std::string song_title;
std::string bkgd_image;
std::string particle_system;
- unsigned int* bg_tiles[15]; /* Tiles in the background */
- unsigned int* ia_tiles[15]; /* Tiles which can interact in the game (solids for example)*/
- unsigned int* fg_tiles[15]; /* Tiles in the foreground */
+ std::vector<unsigned int> bg_tiles[15]; /* Tiles in the background */
+ std::vector<unsigned int> ia_tiles[15]; /* Tiles which can interact in the game (solids for example)*/
+ std::vector<unsigned int> fg_tiles[15]; /* Tiles in the foreground */
int time_left;
Color bkgd_top;
Color bkgd_bottom;