TM_FG
};
-extern texture_type img_bkgd;
-extern texture_type img_bkgd_tile[2][4];
-extern texture_type img_solid[4];
-extern texture_type img_brick[2];
-
class Level
{
public:
+ texture_type img_bkgd;
+
std::string name;
std::string theme;
std::string song_title;
/** Cleanup the level struct from allocated tile data and such */
void cleanup();
+ /** Load data for this level:
+ Returns -1, if the loading of the level failed. */
int load(const char* subset, int level);
- int load(const char* filename);
+
+ /** Load data for this level:
+ Returns -1, if the loading of the level failed. */
+ int load(const std::string& filename);
void load_gfx();
+
void load_song();
+ void free_song();
void save(const char* subset, int level);
/** Resize the level to a new width */
void change_size (int new_width);
-};
-void level_load_image(texture_type* ptexture, std::string theme, const char * file, int use_alpha);
-void level_free_song();
-void level_free_gfx();
+ /** Return the id of the tile at position x/y */
+ unsigned int gettileid(float x, float y);
-/** Return the id of the tile at the given x/y coordinates */
-unsigned int gettileid(float x, float y);
+ void free_gfx();
-/** Return a pointer to the tile at the given x/y coordinates */
-Tile* gettile(float x, float y);
+ void load_image(texture_type* ptexture, std::string theme, const char * file, int use_alpha);
+};
-// Some little helper function to check for tile properties
-bool issolid(float x, float y);
-bool isbrick(float x, float y);
-bool isice(float x, float y);
-bool isfullbox(float x, float y);
#endif /*SUPERTUX_LEVEL_H*/