Take cursor out of the help screen.
[supertux.git] / src / leveleditor.cpp
index 0709211..4ce2494 100644 (file)
@@ -66,7 +66,7 @@
 /* crutial ones (main loop) */
 int le_init();
 void le_quit();
-int le_load_level(char *filename);
+int le_load_level_subset(char *filename);
 void le_drawlevel();
 void le_drawinterface();
 void le_checkevents();
@@ -75,39 +75,13 @@ void le_testlevel();
 void le_showhelp();
 void le_set_defaults(void);
 void le_activate_bad_guys(void);
-
+void le_goto_level(int levelnb);
 void le_highlight_selection();
 
 void apply_level_settings_menu();
 void update_subset_settings_menu();
 void save_subset_settings_menu();
 
-/*static Level* le_current_level;*/
-
-/*struct LevelEditorWorld
-{
-  std::vector<BadGuy> bad_guys;
-  void arrays_free(void)
-  {
-    bad_guys.clear();
-  }
-
-  void add_bad_guy(float x, float y, BadGuyKind kind)
-  {
-    bad_guys.push_back(BadGuy(x,y,kind, false /* stay_on_platform * /));
-  }
-
-  void activate_bad_guys()
-  {
-    for (std::vector<BadGuyData>::iterator i = le_current_level->badguy_data.begin();
-         i != le_current_level->badguy_data.end();
-         ++i)
-    {
-      add_bad_guy(i->x, i->y, i->kind);
-    }
-  }
-};*/
-
 struct TileOrObject
 {
   TileOrObject() : tile(0), obj(NULL) { is_tile = true; };
@@ -129,6 +103,8 @@ struct TileOrObject
 static string_list_type level_subsets;
 static bool le_level_changed;  /* if changes, ask for saving, when quiting*/
 static bool show_minimap;
+static bool show_selections;
+static bool le_help_shown;
 static int pos_x, cursor_x, cursor_y, fire;
 static int le_level;
 static World* le_world;
@@ -194,7 +170,7 @@ int leveleditor(char* filename)
   {}
 
   if(filename != NULL)
-    if(le_load_level(filename))
+    if(le_load_level_subset(filename))
       return 1;
 
   while(true)
@@ -252,7 +228,10 @@ int leveleditor(char* filename)
         switch (leveleditor_menu->check())
         {
         case MNID_RETURNLEVELEDITOR:
-          Menu::set_current(0);
+          if(le_world != NULL)
+            Menu::set_current(0);
+          else
+            Menu::set_current(leveleditor_menu);
           break;
         case MNID_SUBSETSETTINGS:
           update_subset_settings_menu();
@@ -272,7 +251,6 @@ int leveleditor(char* filename)
           break;
 
         default:
-          //show_menu = true;
           break;
         }
       }
@@ -284,8 +262,7 @@ int leveleditor(char* filename)
         default:
           if(it >= 0)
           {
-            cur_tilegroup
-            = select_tilegroup_menu->get_item_by_id(it).text;
+            cur_tilegroup = select_tilegroup_menu->get_item_by_id(it).text;
             Menu::set_current(0);
             cur_objects = "";
 
@@ -318,7 +295,7 @@ int leveleditor(char* filename)
         default:
           if(i >= 1)
           {
-            if(le_load_level(level_subsets.item[i-1]))
+            if(le_load_level_subset(level_subsets.item[i-1]))
               return 1;
           }
           break;
@@ -338,9 +315,7 @@ int leveleditor(char* filename)
             LevelSubset::create(subset_new_menu->get_item_by_id(MNID_SUBSETNAME).input);
             le_level_subset->load(subset_new_menu->get_item_by_id(MNID_SUBSETNAME).input);
             leveleditor_menu->get_item_by_id(MNID_SUBSETSETTINGS).kind = MN_GOTO;
-            le_level = 1;
-           delete le_world;
-            le_world = new World;
+            le_goto_level(1);
             subset_new_menu->get_item_by_id(MNID_SUBSETNAME).change_input("");
 
