std::string name;
std::string title;
std::string description;
- texture_type image;
+ Surface* image;
int levels;
private:
TM_FG
};
-extern texture_type img_bkgd;
-extern texture_type img_bkgd_tile[2][4];
-extern texture_type img_solid[4];
-extern texture_type img_brick[2];
-
-class st_level
+class Level
{
public:
+ Surface* img_bkgd;
+
std::string name;
+ std::string author;
std::string theme;
std::string song_title;
std::string bkgd_image;
std::string particle_system;
- unsigned int* bg_tiles[15]; /* Tiles in the background */
- unsigned int* ia_tiles[15]; /* Tiles which can interact in the game (solids for example)*/
- unsigned int* fg_tiles[15]; /* Tiles in the foreground */
+ std::vector<unsigned int> bg_tiles[15]; /* Tiles in the background */
+ std::vector<unsigned int> ia_tiles[15]; /* Tiles which can interact in the game (solids for example)*/
+ std::vector<unsigned int> fg_tiles[15]; /* Tiles in the foreground */
int time_left;
- int bkgd_red;
- int bkgd_green;
- int bkgd_blue;
+ Color bkgd_top;
+ Color bkgd_bottom;
int width;
+ int start_pos_x;
+ int start_pos_y;
+ int endpos;
float gravity;
std::vector<BadGuyData> badguy_data;
public:
+ Level();
+ Level(const std::string& subset, int level);
+ Level(const std::string& filename);
+
/** Will the Level structure with default values */
void init_defaults();
/** Cleanup the level struct from allocated tile data and such */
void cleanup();
- int load(const char * subset, int level);
- int load(const char* filename);
-
-};
+ /** Load data for this level:
+ Returns -1, if the loading of the level failed. */
+ int load(const std::string& subset, int level);
+
+ /** Load data for this level:
+ Returns -1, if the loading of the level failed. */
+ int load(const std::string& filename);
-void level_save (st_level* plevel, const char * subset, int level);
-void level_load_gfx (st_level* plevel);
-void level_change (st_level* plevel, float x, float y, int tm, unsigned int c);
-void level_change_size (st_level* plevel, int new_width);
-void level_load_song(st_level* plevel);
-void level_free_gfx();
-void level_load_image(texture_type* ptexture, std::string theme, const char * file, int use_alpha);
-void level_free_song(void);
-
-/** Return the id of the tile at the given x/y coordinates */
-unsigned int gettileid(float x, float y);
-
-/** Return a pointer to the tile at the given x/y coordinates */
-Tile* gettile(float x, float y);
-
-// Some little helper function to check for tile properties
-bool issolid(float x, float y);
-bool isbrick(float x, float y);
-bool isice(float x, float y);
-bool isfullbox(float x, float y);
+ void load_gfx();
+ void free_gfx();
+
+ void load_song();
+ void free_song();
+
+ void save(const char* subset, int level);
+
+ /** Edit a piece of the map! */
+ void change(float x, float y, int tm, unsigned int c);
+
+ /** Resize the level to a new width */
+ void change_size (int new_width);
+
+ /** Return the id of the tile at position x/y */
+ unsigned int gettileid(float x, float y);
+
+ void load_image(Surface** ptexture, std::string theme, const char * file, int use_alpha);
+};
#endif /*SUPERTUX_LEVEL_H*/