#include "texture.h"
#include "badguy.h"
#include "lispreader.h"
+#include "musicref.h"
+#include "gameobjs.h"
class Tile;
+class World;
/** This type holds meta-information about a level-subset.
It could be extended to handle manipulation of subsets. */
-class st_subset
+class LevelSubset
{
public:
- st_subset();
+ LevelSubset();
+ ~LevelSubset();
+
static void create(const std::string& subset_name);
void load(char *subset);
void save();
- void free();
std::string name;
std::string title;
{
public:
Surface* img_bkgd;
- Mix_Music* level_song;
- Mix_Music* level_song_fast;
+ MusicRef level_song;
+ MusicRef level_song_fast;
std::string name;
std::string author;
- std::string theme;
std::string song_title;
std::string bkgd_image;
std::string particle_system;
- std::vector<unsigned int> bg_tiles[15]; /* Tiles in the background */
- std::vector<unsigned int> ia_tiles[15]; /* Tiles which can interact in the game (solids for example)*/
- std::vector<unsigned int> fg_tiles[15]; /* Tiles in the foreground */
+ std::vector<unsigned int> bg_tiles; /* Tiles in the background */
+ std::vector<unsigned int> ia_tiles; /* Tiles which can interact in the game (solids for example)*/
+ std::vector<unsigned int> fg_tiles; /* Tiles in the foreground */
+// std::vector<unsigned int> bg_tiles[15]; /* Tiles in the background */
+// std::vector<unsigned int> ia_tiles[15]; /* Tiles which can interact in the game (solids for example)*/
+// std::vector<unsigned int> fg_tiles[15]; /* Tiles in the foreground */
int time_left;
Color bkgd_top;
Color bkgd_bottom;
int width;
- int start_pos_x;
- int start_pos_y;
- int endpos;
+ int height;
+ int bkgd_speed;
+ Vector start_pos;
float gravity;
- std::vector<BadGuyData> badguy_data;
-
/** A collection of points to which Tux can be reset after a lost live */
std::vector<ResetPoint> reset_points;
public:
Level();
- Level(const std::string& subset, int level);
- Level(const std::string& filename);
+ Level(const std::string& subset, int level, World* world);
+ Level(const std::string& filename, World* world);
~Level();
/** Will the Level structure with default values */
void cleanup();
/** Load data for this level:
- Returns -1, if the loading of the level failed. */
- int load(const std::string& subset, int level);
+ Returns -1, if the loading of the level failed.
+ XXX the world parameter is a temporary hack
+ */
+ int load(const std::string& subset, int level, World* world);
/** Load data for this level:
- Returns -1, if the loading of the level failed. */
- int load(const std::string& filename);
+ Returns -1, if the loading of the level failed.
+ XXX the world parameter is a temporary hack
+ */
+ int load(const std::string& filename, World* world);
void load_gfx();
- void free_gfx();
void load_song();
void free_song();
- Mix_Music* get_level_music();
- Mix_Music* get_level_music_fast();
+ MusicRef get_level_music();
+ MusicRef get_level_music_fast();
- void save(const char* subset, int level);
+ // XXX the world parameter is a temporary hack
+ void save(const std::string& subset, int level, World* world);
/** Edit a piece of the map! */
void change(float x, float y, int tm, unsigned int c);
- /** Resize the level to a new width */
- void change_size (int new_width);
+ /** Resize the level to a new width/height */
+ void resize(int new_width, int new_height);
/** Return the id of the tile at position x/y */
- unsigned int gettileid(float x, float y);
+ unsigned int gettileid(float x, float y) const;
+ /** returns the id of the tile at position x,y
+ * (these are logical and not pixel coordinates)
+ */
+ unsigned int get_tile_at(int x, int y) const;
void load_image(Surface** ptexture, std::string theme, const char * file, int use_alpha);
};