Take cursor out of the help screen.
[supertux.git] / src / leveleditor.cpp
index 5001fd4..4ce2494 100644 (file)
@@ -66,7 +66,7 @@
 /* crutial ones (main loop) */
 int le_init();
 void le_quit();
-int le_load_level(char *filename);
+int le_load_level_subset(char *filename);
 void le_drawlevel();
 void le_drawinterface();
 void le_checkevents();
@@ -75,7 +75,7 @@ void le_testlevel();
 void le_showhelp();
 void le_set_defaults(void);
 void le_activate_bad_guys(void);
-
+void le_goto_level(int levelnb);
 void le_highlight_selection();
 
 void apply_level_settings_menu();
@@ -103,6 +103,7 @@ struct TileOrObject
 static string_list_type level_subsets;
 static bool le_level_changed;  /* if changes, ask for saving, when quiting*/
 static bool show_minimap;
+static bool show_selections;
 static bool le_help_shown;
 static int pos_x, cursor_x, cursor_y, fire;
 static int le_level;
@@ -169,7 +170,7 @@ int leveleditor(char* filename)
   {}
 
   if(filename != NULL)
-    if(le_load_level(filename))
+    if(le_load_level_subset(filename))
       return 1;
 
   while(true)
@@ -294,7 +295,7 @@ int leveleditor(char* filename)
         default:
           if(i >= 1)
           {
-            if(le_load_level(level_subsets.item[i-1]))
+            if(le_load_level_subset(level_subsets.item[i-1]))
               return 1;
           }
           break;
@@ -314,8 +315,7 @@ int leveleditor(char* filename)
             LevelSubset::create(subset_new_menu->get_item_by_id(MNID_SUBSETNAME).input);
             le_level_subset->load(subset_new_menu->get_item_by_id(MNID_SUBSETNAME).input);
             leveleditor_menu->get_item_by_id(MNID_SUBSETSETTINGS).kind = MN_GOTO;
-            delete le_world;
-            le_world = new World(le_level_subset->name,1);
+            le_goto_level(1);
             subset_new_menu->get_item_by_id(MNID_SUBSETNAME).change_input("");
 
             Menu::set_current(subset_settings_menu);
@@ -361,13 +361,12 @@ int leveleditor(char* filename)
   return done;
 }
 
-int le_load_level(char *filename)
+int le_load_level_subset(char *filename)
 {
   le_level_subset->load(filename);
   leveleditor_menu->get_item_by_id(MNID_SUBSETSETTINGS).kind = MN_GOTO;
   le_level = 1;
-  delete le_world;
-  le_world = new World(filename,le_level);
+  le_goto_level(1);
 
   //GameSession* session = new GameSession(datadir + "/levels/" + le_level_subset->name + "/level1.stl", 0, ST_GL_DEMO_GAME);
 
@@ -519,6 +518,7 @@ int le_init()
 
   active_tm = TM_IA;
   le_show_grid = true;
+  show_selections = true;
   scroll_x = 0;
 
   fire = DOWN;
@@ -540,7 +540,7 @@ int le_init()
 
   /* Load buttons */
   le_save_level_bt = new Button("/images/icons/save.png","Save level", SDLK_F6,screen->w-64,32);
-  le_exit_bt = new Button("/images/icons/exit.png","Exit", SDLK_F6,screen->w-32,32);
+  le_exit_bt = new Button("/images/icons/exit.png","Exit", SDLK_F9,screen->w-32,32);
   le_next_level_bt = new Button("/images/icons/up.png","Next level", SDLK_PAGEUP,screen->w-64,0);
   le_previous_level_bt = new Button("/images/icons/down.png","Previous level",SDLK_PAGEDOWN,screen->w-32,0);
   le_rubber_bt = new Button("/images/icons/rubber.png","Rubber",SDLK_DELETE,screen->w-32,48);
@@ -551,7 +551,7 @@ int le_init()
   le_move_left_bt = new Button("/images/icons/left.png","Move left",SDLK_LEFT,0,0);
   le_move_right_bt = new Button("/images/icons/right.png","Move right",SDLK_RIGHT,screen->w-80,0);
   le_tilegroup_bt = new Button("/images/icons/tilegroup.png","Select Tilegroup", SDLK_F7,screen->w-64,64);
-  le_objects_bt = new Button("/images/icons/objects.png","Select Objects", SDLK_F7,screen->w-64,80);
+  le_objects_bt = new Button("/images/icons/objects.png","Select Objects", SDLK_F8,screen->w-64,80);
 
   le_tilemap_panel = new ButtonPanel(screen->w-64,screen->h-32,32,32);
   le_tilemap_panel->set_button_size(32,10);
@@ -666,20 +666,35 @@ void save_subset_settings_menu()
   le_level_subset->save();
 }
 