             Menu::set_current(subset_settings_menu);
@@ -386,14 +361,13 @@ int leveleditor(char* filename)
   return done;
 }
 
-int le_load_level(char *filename)
+int le_load_level_subset(char *filename)
 {
   le_level_subset->load(filename);
   leveleditor_menu->get_item_by_id(MNID_SUBSETSETTINGS).kind = MN_GOTO;
   le_level = 1;
-  delete le_world;
-  le_world = new World(filename,le_level);
-  
+  le_goto_level(1);
+
   //GameSession* session = new GameSession(datadir + "/levels/" + le_level_subset->name + "/level1.stl", 0, ST_GL_DEMO_GAME);
 
   Menu::set_current(NULL);
@@ -404,7 +378,7 @@ int le_load_level(char *filename)
 void le_init_menus()
 {
   int i;
-  
+
   leveleditor_menu = new Menu();
   subset_load_menu = new Menu();
   subset_new_menu  = new Menu();
@@ -453,66 +427,67 @@ void le_init_menus()
   level_settings_menu->arrange_left = true;
   level_settings_menu->additem(MN_LABEL,"Level Settings",0,0);
   level_settings_menu->additem(MN_HL,"",0,0);
-  level_settings_menu->additem(MN_TEXTFIELD,"Name    ",0,0,MNID_NAME);
-  level_settings_menu->additem(MN_TEXTFIELD,"Author  ",0,0,MNID_AUTHOR);
+  level_settings_menu->additem(MN_TEXTFIELD,   "Name    ",0,0,MNID_NAME);
+  level_settings_menu->additem(MN_TEXTFIELD,   "Author  ",0,0,MNID_AUTHOR);
   level_settings_menu->additem(MN_STRINGSELECT,"Song    ",0,0,MNID_SONG);
   level_settings_menu->additem(MN_STRINGSELECT,"Bg-Image",0,0,MNID_BGIMG);
   level_settings_menu->additem(MN_STRINGSELECT,"Particle",0,0,MNID_PARTICLE);
-  level_settings_menu->additem(MN_NUMFIELD,"Length ",0,0,MNID_LENGTH);
-  level_settings_menu->additem(MN_NUMFIELD,"Time   ",0,0,MNID_TIME);
-  level_settings_menu->additem(MN_NUMFIELD,"Gravity",0,0,MNID_GRAVITY);
-  level_settings_menu->additem(MN_NUMFIELD,"Bg-Img-Speed",0,0,MNID_BGSPEED);
-  level_settings_menu->additem(MN_NUMFIELD,"Top Red    ",0,0,MNID_TopRed);
-  level_settings_menu->additem(MN_NUMFIELD,"Top Green  ",0,0,MNID_TopGreen);
-  level_settings_menu->additem(MN_NUMFIELD,"Top Blue   ",0,0,MNID_TopBlue);
-  level_settings_menu->additem(MN_NUMFIELD,"Bottom Red ",0,0,MNID_BottomRed);
-  level_settings_menu->additem(MN_NUMFIELD,"Bottom Green",0,0,MNID_BottomGreen);
-  level_settings_menu->additem(MN_NUMFIELD,"Bottom Blue",0,0,MNID_BottomBlue);
+  level_settings_menu->additem(MN_NUMFIELD,    "Length  ",0,0,MNID_LENGTH);
+  level_settings_menu->additem(MN_NUMFIELD,    "Time    ",0,0,MNID_TIME);
+  level_settings_menu->additem(MN_NUMFIELD,    "Gravity ",0,0,MNID_GRAVITY);
+  level_settings_menu->additem(MN_NUMFIELD,    "Bg-Img-Speed",0,0,MNID_BGSPEED);
+  level_settings_menu->additem(MN_NUMFIELD,    "Top Red    ",0,0,MNID_TopRed);
+  level_settings_menu->additem(MN_NUMFIELD,    "Top Green  ",0,0,MNID_TopGreen);
+  level_settings_menu->additem(MN_NUMFIELD,    "Top Blue   ",0,0,MNID_TopBlue);
+  level_settings_menu->additem(MN_NUMFIELD,    "Bottom Red ",0,0,MNID_BottomRed);
+  level_settings_menu->additem(MN_NUMFIELD,    "Bottom Green",0,0,MNID_BottomGreen);
+  level_settings_menu->additem(MN_NUMFIELD,    "Bottom Blue",0,0,MNID_BottomBlue);
   level_settings_menu->additem(MN_HL,"",0,0);
   level_settings_menu->additem(MN_ACTION,"Apply Changes",0,0,MNID_APPLY);
 
