#include <string>
#include "texture.h"
+#include "badguy.h"
#include "lispreader.h"
/* This type holds meta-information about a level-subset. */
#define LEVEL_NAME_MAX 20
-struct st_level
+
+enum TileMapType {
+ TM_BG,
+ TM_IA,
+ TM_FG
+ };
+
+extern texture_type img_bkgd;
+extern texture_type img_bkgd_tile[2][4];
+extern texture_type img_solid[4];
+extern texture_type img_brick[2];
+
+class st_level
{
+ public:
std::string name;
std::string theme;
std::string song_title;
std::string particle_system;
unsigned int* bg_tiles[15]; /* Tiles in the background */
unsigned int* ia_tiles[15]; /* Tiles which can interact in the game (solids for example)*/
- unsigned int* dn_tiles[15]; /* Dynamic tiles (bad guys and moving platforms for example)*/
unsigned int* fg_tiles[15]; /* Tiles in the foreground */
int time_left;
int bkgd_red;
int bkgd_blue;
int width;
float gravity;
-};
-enum {
- TM_BG,
- TM_IA,
- TM_DN,
- TM_FG
- };
-
-extern texture_type img_bkgd, img_bkgd_tile[2][4], img_solid[4], img_brick[2];
+ std::vector<BadGuyData> badguy_data;
+ public:
+};
void level_default (st_level* plevel);
int level_load (st_level* plevel, const char * subset, int level);