu->get_item_by_id(1).list.first.find(badguykind_to_string(static_cast<BadGuyKind>(i)));
}
object_properties_menu->additem(MN_TOGGLE,"StayOnPlatform",pbad->stay_on_platform,0,2);
}
BadGuy* pbad = dynamic_cast<BadGuy*>(pobj);
if(pbad != 0) {
BadGuy* pbad = dynamic_cast<BadGuy*>(pobj);
- pbad->kind = badguykind_from_string(string_list_active(object_properties_menu->get_item_by_id(1).list));
+ pbad->kind = badguykind_from_string((*object_properties_menu->get_item_by_id(1).list.second));
pbad->stay_on_platform = object_properties_menu->get_item_by_id(2).toggled;
}
loop = false;
le_next_level_bt->event(event);
if(le_next_level_bt->get_state() == BUTTON_CLICKED)
{
- if(le_levelnb < le_level_subset->levels)
+ if(le_levelnb < le_level_subset->get_num_levels())
{
goto_level(le_levelnb+1);
}
Surface* surf = new Surface(le_level->get_sector("main")->background->get_image(), false);
if(confirm_dialog(surf, str))
{
- new_lev.save(le_level_subset->name.c_str());
- le_level_subset->levels = le_levelnb;
+ le_level_subset->add_level("newlevel.stl");
+ new_lev.save(le_level_subset->get_level_filename(le_levelnb+1));
goto_level(le_levelnb);
}
if(surf != NULL)
session.run();
player_status.reset();
- sound_manager->halt_music();
+ SoundManager::get()->halt_music();
Menu::set_current(NULL);
}
context.draw_gradient(Color(0,0,0), Color(255,255,255), LAYER_BACKGROUND0);
drawinterface(context);
- context.draw_text_center(blue_text, "- Help -", Vector(0, 30), LAYER_GUI);
+ context.draw_text(blue_text, "- Help -", Vector(screen->w/2, 30), CENTER_ALLIGN, LAYER_GUI);
for(unsigned int t = 0; t < sizeof(text[i])/sizeof(char *); t++)
- context.draw_text(white_text, text[i][t], Vector(5, 80+(t*white_text->get_height())), LAYER_GUI);
+ context.draw_text(white_text, text[i][t], Vector(5, 80+(t*white_text->get_height())), LEFT_ALLIGN, LAYER_GUI);
sprintf(str,"Press any key to continue - Page %d/%d?", i, static_cast<int>(sizeof(text)));
- context.draw_text(gold_text, str, Vector(0, 0), LAYER_GUI);
+ context.draw_text(gold_text, str, Vector(0, 0), LEFT_ALLIGN, LAYER_GUI);
context.do_drawing();