#include <memory>
#include <stdexcept>
-#include "app/globals.h"
-#include "app/setup.h"
#include "video/screen.h"
#include "lisp/parser.h"
#include "lisp/lisp.h"
#include "lisp/list_iterator.h"
#include "lisp/writer.h"
#include "level.h"
-#include "math/physic.h"
+#include "physic.h"
#include "sector.h"
#include "tile.h"
#include "resources.h"
+#include "file_system.h"
#include "object/gameobjs.h"
#include "object/camera.h"
#include "object/tilemap.h"
std::string filepath = "levels/" + filename;
int last_slash = filepath.find_last_of('/');
FileSystem::fcreatedir(filepath.substr(0,last_slash).c_str());
- filepath = st_dir + "/" + filepath;
+ filepath = user_dir + "/" + filepath;
ofstream file(filepath.c_str(), ios::out);
lisp::Writer* writer = new lisp::Writer(file);