   select_tilegroup_menu->arrange_left = true;
   select_tilegroup_menu->additem(MN_LABEL,"Tilegroup",0,0);
   select_tilegroup_menu->additem(MN_HL,"",0,0);
+  select_tilegroup_menu->additem(MN_ACTION,"asd",0,0);
   std::set<TileGroup>* tilegroups = TileManager::tilegroups();
   int tileid = 1;
   for(std::set<TileGroup>::iterator it = tilegroups->begin();
-      it != tilegroups->end(); ++it )
-  {
-    select_tilegroup_menu->additem(MN_ACTION, it->name, 0, 0, tileid);
-    tileid++;
-    tilegroups_map[(*it).name] = new ButtonPanel(screen->w - 64,96, 64, 318);
-    i = 0;
-    
-    for(std::vector<int>::const_iterator sit = (*it).tiles.begin();
-        sit != (*it).tiles.end(); ++sit, ++i)
+        it != tilegroups->end(); ++it )
     {
-      std::string imagefile = "/images/tilesets/" ;
-      bool only_editor_image = false;
-      if(!TileManager::instance()->get(*sit)->filenames.empty())
-      {
-        imagefile += TileManager::instance()->get(*sit)->filenames[0];
-      }
-      else if(!TileManager::instance()->get(*sit)->editor_filenames.empty())
-      {
-        imagefile += TileManager::instance()->get(*sit)->editor_filenames[0];
-        only_editor_image = true;
-      }
-      else
+      select_tilegroup_menu->additem(MN_ACTION, it->name, 0, 0, tileid);
+      tileid++;
+      tilegroups_map[(*it).name] = new ButtonPanel(screen->w - 64,96, 64, 318);
+      i = 0;
+
+      for(std::vector<int>::const_iterator sit = (*it).tiles.begin();
+          sit != (*it).tiles.end(); ++sit, ++i)
       {
-        imagefile += "notile.png";
-      }
-      Button* button = new Button(imagefile, it->name, SDLKey(SDLK_a + i),
-                                  0, 0, 32, 32);
-      if(!only_editor_image)
-        if(!TileManager::instance()->get(*sit)->editor_filenames.empty())
+        std::string imagefile = "/images/tilesets/" ;
+        bool only_editor_image = false;
+        if(!TileManager::instance()->get(*sit)->filenames.empty())
+        {
+          imagefile += TileManager::instance()->get(*sit)->filenames[0];
+        }
+        else if(!TileManager::instance()->get(*sit)->editor_filenames.empty())
+        {
+          imagefile += TileManager::instance()->get(*sit)->editor_filenames[0];
+          only_editor_image = true;
+        }
+        else
         {
-          imagefile = "/images/tilesets/" + TileManager::instance()->get(*sit)->editor_filenames[0];
-          button->add_icon(imagefile,32,32);
+          imagefile += "notile.png";
         }
-      tilegroups_map[it->name]->additem(button, *sit);
+        Button* button = new Button(imagefile, it->name, SDLKey(SDLK_a + i),
+                                    0, 0, 32, 32);
+        if(!only_editor_image)
+          if(!TileManager::instance()->get(*sit)->editor_filenames.empty())
+          {
+            imagefile = "/images/tilesets/" + TileManager::instance()->get(*sit)->editor_filenames[0];
+            button->add_icon(imagefile,32,32);
+          }
+        tilegroups_map[it->name]->additem(button, *sit);
+      }
     }
-  }
   select_tilegroup_menu->additem(MN_HL,"",0,0);
 
