// $Id$
-//
+//
// SuperTux
-// Copyright (C) 2004 SuperTux Development Team, see AUTHORS for details
+// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
-//
+//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
+#include <config.h>
#include <map>
#include <cstdlib>
#include <cstring>
#include <iostream>
#include <fstream>
+#include <sstream>
+#include <memory>
#include <stdexcept>
-#include "app/globals.h"
-#include "app/setup.h"
-#include "camera.h"
-#include "video/screen.h"
-#include "level.h"
-#include "math/physic.h"
-#include "scene.h"
-#include "sector.h"
-#include "tile.h"
-#include "utils/lispreader.h"
-#include "resources.h"
-#include "gameobjs.h"
-#include "utils/lispwriter.h"
-#include "tilemap.h"
+#include "log.hpp"
+#include "lisp/parser.hpp"
+#include "lisp/lisp.hpp"
+#include "lisp/list_iterator.hpp"
+#include "lisp/writer.hpp"
+#include "level.hpp"
+#include "physic.hpp"
+#include "sector.hpp"
+#include "tile.hpp"
+#include "resources.hpp"
+#include "file_system.hpp"
+#include "object/gameobjs.hpp"
+#include "object/camera.hpp"
+#include "object/tilemap.hpp"
+#include "object/coin.hpp"
+#include "object/block.hpp"
using namespace std;
Level::Level()
- : name("noname"), author("mr. x"), time_left(500)
-
+ : name("noname"), author("Mr. X")
{
}
void
-Level::load(const std::string& filename)
+Level::load(const std::string& filepath)
{
- std::string filepath;
- filepath = st_dir + "/levels/" + filename;
- if (access(filepath.c_str(), R_OK) != 0)
- {
- filepath = datadir + "/levels/" + filename;
- if (access(filepath.c_str(), R_OK) != 0)
- {
- std::cerr << "Error: Level: couldn't find level: " << filename << std::endl;
+ try {
+ lisp::Parser parser;
+ std::auto_ptr<lisp::Lisp> root (parser.parse(filepath));
+
+ const lisp::Lisp* level = root->get_lisp("supertux-level");
+ if(!level)
+ throw std::runtime_error("file is not a supertux-level file.");
+
+ int version = 1;
+ level->get("version", version);
+ if(version == 1) {
+ load_old_format(*level);
return;
}
- }
-
- LispReader* level = LispReader::load(filepath, "supertux-level");
-
- int version = 1;
- level->read_int("version", version);
- if(version == 1) {
- load_old_format(*level);
- delete level;
- return;
- }
- for(lisp_object_t* cur = level->get_lisp(); !lisp_nil_p(cur);
- cur = lisp_cdr(cur)) {
- std::string token = lisp_symbol(lisp_car(lisp_car(cur)));
- lisp_object_t* data = lisp_car(lisp_cdr(lisp_car(cur)));
- LispReader reader(lisp_cdr(lisp_car(cur)));
-
- if(token == "name") {
- name = lisp_string(data);
- } else if(token == "author") {
- author = lisp_string(data);
- } else if(token == "time") {
- time_left = lisp_integer(data);
- } else if(token == "sector") {
- Sector* sector = new Sector;
- sector->parse(reader);
- add_sector(sector);
- } else {
- std::cerr << "Unknown token '" << token << "' in level file.\n";
- continue;
+ lisp::ListIterator iter(level);
+ while(iter.next()) {
+ const std::string& token = iter.item();
+ if(token == "version") {
+ iter.value()->get(version);
+ if(version > 2) {
+ log_warning << "level format newer than application" << std::endl;
+ }
+ } else if(token == "name") {
+ iter.value()->get(name);
+ } else if(token == "author") {
+ iter.value()->get(author);
+ } else if(token == "on-menukey-script") {
+ iter.value()->get(on_menukey_script);
+ } else if(token == "sector") {
+ Sector* sector = new Sector(this);
+ sector->parse(*(iter.lisp()));
+ add_sector(sector);
+ } else {
+ log_warning << "Unknown token '" << token << "' in level file" << std::endl;
+ }
}
+
+ } catch(std::exception& e) {
+ std::stringstream msg;
+ msg << "Problem when reading level '" << filepath << "': " << e.what();
+ throw std::runtime_error(msg.str());
}
-
- delete level;
}
void
-Level::load_old_format(LispReader& reader)
+Level::load_old_format(const lisp::Lisp& reader)
{
- reader.read_string("name", name, true);
- reader.read_string("author", author);
- reader.read_int("time", time_left);
+ reader.get("name", name);
+ reader.get("author", author);
- Sector* sector = new Sector;
+ Sector* sector = new Sector(this);
sector->parse_old_format(reader);
add_sector(sector);
}
void
Level::save(const std::string& filename)
{
- std::string filepath = "levels/" + filename;
- int last_slash = filepath.find_last_of('/');
- FileSystem::fcreatedir(filepath.substr(0,last_slash).c_str());
