+// $Id$
+//
+// SuperTux
+// Copyright (C) 2004 SuperTux Development Team, see AUTHORS for details
//
-// C Interface: level
-//
-// Description:
-//
-//
-// Author: Tobias Glaesser <tobi.web@gmx.de>, (C) 2003
-//
-// Copyright: See COPYING file that comes with this distribution
-//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
#ifndef SUPERTUX_LEVEL_H
#define SUPERTUX_LEVEL_H
+#include <map>
#include <string>
-#include "texture.h"
-#include "badguy.h"
+#include "screen/texture.h"
#include "lispreader.h"
+#include "musicref.h"
class Tile;
/** This type holds meta-information about a level-subset.
It could be extended to handle manipulation of subsets. */
-class st_subset
- {
- public:
- st_subset();
- static void create(const std::string& subset_name);
- void load(char *subset);
- void save();
- void free();
-
- std::string name;
- std::string title;
- std::string description;
- texture_type image;
- int levels;
-
- private:
- void parse(lisp_object_t* cursor);
- };
+class LevelSubset
+{
+public:
+ LevelSubset();
+ ~LevelSubset();
-#define LEVEL_NAME_MAX 20
+ static void create(const std::string& subset_name);
+ void load(const char* subset);
+ void save();
+ std::string get_level_filename(unsigned int i);
-enum TileMapType {
- TM_BG,
- TM_IA,
- TM_FG
- };
+ std::string name;
+ std::string title;
+ std::string description;
+ Surface* image;
+ int levels;
+
+private:
+ void parse(lisp_object_t* cursor);
+};
-extern texture_type img_bkgd;
-extern texture_type img_bkgd_tile[2][4];
-extern texture_type img_solid[4];
-extern texture_type img_brick[2];
+class Sector;
-class Level
+class Level
{
- public:
+public:
std::string name;
- std::string theme;
- std::string song_title;
- std::string bkgd_image;
- std::string particle_system;
- unsigned int* bg_tiles[15]; /* Tiles in the background */
- unsigned int* ia_tiles[15]; /* Tiles which can interact in the game (solids for example)*/
- unsigned int* fg_tiles[15]; /* Tiles in the foreground */
+ std::string author;
int time_left;
- int bkgd_red;
- int bkgd_green;
- int bkgd_blue;
- int width;
- float gravity;
+ typedef std::map<std::string, Sector*> Sectors;
+ Sectors sectors;
- std::vector<BadGuyData> badguy_data;
- public:
- /** Will the Level structure with default values */
- void init_defaults();
-
- /** Cleanup the level struct from allocated tile data and such */
- void cleanup();
+public:
+ Level();
+ ~Level();
- int load(const char* subset, int level);
- int load(const char* filename);
+ void load(const std::string& filename);
+ void save(const std::string& filename);
- void load_gfx();
- void load_song();
+ const std::string& get_name() const
+ { return name; }
- void save(const char* subset, int level);
+ const std::string& get_author() const
+ { return author; }
- /** Edit a piece of the map! */
- void change(float x, float y, int tm, unsigned int c);
-
- /** Resize the level to a new width */
- void change_size (int new_width);
-};
+ void add_sector(Sector* sector);
-void level_load_image(texture_type* ptexture, std::string theme, const char * file, int use_alpha);
-void level_free_song();
-void level_free_gfx();
+ Sector* get_sector(const std::string& name);
-/** Return the id of the tile at the given x/y coordinates */
-unsigned int gettileid(float x, float y);
-
-/** Return a pointer to the tile at the given x/y coordinates */
-Tile* gettile(float x, float y);
-
-// Some little helper function to check for tile properties
-bool issolid(float x, float y);
-bool isbrick(float x, float y);
-bool isice(float x, float y);
-bool isfullbox(float x, float y);
+private:
+ void load_old_format(LispReader& reader);
+};
#endif /*SUPERTUX_LEVEL_H*/