Convert cnames back to .h
[supertux.git] / src / level.cpp
index 1da7530..8aaba20 100644 (file)
 #include <config.h>
 
 #include <map>
-#include <cstdlib>
-#include <cstdio>
-#include <cstring>
+#include <stdlib.h>
+#include <stdio.h>
+#include <string.h>
 #include <iostream>
 #include <fstream>
 #include <sstream>
 #include <memory>
 #include <stdexcept>
 
-#include "video/screen.hpp"
 #include "log.hpp"
 #include "lisp/parser.hpp"
 #include "lisp/lisp.hpp"
@@ -45,9 +44,7 @@
 #include "object/camera.hpp"
 #include "object/tilemap.hpp"
 #include "object/coin.hpp"
-
-// test
-#include "flip_level_transformer.hpp"
+#include "object/block.hpp"
 
 using namespace std;
 
@@ -61,7 +58,7 @@ Level::load(const std::string& filepath)
 {
   try {
     lisp::Parser parser;
-    std::auto_ptr<lisp::Lisp> root (parser.parse(filepath));
+    const lisp::Lisp* root = parser.parse(filepath);
 
     const lisp::Lisp* level = root->get_lisp("supertux-level");
     if(!level)
@@ -86,16 +83,17 @@ Level::load(const std::string& filepath)
         iter.value()->get(name);
       } else if(token == "author") {
         iter.value()->get(author);
+      } else if(token == "on-menukey-script") {
+        iter.value()->get(on_menukey_script);
       } else if(token == "sector") {
-        Sector* sector = new Sector;
+        Sector* sector = new Sector(this);
         sector->parse(*(iter.lisp()));
         add_sector(sector);
       } else {
         log_warning << "Unknown token '" << token << "' in level file" << std::endl;
-        continue;
       }
     }
-    
+
   } catch(std::exception& e) {
     std::stringstream msg;
     msg << "Problem when reading level '" << filepath << "': " << e.what();
@@ -109,7 +107,7 @@ Level::load_old_format(const lisp::Lisp& reader)
   reader.get("name", name);
   reader.get("author", author);
 
-  Sector* sector = new Sector;
+  Sector* sector = new Sector(this);
   sector->parse_old_format(reader);
   add_sector(sector);
 }
@@ -128,6 +126,8 @@ Level::save(const std::string& filename)
 
   writer->write_string("name", name, true);
   writer->write_string("author", author);
+  if(on_menukey_script != "")
+    writer->write_string("on-menukey-script", on_menukey_script);
 
   for(Sectors::iterator i = sectors.begin(); i != sectors.end(); ++i) {
     Sector* sector = *i;
@@ -182,18 +182,8 @@ Level::get_sector(size_t num)
 }
 
 int
-Level::get_total_badguys()
-{
-  int total_badguys = 0;
-  for(Sectors::iterator i = sectors.begin(); i != sectors.end(); ++i)
-    total_badguys += (*i)->get_total_badguys();
-  return total_badguys;
-}
-
-int
 Level::get_total_coins()
 {
-  // FIXME not really correct as coins can also be inside blocks...
   int total_coins = 0;
   for(Sectors::iterator i = sectors.begin(); i != sectors.end(); ++i) {
     Sector* sector = *i;
@@ -201,9 +191,37 @@ Level::get_total_coins()
         o != sector->gameobjects.end(); ++o) {
       Coin* coin = dynamic_cast<Coin*> (*o);
       if(coin)
+      {
         total_coins++;
+        continue;
+      }
+      BonusBlock *block = dynamic_cast<BonusBlock*> (*o);
+      if(block)
+      {
+        if (block->contents == BonusBlock::CONTENT_COIN)
+        {
+          total_coins++;
+          continue;
+        }
+#if 0
+        // FIXME: do we want this? q.v. src/object/oneup.cpp
+        else if (block->contents == BonusBlock::CONTENT_1UP)
+        {
+          total_coins += 100;
+          continue;
+        }
+#endif
+      }
     }
   }
   return total_coins;
 }
 
+int
+Level::get_total_badguys()
+{
+  int total_badguys = 0;
+  for(Sectors::iterator i = sectors.begin(); i != sectors.end(); ++i)
+    total_badguys += (*i)->get_total_badguys();
+  return total_badguys;
+}