* (at your option) any later version. *
* *
***************************************************************************/
-
-/* December 28, 2003 - December 30, 2003 */
-
+
+/* December 28, 2003 - January 1st, 2004 */
+
/* leveleditor.c - A built-in level editor for SuperTux
by Ricardo Cruz <rick2@aeiou.pt> */
#include <unistd.h>
#include <SDL.h>
#include <SDL_image.h>
-
#include "leveleditor.h"
-#include "gameloop.h"
+
#include "screen.h"
#include "defines.h"
#include "globals.h"
#include "menu.h"
#include "level.h"
#include "badguy.h"
+#include "gameloop.h"
+#include "scene.h"
/* definitions to aid development */
#define DONE_LEVELEDITOR 1
/* definitions that affect gameplay */
#define KEY_CURSOR_SPEED 32
#define KEY_CURSOR_FASTSPEED 64
-#define KEY_LEFT_MARGIN 160
-#define KEY_RIGHT_MARGIN 480
+
+#define CURSOR_LEFT_MARGIN 96
+#define CURSOR_RIGHT_MARGIN 512
+/* right_margin should noticed that the cursor is 32 pixels,
+ so it should subtract that value */
#define MOUSE_LEFT_MARGIN 32
#define MOUSE_RIGHT_MARGIN 608
#define MOUSE_POS_SPEED 32
- /* Level Intro: */
+/* Level Intro: */
/*
clearscreen(0, 0, 0);
-
+
sprintf(str, "Editing Level %s", levelfilename);
drawcenteredtext(str, 200, letters_red, NO_UPDATE, 1);
-
+
sprintf(str, "%s", levelname);
drawcenteredtext(str, 224, letters_gold, NO_UPDATE, 1);
-
- SDL_Flip(screen);
-
+
+ flipscreen();
+
SDL_Delay(1000);
*/
-/* global variables (based on the gameloop ones) */
-
-bad_guy_type bad_guys[NUM_BAD_GUYS];
-SDL_Surface *img_bsod_left[4], *img_laptop_left[3], *img_money_left[2];
-int level;
-st_level current_level;
-char level_subset[100];
-
-int frame;
-SDL_Surface *selection;
-
/* gameloop funcs declerations */
-void loadlevelgfx(void);
-void unloadlevelgfx(void);
-void add_bad_guy(int x, int y, int kind);
void loadshared(void);
void unloadshared(void);
-void drawshape(int x, int y, unsigned char c);
/* own declerations */
void savelevel();
-void le_loadlevel(void);
-void le_change(int x, int y, int sx, unsigned char c);
+void le_change(float x, float y, unsigned char c);
void showhelp();
void le_set_defaults(void);
void le_activate_bad_guys(void);
+/* global variables (based on the gameloop ones) */
+
+int level;
+st_level current_level;
+char level_subset[100];
+
+int frame;
+texture_type selection;
+int last_time, now_time;
+
void le_activate_bad_guys(void)
{
-int x,y;
+ int x,y;
/* Activate bad guys: */
/* FIXME: Needs to be implemented. It should ask the user for the level(file)name and then let him create a new level based on this. */
void newlevel()
-{
-}
+{}
/* FIXME: It should let select the user a level, which is in the leveldirectory and then load it. */
void selectlevel()
-{
-}
+{}
int leveleditor()
{
- char str[10];
+ char str[LEVEL_NAME_MAX];
int done;
int x, y, i; /* for cicles */
- int pos_x, cursor_x, cursor_y, old_cursor_x, fire;
+ int pos_x, cursor_x, cursor_y, fire;
SDL_Event event;
SDLKey key;
SDLMod keymod;
- int last_time, now_time;
-
+
strcpy(level_subset,"default");
level = 1;
show_menu = YES;
frame = 0; /* support for frames in some tiles, like waves and bad guys */
-
+
loadshared();
+ set_defaults();
+
loadlevel(¤t_level,"default",level);
- loadlevelgfx();
+ loadlevelgfx(¤t_level);
le_activate_bad_guys();
le_set_defaults();
-
- selection = load_image(DATA_PREFIX "/images/leveleditor/select.png", USE_ALPHA);
+
+ texture_load(&selection,DATA_PREFIX "/images/leveleditor/select.png", USE_ALPHA);
