class Lisp;
}
+/**
+ * Represents a collection of Sectors running in a single GameSession.
+ *
+ * Each Sector in turn contains GameObjects, e.g. Badguys and Players.
+ */
class Level
{
public:
std::string name;
std::string author;
+ std::string contact;
+ std::string license;
std::string on_menukey_script;
typedef std::vector<Sector*> Sectors;
Sectors sectors;