#include "level.h"
#include "physic.h"
#include "scene.h"
+#include "tile.h"
#include "lispreader.h"
using namespace std;
-texture_type img_bkgd, img_bkgd_tile[2][4], img_solid[4], img_brick[2];
-
st_subset::st_subset()
{
levels = 0;
void st_subset::create(const std::string& subset_name)
{
- st_level new_lev;
+ Level new_lev;
st_subset new_subset;
new_subset.name = subset_name;
new_subset.title = "Unknown Title";
new_subset.description = "No description so far.";
new_subset.save();
- level_default(&new_lev);
- level_save(&new_lev,subset_name.c_str(),1);
+ new_lev.init_defaults();
+ new_lev.save(subset_name.c_str(),1);
}
void st_subset::parse (lisp_object_t* cursor)
levels = 0;
}
-void level_default(st_level* plevel)
+void
+Level::init_defaults()
{
- int i,y;
- plevel->name = "UnNamed";
- plevel->theme = "antarctica";
- plevel->song_title = "Mortimers_chipdisko.mod";
- plevel->bkgd_image = "arctis.png";
- plevel->width = 21;
- plevel->time_left = 100;
- plevel->gravity = 10.;
- plevel->bkgd_red = 0;
- plevel->bkgd_green = 0;
- plevel->bkgd_blue = 0;
-
- for(i = 0; i < 15; ++i)
+ name = "UnNamed";
+ theme = "antarctica";
+ song_title = "Mortimers_chipdisko.mod";
+ bkgd_image = "arctis.png";
+ width = 21;
+ time_left = 100;
+ gravity = 10.;
+ bkgd_red = 0;
+ bkgd_green = 0;
+ bkgd_blue = 0;
+ endpos = 0;
+
+ for(int i = 0; i < 15; ++i)
{
- plevel->ia_tiles[i] = (unsigned int*) malloc((plevel->width+1)*sizeof(unsigned int));
- plevel->ia_tiles[i][plevel->width] = (unsigned int) '\0';
- for(y = 0; y < plevel->width; ++y)
- plevel->ia_tiles[i][y] = (unsigned int) '.';
- plevel->ia_tiles[i][plevel->width] = (unsigned int) '\0';
-
- plevel->bg_tiles[i] = (unsigned int*) malloc((plevel->width+1)*sizeof(unsigned int));
- plevel->bg_tiles[i][plevel->width] = (unsigned int) '\0';
- for(y = 0; y < plevel->width; ++y)
- plevel->bg_tiles[i][y] = (unsigned int) '.';
- plevel->bg_tiles[i][plevel->width] = (unsigned int) '\0';
-
- plevel->fg_tiles[i] = (unsigned int*) malloc((plevel->width+1)*sizeof(unsigned int));
- plevel->fg_tiles[i][plevel->width] = (unsigned int) '\0';
- for(y = 0; y < plevel->width; ++y)
- plevel->fg_tiles[i][y] = (unsigned int) '.';
- plevel->fg_tiles[i][plevel->width] = (unsigned int) '\0';
-
- plevel->dn_tiles[i] = (unsigned int*) malloc((plevel->width+1)*sizeof(unsigned int));
- plevel->dn_tiles[i][plevel->width] = (unsigned int) '\0';
- for(y = 0; y < plevel->width; ++y)
- plevel->dn_tiles[i][y] = (unsigned int) '.';
- plevel->dn_tiles[i][plevel->width] = (unsigned int) '\0';
+ ia_tiles[i] = (unsigned int*) malloc((width+1)*sizeof(unsigned int));
+ ia_tiles[i][width] = (unsigned int) '\0';
+ for(int y = 0; y < width; ++y)
+ ia_tiles[i][y] = 0;
+ ia_tiles[i][width] = (unsigned int) '\0';
+
+ bg_tiles[i] = (unsigned int*) malloc((width+1)*sizeof(unsigned int));
+ bg_tiles[i][width] = (unsigned int) '\0';
+ for(int y = 0; y < width; ++y)
+ bg_tiles[i][y] = 0;
+ bg_tiles[i][width] = (unsigned int) '\0';
+
+ fg_tiles[i] = (unsigned int*) malloc((width+1)*sizeof(unsigned int));
+ fg_tiles[i][width] = (unsigned int) '\0';
+ for(int y = 0; y < width; ++y)
+ fg_tiles[i][y] = 0;