   select_objects_menu->arrange_left = true;
@@ -536,19 +511,21 @@ int le_init()
 {
 
 
-  level_subsets = dsubdirs("/levels", "info");
+  level_subsets = dsubdirs("/levels", "level1.stl");
   le_level_subset = new LevelSubset;
 
   le_world = NULL;
-  
+
   active_tm = TM_IA;
   le_show_grid = true;
+  show_selections = true;
   scroll_x = 0;
 
   fire = DOWN;
   done = 0;
   le_frame = 0;        /* support for frames in some tiles, like waves and bad guys */
   le_level_changed = false;
+  le_help_shown = false;
 
   le_mouse_pressed[LEFT] = false;
   le_mouse_pressed[RIGHT] = false;
@@ -563,7 +540,7 @@ int le_init()
 
   /* Load buttons */
   le_save_level_bt = new Button("/images/icons/save.png","Save level", SDLK_F6,screen->w-64,32);
-  le_exit_bt = new Button("/images/icons/exit.png","Exit", SDLK_F6,screen->w-32,32);
+  le_exit_bt = new Button("/images/icons/exit.png","Exit", SDLK_F9,screen->w-32,32);
   le_next_level_bt = new Button("/images/icons/up.png","Next level", SDLK_PAGEUP,screen->w-64,0);
   le_previous_level_bt = new Button("/images/icons/down.png","Previous level",SDLK_PAGEDOWN,screen->w-32,0);
   le_rubber_bt = new Button("/images/icons/rubber.png","Rubber",SDLK_DELETE,screen->w-32,48);
@@ -574,7 +551,7 @@ int le_init()
   le_move_left_bt = new Button("/images/icons/left.png","Move left",SDLK_LEFT,0,0);
   le_move_right_bt = new Button("/images/icons/right.png","Move right",SDLK_RIGHT,screen->w-80,0);
   le_tilegroup_bt = new Button("/images/icons/tilegroup.png","Select Tilegroup", SDLK_F7,screen->w-64,64);
-  le_objects_bt = new Button("/images/icons/objects.png","Select Objects", SDLK_F7,screen->w-64,80);
+  le_objects_bt = new Button("/images/icons/objects.png","Select Objects", SDLK_F8,screen->w-64,80);
 
   le_tilemap_panel = new ButtonPanel(screen->w-64,screen->h-32,32,32);
   le_tilemap_panel->set_button_size(32,10);
@@ -582,6 +559,7 @@ int le_init()
   le_tilemap_panel->additem(new Button("/images/icons/intact.png","Interactive",SDLK_i,0,0),TM_IA);
   le_tilemap_panel->additem(new Button("/images/icons/frgrd.png","Foreground",SDLK_f,0,0),TM_FG);
   le_tilemap_panel->highlight_last(true);
+  le_tilemap_panel->set_last_clicked(TM_IA);
 
   le_current.Init();
 
@@ -670,7 +648,7 @@ void apply_level_settings_menu()
   le_world->get_level()->song_title = string_list_active(level_settings_menu->get_item_by_id(MNID_SONG).list);
 
   le_world->get_level()->change_size(atoi(level_settings_menu->get_item_by_id(MNID_LENGTH).input));
-  le_world->get_level()->time_left = atoi(level_settings_menu->get_item_by_id(MNID_BGIMG).input);
+  le_world->get_level()->time_left = atoi(level_settings_menu->get_item_by_id(MNID_TIME).input);
   le_world->get_level()->gravity = atof(level_settings_menu->get_item_by_id(MNID_GRAVITY).input);
   le_world->get_level()->bkgd_speed = atoi(level_settings_menu->get_item_by_id(MNID_BGSPEED).input);
   le_world->get_level()->bkgd_top.red = atoi(level_settings_menu->get_item_by_id(MNID_TopRed).input);
@@ -688,20 +666,35 @@ void save_subset_settings_menu()
   le_level_subset->save();
 }
 