done = 0;
pos_x = 0;
cursor_x = 3*32;
- old_cursor_x = cursor_x;
cursor_y = 2*32;
fire = DOWN;
while(1)
{
- SDL_FillRect(screen, NULL, SDL_MapRGB(screen->format, current_level.bkgd_red, current_level.bkgd_green, current_level.bkgd_blue));
+ clearscreen(current_level.bkgd_red, current_level.bkgd_green, current_level.bkgd_blue);
last_time = SDL_GetTicks();
frame++;
-
+
keymod = SDL_GetModState();
while(SDL_PollEvent(&event))
else
cursor_y += KEY_CURSOR_FASTSPEED;
- if(cursor_y > 480-32)
- cursor_y = 480-32;
+ if(cursor_y > screen->h-32)
+ cursor_y = screen->h-32;
break;
case SDLK_LCTRL:
- fire = UP;
+ fire =UP;
break;
case SDLK_F1:
showhelp();
cursor_x = (current_level.width * 32) - 32;
break;
case SDLK_PERIOD:
- le_change(cursor_x, cursor_y, 0, '.');
+ le_change(cursor_x, cursor_y, '.');
break;
case SDLK_a:
if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
- le_change(cursor_x, cursor_y, 0, 'A');
+ le_change(cursor_x, cursor_y, 'A');
else
- le_change(cursor_x, cursor_y, 0, 'a');
+ le_change(cursor_x, cursor_y, 'a');
break;
case SDLK_b:
if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
- le_change(cursor_x, cursor_y, 0, 'B');
+ le_change(cursor_x, cursor_y, 'B');
break;
case SDLK_c:
if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
- le_change(cursor_x, cursor_y, 0, 'C');
+ le_change(cursor_x, cursor_y, 'C');
else
- le_change(cursor_x, cursor_y, 0, 'c');
+ le_change(cursor_x, cursor_y, 'c');
break;
case SDLK_d:
if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
- le_change(cursor_x, cursor_y, 0, 'D');
+ le_change(cursor_x, cursor_y, 'D');
else
- le_change(cursor_x, cursor_y, 0, 'd');
+ le_change(cursor_x, cursor_y, 'd');
break;
case SDLK_e:
if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
- le_change(cursor_x, cursor_y, 0, 'E');
+ le_change(cursor_x, cursor_y, 'E');
else
- le_change(cursor_x, cursor_y, 0, 'e');
+ le_change(cursor_x, cursor_y, 'e');
break;
case SDLK_f:
if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
- le_change(cursor_x, cursor_y, 0, 'F');
+ le_change(cursor_x, cursor_y, 'F');
else
- le_change(cursor_x, cursor_y, 0, 'f');
+ le_change(cursor_x, cursor_y, 'f');
break;
case SDLK_g:
if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
- le_change(cursor_x, cursor_y, 0, 'G');
+ le_change(cursor_x, cursor_y, 'G');
else
- le_change(cursor_x, cursor_y, 0, 'g');
+ le_change(cursor_x, cursor_y, 'g');
break;
case SDLK_h:
if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
- le_change(cursor_x, cursor_y, 0, 'H');
+ le_change(cursor_x, cursor_y, 'H');
else
- le_change(cursor_x, cursor_y, 0, 'h');
+ le_change(cursor_x, cursor_y, 'h');
break;
case SDLK_i:
if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
- le_change(cursor_x, cursor_y, 0, 'I');
+ le_change(cursor_x, cursor_y, 'I');
else
- le_change(cursor_x, cursor_y, 0, 'i');
+ le_change(cursor_x, cursor_y, 'i');
break;
case SDLK_j:
if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
- le_change(cursor_x, cursor_y, 0, 'J');
+ le_change(cursor_x, cursor_y, 'J');
else
- le_change(cursor_x, cursor_y, 0, 'j');
+ le_change(cursor_x, cursor_y, 'j');
break;
case SDLK_x:
if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
- le_change(cursor_x, cursor_y, 0, 'X');
+ le_change(cursor_x, cursor_y, 'X');
else
- le_change(cursor_x, cursor_y, 0, 'x');
+ le_change(cursor_x, cursor_y, 'x');
break;
