-/***************************************************************************
- * *
- * This program is free software; you can redistribute it and/or modify *
- * it under the terms of the GNU General Public License as published by *
- * the Free Software Foundation; either version 2 of the License, or *
- * (at your option) any later version. *
- * *
- ***************************************************************************/
-
-/* December 28, 2003 - March 15, 2004 */
-
-/* leveleditor.c - A built-in level editor for SuperTux
- Ricardo Cruz <rick2@aeiou.pt>
- Tobias Glaesser <tobi.web@gmx.de> */
+// $Id$
+//
+// SuperTux
+// Copyright (C) 2003 Ricardo Cruz <rick2@aeiou.pt>
+// Copyright (C) 2003 Tobias Glaesser <tobi.web@gmx.de>
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include <map>
#include <stdio.h>
/* definitions to aid development */
-
/* definitions that affect gameplay */
#define KEY_CURSOR_SPEED 32
#define KEY_CURSOR_FASTSPEED 64
bad_guys.push_back(BadGuy());
BadGuy& new_bad_guy = bad_guys.back();
- new_bad_guy.init(x,y,kind);
+ new_bad_guy.init(x,y,kind, false /* stay_on_platform */);
}
void activate_bad_guys()
/* draw editor interface */
le_drawinterface();
- if(Menu::current())
+ Menu* menu = Menu::current();
+ if(menu)
{
- menu_process_current();
- if(Menu::current() == leveleditor_menu)
+ menu->draw();
+ menu->action();
+
+ if(menu == leveleditor_menu)
{
switch (leveleditor_menu->check())
{
break;
}
}
- else if(Menu::current() == level_settings_menu)
+ else if(menu == level_settings_menu)
{
switch (level_settings_menu->check())
{
break;
}
}
- else if(Menu::current() == select_tilegroup_menu)
+ else if(menu == select_tilegroup_menu)
{
int it = -1;
switch (it = select_tilegroup_menu->check())
break;
}
}
- else if(Menu::current() == subset_load_menu)
+ else if(menu == subset_load_menu)
{
switch (i = subset_load_menu->check())
{
break;
}
}
- else if(Menu::current() == subset_new_menu)
+ else if(menu == subset_new_menu)
{
if(subset_new_menu->item[2].input[0] == '\0')
subset_new_menu->item[3].kind = MN_DEACTIVE;
}
}
}
- else if(Menu::current() == subset_settings_menu)
+ else if(menu == subset_settings_menu)
{
if(le_level_subset.title.compare(subset_settings_menu->item[2].input) == 0 && le_level_subset.description.compare(subset_settings_menu->item[3].input) == 0 )
subset_settings_menu->item[5].kind = MN_DEACTIVE;
mouse_cursor->draw();
-printf("done: %i\n", done);
-
if(done)
{
-printf("done\n");
le_quit();
return 0;
}
key = event.key.keysym.sym;
switch(key)
{
+ case SDLK_ESCAPE:
+ Menu::set_current(leveleditor_menu);
case SDLK_LEFT:
if(fire == DOWN)
cursor_x -= KEY_CURSOR_SPEED;