* *
***************************************************************************/
-/* December 28, 2003 - January 1st, 2004 */
+/* December 28, 2003 - February 1st, 2004 */
/* leveleditor.c - A built-in level editor for SuperTux
by Ricardo Cruz <rick2@aeiou.pt> */
#include "scene.h"
/* definitions to aid development */
-#define DONE_LEVELEDITOR 1
+#define DONE_LEVELEDITOR 1
#define DONE_QUIT 2
-#define DONE_CHANGELEVEL 3
+#define DONE_CHANGELEVEL 3
/* definitions that affect gameplay */
#define KEY_CURSOR_SPEED 32
#define KEY_CURSOR_FASTSPEED 64
+// when pagedown/up pressed speed:
+#define PAGE_CURSOR_SPEED 13*32
#define CURSOR_LEFT_MARGIN 96
#define CURSOR_RIGHT_MARGIN 512
int level;
st_level current_level;
char level_subset[100];
+int show_grid;
int frame;
texture_type selection;
char str[LEVEL_NAME_MAX];
int done;
int x, y, i; /* for cicles */
- int pos_x, cursor_x, cursor_y, fire;
+ int pos_x, cursor_x, cursor_y, cursor_tile, fire;
SDL_Event event;
SDLKey key;
SDLMod keymod;
strcpy(level_subset,"default");
-
+ show_grid = NO;
+
level = 1;
initmenu();
key = event.key.keysym.sym;
if(show_menu)
{
- menu_event(key);
+ menu_event(&event.key.keysym);
break;
}
switch(key)
else
cursor_x += KEY_CURSOR_FASTSPEED;
- if(cursor_x > (current_level.width*32) - 1)
- cursor_x = (current_level.width*32) - 1;
+ if(cursor_x > (current_level.width*32) - 32)
+ cursor_x = (current_level.width*32) - 32;
break;
case SDLK_UP:
if(fire == DOWN)
case SDLK_END:
cursor_x = (current_level.width * 32) - 32;
break;
+ case SDLK_PAGEUP:
+ cursor_x -= PAGE_CURSOR_SPEED;
+
+ if(cursor_x < 0)
+ cursor_x = 0;
+ break;
+ case SDLK_PAGEDOWN:
+ cursor_x += PAGE_CURSOR_SPEED;
+
+ if(cursor_x > (current_level.width*32) - 32)
+ cursor_x = (current_level.width*32) - 32;
+ break;
+ case SDLK_F9:
+ if(!show_grid)
+ show_grid = YES;
+ else
+ show_grid = NO;
+ break;
case SDLK_PERIOD:
le_change(cursor_x, cursor_y, '.');
break;
for (x = 0; x < 21; ++x)
drawshape(x * 32, y * 32, current_level.tiles[y][x + (pos_x / 32)]);
+/* draw whats inside stuff when cursor is selecting those */
+cursor_tile = current_level.tiles[cursor_y/32][cursor_x/32];
+switch(cursor_tile)
+ {
+ case 'B':
+ texture_draw(&img_mints, cursor_x - pos_x, cursor_y, NO_UPDATE);
+ break;
+ case '!':
+ texture_draw(&img_golden_herring, cursor_x - pos_x, cursor_y, NO_UPDATE);
+ break;
+ case 'x':
+ case 'y':
+ case 'A':
+ texture_draw(&img_distro[(frame / 5) % 4], cursor_x - pos_x, cursor_y, NO_UPDATE);
+ break;
+ default:
+ break;
+ }
+
/* Draw the Bad guys: */
for (i = 0; i < num_bad_guys; ++i)
{
- /* printf("\nbad_guys[%i].alive = %i", i, bad_guys[i].alive); */
if(bad_guys[i].base.alive == NO)
continue;
/* to support frames: img_bsod_left[(frame / 5) % 4] */
texture_draw(&img_money_left[(frame / 5) % 2], ((int)(bad_guys[i].base.x - pos_x)/32)*32, bad_guys[i].base.y, NO_UPDATE);
}
+/* draw a grid (if selected) */
+if(show_grid)
+ {
+ for(x = 0; x < 21; x++)
+ fillrect(x*32, 0, 1, 480, 225, 225, 225);
+ for(y = 0; y < 15; y++)
