int width;
int height;
int bkgd_speed;
- int start_pos_x;
- int start_pos_y;
+ Vector start_pos;
float gravity;
- bool back_scrolling;
- float hor_autoscroll_speed;
/** A collection of points to which Tux can be reset after a lost live */
std::vector<ResetPoint> reset_points;
/** Resize the level to a new width/height */
void resize(int new_width, int new_height);
- /* Draw background */
- void draw_bg();
-
/** Return the id of the tile at position x/y */
unsigned int gettileid(float x, float y) const;
/** returns the id of the tile at position x,y