bool IsTile() { return is_tile; };
//Returns true for a GameObject
bool IsObject() { return !is_tile; };
+ void Init() { tile = 0; obj = NULL; is_tile = true; };
bool is_tile; //true for tile (false for object)
unsigned int tile;
static SDL_Event event;
TileMapType active_tm;
-// menu items for subset creation menu
-enum {
- MNID_CREATESUBSET
-};
-
void le_set_defaults()
{
if(le_current_level != NULL)
{
switch (level_settings_menu->check())
{
- case MNID_SUBSETSETTINGS:
+ case MNID_APPLY:
apply_level_settings_menu();
- Menu::set_current(leveleditor_menu);
+ Menu::set_current(NULL);
break;
default:
if(i >= 1)
{
le_level_subset->load(level_subsets.item[i-1]);
- leveleditor_menu->item[3].kind = MN_GOTO;
+ leveleditor_menu->get_item_by_id(MNID_SUBSETSETTINGS).kind = MN_GOTO;
le_level = 1;
le_world.arrays_free();
delete le_current_level;
le_current_level->load_gfx();
le_world.activate_bad_guys();
- // FIXME:?
- Menu::set_current(leveleditor_menu);
+ Menu::set_current(NULL);
}
break;
}
switch (i = subset_new_menu->check())
{
case MNID_CREATESUBSET:
- LevelSubset::create(subset_new_menu->item[2].input);
- le_level_subset->load(subset_new_menu->item[2].input);
- leveleditor_menu->item[3].kind = MN_GOTO;
+ LevelSubset::create(subset_new_menu->get_item_by_id(MNID_SUBSETNAME).input);
+ le_level_subset->load(subset_new_menu->get_item_by_id(MNID_SUBSETNAME).input);
+ leveleditor_menu->get_item_by_id(MNID_SUBSETSETTINGS).kind = MN_GOTO;
le_level = 1;
le_world.arrays_free();
delete le_current_level;
le_set_defaults();
le_current_level->load_gfx();
le_world.activate_bad_guys();
- subset_new_menu->item[2].change_input("");
- // FIXME:? show_menu = true;
- Menu::set_current(leveleditor_menu);
+ subset_new_menu->get_item_by_id(MNID_SUBSETNAME).change_input("");
+
+ Menu::set_current(subset_settings_menu);
break;
}
}
}
else if(menu == subset_settings_menu)
{
- if(le_level_subset->title.compare(subset_settings_menu->item[2].input) == 0 && le_level_subset->description.compare(subset_settings_menu->item[3].input) == 0 )
- subset_settings_menu->item[5].kind = MN_DEACTIVE;
+ if(le_level_subset->title.compare(subset_settings_menu->get_item_by_id(MNID_SUBSETTITLE).input) == 0 && le_level_subset->description.compare(subset_settings_menu->get_item_by_id(MNID_SUBSETDESCRIPTION).input) == 0 )
+ subset_settings_menu->get_item_by_id(MNID_SUBSETSAVECHANGES).kind = MN_DEACTIVE;
else
- subset_settings_menu->item[5].kind = MN_ACTION;
+ subset_settings_menu->get_item_by_id(MNID_SUBSETSAVECHANGES).kind = MN_ACTION;
switch (i = subset_settings_menu->check())
{
- case 5:
+ case MNID_SUBSETSAVECHANGES:
save_subset_settings_menu();
//FIXME:show_menu = true;
Menu::set_current(leveleditor_menu);
subset_settings_menu->additem(MN_LABEL,"Level Subset Settings",0,0);
subset_settings_menu->additem(MN_HL,"",0,0);
- subset_settings_menu->additem(MN_TEXTFIELD,"Title",0,0);
- subset_settings_menu->additem(MN_TEXTFIELD,"Description",0,0);
+ subset_settings_menu->additem(MN_TEXTFIELD,"Title",0,0,MNID_SUBSETTITLE);
+ subset_settings_menu->additem(MN_TEXTFIELD,"Description",0,0,MNID_SUBSETDESCRIPTION);
subset_settings_menu->additem(MN_HL,"",0,0);
- subset_settings_menu->additem(MN_ACTION,"Save Changes",0,0);
+ subset_settings_menu->additem(MN_ACTION,"Save Changes",0,0,MNID_SUBSETSAVECHANGES);
subset_settings_menu->additem(MN_HL,"",0,0);
subset_settings_menu->additem(MN_BACK,"Back",0,0);
level_settings_menu->arrange_left = true;
level_settings_menu->additem(MN_LABEL,"Level Settings",0,0);
level_settings_menu->additem(MN_HL,"",0,0);
- level_settings_menu->additem(MN_TEXTFIELD,"Name ",0,0);
