+// $Id$
+//
+// SuperTux
+// Copyright (C) 2004 SuperTux Development Team, see AUTHORS for details
//
-// C Interface: level
-//
-// Description:
-//
-//
-// Author: Tobias Glaesser <tobi.web@gmx.de>, (C) 2003
-//
-// Copyright: See COPYING file that comes with this distribution
-//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
#ifndef SUPERTUX_LEVEL_H
#define SUPERTUX_LEVEL_H
#include "texture.h"
#include "badguy.h"
#include "lispreader.h"
+#include "musicref.h"
+#include "gameobjs.h"
class Tile;
+class World;
/** This type holds meta-information about a level-subset.
It could be extended to handle manipulation of subsets. */
-class st_subset
+class LevelSubset
{
public:
- st_subset();
+ LevelSubset();
+ ~LevelSubset();
+
static void create(const std::string& subset_name);
void load(char *subset);
void save();
- void free();
std::string name;
std::string title;
std::string description;
- texture_type image;
+ Surface* image;
int levels;
private:
TM_FG
};
-extern texture_type img_bkgd;
-extern texture_type img_bkgd_tile[2][4];
-extern texture_type img_solid[4];
-extern texture_type img_brick[2];
+struct ResetPoint
+{
+ int x;
+ int y;
+};
-class st_level
+class Level
{
public:
+ Surface* img_bkgd;
+ MusicRef level_song;
+ MusicRef level_song_fast;
+
std::string name;
- std::string theme;
+ std::string author;
std::string song_title;
std::string bkgd_image;
std::string particle_system;
- unsigned int* bg_tiles[15]; /* Tiles in the background */
- unsigned int* ia_tiles[15]; /* Tiles which can interact in the game (solids for example)*/
- unsigned int* fg_tiles[15]; /* Tiles in the foreground */
+ std::vector<unsigned int> bg_tiles; /* Tiles in the background */
+ std::vector<unsigned int> ia_tiles; /* Tiles which can interact in the game (solids for example)*/
+ std::vector<unsigned int> fg_tiles; /* Tiles in the foreground */
+// std::vector<unsigned int> bg_tiles[15]; /* Tiles in the background */
+// std::vector<unsigned int> ia_tiles[15]; /* Tiles which can interact in the game (solids for example)*/
+// std::vector<unsigned int> fg_tiles[15]; /* Tiles in the foreground */
int time_left;
- int bkgd_red;
- int bkgd_green;
- int bkgd_blue;
+ Color bkgd_top;
+ Color bkgd_bottom;
int width;
+ int height;
+ int bkgd_speed;
+ Vector start_pos;
float gravity;
- std::vector<BadGuyData> badguy_data;
+ /** A collection of points to which Tux can be reset after a lost live */
+ std::vector<ResetPoint> reset_points;
public:
+ Level();
+ Level(const std::string& subset, int level, World* world);
+ Level(const std::string& filename, World* world);
+ ~Level();
+
/** Will the Level structure with default values */
void init_defaults();
/** Cleanup the level struct from allocated tile data and such */
void cleanup();
- int load(const char * subset, int level);
- int load(const char* filename);
-
-};
+ /** Load data for this level:
+ Returns -1, if the loading of the level failed.
+ XXX the world parameter is a temporary hack
+ */
+ int load(const std::string& subset, int level, World* world);
+
+ /** Load data for this level:
+ Returns -1, if the loading of the level failed.
+ XXX the world parameter is a temporary hack
+ */
+ int load(const std::string& filename, World* world);
+
+ void load_gfx();
+
+ void load_song();
+ void free_song();
+ MusicRef get_level_music();
+ MusicRef get_level_music_fast();
-void level_save (st_level* plevel, const char * subset, int level);
-void level_load_gfx (st_level* plevel);
-void level_change (st_level* plevel, float x, float y, int tm, unsigned int c);
-void level_change_size (st_level* plevel, int new_width);
-void level_load_song(st_level* plevel);
-void level_free_gfx();
-void level_load_image(texture_type* ptexture, std::string theme, const char * file, int use_alpha);
-void level_free_song(void);
-
-/** Return the id of the tile at the given x/y coordinates */
-unsigned int gettileid(float x, float y);
-
-/** Return a pointer to the tile at the given x/y coordinates */
-Tile* gettile(float x, float y);
-
-// Some little helper function to check for tile properties
-bool issolid(float x, float y);
-bool isbrick(float x, float y);
-bool isice(float x, float y);
-bool isfullbox(float x, float y);
+ // XXX the world parameter is a temporary hack
+ void save(const std::string& subset, int level, World* world);
+
+ /** Edit a piece of the map! */
+ void change(float x, float y, int tm, unsigned int c);
+
+ /** Resize the level to a new width/height */
+ void resize(int new_width, int new_height);
+
+ /** Return the id of the tile at position x/y */
+ unsigned int gettileid(float x, float y) const;
+ /** returns the id of the tile at position x,y
+ * (these are logical and not pixel coordinates)
+ */
+ unsigned int get_tile_at(int x, int y) const;
+
+ void load_image(Surface** ptexture, std::string theme, const char * file, int use_alpha);
+};
#endif /*SUPERTUX_LEVEL_H*/