Level::load(const std::string& filepath)
{
try {
+ filename = filepath;
lisp::Parser parser;
const lisp::Lisp* root = parser.parse(filepath);
int version = 1;
level->get("version", version);
if(version == 1) {
+ log_info << "level uses old format: version 1" << std::endl;
+ tileset = tile_manager->get_tileset("images/tiles.strf");
load_old_format(*level);
return;
}