- fixed problem with last_menu not being able to handle menues deeper than two submenues
[supertux.git] / src / level.cpp
index 8aa7e64..e21be87 100644 (file)
@@ -26,8 +26,6 @@
 
 using namespace std;
 
-texture_type img_bkgd, img_bkgd_tile[2][4], img_solid[4], img_brick[2];
-
 st_subset::st_subset()
 {
   levels = 0;
@@ -124,12 +122,12 @@ void st_subset::load(char *subset)
       snprintf(str, 1024, "%s.png", filename);
       if(faccessible(str))
         {
-          texture_load(&image,str,IGNORE_ALPHA);
+          image = new Surface(str,IGNORE_ALPHA);
         }
       else
         {
           snprintf(filename, 1024, "%s/images/status/level-subset-info.png", datadir.c_str());
-          texture_load(&image,filename,IGNORE_ALPHA);
+          image = new Surface(filename,IGNORE_ALPHA);
         }
     }
 
@@ -188,71 +186,87 @@ void st_subset::free()
   title.clear();
   description.clear();
   name.clear();
-  texture_free(&image);
+  delete image;
   levels = 0;
 }
 
+Level::Level()
+{
+}
+
+Level::Level(const std::string& subset, int level)
+{
+  load(subset, level);
+}
+
+Level::Level(const std::string& filename)
+{
+  load(filename);
+}
+
 void
 Level::init_defaults()
 {
   name       = "UnNamed";
+  author     = "UnNamed";
   theme      = "antarctica";
   song_title = "Mortimers_chipdisko.mod";
   bkgd_image = "arctis.png";
   width      = 21;
+  start_pos_x = 100;
+  start_pos_y = 170;
   time_left  = 100;
   gravity    = 10.;
-  bkgd_red   = 0;
-  bkgd_green = 0;
-  bkgd_blue  = 0;
+  bkgd_top.red   = 0;
+  bkgd_top.green = 0;
+  bkgd_top.blue  = 0;
+  bkgd_bottom.red   = 255;
+  bkgd_bottom.green = 255;
+  bkgd_bottom.blue  = 255;
+  endpos     = 0;
 
   for(int i = 0; i < 15; ++i)
     {
-      ia_tiles[i] = (unsigned int*) malloc((width+1)*sizeof(unsigned int));
+      ia_tiles[i].resize(width+1, 0);
       ia_tiles[i][width] = (unsigned int) '\0';
+
       for(int y = 0; y < width; ++y)
         ia_tiles[i][y] = 0;
-      ia_tiles[i][width] = (unsigned int) '\0';
 
-      bg_tiles[i] = (unsigned int*) malloc((width+1)*sizeof(unsigned int));
+      bg_tiles[i].resize(width+1, 0);
       bg_tiles[i][width] = (unsigned int) '\0';
       for(int y = 0; y < width; ++y)
         bg_tiles[i][y] = 0;
-      bg_tiles[i][width] = (unsigned int) '\0';
 
-      fg_tiles[i] = (unsigned int*) malloc((width+1)*sizeof(unsigned int));
+      fg_tiles[i].resize(width+1, 0);
       fg_tiles[i][width] = (unsigned int) '\0';
       for(int y = 0; y < width; ++y)
         fg_tiles[i][y] = 0;
-      fg_tiles[i][width] = (unsigned int) '\0';
     }
 }
 
-/* Load data for this level: */
-/* Returns -1, if the loading of the level failed. */
 int
-Level::load(const  char *subset, int level)
+Level::load(const std::string& subset, int level)
 {
   char filename[1024];
 
-  /* Load data file: */
-
-  snprintf(filename, 1024, "%s/levels/%s/level%d.stl", st_dir, subset, level);
+  // Load data file:
+  snprintf(filename, 1024, "%s/levels/%s/level%d.stl", st_dir, subset.c_str(), level);
   if(!faccessible(filename))
-    snprintf(filename, 1024, "%s/levels/%s/level%d.stl", datadir.c_str(), subset, level);
+    snprintf(filename, 1024, "%s/levels/%s/level%d.stl", datadir.c_str(), subset.c_str(), level);
 
   return load(filename);
 }
 
 int 
-Level::load(const char* filename)
+Level::load(const std::string& filename)
 {
   FILE * fi;
   lisp_object_t* root_obj = 0;
-  fi = fopen(filename, "r");
+  fi = fopen(filename.c_str(), "r");
   if (fi == NULL)
     {
-      perror(filename);
+      perror(filename.c_str());
       return -1;
     }
 