case SDLK_y:
if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
- le_change(cursor_x, cursor_y, 0, 'Y');
+ le_change(cursor_x, cursor_y, 'Y');
else
- le_change(cursor_x, cursor_y, 0, 'y');
+ le_change(cursor_x, cursor_y, 'y');
break;
case SDLK_LEFTBRACKET:
- le_change(cursor_x, cursor_y, 0, '[');
+ le_change(cursor_x, cursor_y, '[');
break;
case SDLK_RIGHTBRACKET:
- le_change(cursor_x, cursor_y, 0, ']');
+ le_change(cursor_x, cursor_y, ']');
break;
case SDLK_HASH:
case SDLK_3:
if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
- le_change(cursor_x, cursor_y, 0, '#');
+ le_change(cursor_x, cursor_y, '#');
break;
case SDLK_DOLLAR:
case SDLK_4:
if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
- le_change(cursor_x, cursor_y, 0, '$');
+ le_change(cursor_x, cursor_y, '$');
break;
case SDLK_BACKSLASH:
if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
- le_change(cursor_x, cursor_y, 0, '|');
+ le_change(cursor_x, cursor_y, '|');
else
- le_change(cursor_x, cursor_y, 0, '\\');
+ le_change(cursor_x, cursor_y, '\\');
break;
case SDLK_CARET:
- le_change(cursor_x, cursor_y, 0, '^');
+ le_change(cursor_x, cursor_y, '^');
break;
case SDLK_AMPERSAND:
case SDLK_6:
if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
- le_change(cursor_x, cursor_y, 0, '&');
+ le_change(cursor_x, cursor_y, '&');
break;
case SDLK_EQUALS:
case SDLK_0:
if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
- le_change(cursor_x, cursor_y, 0, '=');
+ le_change(cursor_x, cursor_y, '=');
else /* let's add a bad guy */
- le_change(cursor_x, cursor_y, 0, '0');
+ le_change(cursor_x, cursor_y, '0');
for(i = 0; i < NUM_BAD_GUYS; ++i)
if (bad_guys[i].alive == NO)
break;
case SDLK_1:
if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
- le_change(cursor_x, cursor_y, 0, '!');
+ le_change(cursor_x, cursor_y, '!');
else /* let's add a bad guy */
- le_change(cursor_x, cursor_y, 0, '1');
+ le_change(cursor_x, cursor_y, '1');
for(i = 0; i < NUM_BAD_GUYS; ++i)
if (bad_guys[i].alive == NO)
}
break;
case SDLK_2:
- le_change(cursor_x, cursor_y, 0, '2');
+ le_change(cursor_x, cursor_y, '2');
for(i = 0; i < NUM_BAD_GUYS; ++i)
if (bad_guys[i].alive == NO)
break;
case SDLK_PLUS:
if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
- le_change(cursor_x, cursor_y, 0, '*');
+ le_change(cursor_x, cursor_y, '*');
break;
default:
break;
break;
}
break;
- case SDL_MOUSEBUTTONDOWN:
- if(event.button.button == SDL_BUTTON_LEFT)
+ /* case SDL_MOUSEBUTTONDOWN:
+ if(event.button.button == SDL_BUTTON_LEFT)
+ {
+ This will draw current tile in the cursor position, when the interface is done.
+ }
+ break;*/
+ case SDL_MOUSEMOTION:
+ if(!show_menu)
{
x = event.motion.x;
y = event.motion.y;
cursor_y = ((int) y / 32) * 32;
}
break;
- case SDL_MOUSEMOTION:
- x = event.motion.x;
- y = event.motion.y;
-
- cursor_x = ((int)(pos_x + x) / 32) * 32;
- cursor_y = ((int) y / 32) * 32;
- break;
case SDL_QUIT: // window closed
done = DONE_QUIT;
break;
}
/* mouse movements */
- x = event.motion.x;
- if(x < MOUSE_LEFT_MARGIN)
- pos_x -= MOUSE_POS_SPEED;
- else if(x > MOUSE_RIGHT_MARGIN)
- pos_x += MOUSE_POS_SPEED;
+ /* x = event.motion.x;
+ if(x < MOUSE_LEFT_MARGIN)
+ pos_x -= MOUSE_POS_SPEED;
+ else if(x > MOUSE_RIGHT_MARGIN)
+ pos_x += MOUSE_POS_SPEED;*/
- if(old_cursor_x != cursor_x)
- {
- if(cursor_x < pos_x + KEY_LEFT_MARGIN)
- pos_x = cursor_x - KEY_LEFT_MARGIN;
- if(cursor_x > pos_x + KEY_RIGHT_MARGIN)