-void le_goto_level(int levelnb)
+void le_unload_level()
 {
+  if(le_level_changed)
+  {
+    le_drawlevel();
+    le_drawinterface();
+    char str[1024];
+    sprintf(str,"Save changes to level %d of %s?",le_level,le_level_subset->name.c_str());
+    if(confirm_dialog(str))
+    {
+      le_world->get_level()->save(le_level_subset->name.c_str(),le_level);
+    }
+  }
+
   delete le_world;
+  le_level_changed = false;  
+}
+
+void le_goto_level(int levelnb)
+{
+  le_unload_level();
   le_world = new World(le_level_subset->name, levelnb);
 }
 
 void le_quit(void)
 {
-  /*if(level_changed == true)
-    if(askforsaving() == CANCEL)
-      return;*/ //FIXME
-
   SDL_EnableKeyRepeat(0, 0);    // disables key repeating
 
+  le_unload_level();
   delete le_selection;
   delete leveleditor_menu;
   delete subset_load_menu;
@@ -792,14 +785,16 @@ void le_drawinterface()
     }
   }
 
-  if(show_minimap && use_gl) // use_gl because the minimap isn't shown correctly in software mode. Any idea? FIXME Possible reasons: SDL_SoftStretch is a hack itsself || an alpha blitting issue SDL can't handle in software mode
+  if(show_minimap) // use_gl because the minimap isn't shown correctly in software mode. Any idea? FIXME Possible reasons: SDL_SoftStretch is a hack itsself || an alpha blitting issue SDL can't handle in software mode
     le_drawminimap();
 
+  if(show_selections)
+  {
   if(le_selection_mode == CURSOR)
+  {
     if(le_current.IsTile())
       le_selection->draw( cursor_x - pos_x, cursor_y);
-    else
-      le_selection->draw( cursor_x, cursor_y);
+  }
   else if(le_selection_mode == SQUARE)
   {
     int w, h;
@@ -812,6 +807,7 @@ void le_drawinterface()
     fillrect(selection.x1 - pos_x, selection.y1 + h, w, SELECT_W, SELECT_CLR);
     fillrect(selection.x1 - pos_x, selection.y1, SELECT_W, h, SELECT_CLR);
   }
+  }
 
 
   /* draw button bar */
@@ -856,9 +852,10 @@ void le_drawinterface()
     le_tilemap_panel->draw();
 
     sprintf(str, "%d/%d", le_level,le_level_subset->levels);
-    white_text->drawf(str, -10, 16, A_RIGHT, A_TOP, 0);
+    white_text->drawf(str, (le_level_subset->levels < 10) ? -10 : 0, 16, A_RIGHT, A_TOP, 0);
 
-    white_small_text->draw("F1 for Help", 10, 430, 1);
+    if(!le_help_shown)
+      white_small_text->draw("F1 for Help", 10, 430, 1);
   }
   else
   {
@@ -880,9 +877,9 @@ void le_drawlevel()
   {
     s = (int)((float)pos_x * ((float)le_world->get_level()->bkgd_speed/60.)) % screen->w;
     le_world->get_level()->img_bkgd->draw_part(s,0,0,0,
-                                          le_world->get_level()->img_bkgd->w - s - 32, le_world->get_level()->img_bkgd->h);
+        le_world->get_level()->img_bkgd->w - s - 32, le_world->get_level()->img_bkgd->h);
     le_world->get_level()->img_bkgd->draw_part(0,0,screen->w - s - 32 ,0,s,
-                                          le_world->get_level()->img_bkgd->h);
+        le_world->get_level()->img_bkgd->h);
   }
   else
   {
@@ -929,8 +926,9 @@ void le_drawlevel()
 
