//
// C Interface: level
//
-// Description:
+// Description:
//
//
// Author: Tobias Glaesser <tobi.web@gmx.de>, (C) 2003
#ifndef SUPERTUX_LEVEL_H
#define SUPERTUX_LEVEL_H
-#include "type.h"
+#include <string>
+#include "texture.h"
+#include "lispreader.h"
+
+/* This type holds meta-information about a level-subset. */
+/* It could be extended to handle manipulation of subsets. */
+class st_subset
+ {
+ public:
+ st_subset();
+ static void create(const std::string& subset_name);
+ void load(char *subset);
+ void save();
+ void free();
+
+ std::string name;
+ std::string title;
+ std::string description;
+ texture_type image;
+ int levels;
+
+ private:
+ void parse(lisp_object_t* cursor);
+ };
#define LEVEL_NAME_MAX 20
-typedef struct st_level /*It is easier to read the sources IMHO, if we don't write something like int a,b,c; */
- {
- char name[LEVEL_NAME_MAX];
- char theme[100];
- char song_title[100];
- unsigned char* tiles[15];
- int time_left;
- int bkgd_red;
- int bkgd_green;
- int bkgd_blue;
- int width;
- } st_level;
-
-texture_type img_bkgd[2][4], img_solid[4], img_brick[2];
-
-void loadlevel(st_level* plevel, char * subset, int level);
-void loadlevelgfx(st_level* plevel);
-void unloadlevelgfx();
-void load_level_image(texture_type* ptexture, char* theme, char * file, int use_alpha);
-void level_change(st_level* plevel, float x, float y, unsigned char c);
+typedef struct st_level
+{
+ std::string name;
+ std::string theme;
+ std::string song_title;
+ std::string bkgd_image;
+ unsigned int* tiles[15];
+ int time_left;
+ int bkgd_red;
+ int bkgd_green;
+ int bkgd_blue;
+ int width;
+ float gravity;
+}
+st_level;
+
+extern texture_type img_bkgd, img_bkgd_tile[2][4], img_solid[4], img_brick[2];
+
+void level_default (st_level* plevel);
+int level_load (st_level* plevel, const char * subset, int level);
+void level_parse (st_level* plevel, lisp_object_t* cursor);
+int level_load (st_level* plevel, const char* filename);
+void level_save (st_level* plevel, const char * subset, int level);
+void level_free (st_level* plevel);
+void level_load_gfx (st_level* plevel);
+void level_change (st_level* plevel, float x, float y, unsigned char c);
+void level_load_song(st_level* plevel);
+void level_free_gfx();
+void level_load_image(texture_type* ptexture, std::string theme, const char * file, int use_alpha);
+void level_free_song(void);
#endif /*SUPERTUX_LEVEL_H*/