using namespace std;
-texture_type img_bkgd, img_bkgd_tile[2][4], img_solid[4], img_brick[2];
-
st_subset::st_subset()
{
levels = 0;
void st_subset::create(const std::string& subset_name)
{
- st_level new_lev;
+ Level new_lev;
st_subset new_subset;
new_subset.name = subset_name;
new_subset.title = "Unknown Title";
new_subset.description = "No description so far.";
new_subset.save();
new_lev.init_defaults();
- level_save(&new_lev,subset_name.c_str(),1);
+ new_lev.save(subset_name.c_str(),1);
}
void st_subset::parse (lisp_object_t* cursor)
}
void
-st_level::init_defaults()
+Level::init_defaults()
{
name = "UnNamed";
theme = "antarctica";
bkgd_red = 0;
bkgd_green = 0;
bkgd_blue = 0;
+ endpos = 0;
for(int i = 0; i < 15; ++i)
{
}
}
-/* Load data for this level: */
-/* Returns -1, if the loading of the level failed. */
int
-st_level::load(const char *subset, int level)
+Level::load(const std::string& subset, int level)
{
char filename[1024];
- /* Load data file: */
-
- snprintf(filename, 1024, "%s/levels/%s/level%d.stl", st_dir, subset, level);
+ // Load data file:
+ snprintf(filename, 1024, "%s/levels/%s/level%d.stl", st_dir, subset.c_str(), level);
if(!faccessible(filename))
- snprintf(filename, 1024, "%s/levels/%s/level%d.stl", datadir.c_str(), subset, level);
+ snprintf(filename, 1024, "%s/levels/%s/level%d.stl", datadir.c_str(), subset.c_str(), level);
return load(filename);
}
int
-st_level::load(const char* filename)
+Level::load(const std::string& filename)
{
FILE * fi;
lisp_object_t* root_obj = 0;
- fi = fopen(filename, "r");
+ fi = fopen(filename.c_str(), "r");
if (fi == NULL)
{
- perror(filename);
+ perror(filename.c_str());
return -1;
}
if (root_obj->type == LISP_TYPE_EOF || root_obj->type == LISP_TYPE_PARSE_ERROR)
{
- printf("World: Parse Error in file %s", filename);
+ printf("World: Parse Error in file %s", filename.c_str());
}
vector<int> ia_tm;
}
}
- // FIXME: Set the global gravity to the latest loaded level's gravity
- ::gravity = gravity;
-
// Mark the end position of this level!
// FIXME: -10 is a rather random value, we still need some kind of
// real levelend gola
/* Save data for level: */
-void level_save(st_level* plevel,const char * subset, int level)
+void
+Level::save(const char * subset, int level)
{
- FILE * fi;
char filename[1024];
- int y,i;
char str[80];
/* Save data file: */
if(!fwriteable(filename))
snprintf(filename, 1024, "%s/levels/%s/level%d.stl", datadir.c_str(), subset, level);
- fi = fopen(filename, "w");
+ FILE * fi = fopen(filename, "w");
if (fi == NULL)
{
perror(filename);
fprintf(fi,"(supertux-level\n");
fprintf(fi," (version %d)\n", 1);
- fprintf(fi," (name \"%s\")\n", plevel->name.c_str());
- fprintf(fi," (theme \"%s\")\n", plevel->theme.c_str());
- fprintf(fi," (music \"%s\")\n", plevel->song_title.c_str());
- fprintf(fi," (background \"%s\")\n", plevel->bkgd_image.c_str());
- fprintf(fi," (particle_system \"%s\")\n", plevel->particle_system.c_str());
- fprintf(fi," (bkgd_red %d)\n", plevel->bkgd_red);
- fprintf(fi," (bkgd_green %d)\n", plevel->bkgd_green);
- fprintf(fi," (bkgd_blue %d)\n", plevel->bkgd_blue);
- fprintf(fi," (time %d)\n", plevel->time_left);
- fprintf(fi," (width %d)\n", plevel->width);
- fprintf(fi," (gravity %2.1f)\n", plevel->gravity);
+ fprintf(fi," (name \"%s\")\n", name.c_str());
+ fprintf(fi," (theme \"%s\")\n", theme.c_str());
+ fprintf(fi," (music \"%s\")\n", song_title.c_str());
+ fprintf(fi," (background \"%s\")\n", bkgd_image.c_str());
+ fprintf(fi," (particle_system \"%s\")\n", particle_system.c_str());
+ fprintf(fi," (bkgd_red %d)\n", bkgd_red);
+ fprintf(fi," (bkgd_green %d)\n", bkgd_green);
+ fprintf(fi," (bkgd_blue %d)\n", bkgd_blue);
+ fprintf(fi," (time %d)\n", time_left);
+ fprintf(fi," (width %d)\n", width);