+ fg_tiles[i][width] = (unsigned int) '\0';
}
}
-/* Load data for this level: */
-/* Returns -1, if the loading of the level failed. */
-int level_load(st_level* plevel, const char *subset, int level)
+int
+Level::load(const std::string& subset, int level)
{
char filename[1024];
- /* Load data file: */
-
- snprintf(filename, 1024, "%s/levels/%s/level%d.stl", st_dir, subset, level);
+ // Load data file:
+ snprintf(filename, 1024, "%s/levels/%s/level%d.stl", st_dir, subset.c_str(), level);
if(!faccessible(filename))
- snprintf(filename, 1024, "%s/levels/%s/level%d.stl", datadir.c_str(), subset, level);
+ snprintf(filename, 1024, "%s/levels/%s/level%d.stl", datadir.c_str(), subset.c_str(), level);
- return level_load(plevel, filename);
+ return load(filename);
}
-int level_load(st_level* plevel, const char* filename)
+int
+Level::load(const std::string& filename)
{
FILE * fi;
lisp_object_t* root_obj = 0;
- fi = fopen(filename, "r");
+ fi = fopen(filename.c_str(), "r");
if (fi == NULL)
{
- perror(filename);
+ perror(filename.c_str());
return -1;
}
if (root_obj->type == LISP_TYPE_EOF || root_obj->type == LISP_TYPE_PARSE_ERROR)
{
- printf("World: Parse Error in file %s", filename);
+ printf("World: Parse Error in file %s", filename.c_str());
}
vector<int> ia_tm;
- vector<int> dn_tm;
vector<int> bg_tm;
vector<int> fg_tm;
LispReader reader(lisp_cdr(root_obj));
reader.read_int("version", &version);
- reader.read_int("width", &plevel->width);
- reader.read_int("time", &plevel->time_left);
- reader.read_int("bkgd_red", &plevel->bkgd_red);
- reader.read_int("bkgd_green", &plevel->bkgd_green);
- reader.read_int("bkgd_blue", &plevel->bkgd_blue);
- reader.read_float("gravity", &plevel->gravity);
- reader.read_string("name", &plevel->name);
- reader.read_string("theme", &plevel->theme);
- reader.read_string("music", &plevel->song_title);
- reader.read_string("background", &plevel->bkgd_image);
- reader.read_string("particle_system", &plevel->particle_system);
+ reader.read_int("width", &width);
+ reader.read_int("time", &time_left);
+ reader.read_int("bkgd_red", &bkgd_red);
+ reader.read_int("bkgd_green", &bkgd_green);
+ reader.read_int("bkgd_blue", &bkgd_blue);
+ reader.read_float("gravity", &gravity);
+ reader.read_string("name", &name);
+ reader.read_string("theme", &theme);
+ reader.read_string("music", &song_title);
+ reader.read_string("background", &bkgd_image);
+ reader.read_string("particle_system", &particle_system);
reader.read_int_vector("background-tm", &bg_tm);
if (!reader.read_int_vector("interactive-tm", &ia_tm))
reader.read_int_vector("tilemap", &ia_tm);
- reader.read_int_vector("dynamic-tm", &dn_tm);
reader.read_int_vector("foreground-tm", &fg_tm);
+ {
+ lisp_object_t* cur = 0;
+ if (reader.read_lisp("objects", &cur))
+ {
+ while (!lisp_nil_p(cur))
+ {
+ lisp_object_t* data = lisp_car(cur);
+
+ BadGuyData bg_data;
+ bg_data.kind = badguykind_from_string(lisp_symbol(lisp_car(data)));
+ LispReader reader(lisp_cdr(data));
+ reader.read_int("x", &bg_data.x);
+ reader.read_int("y", &bg_data.y);
+
+ badguy_data.push_back(bg_data);
+
+ cur = lisp_cdr(cur);
+ }
+ }
+ }
+
// Convert old levels to the new tile numbers
