#include "texture.h"
#include "badguy.h"
#include "lispreader.h"
+#include "musicref.h"
class Tile;
{
public:
Surface* img_bkgd;
+ MusicRef level_song;
+ MusicRef level_song_fast;
std::string name;
std::string author;
int width;
int start_pos_x;
int start_pos_y;
- int endpos;
float gravity;
std::vector<BadGuyData> badguy_data;
Level();
Level(const std::string& subset, int level);
Level(const std::string& filename);
+ ~Level();
/** Will the Level structure with default values */
void init_defaults();
void load_song();
void free_song();
+ MusicRef get_level_music();
+ MusicRef get_level_music_fast();
void save(const char* subset, int level);