+ fprintf(fi," (gravity %2.1f)\n", gravity);
fprintf(fi," (background-tm ");
- for(y = 0; y < 15; ++y)
+ for(int y = 0; y < 15; ++y)
{
- for(i = 0; i < plevel->width; ++i)
- fprintf(fi," %d ", plevel->bg_tiles[y][i]);
+ for(int i = 0; i < width; ++i)
+ fprintf(fi," %d ", bg_tiles[y][i]);
}
fprintf( fi,")\n");
fprintf(fi," (interactive-tm ");
- for(y = 0; y < 15; ++y)
+ for(int y = 0; y < 15; ++y)
{
- for(i = 0; i < plevel->width; ++i)
- fprintf(fi," %d ", plevel->ia_tiles[y][i]);
+ for(int i = 0; i < width; ++i)
+ fprintf(fi," %d ", ia_tiles[y][i]);
}
fprintf( fi,")\n");
fprintf(fi," (foreground-tm ");
- for(y = 0; y < 15; ++y)
+ for(int y = 0; y < 15; ++y)
{
- for(i = 0; i < plevel->width; ++i)
- fprintf(fi," %d ", plevel->fg_tiles[y][i]);
+ for(int i = 0; i < width; ++i)
+ fprintf(fi," %d ", fg_tiles[y][i]);
}
fprintf( fi,")\n");
fprintf( fi,"(objects\n");
- for(std::vector<BadGuyData>::iterator it = plevel->
- badguy_data.begin();
- it != plevel->badguy_data.end();
+ for(std::vector<BadGuyData>::iterator it = badguy_data.begin();
+ it != badguy_data.end();
++it)
fprintf( fi,"(%s (x %d) (y %d))\n",badguykind_to_string((*it).kind).c_str(),(*it).x,(*it).y);
/* Unload data for this level: */
void
-st_level::cleanup()
+Level::cleanup()
{
for(int i=0; i < 15; ++i)
free(bg_tiles[i]);
badguy_data.clear();
}
-/* Load graphics: */
-
-void level_load_gfx(st_level *plevel)
+void
+Level::load_gfx()
{
- level_load_image(&img_brick[0],plevel->theme,"brick0.png", IGNORE_ALPHA);
- level_load_image(&img_brick[1],plevel->theme,"brick1.png", IGNORE_ALPHA);
-
- level_load_image(&img_solid[0],plevel->theme,"solid0.png", USE_ALPHA);
- level_load_image(&img_solid[1],plevel->theme,"solid1.png", USE_ALPHA);
- level_load_image(&img_solid[2],plevel->theme,"solid2.png", USE_ALPHA);
- level_load_image(&img_solid[3],plevel->theme,"solid3.png", USE_ALPHA);
-
- level_load_image(&img_bkgd_tile[0][0],plevel->theme,"bkgd-00.png", USE_ALPHA);
- level_load_image(&img_bkgd_tile[0][1],plevel->theme,"bkgd-01.png", USE_ALPHA);
- level_load_image(&img_bkgd_tile[0][2],plevel->theme,"bkgd-02.png", USE_ALPHA);
- level_load_image(&img_bkgd_tile[0][3],plevel->theme,"bkgd-03.png", USE_ALPHA);
-
- level_load_image(&img_bkgd_tile[1][0],plevel->theme,"bkgd-10.png", USE_ALPHA);
- level_load_image(&img_bkgd_tile[1][1],plevel->theme,"bkgd-11.png", USE_ALPHA);
- level_load_image(&img_bkgd_tile[1][2],plevel->theme,"bkgd-12.png", USE_ALPHA);
- level_load_image(&img_bkgd_tile[1][3],plevel->theme,"bkgd-13.png", USE_ALPHA);
-
- if(!plevel->bkgd_image.empty())
+ if(!bkgd_image.empty())
{
char fname[1024];
- snprintf(fname, 1024, "%s/background/%s", st_dir, plevel->bkgd_image.c_str());
+ snprintf(fname, 1024, "%s/background/%s", st_dir, bkgd_image.c_str());
if(!faccessible(fname))
- snprintf(fname, 1024, "%s/images/background/%s", datadir.c_str(), plevel->bkgd_image.c_str());
+ snprintf(fname, 1024, "%s/images/background/%s", datadir.c_str(), bkgd_image.c_str());
texture_load(&img_bkgd, fname, IGNORE_ALPHA);
}
else
{
- /* Quick hack to make sure an image is loaded, when we are freeing it afterwards. */#
- level_load_image(&img_bkgd, plevel->theme,"solid0.png", IGNORE_ALPHA);
+ /* Quick hack to make sure an image is loaded, when we are freeing it afterwards. */
+ load_image(&img_bkgd, theme,"solid0.png", IGNORE_ALPHA);
}
}
-/* Free graphics data for this level: */
-
-void level_free_gfx(void)
+void
+Level::free_gfx()
{
- int i;
-
- for (i = 0; i < 2; i++)
- {
- texture_free(&img_brick[i]);
- }
- for (i = 0; i < 4; i++)
- {
- texture_free(&img_solid[i]);
- texture_free(&img_bkgd_tile[0][i]);
- texture_free(&img_bkgd_tile[1][i]);
- }
-
texture_free(&img_bkgd);
}
/* Load a level-specific graphic... */
-