if (version == 0)
{
std::map<char, int> transtable;
transtable['.'] = 0;
- transtable['0'] = 0;
- transtable['1'] = 1;
- transtable['2'] = 2;
- transtable['x'] = 77;
+ transtable['x'] = 104;
transtable['X'] = 77;
transtable['y'] = 78;
- transtable['Y'] = 78;
+ transtable['Y'] = 105;
transtable['A'] = 83;
transtable['B'] = 102;
transtable['!'] = 103;
transtable['h'] = 98;
transtable['i'] = 99;
transtable['j'] = 100
- ;
+ ;
transtable['#'] = 11;
- transtable['['] = 13;
+ transtable['['] = 13;
transtable['='] = 14;
transtable[']'] = 15;
transtable['$'] = 82;
transtable['\\'] = 81;
transtable['&'] = 75;
+ int x = 0;
+ int y = 0;
for(std::vector<int>::iterator i = ia_tm.begin(); i != ia_tm.end(); ++i)
{
- std::map<char, int>::iterator j = transtable.find(*i);
- if (j != transtable.end())
- *i = j->second;
+ if (*i == '0' || *i == '1' || *i == '2')
+ {
+ badguy_data.push_back(BadGuyData(static_cast<BadGuyKind>(*i-'0'),
+ x*32, y*32));
+ *i = 0;
+ }
else
- printf("Error: conversion will fail, unsupported char: '%c' (%d)\n", *i, *i);
+ {
+ std::map<char, int>::iterator j = transtable.find(*i);
+ if (j != transtable.end())
+ *i = j->second;
+ else
+ printf("Error: conversion will fail, unsupported char: '%c' (%d)\n", *i, *i);
+ }
+ ++x;
+ if (x >= width)
+ {
+ x = 0;
+ ++y;
+ }
}
}
}
for(int i = 0; i < 15; ++i)
{
- plevel->dn_tiles[i] = (unsigned int*) calloc((plevel->width +1) , sizeof(unsigned int) );
- plevel->ia_tiles[i] = (unsigned int*) calloc((plevel->width +1) , sizeof(unsigned int) );
- plevel->bg_tiles[i] = (unsigned int*) calloc((plevel->width +1) , sizeof(unsigned int) );
- plevel->fg_tiles[i] = (unsigned int*) calloc((plevel->width +1) , sizeof(unsigned int) );
+ ia_tiles[i] = (unsigned int*) calloc((width +1) , sizeof(unsigned int) );
+ bg_tiles[i] = (unsigned int*) calloc((width +1) , sizeof(unsigned int) );
+ fg_tiles[i] = (unsigned int*) calloc((width +1) , sizeof(unsigned int) );
}
int i = 0;
int j = 0;
for(vector<int>::iterator it = ia_tm.begin(); it != ia_tm.end(); ++it, ++i)
{
- plevel->ia_tiles[j][i] = (*it);
- if(i == plevel->width - 1)
- {
- i = -1;
- ++j;
- }
- }
-
- i = j = 0;
- for(vector<int>::iterator it = dn_tm.begin(); it != dn_tm.end(); ++it, ++i)
- {
-
- plevel->dn_tiles[j][i] = (*it);
- if(i == plevel->width - 1)
+ ia_tiles[j][i] = (*it);
+ if(i == width - 1)
{
i = -1;
++j;
for(vector<int>::iterator it = bg_tm.begin(); it != bg_tm.end(); ++it, ++i)
{
- plevel->bg_tiles[j][i] = (*it);
- if(i == plevel->width - 1)
+ bg_tiles[j][i] = (*it);
+ if(i == width - 1)
{
i = -1;
++j;
for(vector<int>::iterator it = fg_tm.begin(); it != fg_tm.end(); ++it, ++i)
{
- plevel->fg_tiles[j][i] = (*it);
- if(i == plevel->width - 1)
+ fg_tiles[j][i] = (*it);
+ if(i == width - 1)
{
i = -1;
++j;
}
}
- /* Set the global gravity to the latest loaded level's gravity */
- gravity = plevel->gravity;
-
- /* Mark the end position of this level! - Is a bit wrong here thought * /
-
- for (y = 0; y < 15; ++y)
- {
- for (x = 0; x < plevel->width; ++x)
- {
- if(plevel->tiles[y][x] == '|')
- {
- if(x*32 > endpos)
- endpos = x*32;
- }
- }
- }*/
+ // Mark the end position of this level!
