LevelEditor bug-fixes, improvements and fine-tuning.
[supertux.git] / src / leveleditor.cpp
index aa7b081..49eb83b 100644 (file)
@@ -117,6 +117,7 @@ struct TileOrObject
   bool IsTile() { return is_tile; };
   //Returns true for a GameObject
   bool IsObject() { return !is_tile; };
+  void Init() { tile = 0; obj = NULL; is_tile = true; };
 
   bool is_tile; //true for tile (false for object)
   unsigned int tile;
@@ -170,11 +171,6 @@ static int le_selection_mode;
 static SDL_Event event;
 TileMapType active_tm;
 
-// menu items for subset creation menu
-enum {
-  MNID_CREATESUBSET
-};
-
 void le_set_defaults()
 {
   if(le_current_level != NULL)
@@ -326,7 +322,7 @@ int leveleditor(int levelnb)
           if(i >= 1)
           {
             le_level_subset->load(level_subsets.item[i-1]);
-            leveleditor_menu->item[3].kind = MN_GOTO;
+            leveleditor_menu->get_item_by_id(MNID_SUBSETSETTINGS).kind = MN_GOTO;
             le_level = 1;
             le_world.arrays_free();
             delete le_current_level;
@@ -340,8 +336,7 @@ int leveleditor(int levelnb)
             le_current_level->load_gfx();
             le_world.activate_bad_guys();
 
-            // FIXME:?
-            Menu::set_current(leveleditor_menu);
+            Menu::set_current(NULL);
           }
           break;
         }
@@ -357,9 +352,9 @@ int leveleditor(int levelnb)
           switch (i = subset_new_menu->check())
           {
           case MNID_CREATESUBSET:
-            LevelSubset::create(subset_new_menu->item[2].input);
-            le_level_subset->load(subset_new_menu->item[2].input);
-            leveleditor_menu->item[3].kind = MN_GOTO;
+            LevelSubset::create(subset_new_menu->get_item_by_id(MNID_SUBSETNAME).input);
+            le_level_subset->load(subset_new_menu->get_item_by_id(MNID_SUBSETNAME).input);
+            leveleditor_menu->get_item_by_id(MNID_SUBSETSETTINGS).kind = MN_GOTO;
             le_level = 1;
             le_world.arrays_free();
             delete le_current_level;
@@ -372,23 +367,23 @@ int leveleditor(int levelnb)
             le_set_defaults();
             le_current_level->load_gfx();
             le_world.activate_bad_guys();
-            subset_new_menu->item[2].change_input("");
-            // FIXME:? show_menu = true;
-            Menu::set_current(leveleditor_menu);
+            subset_new_menu->get_item_by_id(MNID_SUBSETNAME).change_input("");
+
+            Menu::set_current(subset_settings_menu);
             break;
           }
         }
       }
       else if(menu == subset_settings_menu)
       {
-        if(le_level_subset->title.compare(subset_settings_menu->item[2].input) == 0 && le_level_subset->description.compare(subset_settings_menu->item[3].input) == 0  )
-          subset_settings_menu->item[5].kind = MN_DEACTIVE;
+        if(le_level_subset->title.compare(subset_settings_menu->get_item_by_id(MNID_SUBSETTITLE).input) == 0 && le_level_subset->description.compare(subset_settings_menu->get_item_by_id(MNID_SUBSETDESCRIPTION).input) == 0  )
+          subset_settings_menu->get_item_by_id(MNID_SUBSETSAVECHANGES).kind = MN_DEACTIVE;
         else
-          subset_settings_menu->item[5].kind = MN_ACTION;
+          subset_settings_menu->get_item_by_id(MNID_SUBSETSAVECHANGES).kind = MN_ACTION;
 
         switch (i = subset_settings_menu->check())
         {
-        case 5:
+        case MNID_SUBSETSAVECHANGES:
           save_subset_settings_menu();
           //FIXME:show_menu = true;
           Menu::set_current(leveleditor_menu);
@@ -461,10 +456,10 @@ void le_init_menus()
 
   subset_settings_menu->additem(MN_LABEL,"Level Subset Settings",0,0);
   subset_settings_menu->additem(MN_HL,"",0,0);
-  subset_settings_menu->additem(MN_TEXTFIELD,"Title",0,0);
-  subset_settings_menu->additem(MN_TEXTFIELD,"Description",0,0);
+  subset_settings_menu->additem(MN_TEXTFIELD,"Title",0,0,MNID_SUBSETTITLE);
+  subset_settings_menu->additem(MN_TEXTFIELD,"Description",0,0,MNID_SUBSETDESCRIPTION);
   subset_settings_menu->additem(MN_HL,"",0,0);
-  subset_settings_menu->additem(MN_ACTION,"Save Changes",0,0);
+  subset_settings_menu->additem(MN_ACTION,"Save Changes",0,0,MNID_SUBSETSAVECHANGES);
   subset_settings_menu->additem(MN_HL,"",0,0);
   subset_settings_menu->additem(MN_BACK,"Back",0,0);
 