       /* draw whats inside stuff when cursor is selecting those */
       /* (draw them all the time - is this the right behaviour?) */
-      if(TileManager::instance()->get(le_world->get_level()->ia_tiles[y][x + (int)(pos_x / 32)])->editor_images.size() > 0)
-        TileManager::instance()->get(le_world->get_level()->ia_tiles[y][x + (int)(pos_x / 32)])->editor_images[0]->draw( x * 32 - ((int)pos_x % 32), y*32);
+      Tile* edit_image = TileManager::instance()->get(le_world->get_level()->ia_tiles[y][x + (int)(pos_x / 32)]);
+      if(edit_image && !edit_image->editor_images.empty())
+        edit_image->editor_images[0]->draw( x * 32 - ((int)pos_x % 32), y*32);
 
     }
 
@@ -951,7 +949,7 @@ void le_drawlevel()
 
 void le_change_object_properties(GameObject *pobj)
 {
-Menu* object_properties_menu = new Menu();
+  Menu* object_properties_menu = new Menu();
 
   object_properties_menu->additem(MN_LABEL,pobj->type() + " Properties",0,0);
   object_properties_menu->additem(MN_HL,"",0,0);
@@ -962,7 +960,7 @@ Menu* object_properties_menu = new Menu();
   object_properties_menu->additem(MN_HL,"",0,0);
   object_properties_menu->additem(MN_BACK,"Apply",0,0);
 
-delete object_properties_menu;
+  delete object_properties_menu;
 }
 
 
@@ -980,6 +978,8 @@ void le_checkevents()
     if (Menu::current())
     {
       Menu::current()->event(event);
+      if(!le_world && !Menu::current())
+        Menu::set_current(leveleditor_menu);
     }
     else
     {
@@ -1000,6 +1000,7 @@ void le_checkevents()
           {
           case SDLK_ESCAPE:
             Menu::set_current(leveleditor_menu);
+            break;
           case SDLK_LEFT:
             if(fire == DOWN)
               cursor_x -= KEY_CURSOR_SPEED;
@@ -1042,7 +1043,8 @@ void le_checkevents()
             fire =UP;
             break;
           case SDLK_F1:
-            le_showhelp();
+            if(le_world != NULL)
+              le_showhelp();
             break;
           case SDLK_HOME:
             cursor_x = 0;
@@ -1338,6 +1340,11 @@ void le_checkevents()
           {
             Menu::set_current(0);
           }
+          le_objects_bt->event(event);
+          if(le_objects_bt->get_state() == BUTTON_CLICKED)
+          {
+            Menu::set_current(0);
+          }
         }
       }
 
@@ -1352,6 +1359,7 @@ void le_checkevents()
         {
           if(le_current.IsObject())
           {
+           le_level_changed  = true;
             std::string type = le_current.obj->type();
             if(type == "BadGuy")
             {
@@ -1449,10 +1457,10 @@ void le_change(float x, float y, int tm, unsigned int c)
   {
     int xx,yy;
     int x1, x2, y1, y2;
-    unsigned int i;
-
-    /*  level_changed = true; */
+    unsigned int i = 0;
 
+    le_level_changed = true;
+    
     switch(le_selection_mode)
     {
     case CURSOR:
@@ -1465,11 +1473,13 @@ void le_change(float x, float y, int tm, unsigned int c)
       cursor_base.height = 32;
 
