+// $Id$
+//
+// SuperTux
+// Copyright (C) 2004 SuperTux Development Team, see AUTHORS for details
//
-// C Implementation: level
-//
-// Description:
-//
-//
-// Author: Tobias Glaesser <tobi.web@gmx.de>, (C) 2003
-//
-// Copyright: See COPYING file that comes with this distribution
-//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
#include <map>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <iostream>
+#include <fstream>
+#include <stdexcept>
#include "globals.h"
#include "setup.h"
-#include "screen.h"
+#include "camera.h"
+#include "screen/screen.h"
#include "level.h"
#include "physic.h"
#include "scene.h"
+#include "sector.h"
#include "tile.h"
#include "lispreader.h"
+#include "resources.h"
+#include "gameobjs.h"
+#include "lispwriter.h"
using namespace std;
-texture_type img_bkgd, img_bkgd_tile[2][4], img_solid[4], img_brick[2];
+LevelSubset::LevelSubset()
+ : image(0), levels(0)
+{
+}
-st_subset::st_subset()
+LevelSubset::~LevelSubset()
{
- levels = 0;
+ delete image;
}
-void st_subset::create(const std::string& subset_name)
+void LevelSubset::create(const std::string& subset_name)
{
- st_level new_lev;
- st_subset new_subset;
+ Level new_lev;
+ LevelSubset new_subset;
new_subset.name = subset_name;
new_subset.title = "Unknown Title";
new_subset.description = "No description so far.";
new_subset.save();
- new_lev.init_defaults();
- level_save(&new_lev,subset_name.c_str(),1);
+ //new_lev.save(subset_name, 1, 0);
}
-void st_subset::parse (lisp_object_t* cursor)
+void LevelSubset::parse (lisp_object_t* cursor)
{
while(!lisp_nil_p(cursor))
{
}
}
-void st_subset::load(char *subset)
+void LevelSubset::load(const char* subset)
{
FILE* fi;
char filename[1024];
}
+ lisp_free(root_obj);
fclose(fi);
snprintf(str, 1024, "%s.png", filename);
if(faccessible(str))
{
- texture_load(&image,str,IGNORE_ALPHA);
+ delete image;
+ image = new Surface(str,IGNORE_ALPHA);
}
else
{
snprintf(filename, 1024, "%s/images/status/level-subset-info.png", datadir.c_str());
- texture_load(&image,filename,IGNORE_ALPHA);
+ delete image;
+ image = new Surface(filename,IGNORE_ALPHA);
}
}
levels = --i;
}
-void st_subset::save()
+void
+LevelSubset::save()
{
FILE* fi;
string filename;
fprintf( fi,")");
fclose(fi);
-
}
}
-void st_subset::free()
-{
- title.clear();
- description.clear();
- name.clear();
- texture_free(&image);
- levels = 0;
-}
-
-void
-st_level::init_defaults()
-{
- name = "UnNamed";
- theme = "antarctica";
- song_title = "Mortimers_chipdisko.mod";
- bkgd_image = "arctis.png";
- width = 21;
- time_left = 100;
- gravity = 10.;
- bkgd_red = 0;
- bkgd_green = 0;
- bkgd_blue = 0;
-
- for(int i = 0; i < 15; ++i)
- {
- ia_tiles[i] = (unsigned int*) malloc((width+1)*sizeof(unsigned int));
- ia_tiles[i][width] = (unsigned int) '\0';
- for(int y = 0; y < width; ++y)
- ia_tiles[i][y] = 0;
