#include <map>
#include <string>
+using namespace SuperTux;
+
class Sector;
+
+namespace SuperTux {
class LispReader;
+}
class Level
{
void load(const std::string& filename);
void save(const std::string& filename);
+ static void create(const std::string& filename);
const std::string& get_name() const
{ return name; }
const std::string& get_author() const
{ return author; }
- bool is_level_flipped()
- { return vertical_flip; }
+ /** Flips the level vertically */
+ void do_vertical_flip();
void add_sector(Sector* sector);
Sector* get_sector(const std::string& name);
+ Sector* get_next_sector(const Sector* sector);
+ Sector* get_previous_sector(const Sector* sector);
+
+ int get_total_sectors();
+
+ int get_total_badguys();
+ int get_total_coins();
+
private:
void load_old_format(LispReader& reader);
-
- /** If true, it will flip the level vertically, during the
- parsing process */
- bool vertical_flip;
};
#endif /*SUPERTUX_LEVEL_H*/