       /* if there is a bad guy over there, remove it */
-      for(std::list<BadGuy*>::iterator it = le_world->bad_guys.begin(); it != le_world->bad_guys.end(); ++it)
+      for(std::list<BadGuy*>::iterator it = le_world->bad_guys.begin(); it != le_world->bad_guys.end(); ++it, ++i)
         if(rectcollision(cursor_base,(*it)->base))
         {
-          le_world->bad_guys.erase(le_world->bad_guys.begin(),it);
+          delete (*it);
+          le_world->bad_guys.erase(it);
           le_world->get_level()->badguy_data.erase(le_world->get_level()->badguy_data.begin() + i);
+          break;
         }
 
       break;
@@ -1507,11 +1517,14 @@ void le_change(float x, float y, int tm, unsigned int c)
         if((*it)->base.x/32 >= x1 && (*it)->base.x/32 <= x2
             && (*it)->base.y/32 >= y1 && (*it)->base.y/32 <= y2)
         {
+          delete (*it);
           it = le_world->bad_guys.erase(it);
+          le_world->get_level()->badguy_data.erase(le_world->get_level()->badguy_data.begin() + i);
           continue;
         }
         else
         {
+          ++i;
           ++it;
         }
       }
@@ -1531,6 +1544,10 @@ void le_change(float x, float y, int tm, unsigned int c)
 
 void le_testlevel()
 {
+  //Make sure a time value is set when testing the level
+  if(le_world->get_level()->time_left == 0)
+    le_world->get_level()->time_left = 250;
+
   le_world->get_level()->save("test", le_level);
 
   GameSession session("test",le_level, ST_GL_TEST);
@@ -1540,53 +1557,99 @@ void le_testlevel()
   music_manager->halt_music();
 
   Menu::set_current(NULL);
-  /*delete le_world.arrays_free();
-  le_current_level->load_gfx();
-  le_world.activate_bad_guys();*/
+  World::set_current(le_world);
 }
 
 void le_showhelp()
 {
+  bool tmp_show_grid = le_show_grid;
+  int temp_le_selection_mode = le_selection_mode;
+  le_selection_mode = NONE;
+  show_selections = true;
+  le_show_grid = false;
+  le_help_shown = true;
+
+  drawgradient(Color(0,0,0), Color(255,255,255));
+  le_drawinterface();
+
   SDL_Event event;
   unsigned int i, done_;
   char *text[] = {
-                   "  - This is SuperTux's built-in level editor -",
-                   "It has been designed to be light and easy to use from the start.",
-                   "",
-                   "When you first load the level editor you are given a menu where you",
-                   "can load level subsets, create a new level subset, edit the current",
-                   "subset's settings, or simply quit the editor. You can access this menu",
-                   "from the level editor at any time by pressing the escape key.",
-                   "",
-                   "To your right is your button bar. The center of this contains many",
-                   "tiles you can use to make your level. To select a tile, click on it",
-                   "with your left mouse button; your selection will be shown in the",
-                   "bottom right corner of the button box. Click anywhere on your level",
-                   "with the left mouse button to place that tile down. If you right click",
-                   "a tile in the button bar, you can find out what its keyboard shortcut",
-                   "is. The three buttons FGD, BGD and EMY let you pick from foreground,",
-                   "background, and enemy tiles. The eraser lets you remove tiles.",
-                   "The left and right arrow keys scroll back and forth through your level.",
-                   "The button with the wrench and screwdriver, lets you change the",
-                   "settings of your level, including how long it is or what music it will",
-                   "play. When you are ready to give your level a test, click on the little",
-                   "running Tux. If you like the changes you have made to your level,",
-                   "press the red save key to keep them.",
-                   "To change which level in your subset you are editing, press the white",
-                   "up and down arrow keys at the top of the button box.",
+
+                   " - Supertux level editor tutorial - ",
                    "",
-                   "Have fun making levels! If you make some good ones, send them to us on",
-                   "the SuperTux mailing list!",
-                   "- SuperTux team"
+                   "To make your map, click the       ",
+                   "tilegroup button and choose a     ",
+                   "tilegroup.",
+                   "Pick a tile and simply hold down  ",
+                   "the left mouse button over the map",
+                   "to \"paint\" your selection over",
+                   "the screen.",
+                  "",
+                   "There are three layers for painting",
+                   "tiles upon, Background layer,",
+                   "the Interactive layer, and the",
+                   "Foreground layer, which can be",
+                   "toggled by the BkGrd, IntAct and",
+                   "FrGrd buttons. The Foreground and",
+                   "Background layers do not effect",
+                   "Tux in the gameplay, but lie in",
+                   "front of him or lie behind him in",
+                   "his adventures.",
                  };
 