- ia_tiles[i][width] = (unsigned int) '\0';
-
- bg_tiles[i] = (unsigned int*) malloc((width+1)*sizeof(unsigned int));
- bg_tiles[i][width] = (unsigned int) '\0';
- for(int y = 0; y < width; ++y)
- bg_tiles[i][y] = 0;
- bg_tiles[i][width] = (unsigned int) '\0';
-
- fg_tiles[i] = (unsigned int*) malloc((width+1)*sizeof(unsigned int));
- fg_tiles[i][width] = (unsigned int) '\0';
- for(int y = 0; y < width; ++y)
- fg_tiles[i][y] = 0;
- fg_tiles[i][width] = (unsigned int) '\0';
- }
-}
-
-/* Load data for this level: */
-/* Returns -1, if the loading of the level failed. */
-int
-st_level::load(const char *subset, int level)
+std::string
+LevelSubset::get_level_filename(unsigned int num)
{
char filename[1024];
-
- /* Load data file: */
-
- snprintf(filename, 1024, "%s/levels/%s/level%d.stl", st_dir, subset, level);
+
+ // Load data file:
+ snprintf(filename, 1024, "%s/levels/%s/level%d.stl", st_dir,
+ name.c_str(), num);
if(!faccessible(filename))
- snprintf(filename, 1024, "%s/levels/%s/level%d.stl", datadir.c_str(), subset, level);
+ snprintf(filename, 1024, "%s/levels/%s/level%d.stl", datadir.c_str(),
+ name.c_str(), num);
- return level_load(this, filename);
+ return std::string(filename);
}
-int level_load(st_level* plevel, const char* filename)
-{
- FILE * fi;
- lisp_object_t* root_obj = 0;
- fi = fopen(filename, "r");
- if (fi == NULL)
- {
- perror(filename);
- return -1;
- }
-
- lisp_stream_t stream;
- lisp_stream_init_file (&stream, fi);
- root_obj = lisp_read (&stream);
-
- if (root_obj->type == LISP_TYPE_EOF || root_obj->type == LISP_TYPE_PARSE_ERROR)
- {
- printf("World: Parse Error in file %s", filename);
- }
-
- vector<int> ia_tm;
- vector<int> bg_tm;
- vector<int> fg_tm;
+//---------------------------------------------------------------------------
- int version = 0;
- if (strcmp(lisp_symbol(lisp_car(root_obj)), "supertux-level") == 0)
- {
- LispReader reader(lisp_cdr(root_obj));
-
- reader.read_int("version", &version);
- reader.read_int("width", &plevel->width);
- reader.read_int("time", &plevel->time_left);
- reader.read_int("bkgd_red", &plevel->bkgd_red);
- reader.read_int("bkgd_green", &plevel->bkgd_green);
- reader.read_int("bkgd_blue", &plevel->bkgd_blue);
- reader.read_float("gravity", &plevel->gravity);
- reader.read_string("name", &plevel->name);
- reader.read_string("theme", &plevel->theme);
- reader.read_string("music", &plevel->song_title);
- reader.read_string("background", &plevel->bkgd_image);
- reader.read_string("particle_system", &plevel->particle_system);
- reader.read_int_vector("background-tm", &bg_tm);
-
- if (!reader.read_int_vector("interactive-tm", &ia_tm))
- reader.read_int_vector("tilemap", &ia_tm);
-
- reader.read_int_vector("foreground-tm", &fg_tm);
-
- {
- lisp_object_t* cur = 0;
- if (reader.read_lisp("objects", &cur))
- {
- while (!lisp_nil_p(cur))
- {
