fixed butt jump to work even when up-key is not pressed, added a little jump after...
[supertux.git] / src / level.cpp
index 727e6bd..ff38e8d 100644 (file)
@@ -33,6 +33,7 @@
 #include "lispreader.h"
 #include "resources.h"
 #include "music_manager.h"
+#include "gameobjs.h"
 
 using namespace std;
 
@@ -232,7 +233,7 @@ Level::init_defaults()
   song_title = "Mortimers_chipdisko.mod";
   bkgd_image = "arctis.png";
   width      = 21;
-  height     = 15;
+  height     = 19;
   start_pos_x = 100;
   start_pos_y = 170;
   time_left  = 100;
@@ -391,15 +392,35 @@ Level::load(const std::string& filename)
             while (!lisp_nil_p(cur))
               {
                 lisp_object_t* data = lisp_car(cur);
+                std::string object_type = "";
 
-                BadGuyData bg_data;
-                bg_data.kind = badguykind_from_string(lisp_symbol(lisp_car(data)));
                 LispReader reader(lisp_cdr(data));
-                reader.read_int("x", &bg_data.x);
-                reader.read_int("y", &bg_data.y);
-                reader.read_bool("stay-on-platform", &bg_data.stay_on_platform);
+                reader.read_string("type", &object_type);
 
-                badguy_data.push_back(bg_data);
+                if (object_type == "badguy" || object_type == "")
+                {
+                  BadGuyData bg_data;
+                  bg_data.kind = badguykind_from_string(lisp_symbol(lisp_car(data)));
+                  reader.read_int("x", &bg_data.x);
+                  reader.read_int("y", &bg_data.y);
+                  reader.read_bool("stay-on-platform", &bg_data.stay_on_platform);
+
+                  badguy_data.push_back(bg_data);
+                }
+                else
+                {
+                    if (strcmp(lisp_symbol(lisp_car(data)),"trampoline") == 0)
+                    {
+                      ObjectData<TrampolineData> _trampoline_data;
+
+                      _trampoline_data.type = OBJ_TRAMPOLINE;
+                      reader.read_int("x", &_trampoline_data.x);
+                      reader.read_int("y", &_trampoline_data.y);
+                      reader.read_float("power", &_trampoline_data.type_specific.power);
+
+                      trampoline_data.push_back(_trampoline_data);
+                    }
+                }
 
                 cur = lisp_cdr(cur);
               }
@@ -555,7 +576,7 @@ Level::save(const std::string& subset, int level)
 
 
   /* Write header: */
-  fprintf(fi,";SuperTux-Level\n");
+  fprintf(fi,";SuperTux level made using the built-in leveleditor\n");
   fprintf(fi,"(supertux-level\n");
 
   fprintf(fi,"  (version %d)\n", 1);
@@ -586,6 +607,7 @@ Level::save(const std::string& subset, int level)
     {
       for(int i = 0; i < width; ++i)
         fprintf(fi," %d ", bg_tiles[y][i]);
+      fprintf(fi,"\n");
     }
 
   fprintf( fi,")\n");
@@ -595,6 +617,7 @@ Level::save(const std::string& subset, int level)
     {
       for(int i = 0; i < width; ++i)
         fprintf(fi," %d ", ia_tiles[y][i]);
+      fprintf(fi,"\n");
     }
 
   fprintf( fi,")\n");
@@ -604,6 +627,7 @@ Level::save(const std::string& subset, int level)
     {
       for(int i = 0; i < width; ++i)
         fprintf(fi," %d ", fg_tiles[y][i]);
+      fprintf(fi,"\n");
     }
 
   fprintf( fi,")\n");
@@ -619,7 +643,7 @@ Level::save(const std::string& subset, int level)
   for(std::vector<BadGuyData>::iterator it = badguy_data.begin();
       it != badguy_data.end();
       ++it)
-    fprintf( fi,"(%s (x %d) (y %d) (stay-on-platform %s))\n",
+    fprintf( fi,"  (%s (x %d) (y %d) (stay-on-platform %s))\n",
              badguykind_to_string((*it).kind).c_str(),(*it).x,(*it).y,
              it->stay_on_platform ? "#t" : "#f");
 
@@ -736,6 +760,18 @@ Level::change(float x, float y, int tm, unsigned int c)
     }
 }
 
+void Level::draw_bg()
+{
+  // Tile background horizontally
+  int sx = (int)((float)scroll_x * ((float)bkgd_speed/100.0f)) % img_bkgd->w;
+  int sy = (int)((float)scroll_y * ((float)bkgd_speed/100.0f)) % img_bkgd->h;
+  for (int x = 0; (x-1)*img_bkgd->w <= screen->w; x++)
+    for (int y = 0; (y-1)*img_bkgd->h <= screen->h; y++)
+      img_bkgd->draw_part(x == 0 ? sx : 0, y == 0 ? sy : 0,
+                        x == 0 ? 0 : (img_bkgd->w * x) - sx, y == 0 ? 0 : (img_bkgd->h * y) - sy,
+                        x == 0 ? img_bkgd->w - sx : img_bkgd->w, y == 0 ? img_bkgd->h - sy : img_bkgd->h);
+}
+
 void
 Level::load_song()
 {