-void le_goto_level(int levelnb)
+void le_unload_level()
 {
+  if(le_level_changed)
+  {
+    le_drawlevel();
+    le_drawinterface();
+    char str[1024];
+    sprintf(str,"Save changes to level %d of %s?",le_level,le_level_subset->name.c_str());
+    if(confirm_dialog(str))
+    {
+      le_world->get_level()->save(le_level_subset->name.c_str(),le_level);
+    }
+  }
+
   delete le_world;
+  le_level_changed = false;  
+}
+
+void le_goto_level(int levelnb)
+{
+  le_unload_level();
   le_world = new World(le_level_subset->name, levelnb);
 }
 
 void le_quit(void)
 {
-  /*if(level_changed == true)
-    if(askforsaving() == CANCEL)
-      return;*/ //FIXME
-
   SDL_EnableKeyRepeat(0, 0);    // disables key repeating
 
+  le_unload_level();
   delete le_selection;
   delete leveleditor_menu;
   delete subset_load_menu;
@@ -773,23 +788,26 @@ void le_drawinterface()
   if(show_minimap) // use_gl because the minimap isn't shown correctly in software mode. Any idea? FIXME Possible reasons: SDL_SoftStretch is a hack itsself || an alpha blitting issue SDL can't handle in software mode
     le_drawminimap();
 
+  if(show_selections)
+  {
   if(le_selection_mode == CURSOR)
   {
     if(le_current.IsTile())
       le_selection->draw( cursor_x - pos_x, cursor_y);
-      }
-    else if(le_selection_mode == SQUARE)
-    {
-      int w, h;
-      le_highlight_selection();
-      /* draw current selection */
-      w = selection.x2 - selection.x1;
-      h = selection.y2 - selection.y1;
-      fillrect(selection.x1 - pos_x, selection.y1, w, SELECT_W, SELECT_CLR);
-      fillrect(selection.x1 - pos_x + w, selection.y1, SELECT_W, h, SELECT_CLR);
-      fillrect(selection.x1 - pos_x, selection.y1 + h, w, SELECT_W, SELECT_CLR);
-      fillrect(selection.x1 - pos_x, selection.y1, SELECT_W, h, SELECT_CLR);
-    }
+  }
+  else if(le_selection_mode == SQUARE)
+  {
+    int w, h;
+    le_highlight_selection();
+    /* draw current selection */
+    w = selection.x2 - selection.x1;
+    h = selection.y2 - selection.y1;
+    fillrect(selection.x1 - pos_x, selection.y1, w, SELECT_W, SELECT_CLR);
+    fillrect(selection.x1 - pos_x + w, selection.y1, SELECT_W, h, SELECT_CLR);
+    fillrect(selection.x1 - pos_x, selection.y1 + h, w, SELECT_W, SELECT_CLR);
+    fillrect(selection.x1 - pos_x, selection.y1, SELECT_W, h, SELECT_CLR);
+  }
+  }
 
 
   /* draw button bar */
@@ -961,7 +979,7 @@ void le_checkevents()
     {
       Menu::current()->event(event);
       if(!le_world && !Menu::current())
-      Menu::set_current(leveleditor_menu);
+        Menu::set_current(leveleditor_menu);
     }
     else
     {
@@ -982,7 +1000,7 @@ void le_checkevents()
           {
           case SDLK_ESCAPE:
             Menu::set_current(leveleditor_menu);
-           break;
+            break;
           case SDLK_LEFT:
             if(fire == DOWN)
               cursor_x -= KEY_CURSOR_SPEED;
@@ -1341,6 +1359,7 @@ void le_checkevents()
         {
           if(le_current.IsObject())
           {
+           le_level_changed  = true;
             std::string type = le_current.obj->type();
             if(type == "BadGuy")
             {
@@ -1440,8 +1459,8 @@ void le_change(float x, float y, int tm, unsigned int c)
     int x1, x2, y1, y2;
     unsigned int i = 0;
 