- lisp_object_t* data = lisp_car(cur);
-
- BadGuyData bg_data;
- bg_data.kind = badguykind_from_string(lisp_symbol(lisp_car(data)));
- LispReader reader(lisp_cdr(data));
- reader.read_int("x", &bg_data.x);
- reader.read_int("y", &bg_data.y);
-
- plevel->badguy_data.push_back(bg_data);
-
- cur = lisp_cdr(cur);
- }
- }
- }
-
- // Convert old levels to the new tile numbers
- if (version == 0)
- {
- std::map<char, int> transtable;
- transtable['.'] = 0;
- transtable['x'] = 104;
- transtable['X'] = 77;
- transtable['y'] = 78;
- transtable['Y'] = 105;
- transtable['A'] = 83;
- transtable['B'] = 102;
- transtable['!'] = 103;
- transtable['a'] = 84;
- transtable['C'] = 85;
- transtable['D'] = 86;
- transtable['E'] = 87;
- transtable['F'] = 88;
- transtable['c'] = 89;
- transtable['d'] = 90;
- transtable['e'] = 91;
- transtable['f'] = 92;
-
- transtable['G'] = 93;
- transtable['H'] = 94;
- transtable['I'] = 95;
- transtable['J'] = 96;
-
- transtable['g'] = 97;
- transtable['h'] = 98;
- transtable['i'] = 99;
- transtable['j'] = 100
- ;
- transtable['#'] = 11;
- transtable['['] = 13;
- transtable['='] = 14;
- transtable[']'] = 15;
- transtable['$'] = 82;
- transtable['^'] = 76;
- transtable['*'] = 80;
- transtable['|'] = 79;
- transtable['\\'] = 81;
- transtable['&'] = 75;
-
- int x = 0;
- int y = 0;
- for(std::vector<int>::iterator i = ia_tm.begin(); i != ia_tm.end(); ++i)
- {
- if (*i == '0' || *i == '1' || *i == '2')
- {
- plevel->badguy_data.push_back(BadGuyData(static_cast<BadGuyKind>(*i-'0'),
- x*32, y*32));
- *i = 0;
- }
- else
- {
- std::map<char, int>::iterator j = transtable.find(*i);
- if (j != transtable.end())
- *i = j->second;
- else
- printf("Error: conversion will fail, unsupported char: '%c' (%d)\n", *i, *i);
- }
- ++x;
- if (x >= plevel->width)
- {
- x = 0;
- ++y;
- }
- }
- }
- }
-
- for(int i = 0; i < 15; ++i)
- {
- plevel->ia_tiles[i] = (unsigned int*) calloc((plevel->width +1) , sizeof(unsigned int) );
- plevel->bg_tiles[i] = (unsigned int*) calloc((plevel->width +1) , sizeof(unsigned int) );
- plevel->fg_tiles[i] = (unsigned int*) calloc((plevel->width +1) , sizeof(unsigned int) );
- }
-
- int i = 0;
- int j = 0;
- for(vector<int>::iterator it = ia_tm.begin(); it != ia_tm.end(); ++it, ++i)
- {
- plevel->ia_tiles[j][i] = (*it);
- if(i == plevel->width - 1)
- {
- i = -1;
- ++j;
- }
- }
-
- i = j = 0;
- for(vector<int>::iterator it = bg_tm.begin(); it != bg_tm.end(); ++it, ++i)
- {
-
- plevel->bg_tiles[j][i] = (*it);
- if(i == plevel->width - 1)
- {
- i = -1;
- ++j;
- }
- }
-
- i = j = 0;
- for(vector<int>::iterator it = fg_tm.begin(); it != fg_tm.end(); ++it, ++i)
- {
-
- plevel->fg_tiles[j][i] = (*it);
- if(i == plevel->width - 1)
- {
- i = -1;
- ++j;
- }
- }
-
- /* Set the global gravity to the latest loaded level's gravity */
- gravity = plevel->gravity;
-
- // Mark the end position of this level!