+ fillrect(0, y*32, 640, 1, 225, 225, 225);
+ }
texture_draw(&selection, ((int)(cursor_x - pos_x)/32)*32, cursor_y, NO_UPDATE);
sprintf(str, "%d", current_level.time_left);
- drawtext("TIME", 324, 0, letters_blue, NO_UPDATE, 1);
- drawtext(str, 404, 0, letters_gold, NO_UPDATE, 1);
+ text_draw(&blue_text, "TIME", 324, 0, 1, NO_UPDATE);
+ text_draw(&gold_text, str, 404, 0, 1, NO_UPDATE);
sprintf(str, "%s", current_level.name);
- drawtext("NAME", 0, 0, letters_blue, NO_UPDATE, 1);
- drawtext(str, 80, 0, letters_gold, NO_UPDATE, 1);
+ text_draw(&blue_text, "NAME", 0, 0, 1, NO_UPDATE);
+ text_draw(&gold_text, str, 80, 0, 1, NO_UPDATE);
- drawtext("F1 for Help", 10, 430, letters_blue, NO_UPDATE, 1);
+ text_draw(&blue_text, "F1 for Help", 10, 430, 1, NO_UPDATE);
if(show_menu)
{
bad_guys[i].base.alive = NO;
}
-/* Save data for this level: */
-void savelevel(void)
-{
- FILE * fi;
- char * filename;
- int y;
- char str[80];
-
- /* Save data file: */
-
- filename = (char *) malloc(sizeof(char) * (strlen(DATA_PREFIX) + 20) + strlen(level_subset));
- sprintf(filename, "%s/levels/%s/level%d.dat", DATA_PREFIX, level_subset, level);
- fi = fopen(filename, "w");
- if (fi == NULL)
- {
- perror(filename);
- st_shutdown();
- free(filename);
- exit(-1);
- }
- free(filename);
-
-
- /* sptrinf("# Level created by SuperTux built-in editor", fi); */
-
- fputs(current_level.name, fi);
- fputs("\n", fi);
- fputs(current_level.theme, fi);
- fputs("\n", fi);
- sprintf(str, "%d\n", current_level.time_left); /* time */
- fputs(str, fi);
- fputs(current_level.song_title, fi); /* song filename */
- sprintf(str, "\n%d\n", current_level.bkgd_red); /* red background color */
- fputs(str, fi);
- sprintf(str, "%d\n", current_level.bkgd_green); /* green background color */
- fputs(str, fi);
- sprintf(str, "%d\n", current_level.bkgd_blue); /* blue background color */
- fputs(str, fi);
- sprintf(str, "%d\n", current_level.width); /* level width */
- fputs(str, fi);
-
- for(y = 0; y < 15; ++y)
- {
- fputs(current_level.tiles[y], fi);
- fputs("\n", fi);
- }
-
- fclose(fi);
-
- drawcenteredtext("SAVED!", 240, letters_gold, NO_UPDATE, 1);
- flipscreen();
- SDL_Delay(1000);
-}
-
void showhelp()
{
SDL_Event event;
- int done;
+ int i, done;
char *text[] = {
"X/x - Brick0",
"Y/y - Brick1",
"& - Water",
"0-2 - BadGuys",
"./Del - Remove tile",
+ "F9 - Show/Hide Grid",
"Esc - Menu"};
- drawcenteredtext("- Help -", 30, letters_red, NO_UPDATE, 2);
- drawtext("Keys:", 80, 60, letters_gold, NO_UPDATE, 1);
-
- int i;
+ text_drawf(&red_text, "- Help -", 0, 30, A_HMIDDLE, A_TOP, 2, NO_UPDATE);
+ text_draw(&gold_text, "Keys:", 80, 60, 1, NO_UPDATE);
+
for(i = 0; i < sizeof(text)/sizeof(char *); i++)
- drawtext(text[i], 40, 90+(i*16), letters_blue, NO_UPDATE, 1);
+ text_draw(&blue_text, text[i], 40, 90+(i*16), 1, NO_UPDATE);
- drawcenteredtext("Press Any Key to Continue", 460, letters_gold, NO_UPDATE, 1);
+ text_drawf(&gold_text, "Press Any Key to Continue", 0, 460, A_HMIDDLE, A_TOP, 1, NO_UPDATE);
flipscreen();