- pos_x = cursor_x - KEY_RIGHT_MARGIN;
- }
+ if(cursor_x < pos_x + CURSOR_LEFT_MARGIN)
+ pos_x = cursor_x - CURSOR_LEFT_MARGIN;
+
+ if(cursor_x > pos_x + CURSOR_RIGHT_MARGIN)
+ pos_x = cursor_x - CURSOR_RIGHT_MARGIN;
if(pos_x < 0)
pos_x = 0;
- if(pos_x > (current_level.width * 32) - 640)
- pos_x = (current_level.width * 32) - 640;
-
- old_cursor_x = cursor_x;
+ if(pos_x > (current_level.width * 32) - screen->w)
+ pos_x = (current_level.width * 32) - screen->w;
for (y = 0; y < 15; ++y)
for (x = 0; x < 21; ++x)
continue;
/* to support frames: img_bsod_left[(frame / 5) % 4] */
if(bad_guys[i].kind == BAD_BSOD)
- drawimage(img_bsod_left[(frame / 5) % 4], ((int)(bad_guys[i].x - pos_x)/32)*32, bad_guys[i].y, NO_UPDATE);
+ texture_draw(&img_bsod_left[(frame / 5) % 4], ((int)(bad_guys[i].x - pos_x)/32)*32, bad_guys[i].y, NO_UPDATE);
else if(bad_guys[i].kind == BAD_LAPTOP)
- drawimage(img_laptop_left[(frame / 5) % 3], ((int)(bad_guys[i].x - pos_x)/32)*32, bad_guys[i].y, NO_UPDATE);
+ texture_draw(&img_laptop_left[(frame / 5) % 3], ((int)(bad_guys[i].x - pos_x)/32)*32, bad_guys[i].y, NO_UPDATE);
else if (bad_guys[i].kind == BAD_MONEY)
- drawimage(img_money_left[(frame / 5) % 2], ((int)(bad_guys[i].x - pos_x)/32)*32, bad_guys[i].y, NO_UPDATE);
+ texture_draw(&img_money_left[(frame / 5) % 2], ((int)(bad_guys[i].x - pos_x)/32)*32, bad_guys[i].y, NO_UPDATE);
}
- drawimage(selection, ((int)(cursor_x - pos_x)/32)*32, cursor_y, NO_UPDATE);
+ texture_draw(&selection, ((int)(cursor_x - pos_x)/32)*32, cursor_y, NO_UPDATE);
sprintf(str, "%d", current_level.time_left);
drawtext("TIME", 324, 0, letters_blue, NO_UPDATE, 1);
return 1;
SDL_Delay(50);
- now_time = SDL_GetTicks();
- if (now_time < last_time + FPS)
- SDL_Delay(last_time + FPS - now_time); /* delay some time */
+ now_time = SDL_GetTicks();
+ if (now_time < last_time + FPS)
+ SDL_Delay(last_time + FPS - now_time); /* delay some time */
- SDL_Flip(screen);
+ flipscreen();
}
unloadlevelgfx();
unloadshared();
- SDL_FreeSurface(selection);
+ texture_free(&selection);
return done;
}
-void le_change(int x, int y, int sx, unsigned char c)
+void le_change(float x, float y, unsigned char c)
{
- int xx, yy;
- int i;
+int i;
+int xx, yy;
+
+ level_change(¤t_level,x,y,c);
yy = (y / 32);
- xx = ((x + sx) / 32);
+ xx = (x / 32);
/* if there is a bad guy over there, remove it */
for(i = 0; i < NUM_BAD_GUYS; ++i)
if (bad_guys[i].alive)
if(xx == bad_guys[i].x/32 && yy == bad_guys[i].y/32)
bad_guys[i].alive = NO;
-
-
- if (yy >= 0 && yy < 15 && xx >= 0 && xx <= current_level.width)
- current_level.tiles[yy][xx] = c;
}
/* Save data for this level: */
fclose(fi);
drawcenteredtext("SAVED!", 240, letters_gold, NO_UPDATE, 1);
- SDL_Flip(screen);
+ flipscreen();
SDL_Delay(1000);
}
"0-2 - BadGuys",
"./Del - Remove tile",
"Esc - Menu"};
- int i;
- drawcenteredtext("- Help -", 30, letters_red, NO_UPDATE, 1);
+ drawcenteredtext("- Help -", 30, letters_red, NO_UPDATE, 2);
drawtext("Keys:", 80, 60, letters_gold, NO_UPDATE, 1);
+ int i;
for(i = 0; i < sizeof(text)/sizeof(char *); i++)
drawtext(text[i], 40, 90+(i*16), letters_blue, NO_UPDATE, 1);
- SDL_Flip(screen);
+ drawcenteredtext("Press Any Key to Continue", 460, letters_gold, NO_UPDATE, 1);
+
+ flipscreen();
done = 0;
while(SDL_PollEvent(&event))
switch(event.type)
{
+ case SDL_MOUSEBUTTONDOWN: // mouse pressed
case SDL_KEYDOWN: // key pressed
done = 1;
break;