//
// C Interface: level
//
-// Description:
+// Description:
//
//
// Author: Tobias Glaesser <tobi.web@gmx.de>, (C) 2003
#ifndef SUPERTUX_LEVEL_H
#define SUPERTUX_LEVEL_H
+#include <string>
#include "texture.h"
+#include "badguy.h"
#include "lispreader.h"
-/* This type holds meta-information about a level-subset. */
-/* It could be extended to handle manipulation of subsets. */
-typedef struct st_subset
+class Tile;
+
+/** This type holds meta-information about a level-subset.
+ It could be extended to handle manipulation of subsets. */
+class st_subset
{
- char *name;
- char *title;
- char *description;
- texture_type image;
+ public:
+ st_subset();
+ static void create(const std::string& subset_name);
+ void load(char *subset);
+ void save();
+ void free();
+
+ std::string name;
+ std::string title;
+ std::string description;
+ Surface* image;
int levels;
- } st_subset;
+
+ private:
+ void parse(lisp_object_t* cursor);
+ };
-void subset_init(st_subset* st_subset);
-void subset_parse(st_subset* st_subset, lisp_object_t* cursor);
-void subset_load(st_subset* st_subset, char *subset);
-void subset_save(st_subset* st_subset);
-void subset_free(st_subset* st_subset);
-
#define LEVEL_NAME_MAX 20
-typedef struct st_level /*It is easier to read the sources IMHO, if we don't write something like int a,b,c; */
- {
- char name[LEVEL_NAME_MAX];
- char theme[100];
- char song_title[100];
- char bkgd_image[100];
- unsigned char* tiles[15];
- int time_left;
- int bkgd_red;
- int bkgd_green;
- int bkgd_blue;
- int width;
- float gravity;
- } st_level;
+
+enum TileMapType {
+ TM_BG,
+ TM_IA,
+ TM_FG
+ };
+
+class Level
+{
+ public:
+ Surface* img_bkgd;
+
+ std::string name;
+ std::string author;
+ std::string theme;
+ std::string song_title;
+ std::string bkgd_image;
+ std::string particle_system;
+ std::vector<unsigned int> bg_tiles[15]; /* Tiles in the background */
+ std::vector<unsigned int> ia_tiles[15]; /* Tiles which can interact in the game (solids for example)*/
+ std::vector<unsigned int> fg_tiles[15]; /* Tiles in the foreground */
+ int time_left;
+ Color bkgd_top;
+ Color bkgd_bottom;
+ int width;
+ int start_pos_x;
+ int start_pos_y;
+ int endpos;
+ float gravity;
+
+ std::vector<BadGuyData> badguy_data;
+ public:
+ Level();
+ Level(const std::string& subset, int level);
+ Level(const std::string& filename);
+
+ /** Will the Level structure with default values */
+ void init_defaults();
-extern texture_type img_bkgd, img_bkgd_tile[2][4], img_solid[4], img_brick[2];
+ /** Cleanup the level struct from allocated tile data and such */
+ void cleanup();
+
+ /** Load data for this level:
+ Returns -1, if the loading of the level failed. */
+ int load(const std::string& subset, int level);
+
+ /** Load data for this level:
+ Returns -1, if the loading of the level failed. */
+ int load(const std::string& filename);
+
+ void load_gfx();
+ void free_gfx();
-int level_load(st_level* plevel, char * subset, int level);
-int level_load(st_level* plevel, const char* filename);
-void level_save(st_level* plevel, char * subset, int level);
-void level_free(st_level* plevel);
-void level_load_gfx(st_level* plevel);
-void level_free_gfx();
-void level_load_image(texture_type* ptexture, char* theme, char * file, int use_alpha);
-void level_change(st_level* plevel, float x, float y, unsigned char c);
-void level_load_song(st_level* plevel);
-void level_free_song(void);
+ void load_song();
+ void free_song();
+
+ void save(const char* subset, int level);
+
+ /** Edit a piece of the map! */
+ void change(float x, float y, int tm, unsigned int c);
+
+ /** Resize the level to a new width */
+ void change_size (int new_width);
+
+ /** Return the id of the tile at position x/y */
+ unsigned int gettileid(float x, float y);
+
+ void load_image(Surface** ptexture, std::string theme, const char * file, int use_alpha);
+};
#endif /*SUPERTUX_LEVEL_H*/