@@ -262,7 +276,7 @@ Level::load(const char* filename)
 
   if (root_obj->type == LISP_TYPE_EOF || root_obj->type == LISP_TYPE_PARSE_ERROR)
     {
-      printf("World: Parse Error in file %s", filename);
+      printf("World: Parse Error in file %s", filename.c_str());
     }
 
   vector<int> ia_tm;
@@ -273,15 +287,23 @@ Level::load(const char* filename)
   if (strcmp(lisp_symbol(lisp_car(root_obj)), "supertux-level") == 0)
     {
       LispReader reader(lisp_cdr(root_obj));
-
       reader.read_int("version",  &version);
       reader.read_int("width",  &width);
+      if (!reader.read_int("start_pos_x", &start_pos_x)) start_pos_x = 100;
+      if (!reader.read_int("start_pos_y", &start_pos_y)) start_pos_y = 170;
       reader.read_int("time",  &time_left);
-      reader.read_int("bkgd_red",  &bkgd_red);
-      reader.read_int("bkgd_green",  &bkgd_green);
-      reader.read_int("bkgd_blue",  &bkgd_blue);
+
+      reader.read_int("bkgd_top_red",  &bkgd_top.red);
+      reader.read_int("bkgd_top_green",  &bkgd_top.green);
+      reader.read_int("bkgd_top_blue",  &bkgd_top.blue);
+
+      reader.read_int("bkgd_bottom_red",  &bkgd_bottom.red);
+      reader.read_int("bkgd_bottom_green",  &bkgd_bottom.green);
+      reader.read_int("bkgd_bottom_blue",  &bkgd_bottom.blue);
+
       reader.read_float("gravity",  &gravity);
       reader.read_string("name",  &name);
+      reader.read_string("author", &author);
       reader.read_string("theme",  &theme);
       reader.read_string("music",  &song_title);
       reader.read_string("background",  &bkgd_image);
@@ -387,9 +409,9 @@ Level::load(const char* filename)
 
   for(int i = 0; i < 15; ++i)
     {
-      ia_tiles[i] = (unsigned int*) calloc((width +1) , sizeof(unsigned int) );
-      bg_tiles[i] = (unsigned int*) calloc((width +1) , sizeof(unsigned int) );
-      fg_tiles[i] = (unsigned int*) calloc((width +1) , sizeof(unsigned int) );
+      ia_tiles[i].resize(width + 1, 0);
+      bg_tiles[i].resize(width + 1, 0);
+      fg_tiles[i].resize(width + 1, 0);
     }
 
   int i = 0;
@@ -428,9 +450,6 @@ Level::load(const char* filename)
         }
     }
 
-  // FIXME: Set the global gravity to the latest loaded level's gravity
-  ::gravity = gravity;
-
   //  Mark the end position of this level!
   // FIXME: -10 is a rather random value, we still need some kind of
   // real levelend gola
@@ -470,13 +489,17 @@ Level::save(const  char * subset, int level)
 
   fprintf(fi,"  (version %d)\n", 1);
   fprintf(fi,"  (name \"%s\")\n", name.c_str());
+  fprintf(fi,"  (author \"%s\")\n", author.c_str());
   fprintf(fi,"  (theme \"%s\")\n", theme.c_str());
   fprintf(fi,"  (music \"%s\")\n", song_title.c_str());
   fprintf(fi,"  (background \"%s\")\n", bkgd_image.c_str());
   fprintf(fi,"  (particle_system \"%s\")\n", particle_system.c_str());
-  fprintf(fi,"  (bkgd_red %d)\n", bkgd_red);
-  fprintf(fi,"  (bkgd_green %d)\n", bkgd_green);
-  fprintf(fi,"  (bkgd_blue %d)\n", bkgd_blue);
+  fprintf(fi,"  (bkgd_top_red %d)\n", bkgd_top.red);
+  fprintf(fi,"  (bkgd_top_green %d)\n", bkgd_top.green);
+  fprintf(fi,"  (bkgd_top_blue %d)\n", bkgd_top.blue);
+  fprintf(fi,"  (bkgd_bottom_red %d)\n", bkgd_bottom.red);
+  fprintf(fi,"  (bkgd_bottom_green %d)\n", bkgd_bottom.green);
+  fprintf(fi,"  (bkgd_bottom_blue %d)\n", bkgd_bottom.blue);
   fprintf(fi,"  (time %d)\n", time_left);
   fprintf(fi,"  (width %d)\n", width);
   fprintf(fi,"  (gravity %2.1f)\n", gravity);
@@ -528,13 +551,14 @@ void
 Level::cleanup()
 {
   for(int i=0; i < 15; ++i)
-    free(bg_tiles[i]);
-  for(int i=0; i < 15; ++i)
-    free(ia_tiles[i]);
-  for(int i=0; i < 15; ++i)
-    free(fg_tiles[i]);
+    {
+      bg_tiles[i].clear();
+      ia_tiles[i].clear();
+      fg_tiles[i].clear();
+    }
 