- level_settings_menu->additem(MN_TEXTFIELD,"Author ",0,0);
- level_settings_menu->additem(MN_STRINGSELECT,"Theme ",0,0);
- level_settings_menu->additem(MN_STRINGSELECT,"Song ",0,0);
- level_settings_menu->additem(MN_STRINGSELECT,"Bg-Image",0,0);
- level_settings_menu->additem(MN_NUMFIELD,"Length ",0,0);
- level_settings_menu->additem(MN_NUMFIELD,"Time ",0,0);
- level_settings_menu->additem(MN_NUMFIELD,"Gravity",0,0);
- level_settings_menu->additem(MN_NUMFIELD,"Top Red ",0,0);
- level_settings_menu->additem(MN_NUMFIELD,"Top Green ",0,0);
- level_settings_menu->additem(MN_NUMFIELD,"Top Blue ",0,0);
- level_settings_menu->additem(MN_NUMFIELD,"Bottom Red ",0,0);
- level_settings_menu->additem(MN_NUMFIELD,"Bottom Green",0,0);
- level_settings_menu->additem(MN_NUMFIELD,"Bottom Blue",0,0);
+ level_settings_menu->additem(MN_TEXTFIELD,"Name ",0,0,MNID_NAME);
+ level_settings_menu->additem(MN_TEXTFIELD,"Author ",0,0,MNID_AUTHOR);
+ level_settings_menu->additem(MN_STRINGSELECT,"Song ",0,0,MNID_SONG);
+ level_settings_menu->additem(MN_STRINGSELECT,"Bg-Image",0,0,MNID_BGIMG);
+ level_settings_menu->additem(MN_STRINGSELECT,"Particle",0,0,MNID_PARTICLE);
+ level_settings_menu->additem(MN_NUMFIELD,"Length ",0,0,MNID_LENGTH);
+ level_settings_menu->additem(MN_NUMFIELD,"Time ",0,0,MNID_TIME);
+ level_settings_menu->additem(MN_NUMFIELD,"Gravity",0,0,MNID_GRAVITY);
+ level_settings_menu->additem(MN_NUMFIELD,"Bg-Img-Speed",0,0,MNID_BGSPEED);
+ level_settings_menu->additem(MN_NUMFIELD,"Top Red ",0,0,MNID_TopRed);
+ level_settings_menu->additem(MN_NUMFIELD,"Top Green ",0,0,MNID_TopGreen);
+ level_settings_menu->additem(MN_NUMFIELD,"Top Blue ",0,0,MNID_TopBlue);
+ level_settings_menu->additem(MN_NUMFIELD,"Bottom Red ",0,0,MNID_BottomRed);
+ level_settings_menu->additem(MN_NUMFIELD,"Bottom Green",0,0,MNID_BottomGreen);
+ level_settings_menu->additem(MN_NUMFIELD,"Bottom Blue",0,0,MNID_BottomBlue);
level_settings_menu->additem(MN_HL,"",0,0);
level_settings_menu->additem(MN_ACTION,"Apply Changes",0,0,MNID_APPLY);
sit != (*it).tiles.end(); ++sit, ++i)
{
std::string imagefile = "/images/tilesets/" ;
- imagefile += TileManager::instance()->get(*sit)->filenames[0];
+ bool only_editor_image = false;
+ if(!TileManager::instance()->get(*sit)->filenames.empty())
+ {
+ imagefile += TileManager::instance()->get(*sit)->filenames[0];
+ }
+ else if(!TileManager::instance()->get(*sit)->editor_filenames.empty())
+ {
+ imagefile += TileManager::instance()->get(*sit)->editor_filenames[0];
+ only_editor_image = true;
+ }
+ else
+ {
+ imagefile += "notile.png";
+ }
Button* button = new Button(imagefile, it->name, SDLKey(SDLK_a + i),
0, 0, 32, 32);
+ if(!only_editor_image)
+ if(!TileManager::instance()->get(*sit)->editor_filenames.empty())
+ {
+ imagefile = "/images/tilesets/" + TileManager::instance()->get(*sit)->editor_filenames[0];
+ button->add_icon(imagefile,32,32);
+ }
tilegroups_map[it->name]->additem(button, *sit);
}
}
int le_init()
{
level_subsets = dsubdirs("/levels", "info");
-
le_level_subset = new LevelSubset;
active_tm = TM_IA;
-
le_show_grid = true;
+ scroll_x = 0;
- /* level_changed = NO;*/
fire = DOWN;
done = 0;
le_frame = 0; /* support for frames in some tiles, like waves and bad guys */
le_tilemap_panel->additem(new Button("/images/icons/bkgrd.png","Background",SDLK_F4,0,0),TM_BG);
le_tilemap_panel->additem(new Button("/images/icons/intact.png","Interactive",SDLK_F4,0,0),TM_IA);
le_tilemap_panel->additem(new Button("/images/icons/frgrd.png","Foreground",SDLK_F4,0,0),TM_FG);
-
+
+ le_current.Init();
+
le_init_menus();
SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
char str[80];
int i;
- level_settings_menu->item[2].change_input(le_current_level->name.c_str());
- level_settings_menu->item[3].change_input(le_current_level->author.c_str());
- sprintf(str,"%d",le_current_level->width);
+ level_settings_menu->get_item_by_id(MNID_NAME).change_input(le_current_level->name.c_str());
+ level_settings_menu->get_item_by_id(MNID_AUTHOR).change_input(le_current_level->author.c_str());
+
+ string_list_copy(level_settings_menu->get_item_by_id(MNID_SONG).list, dfiles("music/",NULL, "-fast"));
+ string_list_copy(level_settings_menu->get_item_by_id(MNID_BGIMG).list, dfiles("images/background",NULL, NULL));
+ string_list_add_item(level_settings_menu->get_item_by_id(MNID_BGIMG).list,"");
+ string_list_add_item(level_settings_menu->get_item_by_id(MNID_PARTICLE).list,"");
+ string_list_add_item(level_settings_menu->get_item_by_id(MNID_PARTICLE).list,"snow");
+ string_list_add_item(level_settings_menu->get_item_by_id(MNID_PARTICLE).list,"clouds");
+
+ if((i = string_list_find(level_settings_menu->get_item_by_id(MNID_SONG).list,le_current_level->song_title.c_str())) != -1)
+ level_settings_menu->get_item_by_id(MNID_SONG).list->active_item = i;
+ if((i = string_list_find(level_settings_menu->get_item_by_id(MNID_BGIMG).list,le_current_level->bkgd_image.c_str())) != -1)
+ level_settings_menu->get_item_by_id(MNID_BGIMG).list->active_item = i;
+ if((i = string_list_find(level_settings_menu->get_item_by_id(MNID_PARTICLE).list,le_current_level->particle_system.c_str())) != -1)
+ level_settings_menu->get_item_by_id(MNID_PARTICLE).list->active_item = i;
- string_list_copy(level_settings_menu->item[4].list, dsubdirs("images/themes", "solid0.png"));
- string_list_copy(level_settings_menu->item[5].list, dfiles("music/",NULL, "-fast"));
- string_list_copy(level_settings_menu->item[6].list, dfiles("images/background",NULL, NULL));
- string_list_add_item(level_settings_menu->item[6].list,"");
- if((i = string_list_find(level_settings_menu->item[4].list,le_current_level->theme.c_str())) != -1)
- level_settings_menu->item[3].list->active_item = i;
- if((i = string_list_find(level_settings_menu->item[5].list,le_current_level->song_title.c_str())) != -1)
- level_settings_menu->item[4].list->active_item = i;
- if((i = string_list_find(level_settings_menu->item[6].list,le_current_level->bkgd_image.c_str())) != -1)
- level_settings_menu->item[5].list->active_item = i;
-
- level_settings_menu->item[7].change_input(str);
+ sprintf(str,"%d",le_current_level->width);
+ level_settings_menu->get_item_by_id(MNID_LENGTH).change_input(str);
sprintf(str,"%d",le_current_level->time_left);
- level_settings_menu->item[8].change_input(str);
+ level_settings_menu->get_item_by_id(MNID_TIME).change_input(str);
sprintf(str,"%2.0f",le_current_level->gravity);
- level_settings_menu->item[9].change_input(str);
+ level_settings_menu->get_item_by_id(MNID_GRAVITY).change_input(str);
+ sprintf(str,"%d",le_current_level->bkgd_speed);
+ level_settings_menu->get_item_by_id(MNID_BGSPEED).change_input(str);
sprintf(str,"%d",le_current_level->bkgd_top.red);
- level_settings_menu->item[10].change_input(str);
+ level_settings_menu->get_item_by_id(MNID_TopRed).change_input(str);
sprintf(str,"%d",le_current_level->bkgd_top.green);
- level_settings_menu->item[11].change_input(str);
+ level_settings_menu->get_item_by_id(MNID_TopGreen).change_input(str);
sprintf(str,"%d",le_current_level->bkgd_top.blue);
- level_settings_menu->item[12].change_input(str);
+ level_settings_menu->get_item_by_id(MNID_TopBlue).change_input(str);
