std::string song_title;
std::string bkgd_image;
std::string particle_system;
- unsigned int* bg_tiles[15]; /* Tiles in the background */
- unsigned int* ia_tiles[15]; /* Tiles which can interact in the game (solids for example)*/
- unsigned int* fg_tiles[15]; /* Tiles in the foreground */
+ std::vector<unsigned int> bg_tiles[15]; /* Tiles in the background */
+ std::vector<unsigned int> ia_tiles[15]; /* Tiles which can interact in the game (solids for example)*/
+ std::vector<unsigned int> fg_tiles[15]; /* Tiles in the foreground */
int time_left;
- int bkgd_top_red;
- int bkgd_top_green;
- int bkgd_top_blue;
- int bkgd_bottom_red;
- int bkgd_bottom_green;
- int bkgd_bottom_blue;
+ Color bkgd_top;
+ Color bkgd_bottom;
int width;
+ int start_pos_x;
+ int start_pos_y;
int endpos;
float gravity;
std::vector<BadGuyData> badguy_data;
public:
+ Level();
+ Level(const std::string& subset, int level);
+ Level(const std::string& filename);
+
/** Will the Level structure with default values */
void init_defaults();
int load(const std::string& filename);
void load_gfx();
+ void free_gfx();
void load_song();
void free_song();
/** Return the id of the tile at position x/y */
unsigned int gettileid(float x, float y);
- void free_gfx();
-
void load_image(Surface** ptexture, std::string theme, const char * file, int use_alpha);
};