+  char *text2[] = {
+
+                    " - Supertux level editor tutorial - ",
+                    "",
+                    "The tiles placed on",
+                    "the Interactive layer are those",
+                    "which actually effect Tux in the",
+                    "game.",
+                   "",
+                    "Click the objects menu to put ",
+                    "bad guys and other objects in the",
+                    "game. Unlike placing tiles, you",
+                    "cannot \"paint\" enemies. Click",
+                    "them onto the screen one at a time.",
+                   "",
+                    "To change the settings of your",
+                    "level, click the button with the",
+                    "screwdriver and wrench. From here",
+                    "you can change the background,",
+                    "music, length of the level,",
+                   "and more."
+                  };
+
+  char *text3[] = {
+
+                    " - Supertux level editor tutorial - ",
+                    "",
+                   "You may have more than one level.",
+                    "Pressing the up and down buttons",
+                    "above the button bar lets you",
+                   "choose which one you are working on.",
+                   "",
+                    "If you would like to speed up your",
+                    "level editing, a useful trick is",
+                    "to learn the keyboard shortcuts.",
+                   "They are easy to learn, just right-",
+                   "click on the buttons.",
+                   "",
+                    "Have fun making levels! If you make",
+                    "some good ones, send them to us on",
+                    "the SuperTux mailing list!",
+                    "- SuperTux team"
+                  };
+               
+                 
 
   blue_text->drawf("- Help -", 0, 30, A_HMIDDLE, A_TOP, 2);
 
   for(i = 0; i < sizeof(text)/sizeof(char *); i++)
-    white_small_text->draw(text[i], 5, 80+(i*white_small_text->h), 1);
+    white_text->draw(text[i], 5, 80+(i*white_text->h), 1);
 
-  gold_text->drawf("Press Any Key to Continue", 0, 440, A_HMIDDLE, A_TOP, 1);
+  gold_text->drawf("Press Anything to Continue - Page 1/3", 0, 0, A_LEFT, A_BOTTOM, 1);
 
   flipscreen();
 
@@ -1597,4 +1660,51 @@ void le_showhelp()
     done_ = wait_for_event(event);
     SDL_Delay(50);
   }
+
+  drawgradient(Color(0,0,0), Color(255,255,255));
+  le_drawinterface();
+
+
+  blue_text->drawf("- Help -", 0, 30, A_HMIDDLE, A_TOP, 2);
+
+  for(i = 0; i < sizeof(text2)/sizeof(char *); i++)
+    white_text->draw(text2[i], 5, 80+(i*white_text->h), 1);
+
+  gold_text->drawf("Press Anything to Continue - Page 2/3", 0, 0, A_LEFT, A_BOTTOM, 1);
+
+  flipscreen();
+
+  done_ = 0;
+
+  while(done_ == 0)
+  {
+    done_ = wait_for_event(event);
+    SDL_Delay(50);
+  }
+  
+    drawgradient(Color(0,0,0), Color(255,255,255));
+  le_drawinterface();
+
+
+  blue_text->drawf("- Help -", 0, 30, A_HMIDDLE, A_TOP, 2);
+
+  for(i = 0; i < sizeof(text3)/sizeof(char *); i++)
+    white_text->draw(text3[i], 5, 80+(i*white_text->h), 1);
+
+  gold_text->drawf("Press Anything to Continue - Page 3/3", 0, 0, A_LEFT, A_BOTTOM, 1);
+
+  flipscreen();
+
+  done_ = 0;
+
+  while(done_ == 0)
+  {
+    done_ = wait_for_event(event);
+    SDL_Delay(50);
+  }
+
+  show_selections = true;
+  le_show_grid = tmp_show_grid;
+  le_selection_mode = temp_le_selection_mode;
+  le_help_shown = false;
 }