sprintf(str,"%d",le_current_level->bkgd_bottom.red);
- level_settings_menu->item[13].change_input(str);
+ level_settings_menu->get_item_by_id(MNID_BottomRed).change_input(str);
sprintf(str,"%d",le_current_level->bkgd_bottom.green);
- level_settings_menu->item[14].change_input(str);
+ level_settings_menu->get_item_by_id(MNID_BottomGreen).change_input(str);
sprintf(str,"%d",le_current_level->bkgd_bottom.blue);
- level_settings_menu->item[15].change_input(str);
+ level_settings_menu->get_item_by_id(MNID_BottomBlue).change_input(str);
}
void update_subset_settings_menu()
int i;
i = false;
- le_current_level->name = level_settings_menu->item[2].input;
- le_current_level->author = level_settings_menu->item[3].input;
+ le_current_level->name = level_settings_menu->get_item_by_id(MNID_NAME).input;
+ le_current_level->author = level_settings_menu->get_item_by_id(MNID_AUTHOR).input;
- if(le_current_level->bkgd_image.compare(string_list_active(level_settings_menu->item[6].list)) != 0)
+ if(le_current_level->bkgd_image.compare(string_list_active(level_settings_menu->get_item_by_id(MNID_BGIMG).list)) != 0)
{
- le_current_level->bkgd_image = string_list_active(level_settings_menu->item[6].list);
+ le_current_level->bkgd_image = string_list_active(level_settings_menu->get_item_by_id(MNID_BGIMG).list);
i = true;
}
-
- if(le_current_level->theme.compare(string_list_active(level_settings_menu->item[4].list)) != 0)
+
+ if(le_current_level->particle_system.compare(string_list_active(level_settings_menu->get_item_by_id(MNID_PARTICLE).list)) != 0)
{
- le_current_level->theme = string_list_active(level_settings_menu->item[4].list);
- i = true;
+ le_current_level->particle_system = string_list_active(level_settings_menu->get_item_by_id(MNID_PARTICLE).list);
}
if(i)
le_current_level->load_gfx();
}
- le_current_level->song_title = string_list_active(level_settings_menu->item[5].list);
-
- le_current_level->change_size(atoi(level_settings_menu->item[7].input));
- le_current_level->time_left = atoi(level_settings_menu->item[8].input);
- le_current_level->gravity = atof(level_settings_menu->item[9].input);
- le_current_level->bkgd_top.red = atoi(level_settings_menu->item[10].input);
- le_current_level->bkgd_top.green = atoi(level_settings_menu->item[11].input);
- le_current_level->bkgd_top.blue = atoi(level_settings_menu->item[12].input);
- le_current_level->bkgd_bottom.red = atoi(level_settings_menu->item[13].input);
- le_current_level->bkgd_bottom.green = atoi(level_settings_menu->item[14].input);
- le_current_level->bkgd_bottom.blue = atoi(level_settings_menu->item[15].input);
+ le_current_level->song_title = string_list_active(level_settings_menu->get_item_by_id(MNID_SONG).list);
+
+ le_current_level->change_size(atoi(level_settings_menu->get_item_by_id(MNID_LENGTH).input));
+ le_current_level->time_left = atoi(level_settings_menu->get_item_by_id(MNID_BGIMG).input);
+ le_current_level->gravity = atof(level_settings_menu->get_item_by_id(MNID_GRAVITY).input);
+ le_current_level->bkgd_speed = atoi(level_settings_menu->get_item_by_id(MNID_BGSPEED).input);
+ le_current_level->bkgd_top.red = atoi(level_settings_menu->get_item_by_id(MNID_TopRed).input);
+ le_current_level->bkgd_top.green = atoi(level_settings_menu->get_item_by_id(MNID_TopGreen).input);
+ le_current_level->bkgd_top.blue = atoi(level_settings_menu->get_item_by_id(MNID_TopBlue).input);
+ le_current_level->bkgd_bottom.red = atoi(level_settings_menu->get_item_by_id(MNID_BottomRed).input);
+ le_current_level->bkgd_bottom.green = atoi(level_settings_menu->get_item_by_id(MNID_BottomGreen).input);
