#include "sector.h"
#include "background.h"
#include "gameloop.h"
-#include "badguy.h"
#include "gameobjs.h"
#include "camera.h"
show_grid = true;
selection.clear();
- global_frame_counter = 0;
selection_end = selection_ini = Vector(0,0);
left_button = middle_button = mouse_moved = false;
level = 0;
mouse_cursor->set_state(MC_NORMAL);
-frame_timer.start(.25, true);
done = false;
while(!done)
{
if(sector)
{
- if(frame_timer.check()) {
- ++global_frame_counter;
- }
-
// don't scroll before the start or after the level's end
float width = sector->solids->get_width() * 32;
float height = sector->solids->get_height() * 32;
void LevelEditor::change(int x, int y, int newtile, int layer)
{
+ (void) layer;
// find the tilemap of the current layer, and then change the tile
if(x < 0 || (unsigned int)x >= sector->solids->get_width()*32 ||
y < 0 || (unsigned int)y >= sector->solids->get_height()*32)