#define SUPERTUX_LEVEL_H
#include <string>
-#include "texture.h"
-#include "badguy.h"
+#include "screen/texture.h"
#include "lispreader.h"
#include "musicref.h"
class Tile;
+class World;
/** This type holds meta-information about a level-subset.
It could be extended to handle manipulation of subsets. */
class LevelSubset
- {
- public:
- LevelSubset();
- ~LevelSubset();
-
- static void create(const std::string& subset_name);
- void load(char *subset);
- void save();
-
- std::string name;
- std::string title;
- std::string description;
- Surface* image;
- int levels;
+{
+public:
+ LevelSubset();
+ ~LevelSubset();
+
+ static void create(const std::string& subset_name);
+ void load(char *subset);
+ void save();
+
+ std::string name;
+ std::string title;
+ std::string description;
+ Surface* image;
+ int levels;
- private:
- void parse(lisp_object_t* cursor);
- };
+private:
+ void parse(lisp_object_t* cursor);
+};
#define LEVEL_NAME_MAX 20
-
enum TileMapType {
TM_BG,
TM_IA,
TM_FG
- };
+};
struct ResetPoint
{
class Level
{
- public:
+public:
Surface* img_bkgd;
MusicRef level_song;
MusicRef level_song_fast;
std::string song_title;
std::string bkgd_image;
std::string particle_system;
- std::vector<std::vector<unsigned int> > bg_tiles; /* Tiles in the background */
- std::vector<std::vector<unsigned int> > ia_tiles; /* Tiles which can interact in the game (solids for example)*/
- std::vector<std::vector<unsigned int> > fg_tiles; /* Tiles in the foreground */
-// std::vector<unsigned int> bg_tiles[15]; /* Tiles in the background */
-// std::vector<unsigned int> ia_tiles[15]; /* Tiles which can interact in the game (solids for example)*/
-// std::vector<unsigned int> fg_tiles[15]; /* Tiles in the foreground */
+ std::vector<unsigned int> bg_tiles; /* Tiles in the background */
+ std::vector<unsigned int> ia_tiles; /* solid Tiles in the game */
+ std::vector<unsigned int> fg_tiles; /* Tiles in the foreground */
int time_left;
- Color bkgd_top;
- Color bkgd_bottom;
int width;
int height;
- int bkgd_speed;
- int start_pos_x;
- int start_pos_y;
+ Vector start_pos;
float gravity;
- bool back_scrolling;
- float hor_autoscroll_speed;
-
- std::vector<BadGuyData> badguy_data;
/** A collection of points to which Tux can be reset after a lost live */
std::vector<ResetPoint> reset_points;
public:
Level();
- Level(const std::string& subset, int level);
- Level(const std::string& filename);
+ Level(const std::string& subset, int level, World* world);
+ Level(const std::string& filename, World* world);
~Level();
/** Will the Level structure with default values */
void cleanup();
/** Load data for this level:
- Returns -1, if the loading of the level failed. */
- int load(const std::string& subset, int level);
+ Returns -1, if the loading of the level failed.
+ XXX the world parameter is a temporary hack
+ */
+ int load(const std::string& subset, int level, World* world);
/** Load data for this level:
- Returns -1, if the loading of the level failed. */
- int load(const std::string& filename);
+ Returns -1, if the loading of the level failed.
+ XXX the world parameter is a temporary hack
+ */
+ int load(const std::string& filename, World* world);
- void load_gfx();
-
void load_song();
void free_song();
MusicRef get_level_music();
MusicRef get_level_music_fast();
- void save(const std::string& subset, int level);
+ // XXX the world parameter is a temporary hack
+ void save(const std::string& subset, int level, World* world);
/** Edit a piece of the map! */
void change(float x, float y, int tm, unsigned int c);
/** Resize the level to a new width/height */
- void change_width (int new_width);
- void change_height (int new_height);
+ void resize(int new_width, int new_height);
/** Return the id of the tile at position x/y */
unsigned int gettileid(float x, float y) const;