#include "badguy.h"
#include "lispreader.h"
#include "musicref.h"
+#include "gameobjs.h"
class Tile;
float hor_autoscroll_speed;
std::vector<BadGuyData> badguy_data;
+ std::vector< ObjectData<TrampolineData> > trampoline_data;
/** A collection of points to which Tux can be reset after a lost live */
std::vector<ResetPoint> reset_points;