#include <config.h>
+#include <sstream>
+#include <stdexcept>
#include <assert.h>
#include <unistd.h>
#include "app/setup.h"
#include "level.h"
+#include "resources.h"
#include "app/globals.h"
#include "video/surface.h"
#include "level_subset.h"
// Check in which directory our subset is located (ie. ~/.supertux/
// or SUPERTUX_DATADIR)
- std::string filename;
- filename = st_dir + "/levels/" + subset + "/info";
- if (access(filename.c_str(), R_OK) != 0)
- {
- filename = datadir + "/levels/" + subset + "/info";
- if (access(filename.c_str(), R_OK) != 0)
- std::cout << "Error: LevelSubset: couldn't find subset: " << subset << std::endl;
- }
+ std::string filename = get_resource_filename(
+ std::string("levels/") + subset + "/info");
+ if(filename == "") {
+ std::stringstream msg;
+ msg << "Couldn't find level subset '" << subset << "'.";
+ throw new std::runtime_error(msg.str());
+ }
read_info_file(filename);
for(std::set<std::string>::iterator i = files.begin(); i != files.end(); ++i)
{
if (has_suffix(*i, ".stl"))
- levels.push_back(subset+ "/" + *i);
+ levels.push_back(get_resource_filename(
+ std::string("levels/" + subset+ "/" + *i)));
}
}
}
{
return levels.size();
}
-
-/* EOF */