-void level_load_image(texture_type* ptexture, string theme,const char * file, int use_alpha)
+void
+Level::load_image(texture_type* ptexture, string theme,const char * file, int use_alpha)
{
char fname[1024];
}
/* Change the size of a level (width) */
-void level_change_size (st_level* plevel, int new_width)
+void
+Level::change_size (int new_width)
{
if(new_width < 21)
new_width = 21;
- tilemap_change_size((unsigned int***)&plevel->ia_tiles,new_width,plevel->width);
- tilemap_change_size((unsigned int***)&plevel->bg_tiles,new_width,plevel->width);
- tilemap_change_size((unsigned int***)&plevel->fg_tiles,new_width,plevel->width);
- plevel->width = new_width;
-}
+ tilemap_change_size((unsigned int***)&ia_tiles, new_width, width);
+ tilemap_change_size((unsigned int***)&bg_tiles, new_width, width);
+ tilemap_change_size((unsigned int***)&fg_tiles, new_width, width);
-/* Edit a piece of the map! */
+ width = new_width;
+}
-void level_change(st_level* plevel, float x, float y, int tm, unsigned int c)
+void
+Level::change(float x, float y, int tm, unsigned int c)
{
- int xx, yy;
+ int yy = ((int)y / 32);
+ int xx = ((int)x / 32);
- yy = ((int)y / 32);
- xx = ((int)x / 32);
-
- if (yy >= 0 && yy < 15 && xx >= 0 && xx <= plevel->width)
+ if (yy >= 0 && yy < 15 && xx >= 0 && xx <= width)
{
switch(tm)
{
case TM_BG:
- plevel->bg_tiles[yy][xx] = c;
+ bg_tiles[yy][xx] = c;
break;
case TM_IA:
- plevel->ia_tiles[yy][xx] = c;
+ ia_tiles[yy][xx] = c;
break;
case TM_FG:
- plevel->fg_tiles[yy][xx] = c;
+ fg_tiles[yy][xx] = c;
break;
}
}
}
-/* Free music data for this level: */
-
-void level_free_song(void)
+void
+Level::free_song(void)
{
free_music(level_song);
free_music(level_song_fast);
}
-/* Load music: */
-
-void level_load_song(st_level* plevel)
+void
+Level::load_song()
{
+ char* song_path;
+ char* song_subtitle;
- char * song_path;
- char * song_subtitle;
-
- level_song = load_song(datadir + "/music/" + plevel->song_title);
+ level_song = ::load_song(datadir + "/music/" + song_title);
song_path = (char *) malloc(sizeof(char) * datadir.length() +
- strlen(plevel->song_title.c_str()) + 8 + 5);
- song_subtitle = strdup(plevel->song_title.c_str());
+ strlen(song_title.c_str()) + 8 + 5);
+ song_subtitle = strdup(song_title.c_str());
strcpy(strstr(song_subtitle, "."), "\0");
- sprintf(song_path, "%s/music/%s-fast%s", datadir.c_str(), song_subtitle, strstr(plevel->song_title.c_str(), "."));
- level_song_fast = load_song(song_path);
+ sprintf(song_path, "%s/music/%s-fast%s", datadir.c_str(),
+ song_subtitle, strstr(song_title.c_str(), "."));
+ level_song_fast = ::load_song(song_path);
free(song_subtitle);
free(song_path);
}
-unsigned int gettileid(float x, float y)
+unsigned int
+Level::gettileid(float x, float y)
{
int xx, yy;
unsigned int c;
yy = ((int)y / 32);
xx = ((int)x / 32);
- if (yy >= 0 && yy < 15 && xx >= 0 && xx <= current_level.width)
- c = current_level.ia_tiles[yy][xx];
+ if (yy >= 0 && yy < 15 && xx >= 0 && xx <= width)
+ c = ia_tiles[yy][xx];
else
c = 0;
return c;
}
-Tile* gettile(float x, float y)
-{
- return TileManager::instance()->get(gettileid(x, y));
-}
-
-bool issolid(float x, float y)
-{
- Tile* tile = TileManager::instance()->get(gettileid(x,y));
- return tile && tile->solid;
-}
-
-bool isbrick(float x, float y)
-{
- Tile* tile = TileManager::instance()->get(gettileid(x,y));
- return tile && tile->brick;
-}
-
-bool isice(float x, float y)
-{
- Tile* tile = TileManager::instance()->get(gettileid(x,y));
- return tile && tile->ice;
-}
-
-bool isfullbox(float x, float y)
-{
- Tile* tile = TileManager::instance()->get(gettileid(x,y));
- return tile && tile->fullbox;
-}
-
-bool isdistro(float x, float y)
-{
- Tile* tile = TileManager::instance()->get(gettileid(x,y));
- return tile && tile->distro;
-}
-
/* EOF */