+ // FIXME: -10 is a rather random value, we still need some kind of
+ // real levelend gola
+ endpos = 32*(width-10);
fclose(fi);
return 0;
/* Save data for level: */
-void level_save(st_level* plevel,const char * subset, int level)
+void
+Level::save(const char * subset, int level)
{
- FILE * fi;
char filename[1024];
- int y,i;
char str[80];
/* Save data file: */
if(!fwriteable(filename))
snprintf(filename, 1024, "%s/levels/%s/level%d.stl", datadir.c_str(), subset, level);
- fi = fopen(filename, "w");
+ FILE * fi = fopen(filename, "w");
if (fi == NULL)
{
perror(filename);
fprintf(fi,"(supertux-level\n");
fprintf(fi," (version %d)\n", 1);
- fprintf(fi," (name \"%s\")\n", plevel->name.c_str());
- fprintf(fi," (theme \"%s\")\n", plevel->theme.c_str());
- fprintf(fi," (music \"%s\")\n", plevel->song_title.c_str());
- fprintf(fi," (background \"%s\")\n", plevel->bkgd_image.c_str());
- fprintf(fi," (particle_system \"%s\")\n", plevel->particle_system.c_str());
- fprintf(fi," (bkgd_red %d)\n", plevel->bkgd_red);
- fprintf(fi," (bkgd_green %d)\n", plevel->bkgd_green);
- fprintf(fi," (bkgd_blue %d)\n", plevel->bkgd_blue);
- fprintf(fi," (time %d)\n", plevel->time_left);
- fprintf(fi," (width %d)\n", plevel->width);
- fprintf(fi," (gravity %2.1f)\n", plevel->gravity);
+ fprintf(fi," (name \"%s\")\n", name.c_str());
+ fprintf(fi," (theme \"%s\")\n", theme.c_str());
+ fprintf(fi," (music \"%s\")\n", song_title.c_str());
+ fprintf(fi," (background \"%s\")\n", bkgd_image.c_str());
+ fprintf(fi," (particle_system \"%s\")\n", particle_system.c_str());
+ fprintf(fi," (bkgd_red %d)\n", bkgd_red);
+ fprintf(fi," (bkgd_green %d)\n", bkgd_green);
+ fprintf(fi," (bkgd_blue %d)\n", bkgd_blue);
+ fprintf(fi," (time %d)\n", time_left);
+ fprintf(fi," (width %d)\n", width);
+ fprintf(fi," (gravity %2.1f)\n", gravity);
fprintf(fi," (background-tm ");
- for(y = 0; y < 15; ++y)
+ for(int y = 0; y < 15; ++y)
{
- for(i = 0; i < plevel->width; ++i)
- fprintf(fi," %d ", plevel->bg_tiles[y][i]);
+ for(int i = 0; i < width; ++i)
+ fprintf(fi," %d ", bg_tiles[y][i]);
}
fprintf( fi,")\n");
fprintf(fi," (interactive-tm ");
- for(y = 0; y < 15; ++y)
+ for(int y = 0; y < 15; ++y)
{
- for(i = 0; i < plevel->width; ++i)
- fprintf(fi," %d ", plevel->ia_tiles[y][i]);
+ for(int i = 0; i < width; ++i)
+ fprintf(fi," %d ", ia_tiles[y][i]);
}
fprintf( fi,")\n");
- fprintf(fi," (dynamic-tm ");
+ fprintf(fi," (foreground-tm ");
- for(y = 0; y < 15; ++y)
+ for(int y = 0; y < 15; ++y)
{
- for(i = 0; i < plevel->width; ++i)
- fprintf(fi," %d ", plevel->dn_tiles[y][i]);
+ for(int i = 0; i < width; ++i)
+ fprintf(fi," %d ", fg_tiles[y][i]);
}
fprintf( fi,")\n");
- fprintf(fi," (foreground-tm ");
+ fprintf( fi,"(objects\n");
- for(y = 0; y < 15; ++y)
- {
- for(i = 0; i < plevel->width; ++i)
- fprintf(fi," %d ", plevel->fg_tiles[y][i]);
- }
+ for(std::vector<BadGuyData>::iterator it = badguy_data.begin();
+ it != badguy_data.end();
+ ++it)
+ fprintf( fi,"(%s (x %d) (y %d))\n",badguykind_to_string((*it).kind).c_str(),(*it).x,(*it).y);
+
+ fprintf( fi,")\n");
- fprintf( fi,")");