@@ -475,9 +470,11 @@ void le_init_menus()
   level_settings_menu->additem(MN_TEXTFIELD,"Author  ",0,0,MNID_AUTHOR);
   level_settings_menu->additem(MN_STRINGSELECT,"Song    ",0,0,MNID_SONG);
   level_settings_menu->additem(MN_STRINGSELECT,"Bg-Image",0,0,MNID_BGIMG);
+  level_settings_menu->additem(MN_STRINGSELECT,"Particle",0,0,MNID_PARTICLE);  
   level_settings_menu->additem(MN_NUMFIELD,"Length ",0,0,MNID_LENGTH);
   level_settings_menu->additem(MN_NUMFIELD,"Time   ",0,0,MNID_TIME);
   level_settings_menu->additem(MN_NUMFIELD,"Gravity",0,0,MNID_GRAVITY);
+  level_settings_menu->additem(MN_NUMFIELD,"Bg-Img-Speed",0,0,MNID_BGSPEED);  
   level_settings_menu->additem(MN_NUMFIELD,"Top Red    ",0,0,MNID_TopRed);
   level_settings_menu->additem(MN_NUMFIELD,"Top Green  ",0,0,MNID_TopGreen);
   level_settings_menu->additem(MN_NUMFIELD,"Top Blue   ",0,0,MNID_TopBlue);
@@ -504,9 +501,28 @@ void le_init_menus()
         sit != (*it).tiles.end(); ++sit, ++i)
     {
       std::string imagefile = "/images/tilesets/" ;
-      imagefile += TileManager::instance()->get(*sit)->filenames[0];
+      bool only_editor_image = false;
+      if(!TileManager::instance()->get(*sit)->filenames.empty())
+      {
+        imagefile += TileManager::instance()->get(*sit)->filenames[0];
+      }
+      else if(!TileManager::instance()->get(*sit)->editor_filenames.empty())
+      {
+        imagefile += TileManager::instance()->get(*sit)->editor_filenames[0];
+       only_editor_image = true;
+      }
+      else
+      {
+        imagefile += "notile.png";
+      }
       Button* button = new Button(imagefile, it->name, SDLKey(SDLK_a + i),
                                   0, 0, 32, 32);
+      if(!only_editor_image)
+      if(!TileManager::instance()->get(*sit)->editor_filenames.empty())
+      {
+        imagefile = "/images/tilesets/" + TileManager::instance()->get(*sit)->editor_filenames[0];      
+        button->add_icon(imagefile,32,32);
+      }
       tilegroups_map[it->name]->additem(button, *sit);
     }
   }
@@ -532,14 +548,12 @@ void le_init_menus()
 int le_init()
 {
   level_subsets = dsubdirs("/levels", "info");
-
   le_level_subset = new LevelSubset;
 
   active_tm = TM_IA;
-
   le_show_grid = true;
+  scroll_x = 0;
 
-  /*  level_changed = NO;*/
   fire = DOWN;
   done = 0;
   le_frame = 0;        /* support for frames in some tiles, like waves and bad guys */
@@ -574,7 +588,9 @@ int le_init()
   le_tilemap_panel->additem(new Button("/images/icons/bkgrd.png","Background",SDLK_F4,0,0),TM_BG);
   le_tilemap_panel->additem(new Button("/images/icons/intact.png","Interactive",SDLK_F4,0,0),TM_IA);
   le_tilemap_panel->additem(new Button("/images/icons/frgrd.png","Foreground",SDLK_F4,0,0),TM_FG);
-
+    
+  le_current.Init();
+  
   le_init_menus();
 
   SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
@@ -586,25 +602,32 @@ void update_level_settings_menu()
 {
   char str[80];
   int i;
-  
+
   level_settings_menu->get_item_by_id(MNID_NAME).change_input(le_current_level->name.c_str());
   level_settings_menu->get_item_by_id(MNID_AUTHOR).change_input(le_current_level->author.c_str());
-  
+
   string_list_copy(level_settings_menu->get_item_by_id(MNID_SONG).list, dfiles("music/",NULL, "-fast"));
   string_list_copy(level_settings_menu->get_item_by_id(MNID_BGIMG).list, dfiles("images/background",NULL, NULL));
   string_list_add_item(level_settings_menu->get_item_by_id(MNID_BGIMG).list,"");
-  
+  string_list_add_item(level_settings_menu->get_item_by_id(MNID_PARTICLE).list,"");
+  string_list_add_item(level_settings_menu->get_item_by_id(MNID_PARTICLE).list,"snow");
+  string_list_add_item(level_settings_menu->get_item_by_id(MNID_PARTICLE).list,"clouds");
+
   if((i = string_list_find(level_settings_menu->get_item_by_id(MNID_SONG).list,le_current_level->song_title.c_str())) != -1)
     level_settings_menu->get_item_by_id(MNID_SONG).list->active_item = i;
   if((i = string_list_find(level_settings_menu->get_item_by_id(MNID_BGIMG).list,le_current_level->bkgd_image.c_str())) != -1)
     level_settings_menu->get_item_by_id(MNID_BGIMG).list->active_item = i;
-  
-  sprintf(str,"%d",le_current_level->width);  
+  if((i = string_list_find(level_settings_menu->get_item_by_id(MNID_PARTICLE).list,le_current_level->particle_system.c_str())) != -1)
+    level_settings_menu->get_item_by_id(MNID_PARTICLE).list->active_item = i;
+
+  sprintf(str,"%d",le_current_level->width);
   level_settings_menu->get_item_by_id(MNID_LENGTH).change_input(str);
   sprintf(str,"%d",le_current_level->time_left);
   level_settings_menu->get_item_by_id(MNID_TIME).change_input(str);
   sprintf(str,"%2.0f",le_current_level->gravity);
   level_settings_menu->get_item_by_id(MNID_GRAVITY).change_input(str);
+  sprintf(str,"%d",le_current_level->bkgd_speed);
+  level_settings_menu->get_item_by_id(MNID_BGSPEED).change_input(str);
   sprintf(str,"%d",le_current_level->bkgd_top.red);
   level_settings_menu->get_item_by_id(MNID_TopRed).change_input(str);
   sprintf(str,"%d",le_current_level->bkgd_top.green);
@@ -638,6 +661,11 @@ void apply_level_settings_menu()
     le_current_level->bkgd_image = string_list_active(level_settings_menu->get_item_by_id(MNID_BGIMG).list);
     i = true;
   }
+  
+  if(le_current_level->particle_system.compare(string_list_active(level_settings_menu->get_item_by_id(MNID_PARTICLE).list)) != 0)
+  {
+    le_current_level->particle_system = string_list_active(level_settings_menu->get_item_by_id(MNID_PARTICLE).list);
+  }
 
   if(i)
   {
@@ -649,6 +677,7 @@ void apply_level_settings_menu()
   le_current_level->change_size(atoi(level_settings_menu->get_item_by_id(MNID_LENGTH).input));
   le_current_level->time_left = atoi(level_settings_menu->get_item_by_id(MNID_BGIMG).input);
   le_current_level->gravity = atof(level_settings_menu->get_item_by_id(MNID_GRAVITY).input);
+  le_current_level->bkgd_speed = atoi(level_settings_menu->get_item_by_id(MNID_BGSPEED).input);
   le_current_level->bkgd_top.red = atoi(level_settings_menu->get_item_by_id(MNID_TopRed).input);
   le_current_level->bkgd_top.green = atoi(level_settings_menu->get_item_by_id(MNID_TopGreen).input);
   le_current_level->bkgd_top.blue = atoi(level_settings_menu->get_item_by_id(MNID_TopBlue).input);
@@ -751,7 +780,7 @@ void le_drawinterface()
   }
 
   if(le_selection_mode == CURSOR)
-    le_selection->draw( cursor_x - pos_x, cursor_y);
+    le_selection->draw( cursor_x - scroll_x, cursor_y);
   else if(le_selection_mode == SQUARE)
   {
     int w, h;
@@ -775,7 +804,11 @@ void le_drawinterface()
     if(TileManager::instance()->get(le_current.tile)->editor_images.size() > 0)
       TileManager::instance()->get(le_current.tile)->editor_images[0]->draw( 19 * 32, 14 * 32);
   }
-  
+  if(le_current.IsObject())
+  {
+     le_current.obj->draw_on_screen(19 * 32, 14 * 32);
+  }
+
   //if(le_current.IsObject())
   //printf("");
 
