// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
+#include <config.h>
+
#include <map>
#include <cstdlib>
#include <cstdio>
#include <fstream>
#include <stdexcept>
-#include "globals.h"
-#include "setup.h"
+#include "app/globals.h"
+#include "app/setup.h"
#include "camera.h"
-#include "screen/screen.h"
+#include "video/screen.h"
#include "level.h"
-#include "physic.h"
+#include "math/physic.h"
#include "scene.h"
#include "sector.h"
#include "tile.h"
-#include "lispreader.h"
+#include "utils/lispreader.h"
#include "resources.h"
#include "gameobjs.h"
-#include "lispwriter.h"
+#include "utils/lispwriter.h"
+#include "tilemap.h"
using namespace std;
Level::Level()
- : name("noname"), author("mr. x"), time_left(500)
+ : name("noname"), author("mr. x"), timelimit(500),
+ end_sequence_type(NONE_ENDSEQ_ANIM)
+{
+}
+
+void
+Level::create(const std::string& filename)
{
+ Level level;
+ const size_t width = 25;
+ const size_t height = 19;
+ level.add_sector(Sector::create("main", width, height));
+ level.save(filename);
}
void
Level::load(const std::string& filename)
{
- LispReader* level = LispReader::load(filename, "supertux-level");
+ std::string filepath;
+ filepath = st_dir + "/levels/" + filename;
+ if (access(filepath.c_str(), R_OK) != 0)
+ {
+ filepath = datadir + "/levels/" + filename;
+ if (access(filepath.c_str(), R_OK) != 0)
+ {
+ std::cerr << "Error: Level: couldn't find level: " << filename << std::endl;
+ return;
+ }
+ }
+
+ LispReader* level = LispReader::load(filepath, "supertux-level");
int version = 1;
level->read_int("version", version);
lisp_object_t* data = lisp_car(lisp_cdr(lisp_car(cur)));
LispReader reader(lisp_cdr(lisp_car(cur)));
- if(token == "name") {
+ if(token == "version") {
+ if(lisp_integer(data) > 2) {
+ std::cerr << "Warning: level format newer than application.\n";
+ }
+ } else if(token == "name") {
name = lisp_string(data);
} else if(token == "author") {
author = lisp_string(data);
} else if(token == "time") {
- time_left = lisp_integer(data);
+ timelimit = lisp_integer(data);
} else if(token == "sector") {
Sector* sector = new Sector;
sector->parse(reader);
add_sector(sector);
+ } else if(token == "end-sequence-animation") {
+ std::string endsequencename = lisp_string(data);
+ if(endsequencename == "fireworks") {
+ end_sequence_type = FIREWORKS_ENDSEQ_ANIM;
+ } else {
+ std::cout << "Unknown endsequence type: '" << endsequencename <<
+ "'.\n";
+ }
} else {
std::cerr << "Unknown token '" << token << "' in level file.\n";
continue;
void
Level::load_old_format(LispReader& reader)
{
- reader.read_string("name", name);
+ reader.read_string("name", name, true);
reader.read_string("author", author);
- reader.read_int("time", time_left);
+ reader.read_int("time", timelimit);
Sector* sector = new Sector;
sector->parse_old_format(reader);
void
Level::save(const std::string& filename)
{
-#if 0
- LispReader* level = LispReader::load(filename, "supertux-level");
+ std::string filepath = "levels/" + filename;
+ int last_slash = filepath.find_last_of('/');
+ FileSystem::fcreatedir(filepath.substr(0,last_slash).c_str());
+ filepath = st_dir + "/" + filepath;
+ ofstream file(filepath.c_str(), ios::out);
+ LispWriter* writer = new LispWriter(file);
- int version = 1;
- level->read_int("version", version);
- if(version == 1) {
- load_old_format(*level);
- return;
- }
+ writer->write_comment("Level made using SuperTux's built-in Level Editor");
- for(lisp_object_t* cur = level->get_lisp(); !lisp_nil_p(cur);
- cur = lisp_cdr(cur)) {
- std::string token = lisp_symbol(lisp_car(lisp_car(cur)));
- lisp_object_t* data = lisp_car(lisp_cdr(lisp_car(cur)));
- LispReader reader(lisp_cdr(lisp_car(cur)));
+ writer->start_list("supertux-level");
- if(token == "name") {
- name = lisp_string(data);
- } else if(token == "author") {
- author = lisp_string(data);
- } else if(token == "time") {
- time_left = lisp_integer(data);
- } else if(token == "sector") {
- Sector* sector = new Sector;
- sector->parse(reader);
- add_sector(sector);
- } else {
- std::cerr << "Unknown token '" << token << "' in level file.\n";
- continue;
- }
- }
-
- delete level;
-#endif
+ int version = 2;
+ writer->write_int("version", version);
+
+ writer->write_string("name", name);
+ writer->write_string("author", author);
+ writer->write_int("time", timelimit);
+ writer->write_string("end-sequence-animation",
+ end_sequence_type == FIREWORKS_ENDSEQ_ANIM ? "fireworks" : "none");
+
+ for(Sectors::iterator i = sectors.begin(); i != sectors.end(); ++i) {
+ writer->start_list("sector");
+ i->second->write(*writer);
+ writer->end_list("sector");
+ }
+
+ writer->end_list("supertux-level");
+
+ delete writer;
+ file.close();
}
Level::~Level()
}
void
+Level::do_vertical_flip()
+{
+ for(Sectors::iterator i = sectors.begin(); i != sectors.end(); ++i)
+ i->second->do_vertical_flip();
+}
+
+void
Level::add_sector(Sector* sector)
{
sectors.insert(std::make_pair(sector->get_name(), sector));
return i->second;
}
+Sector*
+Level::get_next_sector(const Sector* sector)
+{
+ for(Sectors::iterator i = sectors.begin(); i != sectors.end(); ++i)
+ {
+ if(i->second == sector)
+ {
+ i++;
+ if(i == sectors.end())
+ return NULL;
+ return i->second;
+ }
+ }
+ std::cerr << "Warning: Sector not found on level\n";
+ return NULL;
+}
+
+Sector*
+Level::get_previous_sector(const Sector* sector)
+{
+ for(Sectors::iterator i = sectors.begin(); i != sectors.end(); ++i)
+ {
+ if(i->second == sector)
+ {
+ if(i == sectors.begin())
+ return NULL;
+ i--;
+ return i->second;
+ }
+ }
+ std::cerr << "Warning: Sector not found on level\n";
+ return NULL;
+}
+
+int
+Level::get_total_sectors()
+{
+return sectors.size();
+}
+
+int
+Level::get_total_badguys()
+{
+ int total_badguys = 0;
+ for(Sectors::iterator i = sectors.begin(); i != sectors.end(); ++i)
+ total_badguys += i->second->get_total_badguys();
+ return total_badguys;
+}
+
+int
+Level::get_total_coins()
+{
+ int total_coins = 0;
+ for(Sectors::iterator i = sectors.begin(); i != sectors.end(); ++i) {
+ TileMap* solids = i->second->solids;
+ if(!solids) {
+ std::cerr << "Sector '" << i->first << "' contains no solids!?!\n";
+ continue;
+ }
+ for(size_t x = 0; x < solids->get_width(); ++x)
+ for(size_t y = 0; y < solids->get_height(); ++y) {
+ const Tile* tile = solids->get_tile(x, y);
+ if(tile == 0) {
+ std::cerr << "Invalid tile in sector '" << i->first << "'.\n";
+ continue;
+ }
+ if(tile->attributes & Tile::COIN)
+ total_coins++;
+ }
+ }
+ return total_coins;
+}