fprintf( fi,")\n");
fclose(fi);
/* Unload data for this level: */
-void level_free(st_level* plevel)
+void
+Level::cleanup()
{
- int i;
- for(i=0; i < 15; ++i)
- free(plevel->bg_tiles[i]);
- for(i=0; i < 15; ++i)
- free(plevel->ia_tiles[i]);
- for(i=0; i < 15; ++i)
- free(plevel->dn_tiles[i]);
- for(i=0; i < 15; ++i)
- free(plevel->fg_tiles[i]);
-
- plevel->name.clear();
- plevel->theme.clear();
- plevel->song_title.clear();
- plevel->bkgd_image.clear();
-}
-
-/* Load graphics: */
-
-void level_load_gfx(st_level *plevel)
-{
- level_load_image(&img_brick[0],plevel->theme,"brick0.png", IGNORE_ALPHA);
- level_load_image(&img_brick[1],plevel->theme,"brick1.png", IGNORE_ALPHA);
+ for(int i=0; i < 15; ++i)
+ free(bg_tiles[i]);
+ for(int i=0; i < 15; ++i)
+ free(ia_tiles[i]);
+ for(int i=0; i < 15; ++i)
+ free(fg_tiles[i]);
- level_load_image(&img_solid[0],plevel->theme,"solid0.png", USE_ALPHA);
- level_load_image(&img_solid[1],plevel->theme,"solid1.png", USE_ALPHA);
- level_load_image(&img_solid[2],plevel->theme,"solid2.png", USE_ALPHA);
- level_load_image(&img_solid[3],plevel->theme,"solid3.png", USE_ALPHA);
-
- level_load_image(&img_bkgd_tile[0][0],plevel->theme,"bkgd-00.png", USE_ALPHA);
- level_load_image(&img_bkgd_tile[0][1],plevel->theme,"bkgd-01.png", USE_ALPHA);
- level_load_image(&img_bkgd_tile[0][2],plevel->theme,"bkgd-02.png", USE_ALPHA);
- level_load_image(&img_bkgd_tile[0][3],plevel->theme,"bkgd-03.png", USE_ALPHA);
+ name.clear();
+ theme.clear();
+ song_title.clear();
+ bkgd_image.clear();
- level_load_image(&img_bkgd_tile[1][0],plevel->theme,"bkgd-10.png", USE_ALPHA);
- level_load_image(&img_bkgd_tile[1][1],plevel->theme,"bkgd-11.png", USE_ALPHA);
- level_load_image(&img_bkgd_tile[1][2],plevel->theme,"bkgd-12.png", USE_ALPHA);
- level_load_image(&img_bkgd_tile[1][3],plevel->theme,"bkgd-13.png", USE_ALPHA);
+ badguy_data.clear();
+}
- if(!plevel->bkgd_image.empty())
+void
+Level::load_gfx()
+{
+ if(!bkgd_image.empty())
{
char fname[1024];
- snprintf(fname, 1024, "%s/background/%s", st_dir, plevel->bkgd_image.c_str());
+ snprintf(fname, 1024, "%s/background/%s", st_dir, bkgd_image.c_str());
if(!faccessible(fname))
- snprintf(fname, 1024, "%s/images/background/%s", datadir.c_str(), plevel->bkgd_image.c_str());
+ snprintf(fname, 1024, "%s/images/background/%s", datadir.c_str(), bkgd_image.c_str());
texture_load(&img_bkgd, fname, IGNORE_ALPHA);
}
else
{
- /* Quick hack to make sure an image is loaded, when we are freeing it afterwards. */#
- level_load_image(&img_bkgd, plevel->theme,"solid0.png", IGNORE_ALPHA);
+ /* Quick hack to make sure an image is loaded, when we are freeing it afterwards. */
+ load_image(&img_bkgd, theme,"solid0.png", IGNORE_ALPHA);
}
}
-/* Free graphics data for this level: */
-
-void level_free_gfx(void)
+void
+Level::free_gfx()
{
- int i;
-
- for (i = 0; i < 2; i++)
- {
- texture_free(&img_brick[i]);
- }
- for (i = 0; i < 4; i++)
- {
- texture_free(&img_solid[i]);
- texture_free(&img_bkgd_tile[0][i]);
- texture_free(&img_bkgd_tile[1][i]);
- }
-
texture_free(&img_bkgd);
}
/* Load a level-specific graphic... */