+ le_current_level->bkgd_bottom.blue = atoi(level_settings_menu->get_item_by_id(MNID_BottomBlue).input);
}
void save_subset_settings_menu()
}
if(le_selection_mode == CURSOR)
- le_selection->draw( cursor_x - pos_x, cursor_y);
+ le_selection->draw( cursor_x - scroll_x, cursor_y);
else if(le_selection_mode == SQUARE)
{
int w, h;
if(TileManager::instance()->get(le_current.tile)->editor_images.size() > 0)
TileManager::instance()->get(le_current.tile)->editor_images[0]->draw( 19 * 32, 14 * 32);
}
-
+ if(le_current.IsObject())
+ {
+ le_current.obj->draw_on_screen(19 * 32, 14 * 32);
+ }
+
//if(le_current.IsObject())
//printf("");
/* Draw the real background */
if(le_current_level->bkgd_image[0] != '\0')
{
- s = pos_x / 30;
+ s = (int)((float)pos_x * ((float)le_current_level->bkgd_speed/60.)) % screen->w;
le_current_level->img_bkgd->draw_part(s,0,0,0,
le_current_level->img_bkgd->w - s - 32, le_current_level->img_bkgd->h);
le_current_level->img_bkgd->draw_part(0,0,screen->w - s - 32 ,0,s,
{
drawgradient(le_current_level->bkgd_top, le_current_level->bkgd_bottom);
}
+
+ if(le_current.IsTile())
+ {
+ Tile::draw(cursor_x, cursor_y,le_current.tile,128);
+ if(!TileManager::instance()->get(le_current.tile)->images.empty())
+ fillrect(cursor_x,cursor_y,TileManager::instance()->get(le_current.tile)->images[0]->w,TileManager::instance()->get(le_current.tile)->images[0]->h,50,50,50,50);
+ }
+ if(le_current.IsObject())
+ {
+ le_current.obj->move_to(cursor_x, cursor_y);
+ }
/* clearscreen(current_level.bkgd_red, current_level.bkgd_green, current_level.bkgd_blue); */
x = event.motion.x;
y = event.motion.y;
- if(le_current.IsTile())
- {
- cursor_x = ((int)(pos_x + x) / 32) * 32;
- cursor_y = ((int) y / 32) * 32;
- }
- else
- {
- cursor_x = x;
- cursor_y = y;
- }
+ if(le_current.IsTile())
+ {
+ cursor_x = ((int)(pos_x + x) / 32) * 32;
+ cursor_y = ((int) y / 32) * 32;
+ }
+ else
+ {
+ cursor_x = x;
+ cursor_y = y;
+ }
if(le_mouse_pressed[LEFT])
{
{
if(pbutton->get_state() == BUTTON_CLICKED)
{
+ if(le_current.IsObject())
+ le_current.obj->move_to(pbutton->get_pos().x,pbutton->get_pos().y);
le_current.Tile(pbutton->get_tag());
}
}
{
if(pbutton->get_state() == BUTTON_CLICKED)
{
+ if(le_current.IsObject())
+ le_current.obj->move_to(pbutton->get_pos().x,pbutton->get_pos().y);
le_current.Object(pbutton->get_game_object());
}
}
if(type == "BadGuy")
{
BadGuy* pbadguy = dynamic_cast<BadGuy*>(le_current.obj);
-
- le_world.bad_guys.push_back(BadGuy(cursor_x, cursor_y,pbadguy->kind,false));
- le_current_level->badguy_data.push_back(&le_world.bad_guys.back());
+
+ le_world.bad_guys.push_back(BadGuy(cursor_x+scroll_x, cursor_y,pbadguy->kind,false));
+ le_current_level->badguy_data.push_back(&le_world.bad_guys.back());
}
}
}
}
else if(le_move_left_bt->get_state() == BUTTON_HOVER)
{
- pos_x -= 64;
+ pos_x -= 32;
}
if(le_move_right_bt->get_state() == BUTTON_PRESSED)
}
else if(le_move_right_bt->get_state() == BUTTON_HOVER)
{
- pos_x += 64;
+ pos_x += 32;
}
}
/* if there is a bad guy over there, remove it */
for(i = 0; i < le_world.bad_guys.size(); ++i)
if(rectcollision(cursor_base,le_world.bad_guys[i].base))
- {
+ {
le_world.bad_guys.erase(le_world.bad_guys.begin() + i);
- le_current_level->badguy_data.erase(le_current_level->badguy_data.begin() + i);
- }
+ le_current_level->badguy_data.erase(le_current_level->badguy_data.begin() + i);
+ }
break;
case SQUARE:
music_manager->halt_music();
- Menu::set_current(leveleditor_menu);
+ Menu::set_current(NULL);
le_world.arrays_free();
le_current_level->load_gfx();
le_world.activate_bad_guys();