#include "object/camera.hpp"
#include "object/tilemap.hpp"
#include "object/coin.hpp"
+#include "object/block.hpp"
using namespace std;
iter.value()->get(name);
} else if(token == "author") {
iter.value()->get(author);
+ } else if(token == "on-menukey-script") {
+ iter.value()->get(on_menukey_script);
} else if(token == "sector") {
Sector* sector = new Sector(this);
sector->parse(*(iter.lisp()));
add_sector(sector);
} else {
log_warning << "Unknown token '" << token << "' in level file" << std::endl;
- continue;
}
}
-
+
} catch(std::exception& e) {
std::stringstream msg;
msg << "Problem when reading level '" << filepath << "': " << e.what();
writer->write_string("name", name, true);
writer->write_string("author", author);
+ if(on_menukey_script != "")
+ writer->write_string("on-menukey-script", on_menukey_script);
for(Sectors::iterator i = sectors.begin(); i != sectors.end(); ++i) {
Sector* sector = *i;
int
Level::get_total_coins()
{
- // FIXME not really correct as coins can also be inside blocks...
int total_coins = 0;
for(Sectors::iterator i = sectors.begin(); i != sectors.end(); ++i) {
Sector* sector = *i;
o != sector->gameobjects.end(); ++o) {
Coin* coin = dynamic_cast<Coin*> (*o);
if(coin)
+ {
total_coins++;
+ continue;
+ }
+ BonusBlock *block = dynamic_cast<BonusBlock*> (*o);
+ if(block)
+ {
+ if (block->contents == BonusBlock::CONTENT_COIN)
+ {
+ total_coins++;
+ continue;
+ }
+#if 0
+ // FIXME: do we want this? q.v. src/object/oneup.cpp
+ else if (block->contents == BonusBlock::CONTENT_1UP)
+ {
+ total_coins += 100;
+ continue;
+ }
+#endif
+ }
}
}
return total_coins;