- // FIXME: -10 is a rather random value, we still need some kind of
- // real levelend gola
- endpos = 32*(plevel->width-10);
-
- fclose(fi);
- return 0;
-}
-
-/* Save data for level: */
-
-void level_save(st_level* plevel,const char * subset, int level)
+Level::Level()
+ : name("noname"), author("mr. x"), time_left(500)
{
- FILE * fi;
- char filename[1024];
- int y,i;
- char str[80];
-
- /* Save data file: */
- sprintf(str, "/levels/%s/", subset);
- fcreatedir(str);
- snprintf(filename, 1024, "%s/levels/%s/level%d.stl", st_dir, subset, level);
- if(!fwriteable(filename))
- snprintf(filename, 1024, "%s/levels/%s/level%d.stl", datadir.c_str(), subset, level);
-
- fi = fopen(filename, "w");
- if (fi == NULL)
- {
- perror(filename);
- st_shutdown();
- exit(-1);
- }
-
-
- /* Write header: */
- fprintf(fi,";SuperTux-Level\n");
- fprintf(fi,"(supertux-level\n");
-
- fprintf(fi," (version %d)\n", 1);
- fprintf(fi," (name \"%s\")\n", plevel->name.c_str());
- fprintf(fi," (theme \"%s\")\n", plevel->theme.c_str());
- fprintf(fi," (music \"%s\")\n", plevel->song_title.c_str());
- fprintf(fi," (background \"%s\")\n", plevel->bkgd_image.c_str());
- fprintf(fi," (particle_system \"%s\")\n", plevel->particle_system.c_str());
- fprintf(fi," (bkgd_red %d)\n", plevel->bkgd_red);
- fprintf(fi," (bkgd_green %d)\n", plevel->bkgd_green);
- fprintf(fi," (bkgd_blue %d)\n", plevel->bkgd_blue);
- fprintf(fi," (time %d)\n", plevel->time_left);
- fprintf(fi," (width %d)\n", plevel->width);
- fprintf(fi," (gravity %2.1f)\n", plevel->gravity);
- fprintf(fi," (background-tm ");
-
- for(y = 0; y < 15; ++y)
- {
- for(i = 0; i < plevel->width; ++i)
- fprintf(fi," %d ", plevel->bg_tiles[y][i]);
- }
-
- fprintf( fi,")\n");
- fprintf(fi," (interactive-tm ");
-
- for(y = 0; y < 15; ++y)
- {
- for(i = 0; i < plevel->width; ++i)
- fprintf(fi," %d ", plevel->ia_tiles[y][i]);
- }
-
- fprintf( fi,")\n");
- fprintf(fi," (foreground-tm ");
-
- for(y = 0; y < 15; ++y)
- {
- for(i = 0; i < plevel->width; ++i)
- fprintf(fi," %d ", plevel->fg_tiles[y][i]);
- }
-
- fprintf( fi,")\n");
- fprintf( fi,"(objects\n");
-
- for(std::vector<BadGuyData>::iterator it = plevel->
- badguy_data.begin();
- it != plevel->badguy_data.end();
- ++it)
- fprintf( fi,"(%s (x %d) (y %d))\n",badguykind_to_string((*it).kind).c_str(),(*it).x,(*it).y);
-
- fprintf( fi,")\n");
-
- fprintf( fi,")\n");
-
- fclose(fi);
}
-
-/* Unload data for this level: */
-
void
-st_level::cleanup()
+Level::load(const std::string& filename)
{
- for(int i=0; i < 15; ++i)
- free(bg_tiles[i]);
- for(int i=0; i < 15; ++i)
- free(ia_tiles[i]);
- for(int i=0; i < 15; ++i)
- free(fg_tiles[i]);
-
- name.clear();
- theme.clear();
- song_title.clear();
- bkgd_image.clear();
-
- badguy_data.clear();
-}
-
-/* Load graphics: */
-
-void level_load_gfx(st_level *plevel)
-{
- level_load_image(&img_brick[0],plevel->theme,"brick0.png", IGNORE_ALPHA);
- level_load_image(&img_brick[1],plevel->theme,"brick1.png", IGNORE_ALPHA);
-
- level_load_image(&img_solid[0],plevel->theme,"solid0.png", USE_ALPHA);
- level_load_image(&img_solid[1],plevel->theme,"solid1.png", USE_ALPHA);
- level_load_image(&img_solid[2],plevel->theme,"solid2.png", USE_ALPHA);