-    /*  level_changed = true; */
-
+    le_level_changed = true;
+    
     switch(le_selection_mode)
     {
     case CURSOR:
@@ -1544,6 +1563,9 @@ void le_testlevel()
 void le_showhelp()
 {
   bool tmp_show_grid = le_show_grid;
+  int temp_le_selection_mode = le_selection_mode;
+  le_selection_mode = NONE;
+  show_selections = true;
   le_show_grid = false;
   le_help_shown = true;
 
@@ -1563,6 +1585,7 @@ void le_showhelp()
                    "the left mouse button over the map",
                    "to \"paint\" your selection over",
                    "the screen.",
+                  "",
                    "There are three layers for painting",
                    "tiles upon, Background layer,",
                    "the Interactive layer, and the",
@@ -1583,37 +1606,50 @@ void le_showhelp()
                     "the Interactive layer are those",
                     "which actually effect Tux in the",
                     "game.",
+                   "",
                     "Click the objects menu to put ",
                     "bad guys and other objects in the",
                     "game. Unlike placing tiles, you",
                     "cannot \"paint\" enemies. Click",
                     "them onto the screen one at a time.",
+                   "",
                     "To change the settings of your",
                     "level, click the button with the",
                     "screwdriver and wrench. From here",
                     "you can change the background,",
-                    "music, length of the level, and more.",
-                    "You may have more than one levelset.",
+                    "music, length of the level,",
+                   "and more."
+                  };
+
+  char *text3[] = {
+
+                    " - Supertux level editor tutorial - ",
+                    "",
+                   "You may have more than one level.",
                     "Pressing the up and down buttons",
-                    "above the button bar lets you choose",
-                    "which one you are working on.",
+                    "above the button bar lets you",
+                   "choose which one you are working on.",
+                   "",
                     "If you would like to speed up your",
                     "level editing, a useful trick is",
-                    "to learn the keyboard shortcuts. They",
-                    "are easy to learn, just right-",
+                    "to learn the keyboard shortcuts.",
+                   "They are easy to learn, just right-",
+                   "click on the buttons.",
+                   "",
                     "Have fun making levels! If you make",
                     "some good ones, send them to us on",
                     "the SuperTux mailing list!",
                     "- SuperTux team"
                   };
-
+               
+                 
 
   blue_text->drawf("- Help -", 0, 30, A_HMIDDLE, A_TOP, 2);
 
   for(i = 0; i < sizeof(text)/sizeof(char *); i++)
     white_text->draw(text[i], 5, 80+(i*white_text->h), 1);
 
-  gold_text->drawf("Press Any Key to Continue - Page 1/2", 0, 0, A_LEFT, A_BOTTOM, 1);
+  gold_text->drawf("Press Anything to Continue - Page 1/3", 0, 0, A_LEFT, A_BOTTOM, 1);
 
   flipscreen();
 
@@ -1634,7 +1670,28 @@ void le_showhelp()
   for(i = 0; i < sizeof(text2)/sizeof(char *); i++)
     white_text->draw(text2[i], 5, 80+(i*white_text->h), 1);
 
-  gold_text->drawf("Press Any Key to Continue - Page 2/2", 0, 0, A_LEFT, A_BOTTOM, 1);
+  gold_text->drawf("Press Anything to Continue - Page 2/3", 0, 0, A_LEFT, A_BOTTOM, 1);
+
+  flipscreen();
+
+  done_ = 0;
+
+  while(done_ == 0)
+  {
+    done_ = wait_for_event(event);
+    SDL_Delay(50);
+  }
+  
+    drawgradient(Color(0,0,0), Color(255,255,255));
+  le_drawinterface();
+
+
+  blue_text->drawf("- Help -", 0, 30, A_HMIDDLE, A_TOP, 2);
+
+  for(i = 0; i < sizeof(text3)/sizeof(char *); i++)
+    white_text->draw(text3[i], 5, 80+(i*white_text->h), 1);
+
+  gold_text->drawf("Press Anything to Continue - Page 3/3", 0, 0, A_LEFT, A_BOTTOM, 1);
 
   flipscreen();
 
@@ -1646,6 +1703,8 @@ void le_showhelp()
     SDL_Delay(50);
   }
 
+  show_selections = true;
   le_show_grid = tmp_show_grid;
+  le_selection_mode = temp_le_selection_mode;
   le_help_shown = false;
 }