   name.clear();
+  author.clear();
   theme.clear();
   song_title.clear();
   bkgd_image.clear();
@@ -542,66 +566,33 @@ Level::cleanup()
   badguy_data.clear();
 }
 
-/* Load graphics: */
-
 void 
 Level::load_gfx()
 {
-  level_load_image(&img_brick[0],theme,"brick0.png", IGNORE_ALPHA);
-  level_load_image(&img_brick[1],theme,"brick1.png", IGNORE_ALPHA);
-
-  level_load_image(&img_solid[0],theme,"solid0.png", USE_ALPHA);
-  level_load_image(&img_solid[1],theme,"solid1.png", USE_ALPHA);
-  level_load_image(&img_solid[2],theme,"solid2.png", USE_ALPHA);
-  level_load_image(&img_solid[3],theme,"solid3.png", USE_ALPHA);
-
-  level_load_image(&img_bkgd_tile[0][0],theme,"bkgd-00.png", USE_ALPHA);
-  level_load_image(&img_bkgd_tile[0][1],theme,"bkgd-01.png", USE_ALPHA);
-  level_load_image(&img_bkgd_tile[0][2],theme,"bkgd-02.png", USE_ALPHA);
-  level_load_image(&img_bkgd_tile[0][3],theme,"bkgd-03.png", USE_ALPHA);
-
-  level_load_image(&img_bkgd_tile[1][0],theme,"bkgd-10.png", USE_ALPHA);
-  level_load_image(&img_bkgd_tile[1][1],theme,"bkgd-11.png", USE_ALPHA);
-  level_load_image(&img_bkgd_tile[1][2],theme,"bkgd-12.png", USE_ALPHA);
-  level_load_image(&img_bkgd_tile[1][3],theme,"bkgd-13.png", USE_ALPHA);
-
   if(!bkgd_image.empty())
     {
       char fname[1024];
       snprintf(fname, 1024, "%s/background/%s", st_dir, bkgd_image.c_str());
       if(!faccessible(fname))
         snprintf(fname, 1024, "%s/images/background/%s", datadir.c_str(), bkgd_image.c_str());
-      texture_load(&img_bkgd, fname, IGNORE_ALPHA);
+      img_bkgd = new Surface(fname, IGNORE_ALPHA);
     }
   else
     {
-      /* Quick hack to make sure an image is loaded, when we are freeing it afterwards. */#
-      level_load_image(&img_bkgd, theme,"solid0.png", IGNORE_ALPHA);
+      /* Quick hack to make sure an image is loaded, when we are freeing it afterwards. */
+      load_image(&img_bkgd, theme,"solid0.png", IGNORE_ALPHA);
     }
 }
 
-/* Free graphics data for this level: */
-void level_free_gfx(void)
+void
+Level::free_gfx()
 {
-  int i;
-
-  for (i = 0; i < 2; i++)
-    {
-      texture_free(&img_brick[i]);
-    }
-  for (i = 0; i < 4; i++)
-    {
-      texture_free(&img_solid[i]);
-      texture_free(&img_bkgd_tile[0][i]);
-      texture_free(&img_bkgd_tile[1][i]);
-    }
-
-  texture_free(&img_bkgd);
+  delete img_bkgd;
 }
 
 /* Load a level-specific graphic... */
-
-void level_load_image(texture_type* ptexture, string theme,const  char * file, int use_alpha)
+void
+Level::load_image(Surface** ptexture, string theme,const  char * file, int use_alpha)
 {
   char fname[1024];
 
