#ifndef SUPERTUX_LEVEL_H
#define SUPERTUX_LEVEL_H
+#include <map>
#include <string>
-#include "texture.h"
-#include "badguy.h"
+#include "screen/texture.h"
#include "lispreader.h"
+#include "musicref.h"
class Tile;
/** This type holds meta-information about a level-subset.
It could be extended to handle manipulation of subsets. */
-class st_subset
- {
- public:
- st_subset();
- static void create(const std::string& subset_name);
- void load(char *subset);
- void save();
- void free();
-
- std::string name;
- std::string title;
- std::string description;
- Surface* image;
- int levels;
-
- private:
- void parse(lisp_object_t* cursor);
- };
-
-#define LEVEL_NAME_MAX 20
+class LevelSubset
+{
+public:
+ LevelSubset();
+ ~LevelSubset();
+ static void create(const std::string& subset_name);
+ void load(const char* subset);
+ void save();
-enum TileMapType {
- TM_BG,
- TM_IA,
- TM_FG
- };
+ std::string get_level_filename(unsigned int i);
-struct ResetPoint
-{
- int x;
- int y;
+ std::string name;
+ std::string title;
+ std::string description;
+ Surface* image;
+ int levels;
+
+private:
+ void parse(lisp_object_t* cursor);
};
-class Level
-{
- public:
- Surface* img_bkgd;
+class Sector;
+class Level
+{
+public:
std::string name;
std::string author;
- std::string theme;
- std::string song_title;
- std::string bkgd_image;
- std::string particle_system;
- std::vector<unsigned int> bg_tiles[15]; /* Tiles in the background */
- std::vector<unsigned int> ia_tiles[15]; /* Tiles which can interact in the game (solids for example)*/
- std::vector<unsigned int> fg_tiles[15]; /* Tiles in the foreground */
int time_left;
- Color bkgd_top;
- Color bkgd_bottom;
- int width;
- int start_pos_x;
- int start_pos_y;
- int endpos;
- float gravity;
-
- std::vector<BadGuyData> badguy_data;
-
- /** A collection of points to which Tux can be reset after a lost live */
- std::vector<ResetPoint> reset_points;
- public:
- Level();
- Level(const std::string& subset, int level);
- Level(const std::string& filename);
+ typedef std::map<std::string, Sector*> Sectors;
+ Sectors sectors;
- /** Will the Level structure with default values */
- void init_defaults();
-
- /** Cleanup the level struct from allocated tile data and such */
- void cleanup();
-
- /** Load data for this level:
- Returns -1, if the loading of the level failed. */
- int load(const std::string& subset, int level);
-
- /** Load data for this level:
- Returns -1, if the loading of the level failed. */
- int load(const std::string& filename);
+public:
+ Level();
+ ~Level();
- void load_gfx();
- void free_gfx();
-
- void load_song();
- void free_song();
+ void load(const std::string& filename);
+ void save(const std::string& filename);
- void save(const char* subset, int level);
+ const std::string& get_name() const
+ { return name; }
- /** Edit a piece of the map! */
- void change(float x, float y, int tm, unsigned int c);
+ const std::string& get_author() const
+ { return author; }
- /** Resize the level to a new width */
- void change_size (int new_width);
+ void add_sector(Sector* sector);
- /** Return the id of the tile at position x/y */
- unsigned int gettileid(float x, float y);
+ Sector* get_sector(const std::string& name);
- void load_image(Surface** ptexture, std::string theme, const char * file, int use_alpha);
+private:
+ void load_old_format(LispReader& reader);
};
#endif /*SUPERTUX_LEVEL_H*/