- level_load_image(&img_solid[3],plevel->theme,"solid3.png", USE_ALPHA);
-
- level_load_image(&img_bkgd_tile[0][0],plevel->theme,"bkgd-00.png", USE_ALPHA);
- level_load_image(&img_bkgd_tile[0][1],plevel->theme,"bkgd-01.png", USE_ALPHA);
- level_load_image(&img_bkgd_tile[0][2],plevel->theme,"bkgd-02.png", USE_ALPHA);
- level_load_image(&img_bkgd_tile[0][3],plevel->theme,"bkgd-03.png", USE_ALPHA);
-
- level_load_image(&img_bkgd_tile[1][0],plevel->theme,"bkgd-10.png", USE_ALPHA);
- level_load_image(&img_bkgd_tile[1][1],plevel->theme,"bkgd-11.png", USE_ALPHA);
- level_load_image(&img_bkgd_tile[1][2],plevel->theme,"bkgd-12.png", USE_ALPHA);
- level_load_image(&img_bkgd_tile[1][3],plevel->theme,"bkgd-13.png", USE_ALPHA);
-
- if(!plevel->bkgd_image.empty())
- {
- char fname[1024];
- snprintf(fname, 1024, "%s/background/%s", st_dir, plevel->bkgd_image.c_str());
- if(!faccessible(fname))
- snprintf(fname, 1024, "%s/images/background/%s", datadir.c_str(), plevel->bkgd_image.c_str());
- texture_load(&img_bkgd, fname, IGNORE_ALPHA);
- }
- else
- {
- /* Quick hack to make sure an image is loaded, when we are freeing it afterwards. */#
- level_load_image(&img_bkgd, plevel->theme,"solid0.png", IGNORE_ALPHA);
+ LispReader* level = LispReader::load(filename, "supertux-level");
+
+ int version = 1;
+ level->read_int("version", version);
+ if(version == 1) {
+ load_old_format(*level);
+ return;
+ }
+
+ for(lisp_object_t* cur = level->get_lisp(); !lisp_nil_p(cur);
+ cur = lisp_cdr(cur)) {
+ std::string token = lisp_symbol(lisp_car(lisp_car(cur)));
+ lisp_object_t* data = lisp_car(lisp_cdr(lisp_car(cur)));
+ LispReader reader(lisp_cdr(lisp_car(cur)));
+
+ if(token == "name") {
+ name = lisp_string(data);
+ } else if(token == "author") {
+ author = lisp_string(data);
+ } else if(token == "time") {
+ time_left = lisp_integer(data);
+ } else if(token == "sector") {
+ Sector* sector = new Sector;
+ sector->parse(reader);
+ add_sector(sector);
+ } else {
+ std::cerr << "Unknown token '" << token << "' in level file.\n";
+ continue;
}
+ }
+
+ delete level;
}
-/* Free graphics data for this level: */
-
-void level_free_gfx(void)
-{
- int i;
-
- for (i = 0; i < 2; i++)
- {
- texture_free(&img_brick[i]);
- }
- for (i = 0; i < 4; i++)
- {
- texture_free(&img_solid[i]);
- texture_free(&img_bkgd_tile[0][i]);
- texture_free(&img_bkgd_tile[1][i]);
- }
-
- texture_free(&img_bkgd);
-}
-
-/* Load a level-specific graphic... */
-
-void level_load_image(texture_type* ptexture, string theme,const char * file, int use_alpha)
-{
- char fname[1024];
-
- snprintf(fname, 1024, "%s/themes/%s/%s", st_dir, theme.c_str(), file);
- if(!faccessible(fname))
- snprintf(fname, 1024, "%s/images/themes/%s/%s", datadir.c_str(), theme.c_str(), file);
-
- texture_load(ptexture, fname, use_alpha);
-}
-
-void tilemap_change_size(unsigned int** tilemap[15], int w, int old_w)
-{
- int j,y;
- for(y = 0; y < 15; ++y)
- {
- *tilemap[y] = (unsigned int*) realloc(*tilemap[y],(w+1)*sizeof(unsigned int));
- if(w > old_w)
- for(j = 0; j < w - old_w; ++j)
- *tilemap[y][old_w+j] = 0;
- *tilemap[y][w] = 0;
- }
-}
-
-/* Change the size of a level (width) */
