class Sector;
-namespace SuperTux {
-class LispReader;
+namespace lisp {
+class Lisp;
}
class Level
// loads a levelfile
void load(const std::string& filename);
void save(const std::string& filename);
- static void create(const std::string& filename);
EndSequenceType get_end_sequence_type() const
{ return end_sequence_type; }
const std::string& get_author() const
{ return author; }
- /** Flips the level vertically */
- void do_vertical_flip();
-
void add_sector(Sector* sector);
Sector* get_sector(const std::string& name);
int get_total_coins();
private:
- void load_old_format(LispReader& reader);
+ void load_old_format(const lisp::Lisp& reader);
};
#endif /*SUPERTUX_LEVEL_H*/