/* definitions to aid development */
-
/* definitions that affect gameplay */
#define KEY_CURSOR_SPEED 32
#define KEY_CURSOR_FASTSPEED 64
bad_guys.push_back(BadGuy());
BadGuy& new_bad_guy = bad_guys.back();
- new_bad_guy.init(x,y,kind);
+ new_bad_guy.init(x,y,kind, false /* stay_on_platform */);
}
void activate_bad_guys()
/* draw editor interface */
le_drawinterface();
- if(Menu::current())
+ Menu* menu = Menu::current();
+ if(menu)
{
- Menu::current()->draw();
- Menu::current()->action();
+ menu->draw();
+ menu->action();
- if(Menu::current() == leveleditor_menu)
+ if(menu == leveleditor_menu)
{
switch (leveleditor_menu->check())
{
break;
}
}
- else if(Menu::current() == level_settings_menu)
+ else if(menu == level_settings_menu)
{
switch (level_settings_menu->check())
{
break;
}
}
- else if(Menu::current() == select_tilegroup_menu)
+ else if(menu == select_tilegroup_menu)
{
int it = -1;
switch (it = select_tilegroup_menu->check())
break;
}
}
- else if(Menu::current() == subset_load_menu)
+ else if(menu == subset_load_menu)
{
switch (i = subset_load_menu->check())
{
break;
}
}
- else if(Menu::current() == subset_new_menu)
+ else if(menu == subset_new_menu)
{
if(subset_new_menu->item[2].input[0] == '\0')
subset_new_menu->item[3].kind = MN_DEACTIVE;
}
}
}
- else if(Menu::current() == subset_settings_menu)
+ else if(menu == subset_settings_menu)
{
if(le_level_subset.title.compare(subset_settings_menu->item[2].input) == 0 && le_level_subset.description.compare(subset_settings_menu->item[3].input) == 0 )
subset_settings_menu->item[5].kind = MN_DEACTIVE;
mouse_cursor->draw();
-printf("done: %i\n", done);
-
if(done)
{
-printf("done\n");
le_quit();
return 0;
}
key = event.key.keysym.sym;
switch(key)
{
+ case SDLK_ESCAPE:
+ Menu::set_current(leveleditor_menu);
case SDLK_LEFT:
if(fire == DOWN)
cursor_x -= KEY_CURSOR_SPEED;