@@ -609,20 +600,7 @@ void level_load_image(texture_type* ptexture, string theme,const  char * file, i
   if(!faccessible(fname))
     snprintf(fname, 1024, "%s/images/themes/%s/%s", datadir.c_str(), theme.c_str(), file);
 
-  texture_load(ptexture, fname, use_alpha);
-}
-
-void tilemap_change_size(unsigned int** tilemap[15], int w, int old_w)
-{
-  int j,y;
-  for(y = 0; y < 15; ++y)
-    {
-      *tilemap[y] = (unsigned int*) realloc(*tilemap[y],(w+1)*sizeof(unsigned int));
-      if(w > old_w)
-        for(j = 0; j < w - old_w; ++j)
-          *tilemap[y][old_w+j] = 0;
-      *tilemap[y][w] = 0;
-    }
+  *ptexture = new Surface(fname, use_alpha);
 }
 
 /* Change the size of a level (width) */
@@ -632,9 +610,12 @@ Level::change_size (int new_width)
   if(new_width < 21)
     new_width = 21;
 
-  tilemap_change_size((unsigned int***)&ia_tiles, new_width, width);
-  tilemap_change_size((unsigned int***)&bg_tiles, new_width, width);
-  tilemap_change_size((unsigned int***)&fg_tiles, new_width, width);
+  for(int y = 0; y < 15; ++y)
+    {
+      ia_tiles[y].resize(new_width, 0);
+      bg_tiles[y].resize(new_width, 0);
+      fg_tiles[y].resize(new_width, 0);
+    }
 
   width = new_width;
 }
@@ -662,16 +643,13 @@ Level::change(float x, float y, int tm, unsigned int c)
     }
 }
 
-/* Free music data for this level: */
-
-void level_free_song(void)
+void 
+Level::free_song(void)
 {
   free_music(level_song);
   free_music(level_song_fast);
 }
 
-/* Load music: */
-
 void
 Level::load_song()
 {
@@ -684,14 +662,15 @@ Level::load_song()
                               strlen(song_title.c_str()) + 8 + 5);
   song_subtitle = strdup(song_title.c_str());
   strcpy(strstr(song_subtitle, "."), "\0");
-  sprintf(song_path, "%s/music/%s-fast%s", datadir.c_str(), song_subtitle, strstr(song_title.c_str(), "."));
+  sprintf(song_path, "%s/music/%s-fast%s", datadir.c_str(), 
+          song_subtitle, strstr(song_title.c_str(), "."));
   level_song_fast = ::load_song(song_path);
   free(song_subtitle);
   free(song_path);
 }
 
-
-unsigned int gettileid(float x, float y)
+unsigned int 
+Level::gettileid(float x, float y)
 {
   int xx, yy;
   unsigned int c;
@@ -699,47 +678,12 @@ unsigned int gettileid(float x, float y)
   yy = ((int)y / 32);
   xx = ((int)x / 32);
 
-  if (yy >= 0 && yy < 15 && xx >= 0 && xx <= current_level.width)
-    c = current_level.ia_tiles[yy][xx];
+  if (yy >= 0 && yy < 15 && xx >= 0 && xx <= width)
+    c = ia_tiles[yy][xx];
   else
     c = 0;
 
   return c;
 }
 
-Tile* gettile(float x, float y)
-{
-  return TileManager::instance()->get(gettileid(x, y));
-}
-
-bool issolid(float x, float y)
-{
-  Tile* tile = TileManager::instance()->get(gettileid(x,y));
-  return tile && tile->solid;
-}
-
-bool isbrick(float x, float y)
-{
-  Tile* tile = TileManager::instance()->get(gettileid(x,y));
-  return tile && tile->brick;
-}
-
-bool isice(float x, float y)
-{
-  Tile* tile = TileManager::instance()->get(gettileid(x,y));
-  return tile && tile->ice;
-}
-
-bool isfullbox(float x, float y)
-{
-  Tile* tile = TileManager::instance()->get(gettileid(x,y));
-  return tile && tile->fullbox;
-}
-
-bool isdistro(float x, float y)
-{
-  Tile* tile = TileManager::instance()->get(gettileid(x,y));
-  return tile && tile->distro;
-}
-
 /* EOF */