-void level_change_size (st_level* plevel, int new_width)
-{
- if(new_width < 21)
- new_width = 21;
- tilemap_change_size((unsigned int***)&plevel->ia_tiles,new_width,plevel->width);
- tilemap_change_size((unsigned int***)&plevel->bg_tiles,new_width,plevel->width);
- tilemap_change_size((unsigned int***)&plevel->fg_tiles,new_width,plevel->width);
- plevel->width = new_width;
-
-}
-
-/* Edit a piece of the map! */
-
-void level_change(st_level* plevel, float x, float y, int tm, unsigned int c)
-{
- int xx, yy;
-
- yy = ((int)y / 32);
- xx = ((int)x / 32);
-
- if (yy >= 0 && yy < 15 && xx >= 0 && xx <= plevel->width)
- {
- switch(tm)
- {
- case TM_BG:
- plevel->bg_tiles[yy][xx] = c;
- break;
- case TM_IA:
- plevel->ia_tiles[yy][xx] = c;
- break;
- case TM_FG:
- plevel->fg_tiles[yy][xx] = c;
- break;
- }
- }
-}
-
-/* Free music data for this level: */
-
-void level_free_song(void)
-{
- free_music(level_song);
- free_music(level_song_fast);
-}
-
-/* Load music: */
-
-void level_load_song(st_level* plevel)
-{
-
- char * song_path;
- char * song_subtitle;
-
- level_song = load_song(datadir + "/music/" + plevel->song_title);
-
- song_path = (char *) malloc(sizeof(char) * datadir.length() +
- strlen(plevel->song_title.c_str()) + 8 + 5);
- song_subtitle = strdup(plevel->song_title.c_str());
- strcpy(strstr(song_subtitle, "."), "\0");
- sprintf(song_path, "%s/music/%s-fast%s", datadir.c_str(), song_subtitle, strstr(plevel->song_title.c_str(), "."));
- level_song_fast = load_song(song_path);
- free(song_subtitle);
- free(song_path);
-}
-
-
-unsigned int gettileid(float x, float y)
-{
- int xx, yy;
- unsigned int c;
-
- yy = ((int)y / 32);
- xx = ((int)x / 32);
-
- if (yy >= 0 && yy < 15 && xx >= 0 && xx <= current_level.width)
- c = current_level.ia_tiles[yy][xx];
- else
- c = 0;
-
- return c;
-}
-
-Tile* gettile(float x, float y)
+void
+Level::load_old_format(LispReader& reader)
{
- return TileManager::instance()->get(gettileid(x, y));
-}
+ reader.read_string("name", name);
+ reader.read_string("author", author);
+ reader.read_int("time", time_left);
-bool issolid(float x, float y)
-{
- Tile* tile = TileManager::instance()->get(gettileid(x,y));
- return tile && tile->solid;
+ Sector* sector = new Sector;
+ sector->parse_old_format(reader);
+ add_sector(sector);
}
-bool isbrick(float x, float y)
+Level::~Level()
{
- Tile* tile = TileManager::instance()->get(gettileid(x,y));
- return tile && tile->brick;
+ for(Sectors::iterator i = sectors.begin(); i != sectors.end(); ++i)
+ delete i->second;
}
-bool isice(float x, float y)
+void
+Level::add_sector(Sector* sector)
{
- Tile* tile = TileManager::instance()->get(gettileid(x,y));
- return tile && tile->ice;
+ sectors.insert(std::make_pair(sector->get_name(), sector));
}
-bool isfullbox(float x, float y)
+Sector*
+Level::get_sector(const std::string& name)
{
- Tile* tile = TileManager::instance()->get(gettileid(x,y));
- return tile && tile->fullbox;
-}
+ Sectors::iterator i = sectors.find(name);
+ if(i == sectors.end())
+ return 0;
-bool isdistro(float x, float y)
-{
- Tile* tile = TileManager::instance()->get(gettileid(x,y));
- return tile && tile->distro;
+ return i->second;
}
-/* EOF */