#include <fstream>
#include <stdexcept>
-#include "globals.h"
-#include "setup.h"
+#include "app/globals.h"
+#include "app/setup.h"
#include "camera.h"
-#include "screen/screen.h"
+#include "video/screen.h"
#include "level.h"
-#include "physic.h"
+#include "math/physic.h"
#include "scene.h"
#include "sector.h"
#include "tile.h"
-#include "lispreader.h"
+#include "utils/lispreader.h"
#include "resources.h"
#include "gameobjs.h"
-#include "lispwriter.h"
+#include "utils/lispwriter.h"
+#include "tilemap.h"
using namespace std;
Level::Level()
: name("noname"), author("mr. x"), time_left(500)
+
{
}
void
Level::load_old_format(LispReader& reader)
{
- reader.read_string("name", name);
+ reader.read_string("name", name, true);
reader.read_string("author", author);
reader.read_int("time", time_left);
writer->write_int("time", time_left);
for(Sectors::iterator i = sectors.begin(); i != sectors.end(); ++i)
+ {
+ writer->start_list("sector");
i->second->write(*writer);
+ writer->end_list("sector");
+ }
writer->end_list("supertux-level");
}
void
+Level::do_vertical_flip()
+{
+ for(Sectors::iterator i = sectors.begin(); i != sectors.end(); ++i)
+ i->second->do_vertical_flip();
+}
+
+void
Level::add_sector(Sector* sector)
{
sectors.insert(std::make_pair(sector->get_name(), sector));
return i->second;
}
+Sector*
+Level::get_next_sector(const Sector* sector)
+{
+ for(Sectors::iterator i = sectors.begin(); i != sectors.end(); ++i)
+ {
+ if(i->second == sector)
+ {
+ i++;
+ if(i == sectors.end())
+ return NULL;
+ return i->second;
+ }
+ }
+ std::cerr << "Warning: Sector not found on level\n";
+ return NULL;
+}
+
+Sector*
+Level::get_previous_sector(const Sector* sector)
+{
+ for(Sectors::iterator i = sectors.begin(); i != sectors.end(); ++i)
+ {
+ if(i->second == sector)
+ {
+ if(i == sectors.begin())
+ return NULL;
+ i--;
+ return i->second;
+ }
+ }
+ std::cerr << "Warning: Sector not found on level\n";
+ return NULL;
+}
+
+int
+Level::get_total_sectors()
+{
+return sectors.size();
+}
+
+int
+Level::get_total_badguys()
+{
+ int total_badguys = 0;
+ for(Sectors::iterator i = sectors.begin(); i != sectors.end(); ++i)
+ total_badguys += i->second->get_total_badguys();
+ return total_badguys;
+}
+
+int
+Level::get_total_coins()
+{
+ int total_coins = 0;
+ for(Sectors::iterator it = sectors.begin(); it != sectors.end(); ++it)
+ for(int x = 0; static_cast<unsigned int>(x) < it->second->solids->get_width(); x++)
+ for(int y = 0; static_cast<unsigned int>(y) < it->second->solids->get_height(); y++)
+ if(it->second->solids->get_tile(x,y)->attributes & Tile::COIN)
+ total_coins++;
+ return total_coins;
+}