- filepath = st_dir + "/" + filepath;
- ofstream file(filepath.c_str(), ios::out);
- LispWriter* writer = new LispWriter(file);
+ lisp::Writer* writer = new lisp::Writer(filename);
- writer->write_comment("Level made using SuperTux's built-in Level Editor");
+ writer->write_comment("Level made using SuperTux's built-in Level Editor");
- writer->start_list("supertux-level");
+ writer->start_list("supertux-level");
- int version = 2;
- writer->write_int("version", version);
+ int version = 2;
+ writer->write_int("version", version);
- writer->write_string("name", name);
- writer->write_string("author", author);
- writer->write_int("time", time_left);
+ writer->write_string("name", name, true);
+ writer->write_string("author", author);
+ if(on_menukey_script != "")
+ writer->write_string("on-menukey-script", on_menukey_script);
- for(Sectors::iterator i = sectors.begin(); i != sectors.end(); ++i)
- {
- writer->start_list("sector");
- i->second->write(*writer);
- writer->end_list("sector");
- }
+ for(Sectors::iterator i = sectors.begin(); i != sectors.end(); ++i) {
+ Sector* sector = *i;
+ writer->start_list("sector");
+ sector->write(*writer);
+ writer->end_list("sector");
+ }
- writer->end_list("supertux-level");
+ writer->end_list("supertux-level");
- delete writer;
- file.close();
+ delete writer;
}
Level::~Level()
{
for(Sectors::iterator i = sectors.begin(); i != sectors.end(); ++i)
- delete i->second;
-}
-
-void
-Level::do_vertical_flip()
-{
- for(Sectors::iterator i = sectors.begin(); i != sectors.end(); ++i)
- i->second->do_vertical_flip();
+ delete *i;
}
void
Level::add_sector(Sector* sector)
{
- sectors.insert(std::make_pair(sector->get_name(), sector));
+ Sector* test = get_sector(sector->get_name());
+ if(test != 0) {
+ throw std::runtime_error("Trying to add 2 sectors with same name");
+ }
+ sectors.push_back(sector);
}
Sector*
Level::get_sector(const std::string& name)
{
- Sectors::iterator i = sectors.find(name);
- if(i == sectors.end())
- return 0;
+ for(Sectors::iterator i = sectors.begin(); i != sectors.end(); ++i) {
+ Sector* sector = *i;
+ if(sector->get_name() == name)
+ return sector;
+ }
- return i->second;
+ return 0;
}
-Sector*
-Level::get_next_sector(const Sector* sector)
+size_t
+Level::get_sector_count()
{
- for(Sectors::iterator i = sectors.begin(); i != sectors.end(); ++i)
- {
- if(i->second == sector)
- {
- i++;
- if(i == sectors.end())
- return NULL;
- return i->second;
- }
- }
- std::cerr << "Warning: Sector not found on level\n";
- return NULL;
+ return sectors.size();
}
Sector*
-Level::get_previous_sector(const Sector* sector)
+Level::get_sector(size_t num)
{
- for(Sectors::iterator i = sectors.begin(); i != sectors.end(); ++i)
- {
- if(i->second == sector)
- {
- if(i == sectors.begin())
- return NULL;
- i--;
- return i->second;
- }
- }
- std::cerr << "Warning: Sector not found on level\n";
- return NULL;
+ return sectors.at(num);
}
int
-Level::get_total_sectors()
+Level::get_total_coins()
{
-return sectors.size();
+ int total_coins = 0;
+ for(Sectors::iterator i = sectors.begin(); i != sectors.end(); ++i) {
+ Sector* sector = *i;
+ for(Sector::GameObjects::iterator o = sector->gameobjects.begin();
+ o != sector->gameobjects.end(); ++o) {
+ Coin* coin = dynamic_cast<Coin*> (*o);
+ if(coin)
+ {
+ total_coins++;
+ continue;
+ }
+ BonusBlock *block = dynamic_cast<BonusBlock*> (*o);
+ if(block)
+ {
+ if (block->contents == BonusBlock::CONTENT_COIN)
+ {
+ total_coins++;
+ continue;
+ }
+#if 0
+ // FIXME: do we want this? q.v. src/object/oneup.cpp
+ else if (block->contents == BonusBlock::CONTENT_1UP)
+ {
+ total_coins += 100;
+ continue;
+ }
+#endif
+ }
+ }
+ }
+ return total_coins;
}
int
{
int total_badguys = 0;
for(Sectors::iterator i = sectors.begin(); i != sectors.end(); ++i)
- total_badguys += i->second->get_total_badguys();
+ total_badguys += (*i)->get_total_badguys();
return total_badguys;
}
-
-int
-Level::get_total_coins()
-{
- int total_coins = 0;
- for(Sectors::iterator it = sectors.begin(); it != sectors.end(); ++it)
- for(int x = 0; static_cast<unsigned int>(x) < it->second->solids->get_width(); x++)
- for(int y = 0; static_cast<unsigned int>(y) < it->second->solids->get_height(); y++)
- if(it->second->solids->get_tile(x,y)->attributes & Tile::COIN)
- total_coins++;
- return total_coins;
-}