-
-void level_load_image(texture_type* ptexture, string theme,const char * file, int use_alpha)
+void
+Level::load_image(texture_type* ptexture, string theme,const char * file, int use_alpha)
{
char fname[1024];
}
/* Change the size of a level (width) */
-void level_change_size (st_level* plevel, int new_width)
+void
+Level::change_size (int new_width)
{
if(new_width < 21)
new_width = 21;
- tilemap_change_size((unsigned int***)&plevel->ia_tiles,new_width,plevel->width);
- tilemap_change_size((unsigned int***)&plevel->dn_tiles,new_width,plevel->width);
- tilemap_change_size((unsigned int***)&plevel->bg_tiles,new_width,plevel->width);
- tilemap_change_size((unsigned int***)&plevel->fg_tiles,new_width,plevel->width);
- plevel->width = new_width;
-}
+ tilemap_change_size((unsigned int***)&ia_tiles, new_width, width);
+ tilemap_change_size((unsigned int***)&bg_tiles, new_width, width);
+ tilemap_change_size((unsigned int***)&fg_tiles, new_width, width);
-/* Edit a piece of the map! */
+ width = new_width;
+}
-void level_change(st_level* plevel, float x, float y, int tm, unsigned int c)
+void
+Level::change(float x, float y, int tm, unsigned int c)
{
- int xx, yy;
+ int yy = ((int)y / 32);
+ int xx = ((int)x / 32);
- yy = ((int)y / 32);
- xx = ((int)x / 32);
-
- if (yy >= 0 && yy < 15 && xx >= 0 && xx <= plevel->width)
+ if (yy >= 0 && yy < 15 && xx >= 0 && xx <= width)
{
switch(tm)
{
- case 0:
- plevel->bg_tiles[yy][xx] = c;
- case 1:
- plevel->ia_tiles[yy][xx] = c;
- case 2:
- plevel->dn_tiles[yy][xx] = c;
- case 4:
- plevel->fg_tiles[yy][xx] = c;
+ case TM_BG:
+ bg_tiles[yy][xx] = c;
+ break;
+ case TM_IA:
+ ia_tiles[yy][xx] = c;
+ break;
+ case TM_FG:
+ fg_tiles[yy][xx] = c;
+ break;
}
}
}
-/* Free music data for this level: */
-
-void level_free_song(void)
+void
+Level::free_song(void)
{
free_music(level_song);
free_music(level_song_fast);
}
-/* Load music: */
-
-void level_load_song(st_level* plevel)
+void
+Level::load_song()
{
+ char* song_path;
+ char* song_subtitle;
- char * song_path;
- char * song_subtitle;
-
- level_song = load_song(datadir + "/music/" + plevel->song_title);
+ level_song = ::load_song(datadir + "/music/" + song_title);
song_path = (char *) malloc(sizeof(char) * datadir.length() +
- strlen(plevel->song_title.c_str()) + 8 + 5);
- song_subtitle = strdup(plevel->song_title.c_str());
+ strlen(song_title.c_str()) + 8 + 5);
+ song_subtitle = strdup(song_title.c_str());
strcpy(strstr(song_subtitle, "."), "\0");
- sprintf(song_path, "%s/music/%s-fast%s", datadir.c_str(), song_subtitle, strstr(plevel->song_title.c_str(), "."));
- level_song_fast = load_song(song_path);
+ sprintf(song_path, "%s/music/%s-fast%s", datadir.c_str(),
+ song_subtitle, strstr(song_title.c_str(), "."));
+ level_song_fast = ::load_song(song_path);
free(song_subtitle);
free(song_path);
}
+
+
+unsigned int
+Level::gettileid(float x, float y)
+{
+ int xx, yy;
+ unsigned int c;
+
+ yy = ((int)y / 32);
+ xx = ((int)x / 32);
+
+ if (yy >= 0 && yy < 15 && xx >= 0 && xx <= width)
+ c = ia_tiles[yy][xx];
+ else
+ c = 0;
+
+ return c;
+}
+
+/* EOF */