@@ -828,7 +861,7 @@ void le_drawlevel()
   /* Draw the real background */
   if(le_current_level->bkgd_image[0] != '\0')
   {
-    s = pos_x / 30;
+    s = (int)((float)pos_x * ((float)le_current_level->bkgd_speed/60.)) % screen->w;
     le_current_level->img_bkgd->draw_part(s,0,0,0,
                                           le_current_level->img_bkgd->w - s - 32, le_current_level->img_bkgd->h);
     le_current_level->img_bkgd->draw_part(0,0,screen->w - s - 32 ,0,s,
@@ -838,6 +871,17 @@ void le_drawlevel()
   {
     drawgradient(le_current_level->bkgd_top, le_current_level->bkgd_bottom);
   }
+  
+  if(le_current.IsTile())
+  {
+  Tile::draw(cursor_x, cursor_y,le_current.tile,128);
+  if(!TileManager::instance()->get(le_current.tile)->images.empty())
+  fillrect(cursor_x,cursor_y,TileManager::instance()->get(le_current.tile)->images[0]->w,TileManager::instance()->get(le_current.tile)->images[0]->h,50,50,50,50);
+  }
+  if(le_current.IsObject())
+  {
+  le_current.obj->move_to(cursor_x, cursor_y);
+  }
 
   /*       clearscreen(current_level.bkgd_red, current_level.bkgd_green, current_level.bkgd_blue); */
 
@@ -1019,16 +1063,16 @@ void le_checkevents()
             x = event.motion.x;
             y = event.motion.y;
 
-           if(le_current.IsTile())
-           {
-            cursor_x = ((int)(pos_x + x) / 32) * 32;
-            cursor_y = ((int) y / 32) * 32;
-           }
-           else
-           {
-           cursor_x = x;
-           cursor_y = y;
-           }
+            if(le_current.IsTile())
+            {
+              cursor_x = ((int)(pos_x + x) / 32) * 32;
+              cursor_y = ((int) y / 32) * 32;
+            }
+            else
+            {
+              cursor_x = x;
+              cursor_y = y;
+            }
 
             if(le_mouse_pressed[LEFT])
             {
@@ -1145,6 +1189,8 @@ void le_checkevents()
             {
               if(pbutton->get_state() == BUTTON_CLICKED)
               {
+               if(le_current.IsObject())
+               le_current.obj->move_to(pbutton->get_pos().x,pbutton->get_pos().y);
                 le_current.Tile(pbutton->get_tag());
               }
             }
@@ -1155,6 +1201,8 @@ void le_checkevents()
             {
               if(pbutton->get_state() == BUTTON_CLICKED)
               {
+               if(le_current.IsObject())
+               le_current.obj->move_to(pbutton->get_pos().x,pbutton->get_pos().y);
                 le_current.Object(pbutton->get_game_object());
               }
             }
@@ -1198,9 +1246,9 @@ void le_checkevents()
             if(type == "BadGuy")
             {
               BadGuy* pbadguy = dynamic_cast<BadGuy*>(le_current.obj);
-             
-              le_world.bad_guys.push_back(BadGuy(cursor_x, cursor_y,pbadguy->kind,false));
-             le_current_level->badguy_data.push_back(&le_world.bad_guys.back());
+
+              le_world.bad_guys.push_back(BadGuy(cursor_x+scroll_x, cursor_y,pbadguy->kind,false));
+              le_current_level->badguy_data.push_back(&le_world.bad_guys.back());
             }
           }
         }
@@ -1215,7 +1263,7 @@ void le_checkevents()
     }
     else if(le_move_left_bt->get_state() == BUTTON_HOVER)
     {
-      pos_x -= 64;
+      pos_x -= 32;
     }
 
     if(le_move_right_bt->get_state() == BUTTON_PRESSED)
@@ -1224,7 +1272,7 @@ void le_checkevents()
     }
     else if(le_move_right_bt->get_state() == BUTTON_HOVER)
     {
-      pos_x += 64;
+      pos_x += 32;
     }
   }
 
@@ -1287,10 +1335,10 @@ void le_change(float x, float y, int tm, unsigned int c)
       /* if there is a bad guy over there, remove it */
       for(i = 0; i < le_world.bad_guys.size(); ++i)
         if(rectcollision(cursor_base,le_world.bad_guys[i].base))
-       {
+        {
           le_world.bad_guys.erase(le_world.bad_guys.begin() + i);
-         le_current_level->badguy_data.erase(le_current_level->badguy_data.begin() + i);
-         }
+          le_current_level->badguy_data.erase(le_current_level->badguy_data.begin() + i);
+        }
 
       break;
     case SQUARE:
@@ -1359,7 +1407,7 @@ void le_testlevel()
 
   music_manager->halt_music();
 
-  Menu::set_current(leveleditor_menu);
+  Menu::set_current(NULL);
   le_world.arrays_free();
   le_current_level->load_gfx();
   le_world.activate_bad_guys();